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Thread Statistics | Show CCP posts - 3 post(s) |

Verlyn
Mom 'n' Pop Ammo Shoppe R.E.P.O.
2
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Posted - 2012.10.21 09:43:00 -
[1] - Quote
To OP,
I think removing local entirely is a tad overkill for a place with uninterrupted traffic possibility, unlike wh space where gates come and go.
That said, a possible fun compromise could look like:
A controlling alliance or corp of said null system/region would have to build some sort of radar pos to activate local for allies only.
Then, that pos's signal could in turn be hacked into (or destroyed) by roaming enemy scouts or gangs to access or temporarily disrupt the region's or system's local.
Would certainly make for interesting pvp hotspots imo, and temporary disruption would have to last a considerable time, like a week at most... |

Verlyn
Mom 'n' Pop Ammo Shoppe R.E.P.O.
2
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Posted - 2012.10.21 10:09:00 -
[2] - Quote
Nicolo da'Vicenza wrote:Mirima Thurander wrote: Why do 90% of all null sec dwellers run and dock as soon as they see a mute jump In system?
Why do 90% of all wormhole dwellers run and dock as soon as they d-scan one of my probes? The choice is clear - introduce wormhole stabilizers and remove free cynojamming so that wormhole players can enjoy some gfs.
That and my nullsec radar pos idea above would even things out nicely. |

Verlyn
Mom 'n' Pop Ammo Shoppe R.E.P.O.
2
|
Posted - 2012.10.21 19:40:00 -
[3] - Quote
Jonnie Concrete wrote:Here's an idea that might work - take note CCP!!
Implement a system dependent device that dictates if "Local" accurately represents who is actually in system
EG:
Wormhole Space - keep as it is - no local
High Sec - Concord / Local Law Enforcement check all gates, you always know who's entered / left system
Low Sec - Like High Sec, but sometimes a bit more sketchy - IE you only know who is in local when you enter / leave system /warp to a gate as there's a hub / customs office at each gate, and you can update Local by warping / interacting with this. (this would also perhaps increase low sec pvp / player interaction).
Null sec - Like Low sec but the custom's hub is orbiting the star or something away from the gates. Home systems / station systems can anchor a "Local Analyzer" structure but this only works in systems that are alliance HQs or have 5+ people active etc...
there! did i just solve the local problem?
plagiarism, i solved it before you. Heretic. |
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