| Author |
Thread Statistics | Show CCP posts - 27 post(s) |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
244
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Posted - 2012.10.29 18:33:00 -
[1] - Quote
WHY SOO BIG!!!!
Seriously, in the test today, if i targeted 10 things i ran out of space....and why so many 'tick's on each bar. Keep it simple. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
244
|
Posted - 2012.10.30 20:37:00 -
[2] - Quote
So, i'll ask again, since you don't want to answer it it...
Why make the new HUD UI so big? Did you even consider how much larger this new system is compared to the old?
Also, isn't one of the larger lag inducing items in fleet fights the HUG UI, specifically brackets. And the current brackets are square. Since when does it take less to render a circle (and lots of them) than it does to render a square? I have a feeling this will be a hot mess when it hits TQ. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
244
|
Posted - 2012.11.01 03:58:00 -
[3] - Quote
CCP karkur wrote:Panhead4411 wrote:
Why make the new HUD UI so big? Did you even consider how much larger this new system is compared to the old?
I'm just not sure how to answer that... our plan was obviously not "hey, let's make bigger UI just to mess with them". Last time I compared the 2 designs they were very similar size, just differently distributed.
That is your story? Go into the current TQ client, target 10 things. And task something on each. Not how big the whole set is, wide and tall. Now go into the build for winter, target 10 things, task stuff to them, and compare the size difference to the first test.
Then tell me its very similar in size. It adds a whole unit and a half to the end of the line from what we have now. I will mess around with different configurations, like targets stacked vertically, tomorrow, Duality willing. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
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