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Thread Statistics | Show CCP posts - 3 post(s) |

SmilingVagrant
GoonWaffe Goonswarm Federation
688
|
Posted - 2012.10.21 04:00:00 -
[1] - Quote
Mirima Thurander wrote: No the scouts dropping combat probes to see if there are any targets in system.
Ah yes I can see how adding an extra step to everything will lead to a much more vibrant nullsec. |

SmilingVagrant
GoonWaffe Goonswarm Federation
688
|
Posted - 2012.10.21 04:03:00 -
[2] - Quote
Lyron-Baktos wrote:remove local. Tired of alliances with eyes in every system and them docking up as soon as we approach
This will quickly be solved as people simply stop living in nullsec. |

SmilingVagrant
GoonWaffe Goonswarm Federation
690
|
Posted - 2012.10.21 04:40:00 -
[3] - Quote
Tul Breetai wrote:Removing Local doesn't create more targets, it jsut changes how you kill the current targets. More targets would be more people going to null, now do you have a decent argument for why sans local in null = more people coming to null?
It would create fewer targets, and make them harder to find. |

SmilingVagrant
GoonWaffe Goonswarm Federation
732
|
Posted - 2012.10.27 21:50:00 -
[4] - Quote
Roime wrote:Actually I think human brain is far superior in analyzing the situation and adjusting reactions in that situation, as the reaction time advantage becomes meaningless when you are bumped out of aligned and pointed. Both will probably die 
Considering the market leading bot for killing NPC's uses OCR and begins warping the minute it sees a certain class of text... yeah no human moves that fast.
Removing local isn't going to remove bots. What's going to happen instead is the bots will now OCR dscan results too. Congratulations, you made the bot coder and an extra 200 lines of code to his script and made the non bot ratters much more likely to say '**** it' and go run L4's. |

SmilingVagrant
GoonWaffe Goonswarm Federation
732
|
Posted - 2012.10.27 21:50:00 -
[5] - Quote
Marlona Sky wrote:lawl at all these internet white knights of local. So protective of your crutch.
Guess you won't need that crutch what with losing all your space. |

SmilingVagrant
GoonWaffe Goonswarm Federation
830
|
Posted - 2012.11.17 04:33:00 -
[6] - Quote
Kenneth O'Hara wrote:Alavaria Fera wrote:Darth Gustav wrote:Ok there are literally dozens of systems in each region.
Let's say we scan down a gang and they jump through a jump gate into a system with no local.
How will we ever find them?
It'd be like a blind man with a needle trying to pop balloons dropping from random positions in a 60 square meter room.
In short, you couldn't do it. Exactly. Enemies shouldn't be forced to jump into your blob, you dirty blobber. So you couldn't have players in every system running D-scans in covert op frigs?
It's not hard to keep a fleet out of the grasps of a scanner/prober by doing rolling safes. In fact I've never ever been caught while doing rolling safes, or just regular safe bouncing. You'll never be on a single grid long enough for scan results to land on you. |

SmilingVagrant
GoonWaffe Goonswarm Federation
834
|
Posted - 2012.11.17 05:59:00 -
[7] - Quote
Honestly someone spoke up in fleet with an idea I can get behind (We were out hunting ratters in IRC space). Local itself is not the problem. I think that you should pop in local as you have loaded grid. Not while the grid is still loading as it currently does, giving just about anyone interested a 2-5 second (Depending on lag) reaction time that doesn't even account for alignment and warp.
I had initially thought to let the local delay last for the duration of a gate cloak, but that gives a bit too much advantage to a hunter who knows the space he's hitting. |

SmilingVagrant
GoonWaffe Goonswarm Federation
834
|
Posted - 2012.11.17 06:14:00 -
[8] - Quote
Kenneth O'Hara wrote: In conclusion, people not going into nullsec has nothing to do with game mechanics. It's this elitist crap that gets spewed all over everyone and the politics. Poly-Tics = Multiple blood suckers. Not having local would not break nullsec, it would break all the so called "elitist".
People aren't rushing to Nullsec because there is no real incentive to do so. As it stands now I can do FW complexes for roughly double the isk as an individual pilot. L4's are comparable to what I can do in an anom but are relatively risk free. I don't see how removing local is going to fix that or cause a population boom.
If anything it's going to add another layer of crap I have to regularly deal with while living out in the wilds. Exactly how far do you think you are going to push the average ratter before he just says "**** this" and rolls a Tengu Alt or a FW to crap out isk in a much safer environment: Don't answer that because you don't know, but I do. We have extensive guides on our forums and wiki that teach our membership just how to do each of those things. The other major form of individual pilot income? Scamming people and telling lies about the bounty of nullsec.
Further deconstructing your whining about the politics of nullsec you fail to understand that the politics, the metagame and the narrative created by large alliances such as my own, the old Band of Brothers, IT Alliance, the HBC, and virtually every other SOV holding alliance (That aren't renters) are currently THE ONLY driving force to push individual players out into null.
I'm still holding out that someone is going to have some amazingly convincing argument on how making every day life harder in one of the most underpopulated areas of eve is somehow going to push people towards it. And don't give me that "Small gang pvp" spiel. You aren't going for "Small gang pvp" you want to effortlessly kill ratters with next to no chance of them surviving.
You want to push people into null? Give them a reason to actually LIVE in the space their sov occupies. Make them want to plant a flag and call it home. When they want new ships they should be buying them off a local market, provided by local suppliers, built out of local infrastructure which could be hit by... those small gangs everyone wants to see so much of.
W-Space long ago answered the "Will removing local increase population density" argument. I don't know why people keep bringing it up.
|

SmilingVagrant
GoonWaffe Goonswarm Federation
834
|
Posted - 2012.11.17 06:55:00 -
[9] - Quote
Kenneth O'Hara wrote: Mistake 1:We let brand new unskilled players into fleets with no experience whatsoever. Mistake 2:Goons give them free Rifters. Mistake 3:My alliance replaces their Rifters for free. Nobody, especially new players, learns the concept of "loss" when everything is givin' and replaced for free.
This is nonsense. The concept of loss was learned the first time I went AFK to pee in my brand new ratting drake that I had saved up for by scraping salvage off of rats other people older than me could actually kill. No I don't learn the concept of loss by getting a free rifter blown up. I learn the concept of loss by getting my personal ships blown up. My PVE ships aren't covered under any form of reimbursement, and all the special snowflake ships I love to fly so much in PVP are only partially covered. I've probably lost a billion isk in Vagabonds alone this year.
Quote:qoute=Drath It's too bad that the harsh realities of internet gamesmanship turn you off to null. It seemed for a moment there like you were catching on to the idea behind it.
No, I'm just not lazy and can see through very wordy crap
This isn't even an argument. It's like a word pissing contest that literally means nothing.
Quote:quote=Darth The maps are complex. Not everybody has the mind for the geometry of solving puzzles like "where are these guys going?"
And again, this is where proper training comes in handy. Maybe, if you only took in already trained individuals? Humm... Just a thought.
Elitist communities that don't welcome "New blood" to the nullsec community have a history in Eve online of getting their teeth kicked in by organizations that have a few extra newbies in rifters. The fact of the matter is the well trained null pilot is generally already out in null and has fairly polarized views on "Who's side" he would like to be on. Even the bitterest of highsec vets coming into nullsec for the first time are generally less prepared for the "Dangers" of nullsec than a two month old newbie who was recruited directly into that community.
Quote:quote=Darth Local drives conflict in null-sec. Taking it away would be a nerf to anybody involved in producing the ships we destroy.
Local makes it easy for so called "elitist". On the other note, If you weren't giving ships away for free then you wouldn't need anyone involved in all those wasted resources.
This whole "Elitist" argument doesn't even make sense. Local doesn't make it easier for elite players, it makes it easier for everyone.
Quote:quote=Darth Further, it would not work the same as wormholes because we have static gates, static belts, static stations. It's a totally different envoronment. You can't just say we're copping out without having been there and tried it out. Sorry, that just doesn't fly
You just explained everything to me and I completely understand it. I also read the guide that Remiel linked. I don't need to go there. Basically, it operates a little like lowsec. You have the basics but you can have bigger ships, no concord whatsoever, Aliiance have complete control over whole regions, cyno-jumps to points that have to be setup first and so on. There is a lot of stuff I have learned about nullsec and too much to all put here. Your right in one thing though. I completely disagree with your theories and philosohies about nullsec.
Nullsec literally works exactly nothing like lowsec. Anecdotal evidence being what it is... I'll post it anyways. Several Goonswarm and Test alliance players used to be part of a group called "Incursion Swarm" where we would follow lowsec incursions around in a gypsy train of cynoalts and carriers. Because I'm a big nerd I actually hate losing my cyno ships despite the fact that they are rarely expensive, so I'd generally fit them with a T1 cloak and mwd and those two items when paired in an effective little trick allow me to wander entirely invulnerable through lowsec. Meanwhile every single time I decided to bounce through syndicate I'd literally have to do the multi celestial bounce tango just to get myself safely through half the drag and stop bubbled to hell systems, and even then it wasn't unusual in a few systems to have all celestials covered in which case I'd either have to take my chance in a bubble burn, or hope I already had a tactical in system.
When we say bubbles change literally everything you do in nullsec, we aren't joking, and if you are in any way predictable bombs can ruin your day too, though I'd consider them nowhere near as game changing as the anchorable bubble, the dictor and the hictor.
If you don't believe me, go wander around syndicate for a few hours during primetime. As one of the most shat up regions in the game, especially at it's egress points, it's a perfect place to learn exactly how much you don't know about the safety of nullsec. |

SmilingVagrant
GoonWaffe Goonswarm Federation
834
|
Posted - 2012.11.17 07:10:00 -
[10] - Quote
Alavaria Fera wrote:Darth Gustav wrote:Kenneth O'Hara wrote:Darth Gustav wrote:I get it you're saying we're elitist because we let rookies participate freely. Got it.  And thus your denial of your fallacies is what makes you ignorant. My fallacy huh? You call us elitist for letting rookies come on live ops (the best possible training, better than any guide), you say using local for intel is a cop-out when until I explained it to you, you didn't even grasp the concept itself (despite arguing against it), you claim that the reason we need local is because it's easier for "elitists" who let rookies participate, and then when confronted with this fallacy, you claim I'm ignorant of my fallacies? Laughable. Our newbies are the best newbies.
Our newbies are newbees
https://www.youtube.com/watch?v=Vfv1QtZDirY |

SmilingVagrant
GoonWaffe Goonswarm Federation
836
|
Posted - 2012.11.17 07:35:00 -
[11] - Quote
That may be the dumbest use of semantics (As well as improper use of most of those particular rules towards argumentation) that I've seen yet on this forum.
Part of the problem is both of you are utilizing the wrong words to describe what goes on in major fleet warfare. The biggest misused word is "driven". By and large the biggest driver of conflict in nullsec is the ever prevalent narrative that alliances create out of a mix of whole cloth and historical grudges.
We don't fight because local is there.
The word we should be using is "enabler". What local does is allow us to measure spikes and apply pressure to those points, and most importantly it allows us to do it quickly. There is, I think an assumption that in wartime we don't use "scouts" or that we're just hoping our fleets simply see eachother and local and bash our fleets together. We have an extensive scouting network and frankly so does the enemy who's first and foremost tool in finding an enemy fleet is ... local.
Once again lets get down to brass tacks and talk about what this is really about: Someone wanting to bang on ratters unmolested all day. How long do you think Christmas will last before the ratters go elsewhere? That going elsewhere won't drive the conflict to highsec. The main conflict drivers in null will remain as they always have: narrative. I could rattle off completely uninhabited chunks of sov space where no one appears to live because the ratting is terrible there; yet if you went to bash a pos there you'd be greeted by a 200 man fleet on the next timer.
On to the next point:
"All wormholers are ignorant of nullsec. No elitist nullsecers are wormholers. therefore, no elitist nullsecer is ignorant of nullsec."
What point are you even trying to make here? Because you are hilariously mistaken on the hows and why's of how nullsec and for that matter nullsec combat works.
"And to top it all off for your arguement on how if local is removed and why you do not want to give it up."
I honestly think you have no clue what the argument clauses you are linking mean. |

SmilingVagrant
GoonWaffe Goonswarm Federation
836
|
Posted - 2012.11.17 07:38:00 -
[12] - Quote
Kenneth O'Hara wrote:Wow.... this is my point. You automatically assume since I am only 3 months old, I have not seen a bubble trap before. I have set them up as well.  What is really cool and tricky is getting them so they can decloak cloakys. Ah the joys of being informed and trained how to play the game properly.
I don't assume you moron, you imply. When you say "Nullsec works kinda like lowsec" and really it doesn't in any way shape or form it kinda gives me an in to make a comment explaining how that view is ignorant. Good job on googling "Drag bubble".
Quick, let me lecture you on how aggression mechanics in highsec is much like shooting station services in null...
I mean they are both in Eve online right?
|

SmilingVagrant
GoonWaffe Goonswarm Federation
836
|
Posted - 2012.11.17 07:41:00 -
[13] - Quote
I mean you can't even argue your point, so your playing these semantic "Gotchas". |

SmilingVagrant
GoonWaffe Goonswarm Federation
840
|
Posted - 2012.11.17 08:14:00 -
[14] - Quote
Still waiting for the common sense and logic, because it hasn't happened yet. Just because you say it is so does not make it so. |

SmilingVagrant
GoonWaffe Goonswarm Federation
842
|
Posted - 2012.11.17 08:32:00 -
[15] - Quote
Quote:"Conflict is enabled by local, no local forces everyone to hisec, therefore all conflict is in highsec."
Literally not a single person has said this at all. The fact that you are a slavering simp and keep linking to disparate points has everything to do with your incapability of reading beyond the third grade level and nothing to do with the arguments being made.
Let me break it down for you.
Conflict is enabled by local: This is a fleet finding fleet function, the primary tool used by FC's and scouts to be aware of incursions into your space, or find the people you are fighting against. This has literally nothing to do with the second point at all except that both occur in the spaceship game eve online. The reason this is important in null and not wormhole space? Force projection and fleet size. I can reinforce an entire region in about two hours with supercaps and a large subcap fleet backing them up. Without local they would become virtually impossible to pin down if they had enough cyno alts spread around.
No local forces everyone to highsec: This is related almost entirely to isk generation, aka ratting/PI/what little industry actually takes place in null, aka actually "Living" in the space as opposed to just using it as a battleground that you return to when it is threatened. So instead of seeing a "Vibrant nullsec" full of people who live in it, you will see situations which if you were the expert on nullsec life that you seem to think you are you would know already exist. People who live almost entirely in highsec but only come back to nullsec when their infrastructure there is harmed.
And we get to the third point
Therefore all conflict is in highsec: no, because the two prior points are only linked in that they involve the spaceship video game eve online and local mechanics. What little population you see in nullsec already would simply move their daily activities to highsec and come back to null for fights. How do we know this would happen? Because it already does happen, especially in alliances with crappy hard to use space. Even in good space like ours roughly half to a quarter of our membership is engaged in risk free PVE in highsec.
If you tried to pop our towers we'd still come back to defend them, and we'd still keep our PVP ships in VFK.
It's not my fault you can't realize that there may actually be disparate issues with removing local, both quality of life wise and conflict wise. |

SmilingVagrant
GoonWaffe Goonswarm Federation
845
|
Posted - 2012.11.17 08:36:00 -
[16] - Quote
But please keep linking to the wikipedia article on logical fallacies and such, it makes you feel smart and I like to be an enabler to the little people. |

SmilingVagrant
GoonWaffe Goonswarm Federation
847
|
Posted - 2012.11.17 08:48:00 -
[17] - Quote
Maybe you can just keep arguing against the arguments you wished I would make and I can keep making fun of you. This seems like a workable plan and goes along well with me being a goon. |

SmilingVagrant
GoonWaffe Goonswarm Federation
847
|
Posted - 2012.11.17 08:51:00 -
[18] - Quote
Kenneth O'Hara wrote: Anything can be taken out of context when only half of it is quoted. It's actually sarcasm. Tongue in cheek. A play on words. The first two parts have been spoken by Darth and ohhh whats his face? Some one from earlier today. The conflict is actually referring to the nerd rage and temper tantrums that will ensue. There would also be more conflict on the market as well. I am sure this will be butchered, misquoted, and taken completely out of contexts as well. That is what ignorant people do when they feel they could possibly be wrong. Like small children. Either way, I'm out guys. Good luck arguing amongst yourselves, playing children's card games or whatever you goons do during your free time.
Hey you know what would be crazy? If I liked a wikipedia article on ad hominem attacks and what it generally says about the person making them. Wouldn't that be just cheeky of me? |

SmilingVagrant
GoonWaffe Goonswarm Federation
847
|
Posted - 2012.11.17 08:53:00 -
[19] - Quote
You are fun, you should stay. I haven't talked at anyone this dumb since the fight with -A- in delve. Note use of the word at because i'm pretty sure you aren't grokking anything I'm saying beyond the fact that I'm being a meaniehead :( |

SmilingVagrant
GoonWaffe Goonswarm Federation
850
|
Posted - 2012.11.17 09:01:00 -
[20] - Quote
Remiel you post like a goon yet are a pubbie. My mind cannot contain the shock. |

SmilingVagrant
GoonWaffe Goonswarm Federation
851
|
Posted - 2012.11.17 09:06:00 -
[21] - Quote
The thing is there are a lot of decent arguments for not necessarily doing away with local, but tweaking it a bit that work really well, yet no one seems to go for those. They instead go for the magic underpants theory of:
1. Remove local 2. ????? 3. EVERYONE GOES TO NULLSEC
They never actually say why that would drive people to nullsec. |

SmilingVagrant
GoonWaffe Goonswarm Federation
851
|
Posted - 2012.11.17 09:23:00 -
[22] - Quote
Kenneth O'Hara wrote:Alright, I will stop with playing this back and forth games then If you can honestly refute in a logical and reasonable way that makes sense what I am about to point out is flawed with local.
1. You can not tell exactly in system where someone is cloaked or not unless you are on top of them when they jump through a gate. 2. Even when they are in system, you can still not pinpoint there locale with local and you need d-scans or have bubble traps on everything in system. 3. Let's say they are in your region and the FC has been trying to track based off local. Intel shows they are going one way but then the intel becomes screwy and they start jumping trough all sorts of systems. What then? You don't have anybody watching on gates.
Based on everything you told me earlier, local is useless and I can get the same information from d-scans with an added risk on a cloaky sneaking up on me enabling conflict.
Ere's where it all falls down sunshine: I still know they are in local, so I know to be wary that they are there and can take appropriate measures to protect myself, which is fair, he has a chance to kill me, and I have a chance to escape. Not to mention due to intel channels it's very likely that I know exactly what ship they are in. I realize you may not be privy to these things, but they do exist, and it's fairly rare that a cloaked ship will make it through deklein without someone reporting his shiptype as he passes them on a gate. What your proposal does is gives him the capability to kill me without repercussion, nor chance of escape.
About a year ago there was a small bomber gang that tried to make it their business to crap up deklein, we knew their names and shiptypes from both the killboards and gate crossings. Myself and two other people drove them off solo. Our primary tool? Watching local movements and trends. During periods of high activity they would be bouncing between VFK and 2R. Our tools to kill them? Supertanked bait industrial and the noble ~Crusader~. When they would move up and down the pipe? We would use ratters local reports to track them and run ahead on the jump bridge network.
Now let's talk about the real downside: Every single activity in nullsec would become considerably riskier with no attendant increase in rewards. Now lets talk about what I mean by "Riskier", as long as I was willing to shift constellations relatively quickly a gang of cloakie/nullified T3's (Loki for preference) fit for DPS with one fit for boosts and one fit for scan probes and a blops BS to bridge them around could literally kill every ratter in a region and there is 0 chance that you could catch/keep up with them without local.
A well kitted cloak gang is already a ratters worse nightmare, remove them even having to afk cloak to build up a false sense of confidence and covert cyno ships onto the target after the tackle to keep them from spooking and they would become unstoppable murder machines. You would literally have to lay bait out and wait for days or weeks and hope they stumbled across the bait.
Makes u think. |

SmilingVagrant
GoonWaffe Goonswarm Federation
852
|
Posted - 2012.11.17 09:30:00 -
[23] - Quote
Remiel Pollard wrote:SmilingVagrant wrote:The thing is there are a lot of decent arguments for not necessarily doing away with local, but tweaking it a bit that work really well, yet no one seems to go for those. They instead go for the magic underpants theory of:
1. Remove local 2. ????? 3. EVERYONE GOES TO NULLSEC
They never actually say why that would drive people to nullsec. I've always suggested it could be exclusively a chat system - that is, you only show up in local chat if you start chatting. If chat gets nerfed in nul, then it should get nerfed in low and hi as well, but for people that still want the social element, or use chat to do business, it is still available as a chat platform, but as soon as you "announce yourself to the system", you will appear in local.
You still aren't stating why that would drive people to nullsec, which is the crux of the entire argument. My "Local" solution that would make me happy, because yes I wander other peoples space and try to kill their ratters too would be for local to pop when I load grid. I can list the number of times I've landed on field right as the ratter was aligning his stupid dominix out and warping off on a millipedes toes, an extra few seconds would do a lot to make it so yes there is SOME risk if the ratter isn't paying attention, but it doesn't throw the ball entirely in either of our courts. If local was removed and I'm in a bomber the ball would be entirely in my court, and virtually always on my court unless every single gate was camped by a scanning ship reporting intel (which frankly is too much to ask of players).
|

SmilingVagrant
GoonWaffe Goonswarm Federation
852
|
Posted - 2012.11.17 09:33:00 -
[24] - Quote
Alternatively a delayed local with sov upgrades that would bring it near enough to realtime that it would match my previous proposal. Alliances that didn't give a **** about their people would soon lose them as they fell to predation, alliances that did pay for the infrastructure, time and effort would get the tools they need to quickly dispatch enemies of ~the realm~ |

SmilingVagrant
GoonWaffe Goonswarm Federation
852
|
Posted - 2012.11.17 09:50:00 -
[25] - Quote
Remiel Pollard wrote:SmilingVagrant wrote:Remiel Pollard wrote:SmilingVagrant wrote:The thing is there are a lot of decent arguments for not necessarily doing away with local, but tweaking it a bit that work really well, yet no one seems to go for those. They instead go for the magic underpants theory of:
1. Remove local 2. ????? 3. EVERYONE GOES TO NULLSEC
They never actually say why that would drive people to nullsec. I've always suggested it could be exclusively a chat system - that is, you only show up in local chat if you start chatting. If chat gets nerfed in nul, then it should get nerfed in low and hi as well, but for people that still want the social element, or use chat to do business, it is still available as a chat platform, but as soon as you "announce yourself to the system", you will appear in local. You still aren't stating why that would drive people to nullsec, which is the crux of the entire argument. My "Local" solution that would make me happy, because yes I wander other peoples space and try to kill their ratters too would be for local to pop when I load grid. I can list the number of times I've landed on field right as the ratter was aligning his stupid dominix out and warping off on a millipedes toes, an extra few seconds would do a lot to make it so yes there is SOME risk if the ratter isn't paying attention, but it doesn't throw the ball entirely in either of our courts. If local was removed and I'm in a bomber the ball would be entirely in my court, and virtually always on my court unless every single gate was camped by a scanning ship reporting intel (which frankly is too much to ask of players). No, I'm not the one making the argument that it would drive people to nul. The keyword I phrased here was "suggested", as in "what would happen if...". IMHO, I don't care about local - keep it, nerf it, whatever happens I'll adapt to it.
Sorry I thought you were the other guy. If Null were to be removed across the board I'd want a sov upgrade that tracked ship movements based off of standings, otherwise I may as well just move all my stuff to highsec but my carrier and a few PVP ships for the days I got tower mails. |

SmilingVagrant
GoonWaffe Goonswarm Federation
868
|
Posted - 2012.11.17 20:23:00 -
[26] - Quote
Kenneth O'Hara wrote: The chat solution that Remiel suggested is exactly what is used in W-space. As far as looking for a game mechanic that will "bring players back to null", you will not find one. The issue is not with the game or the mechanics of that region. It is that kind of people that play in nullsec. This is from old school nullsecer vets and a few others after 2009 that dropped out of nullsec.
I have also read from other nullsecers here in this very thread state that it was boring in your controlled regions and not much action goes on. Well you own the entire region. No one wants to go through there because there is no reason to except troll miners and ratters and probably die since there isn't any real money in that anyways according to other nullsecers posting in this very same thread. You want to enable conflict, pack up and move on the other side of the star map and lay claim to someone else's region. I know this sounds like a completely crazy and radical idea but hey, you would get a lot more conflict. And, it's guaranteed conflict.
If you want to shoot that idea down, then just ask yourself if you can come up with something better.
I've already shot it down and provided something better. Read better.
Also any nullsecer that says space is boring right now is clearly not in tribute at the moment which is where WE are at. Tribute is in the most literal sense the land of milk and honey for small 20 man gangs.
Also lol at Wormholers taking over. I hope you enjoy shooting pos for literally 18 hours with your entire corp on a CTA. |

SmilingVagrant
GoonWaffe Goonswarm Federation
868
|
Posted - 2012.11.17 20:26:00 -
[27] - Quote
Mirima Thurander wrote:Lord Zim wrote:Aaaaand you're still depopulating nullsec even further outside of fleets. I thought we had gotten rid of u and your baseless assumptions, go find 100% proof that everyone will leave and not just the weak will nullbears
You as a y and an o in it. Secondly we know it would happen because it already does. The only ones that remain in nullsec for isk generation are the newbies who don't know any better, and the stubborn ones who make it a philosophical point of pride like myself. It has nothing to do with how "Hard" I am. |

SmilingVagrant
GoonWaffe Goonswarm Federation
869
|
Posted - 2012.11.17 23:04:00 -
[28] - Quote
No I'm pretty sure the first time you piled your stockpile of four dreads and 30 man fleet up against a hardened pos only to realize that there are 20 more to kill in that system alone you'd stand up and leave. |

SmilingVagrant
GoonWaffe Goonswarm Federation
873
|
Posted - 2012.11.18 02:17:00 -
[29] - Quote
Andski wrote:Kenneth O'Hara wrote:words so why do wormholes have approximately 1/4 the population of nullsec but 1/20th the PvP losses?
Clearly it's because scan is so easy to use and fights so easy to find, duh nerd. |

SmilingVagrant
GoonWaffe Goonswarm Federation
873
|
Posted - 2012.11.18 03:08:00 -
[30] - Quote
I have no clue sir, it appears to be trying to communicate. |

SmilingVagrant
GoonWaffe Goonswarm Federation
873
|
Posted - 2012.11.18 03:25:00 -
[31] - Quote
Herzog Wolfhammer wrote:I see the establishment is still defending their free intel tool.
Sad too. Once upon a time people outside of highsec wanted features that would bring more PVP. Now they want easy mode like high sec.
We have plenty of reasons to fight and options to do so already. What we would like is for the individual pilot to be able to fund his fighting and his fun from the space he owns without it becoming even more of a barren wasteland than it already is.
I took part in a six way brawl today where all of the sides were shooting at eachother. What have you done? |

SmilingVagrant
GoonWaffe Goonswarm Federation
874
|
Posted - 2012.11.18 07:08:00 -
[32] - Quote
MasterEnt wrote:
You're dumb. Dude from Goon was funnier, he got it Why U so mad brah
Lord Zim is a goon you moron.
Edit: whoops someone already said this. |

SmilingVagrant
GoonWaffe Goonswarm Federation
874
|
Posted - 2012.11.18 08:42:00 -
[33] - Quote
Herzog Wolfhammer wrote:The name of the expansion that removes local from null will be called "Learn how to hunt your prey you lazy stupid nullbears - your mommy local is not here to protect you"
or something like that.
Yes. Wormholers sure have proven adept at finding PvP except they really aren't and on average they fight considerably less than we do.
ho ho ho. |

SmilingVagrant
GoonWaffe Goonswarm Federation
882
|
Posted - 2012.11.19 05:29:00 -
[34] - Quote
Herzog Wolfhammer wrote: High sec Concorde is your Local in 0.0. You can't shut Jita down with Concorde (thank's for the salvage though), the so-called "pubbies" (would you make them wear a symbol on their sleeve?) won't get to VFK with the power of local.
Ahahahaha yeah we never see roaming gangs sitting on our undock at all, because the pubbies are so effortlessly blocked by our gatecamps and local chat.
Lets take a look at my intel channel for a second...
Name edited out > vigilant, ferox, rupture, thorax, myrmidon all on e-o gate in m-o now
Name edited out > Efterpi jumping E-OGL4 raptor
Name edited out > Dan Radermaker+21 in H-PA29* Sonnensystem
Somehow all of these pubbies managed to crash our impenetrable gatecamps emboldened by the power of local all in a 30 minute period.
Meanwhile I just wandered with a small cloaking gang into IRC space past their impenetrable gatecamp which is empowered by the strength of unstoppable local and killed some of their players traveling down their jump bridge highway.
Snot Shot of COAD fame regularly wanders into our space at will, right through the EC- and Taisy gatecamps, and Snot Shot isn't even good at this game.
Hey guys it turns out when all you do is ***** about how hard it is to kill things in null from the safety of "Never been to nullsec" it's hard to get kills out there :( :( :(
I know I've been saying this a lot; but have you tried not being bad at this game? |
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