|
Author |
Thread Statistics | Show CCP posts - 22 post(s) |

Salpun
Paramount Commerce
405
|
Posted - 2012.10.28 10:33:00 -
[1] - Quote
Hanger access via a chat channel that we can see who is in it would be a great work around. Allowing fleet only access would be a great option to. |

Salpun
Paramount Commerce
409
|
Posted - 2012.10.30 15:41:00 -
[2] - Quote
CCP Habakuk wrote:Abditus Cularius wrote:Currently on Duality, the change to the fleet hangar has broken Rorqual compression. The input output options are still based on corp hangar names, but no "fleet hangar" option, making it impossible to install a compression job. Thank you for the report! It is being fixed. Any word on the feature changes from Grayscale? |

Salpun
Paramount Commerce
409
|
Posted - 2012.10.30 15:49:00 -
[3] - Quote
CCP Habakuk wrote:Salpun wrote:CCP Habakuk wrote:Abditus Cularius wrote:Currently on Duality, the change to the fleet hangar has broken Rorqual compression. The input output options are still based on corp hangar names, but no "fleet hangar" option, making it impossible to install a compression job. Thank you for the report! It is being fixed. Any word on the feature changes from Grayscale? Unfortunately he is busy with other work at the moment. I hope we can give you more information soon.
 |

Salpun
Paramount Commerce
409
|
Posted - 2012.10.30 16:15:00 -
[4] - Quote
Will fleet hangers lead into the personal hangers at pos that was promised to be looked at ASAP at the CSM summit? |

Salpun
Paramount Commerce
412
|
Posted - 2012.11.01 13:10:00 -
[5] - Quote
CCP Greyscale wrote:Ok, so here's our current complete plan:
- Corp hangars are now fleet hangars
- Volumes will all stay the same
- Divisions are gone, as is any other reliance on corp roles
- Ship fitting array is always available to everyone in your corp and/or your fleet
- Ship fitting arrays on ships and starbases no longer restrict the number of characters that can use them simulataneously
- Fleet hangars and ship maintenance arrays on ships both now have "allow fleet member use" and "allow corp member use" in the inventory UI
- We're adding five new non-compressive containers (from 250k m3 down to 1k m3)
- For containers in a fleet hangar, only the pilot will ever be allowed to open or remove the container; other characters will only be able to drop into the container (with a warning)
- Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them)
We're hoping this will be the final set of adjustments, but obviously we're reading the feedback here :) -Greyscale Looks better but some will complain. Any word on pos security improvements or will that have to wait till the new poses? |

Salpun
Paramount Commerce
412
|
Posted - 2012.11.01 13:19:00 -
[6] - Quote
CCP Greyscale wrote:Salpun wrote: Looks better but some will complain. Any word on pos security improvements or will that have to wait till the new poses?
Might want to clearify which corp hangers are effected. All ship equiped corp hangers for example.
No official word, no, sorry. And yeah, cleared that up, my bad. Top bullet still has not changed for me
Thats clear now  |

Salpun
Paramount Commerce
412
|
Posted - 2012.11.01 13:31:00 -
[7] - Quote
Any way to make those containers dropable.
Push them out in to space so people can pull from them and then pick them back up. While jetsining cans work for some instances they are to small for a ship fitting tab replacement when it contains 100 of ship fittings. Or does it already work that way with the new cans. Might want to add a scoop to fleet hanger right click option. |

Salpun
Paramount Commerce
412
|
Posted - 2012.11.01 14:35:00 -
[8] - Quote
While we are talking about it what about chat channels also being a valid access control? |

Salpun
Paramount Commerce
412
|
Posted - 2012.11.01 16:47:00 -
[9] - Quote
CCP GingerDude wrote:Abdiel Kavash wrote:
<3
How difficult would it be, instead of having multiple different non-compressing containers, to simply create a plastic wrap which acts as a container (can be renamed), and always takes up the size of whatever its contents are?
Out of the question :) We rely heavily on items having fixed volume, particularly client side. The plastic wraps are a source of constant pain and I regard them as a spawn of Cthulu. They will be exorcized out of my codebase next time I'm in the mood for such shenanigans. and the rest of the feedback |

Salpun
Paramount Commerce
414
|
Posted - 2012.11.08 13:52:00 -
[10] - Quote
CCP Greyscale wrote:Alli Othman wrote:Changes are looking much better on the user end now. I still see containers as an inferior way of managing that, but it's an adequate compromise so long as they actually work. The changes to scanability are great, can't wait for more orcas to actually be tanking out. To clarify that I am indeed reading this portion correctly... Quote:Fleet hangars and ship maintenance arrays on ships both now have "allow fleet member use" and "allow corp member use" in the inventory UI Each one has its own options now? Yes. It would be good to have that type of control at the container level or a second fleet hanger.
Any word if the containers size could be adjustable by the players so a container does not take up so muche extra space when not full? |
|

Salpun
Paramount Commerce
422
|
Posted - 2012.11.16 21:39:00 -
[11] - Quote
Any updates?
The containers are not on Buckingham so I am assuming you are taking a 4th or more crack at the code. Go Devs. |

Salpun
Paramount Commerce
423
|
Posted - 2012.11.20 13:25:00 -
[12] - Quote
Powerman9001 wrote:Has CCP reverted to their pre-incursion mindset? Devs know best I guess.  When devs are quite they are changing things. I have hope for this release yet. |
|
|
|