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Gorein
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Posted - 2005.03.25 17:10:00 -
[1]
The other night I was and it inspired me with a new idea that I would like to share. Now I realize that to mine in low sec. space has it's dangers, and I accept that risk, but what I suggest is that when you are attacked you have a chance to hunt down the attacker no matter where they go. To do this I think that in the occasions that you lose a ship you would be able to go to an agent that you use, and through their influence be able to "payoff" concord to look the other way for a limited amount of time..like a day or so to reap your revenge. Payment could be loyalty points, money or some combination of both. This new system would give a chance to players to fight back and I think add a new facet to this gem of a game. Just a thought... |

juduzz
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Posted - 2005.03.25 17:15:00 -
[2]
Originally by: Gorein The other night I was and it inspired me with a new idea that I would like to share. Now I realize that to mine in low sec. space has it's dangers, and I accept that risk, but what I suggest is that when you are attacked you have a chance to hunt down the attacker no matter where they go.
To do this I think that in the occasions that you lose a ship you would be able to go to an agent that you use, and through their influence be able to "payoff" concord to look the other way for a limited amount of time..like a day or so to reap your revenge.
Payment could be loyalty points, money or some combination of both. This new system would give a chance to players to fight back and I think add a new facet to this gem of a game. Just a thought...
Paragraphed :P
..but yes in general piracy and anti piracy needs a MAJOR overhaul most real pirates and bounty hunters agree.
So not a bad idea combined with some of the others brought up would be kool. I wouldnt mind someone trying to get revenge on me ( better then smack talk in local and crap :P )
----------------------------------------------
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Zaintiraris
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Posted - 2005.03.25 17:15:00 -
[3]
Secure space is meant to be secure. Pirate or carebear, its safe for everyone, not just miners. To go against that would be BadÖ. ---
Originally by: CCP Hammer This game was so much better back before people knew math.
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Eviljohn
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Posted - 2005.03.25 17:35:00 -
[4]
Most pirates are below -5 sec rating and tend to hang around in they own area of space. So this means there not hard to find or a problem to shoot but most can outfight a miner
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Reash
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Posted - 2005.03.25 17:58:00 -
[5]
Simply extending the tagging period to say 3 hours or something after you attack a player would be a good way to fix this as currently all i see pirates in empire doing it attacking miner, sitting at safe spot for 15 mins...flying to a gate or station and have them protect the pirate.
Of course to balance this the sentries shouldnt attack the pirate after 15 mins as they dont now as that would just mean a longer, boring wait at a safe spot.
If the flagging timer was extended to 3 hours its less likely that the pirate would just sit around and wait for 3 hours and do nothing, people might actually have a chance to fight them.
Now i dont claim this idea to be original, but i think its the best solution that shoud be implemented.
------------------------------------------------- Defend Amarr space, join the Auctoritan Syndicate today |

Schani Kratnorr
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Posted - 2005.03.25 18:04:00 -
[6]
Let's review here...
We have a sliding scale that uses numbers from 0.0 to 1.0 to indicate how secure a system is.
We have three categories of systems: a. 0.0 is where everything goes
b. 0.0 to 0.4 is where attacking people in belts, by celestial objects and generally away fro sentry guns is possible.
c. 0.5 to 1.0 is where farting, or looking funny at someone carries the death penalty.
making better use of the system It would be better if we could get rid of the three categories, and have a genuine sliding scale that allowed for a more dynamic NPC response to acts of criminal behaviour.
That alone probably wont "fix" piracy/bounty hunting. For that we would need a way for criminals to play their role, and for hunters to to the same.
I am sure this topic has been discussed endlessly, and so far nothing has come of it, CCP are still incapable of changing anything beyond the most basic stuff, and even that they manage to screw up, leaving us with a game that performs worse than before they changed whatever they changed... -- "I am an expert in not caring. The trick is to stop giving a rat's ass about anyone else and start thinking about what YOU want, what YOU diserve, what the world ows YOU!" - Bender |

juduzz
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Posted - 2005.03.25 18:23:00 -
[7]
Originally by: Reash Simply extending the tagging period to say 3 hours or something after you attack a player would be a good way to fix this as currently all i see pirates in empire doing it attacking miner, sitting at safe spot for 15 mins...flying to a gate or station and have them protect the pirate.
Of course to balance this the sentries shouldnt attack the pirate after 15 mins as they dont now as that would just mean a longer, boring wait at a safe spot.
If the flagging timer was extended to 3 hours its less likely that the pirate would just sit around and wait for 3 hours and do nothing, people might actually have a chance to fight them.
Now i dont claim this idea to be original, but i think its the best solution that shoud be implemented.
not 3 hrs longer the reason we sit at a safe spot is because of friggin sentries anything smaller then a BS you get instagibbed and your not just gonna sit there all day alone with sentries firing at you :/ ----------------------------------------------
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Jaques Vandalen
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Posted - 2005.03.25 19:18:00 -
[8]
Could be a cool idea. Somebody once posted the idea of declaring a registered vendetta on a certain player (kinda like a war of you against him). Eventhough things like this are very exploit-prone the game really needs a mechanism to make empire-piracy and bounty hunting a serious option again.
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Corvus Dove
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Posted - 2005.03.25 19:20:00 -
[9]
3 hours wouldn't be bad actually if you changed certain things....
Only put sentry guns at the gates leading to HIGHER sec. That means a rat can retreat to lower sec after a kill so they don't end up camping a safe spot for 3 hours (15-30 minutes is already irritating).
Put a 10 second lock timer on gate sentries in .4 and below. That way said retreating pirate can get his ass all the way back to 0.0 without being instagibbed trying to warp. "You Griefer!!!" = "You Doodyhead!!!" |

Righteous Fury
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Posted - 2005.03.25 20:43:00 -
[10]
Back when I was a young nublet, Tank CEO molested my corpmate while mining in The Bleak Lands 
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Synaig0
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Posted - 2005.03.25 20:53:00 -
[11]
Personally I would like criminal flagging to
1) Be visible again 2) Last 24 hours (at least!) 3) and be ignored by sentry guns
Maybe also make a bounty agent which would dispense information freely and quickly (accesible in space too) about currently flagged players (or a random flagged player) and their bounties (concord set bounties would be nice, but I guess to easy to exploit even if the player selected would be randomized)
Maybe increase the time you are flagged for the sec rating of the system u are in and the type of kill (shipkill/podkill)
But thats just my Ç 0.02 ---------------------
I'm the guy with the sleepy look...
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Vigilant
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Posted - 2005.03.25 20:54:00 -
[12]
Originally by: Righteous Fury Back when I was a young nublet, Tank CEO molested my corpmate while mining in The Bleak Lands 

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Arbenowskee
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Posted - 2005.03.25 21:21:00 -
[13]
Originally by: Reash Simply extending the tagging period to say 3 hours or something after you attack a player would be a good way to fix this as currently all i see pirates in empire doing it attacking miner, sitting at safe spot for 15 mins...flying to a gate or station and have them protect the pirate.
Of course to balance this the sentries shouldnt attack the pirate after 15 mins as they dont now as that would just mean a longer, boring wait at a safe spot.
If the flagging timer was extended to 3 hours its less likely that the pirate would just sit around and wait for 3 hours and do nothing, people might actually have a chance to fight them.
Now i dont claim this idea to be original, but i think its the best solution that shoud be implemented.
and how would sentry's know that somenone who is flagged rally is a pirate? maybe the flagged person was shooting pirates?? ever tought of that? anyway... u have an option of WAR and location agents. USE IT.
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Miner's Bane
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Posted - 2005.03.25 21:37:00 -
[14]
Originally by: Synaig0 Personally I would like criminal flagging to
1) Be visible again 2) Last 24 hours (at least!) 3) and be ignored by sentry guns
Maybe also make a bounty agent which would dispense information freely and quickly (accesible in space too) about currently flagged players (or a random flagged player) and their bounties (concord set bounties would be nice, but I guess to easy to exploit even if the player selected would be randomized)
Maybe increase the time you are flagged for the sec rating of the system u are in and the type of kill (shipkill/podkill)
But thats just my Ç 0.02
I have been repeating almost this entire post verbaitum for over 6 months now. The only thing that has changed in that time period is that the already-poor visual for flagging has been removed completely.
The conclusion I've drawn is that .1-.4 space is for mining and agent running, and if you try to do anything else, you have to fight the ****-poor implementation of the flagging system more then other players.
CCP doesnt care about pirates, the pirating profession, or basically anything but 0.0 alliances and empire agent runners. This isnt going to change. ------------------------------------------------------------------
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S'Daria
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Posted - 2005.03.25 22:48:00 -
[15]
What's mining? 
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MutationZ
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Posted - 2005.03.25 23:48:00 -
[16]
Originally by: Righteous Fury Back when I was a young nublet, Tank CEO molested my corpmate while mining in The Bleak Lands 
Sick
I thought he just shot people.
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Solusar
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Posted - 2005.03.26 01:30:00 -
[17]
Originally by: Synaig0 Personally I would like criminal flagging to
1) Be visible again 2) Last 24 hours (at least!) 3) and be ignored by sentry guns
But thats just my Ç 0.02
Exactly how it should be imho and sentries should do scaleable dmg to smaller ships so pirating in somthing other than a bs would be possible again.
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Liu Kaskakka
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Posted - 2005.03.26 01:49:00 -
[18]
Originally by: Gorein Ever been attacked while mining?
no
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Reash
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Posted - 2005.03.26 01:59:00 -
[19]
Originally by: juduzz
Originally by: Reash Simply extending the tagging period to say 3 hours or something after you attack a player would be a good way to fix this as currently all i see pirates in empire doing it attacking miner, sitting at safe spot for 15 mins...flying to a gate or station and have them protect the pirate.
Of course to balance this the sentries shouldnt attack the pirate after 15 mins as they dont now as that would just mean a longer, boring wait at a safe spot.
If the flagging timer was extended to 3 hours its less likely that the pirate would just sit around and wait for 3 hours and do nothing, people might actually have a chance to fight them.
Now i dont claim this idea to be original, but i think its the best solution that shoud be implemented.
not 3 hrs longer the reason we sit at a safe spot is because of friggin sentries anything smaller then a BS you get instagibbed and your not just gonna sit there all day alone with sentries firing at you :/
I did say that the sentries should NOT attack the pirate as it would lead to boring safespotting, however players should be able to attack the pirate, please read more carefully  ------------------------------------------------- Defend Amarr space, join the Auctoritan Syndicate today |

Ikvar
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Posted - 2005.03.26 02:25:00 -
[20]
Originally by: Solusar
Exactly how it should be imho and sentries should do scaleable dmg to smaller ships so pirating in somthing other than a bs would be possible again.
That scaleable damage idea is very, very good. _________________
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Technolisa
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Posted - 2005.03.26 03:54:00 -
[21]
atacked by who ? did u get owned by an asteroid ? _______________________________________________
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0seeker0
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Posted - 2005.03.26 12:00:00 -
[22]
I remember one time, i was in 0.4, and i was mining with my rax, and i didnt get attacked!
Ah, happy days.....
san Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
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Watanabe
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Posted - 2005.03.26 17:43:00 -
[23]
No, but I remember ganking people while pretending to be mining 
hi PA.
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Tenacha Khan
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Posted - 2005.03.26 19:00:00 -
[24]
I mine in fd all the time, and I usually get away from the imperium guys who always want to kill me, But yesterday I wasnt paying much attention as i was mining in my apoc and they toasted me
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duke wellington
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Posted - 2005.03.27 02:32:00 -
[25]
Originally by: Tenacha Khan I mine in fd all the time, and I usually get away from the imperium guys who always want to kill me, But yesterday I wasnt paying much attention as i was mining in my apoc and they toasted me
lol serves you right, should stay awake while mining. btw khan you git, you was the 1st person to kill/pod me and it was only my rax's second day out

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Zanthiuse
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Posted - 2005.03.27 03:34:00 -
[26]
Originally by: Liu Kaskakka
Originally by: Gorein Ever been attacked while mining?
no
seconded. ____________________________ Waiting to cut out the deadwood. Waiting to clean up the city. Waiting to follow the worms. |

Edoo
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Posted - 2005.03.27 12:18:00 -
[27]
ever been attacked while mining?
well.... i was once, but i was just ambushing them 
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Hyey
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Posted - 2005.03.27 20:13:00 -
[28]
Edited by: Hyey on 27/03/2005 20:14:51
Originally by: Watanabe No, but I remember ganking people while pretending to be mining 
hi PA.
Ahh yes I love those, in a tempest... pirate is starting lock me
Pirate> Surrender or ------
at this point the 1400's ripped through his blackbirds haul and he died 
His friends came after that but thats another story (and no my tempest did not die ) ~~ Hyey
I just payed 15 dollars this month just to be able to respond on the forums... stupid cancellation error.
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Hyey
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Posted - 2005.03.27 20:16:00 -
[29]
Originally by: Zanthiuse
Originally by: Liu Kaskakka
Originally by: Gorein Ever been attacked while mining?
no
seconded.
thirded ... never have I been attacked while actually mining, kinda easy to avoid conflicts with the tools in game right now . ~~ Hyey
I just payed 15 dollars this month just to be able to respond on the forums... stupid cancellation error.
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H0ot
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Posted - 2005.03.27 20:25:00 -
[30]
Originally by: Hyey
Originally by: Zanthiuse
Originally by: Liu Kaskakka
Originally by: Gorein Ever been attacked while mining?
no
seconded.
thirded ... never have I been attacked while actually mining, kinda easy to avoid conflicts with the tools in game right now .
I think what Liu was hinting at is that, since he doesn't mine in the fiiirst place, there is no chance of him ever being attacked while doing so. 
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |
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