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Rordan D'Kherr
Imperial Academy Amarr Empire
99
|
Posted - 2012.10.22 10:59:00 -
[31] - Quote
Beckett Firesnake wrote:A simple solution:
Any cloack are activated for a timer of 15minutes (+5 minutes / level of a new cloak skill) When a ship is decloaked (at the end of its activation time or if you pass at less than 2500m of something or if you stop the cloak item) You cannot recloak during 30 secondes (-5secondes / level of another new skill)
The problem is solved. If you are not AFK, you can deal with your uncloak timer, if you are AFK you will be de-cloaked after 30 minutes at best....
I thought the problem is being afk while cloaking? You have addressed cloaking at all here (with an horrible idea that is 5 years old), but not the "issue" of being afk.
|

Sellsoul Antixian
Censorship is Cancer Angel Causalities Demolition Crew
0
|
Posted - 2012.10.22 11:12:00 -
[32] - Quote
Rordan D'Kherr wrote:Beckett Firesnake wrote:A simple solution:
Any cloack are activated for a timer of 15minutes (+5 minutes / level of a new cloak skill) When a ship is decloaked (at the end of its activation time or if you pass at less than 2500m of something or if you stop the cloak item) You cannot recloak during 30 secondes (-5secondes / level of another new skill)
The problem is solved. If you are not AFK, you can deal with your uncloak timer, if you are AFK you will be de-cloaked after 30 minutes at best.... I thought the problem is being afk while cloaking? You have addressed cloaking at all here (with an horrible idea that is 5 years old), but not the "issue" of being afk.
that IS the problem though as i said i wouldnt mind if the cloaker was in system as long as i knew they could not leave their keyboard. and all this **** about it being a legitimate tactic to deny you resources how stupid is that? guess what happens when you deny someone resources? they STOP PLAYING EVE tell me how is that good you the cloaker and for ccp itself? this is the perfect game with one flaw and thats Away From Keyboard cloaking. **** im all for giving cloaks a timer then how about that? covert ops cloaks become unstable due to the massive amount of energy needed to warp your ship while cloaked therefore every 15 min your ship will decloack unless your there to recloak it. the whole idea im trying to figure out is how to keep players at their keyboards. didnt they just nerf the ability to farm ded plexes AFK style? i think i remember seeing that in a blog somewhere. the whole idea of the game the reason why theres not a third party app that allows us to access and alter our Q without opening the client is why? to make sure were at our keyboards while we play eve. why are cloakers exempt? |

Rordan D'Kherr
Imperial Academy Amarr Empire
99
|
Posted - 2012.10.22 11:28:00 -
[33] - Quote
Sellsoul Antixian wrote: that IS the problem though as i said i wouldnt mind if the cloaker was in system as long as i knew they could not leave their keyboard. and all this **** about it being a legitimate tactic to deny you resources how stupid is that? guess what happens when you deny someone resources? they STOP PLAYING EVE tell me how is that good you the cloaker and for ccp itself? this is the perfect game with one flaw and thats Away From Keyboard cloaking. **** im all for giving cloaks a timer then how about that? covert ops cloaks become unstable due to the massive amount of energy needed to warp your ship while cloaked therefore every 15 min your ship will decloack unless your there to recloak it. the whole idea im trying to figure out is how to keep players at their keyboards. didnt they just nerf the ability to farm ded plexes AFK style? i think i remember seeing that in a blog somewhere. the whole idea of the game the reason why theres not a third party app that allows us to access and alter our Q without opening the client is why? to make sure were at our keyboards while we play eve. why are cloakers exempt?
So your problem is being AFK. Not cloaking.
This discussion is 5 years old aswell. So are your arguments. You see the cloaking mechanic or AFKing through a carebears point of view, which is in fact only one side of the medal.
Please do a forum search for valid answers to your statements. |

Robert Caldera
Caldera Trading and Investment
460
|
Posted - 2012.10.22 12:47:00 -
[34] - Quote
Beckett Firesnake wrote:A simple solution: solution to which problem? There is none. |

Ganthrithor
GoonWaffe Goonswarm Federation
430
|
Posted - 2012.10.22 13:53:00 -
[35] - Quote
Dear OP: Please unsub (from life). |

TheGunslinger42
Bite Me inc
424
|
Posted - 2012.10.22 13:53:00 -
[36] - Quote
Sellsoul Antixian wrote:how about a way to scan down cloaked ships? combat probes that scan down covert ops ships that are cloaked? why cant that be made? make it take a few minutes even at maxed skills.. and once a covert ops ship is found warp to it and make it lockable in the ui only if scanned down. once locked it decloaks. that will end the afk greifing bullshit that happens in nul sec every single day. i think its reasonable.
a) There is no such thing as "AFK griefing". An AFK player by definition is incapable of doing anything. You cannot blame them for your playstyle. b) Covert ops ships are used for reconnaissance, sometimes this involves sitting in strategic locations to observe the enemy, provide tactical warp ins, etc. Being able to probe these down destroys the ability for cov ops pilots to perform those actions. It is a terrible idea for this reason. c) Wormhole space. Hitting scan on the probe would return sigs, immediately telling you how many cloaked ships are present in the wormhole. A specific, deliberate mechanic of wormhole space is that you cannot know who is in a wormhole if they are cloaked. Good job undermining an entire type of space, you twonk d) A better idea is to remove cloaked pilots from local e) Additionally, maps back to hisec could be provided to the terrible nullbears who want 100% safety in nullsec. If you can't deal with the risks of nullsec, you don't deserve the rewards |

Sentient Sovereign
Cosmology Deadly Unknown
2
|
Posted - 2012.10.22 14:10:00 -
[37] - Quote
There is no problem other than local and mega-carebears.
If there was no local, then going AFK while cloaked would be the same as logging off (technically safer, as your ship disappears, while afk there is still the *remote* possibility of another object coming close enough to decloak it). So clearly the mechanic is not the problem, or else we'd have to make everyone vulnerable that doesn't log off in a station (and there's people that want to get rid of that invulnerability too)
The problem is the biggest carebears in EVE are scared when they see a non-blue in system, and can't even be arsed to move to a neighboring system. Say... don't many bots have orders to dock up if a red/non blue enters the system? Could it possibly be that the whiner's are people who run bots and are upset when their bot gets shut down?
AFK people can't stop you from doing anything. Move systems or watch D-Scan/probes)
The problem is people who are apparently terrified that there may be someone out there who may try to kill them. EVE does not cater to those people, thus showing up in local to scare those people is not a problem.
However, Local is a problem for the "invader" it is an immensely powerful tool for the defenders and their carebears.
I support removing local in null, and making it like WHs, but not because of AFK cloakers, simply because if the advantage it gives the defenders.
Then "Low security" would actually have some significant security that one doesn't have in null (in one aspect at least).
Of course... then the nullbears wouldn't know they were safe in any system (although I hear some bots can effectively read local even in WH systems, as if local data is still there and accessible just hidden from the user interface).
I'd love to see the carnage that could result from raids into null sec once the protection of local is gone. |

TheGunslinger42
Bite Me inc
425
|
Posted - 2012.10.22 14:13:00 -
[38] - Quote
Sellsoul Antixian wrote:Rordan D'Kherr wrote:Beckett Firesnake wrote:A simple solution:
Any cloack are activated for a timer of 15minutes (+5 minutes / level of a new cloak skill) When a ship is decloaked (at the end of its activation time or if you pass at less than 2500m of something or if you stop the cloak item) You cannot recloak during 30 secondes (-5secondes / level of another new skill)
The problem is solved. If you are not AFK, you can deal with your uncloak timer, if you are AFK you will be de-cloaked after 30 minutes at best.... I thought the problem is being afk while cloaking? You have addressed cloaking at all here (with an horrible idea that is 5 years old), but not the "issue" of being afk. that IS the problem though as i said i wouldnt mind if the cloaker was in system as long as i knew they could not leave their keyboard. and all this **** about it being a legitimate tactic to deny you resources how stupid is that? guess what happens when you deny someone resources? they STOP PLAYING EVE tell me how is that good you the cloaker and for ccp itself? this is the perfect game with one flaw and thats Away From Keyboard cloaking. **** im all for giving cloaks a timer then how about that? covert ops cloaks become unstable due to the massive amount of energy needed to warp your ship while cloaked therefore every 15 min your ship will decloack unless your there to recloak it. the whole idea im trying to figure out is how to keep players at their keyboards. didnt they just nerf the ability to farm ded plexes AFK style? i think i remember seeing that in a blog somewhere. the whole idea of the game the reason why theres not a third party app that allows us to access and alter our Q without opening the client is why? to make sure were at our keyboards while we play eve. why are cloakers exempt?
There's a couple things in this post that drive me to conclude you are playing the wrong game.
Firstly, you cannot force players to always be active and doing what you want. Stop crying like an entitled little baby. Even if this awful, self-entitled little point was even half way to being valid, then your argument would be against players being afk at all, not cloaks. I'll eat my hat if you yourself have never went afk and left your char at a pos or in a station. I propose CCP give me a button that destroys your ship and pod if you ever sit in a station or forcefield for an extended period of time, sound fair?
Secondly, are you seriously saying that interfering with or denying other players resources is bad for the game and something CCP should stop? This has to be trolling, there's no way someone could miss the point by so much. It's a massively multiplayer online game, keyword is multiplayer. EVE is not your own personal little hello kitty happyland, and nullsec especially isn't. Unsub all your accounts, mate. You'll be happier and so will the EVE community |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
641
|
Posted - 2012.10.22 17:21:00 -
[39] - Quote
Beckett Firesnake wrote:A simple solution:
Any cloack are activated for a timer of 15minutes (+5 minutes / level of a new cloak skill) When a ship is decloaked (at the end of its activation time or if you pass at less than 2500m of something or if you stop the cloak item) You cannot recloak during 30 secondes (-5secondes / level of another new skill)
The problem is solved. If you are not AFK, you can deal with your uncloak timer, if you are AFK you will be de-cloaked after 30 minutes at best.... My signature handles this, although it was based off someone else's 10 minute version.... Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Buzzy Warstl
The Strontium Asylum
180
|
Posted - 2012.10.22 17:42:00 -
[40] - Quote
Once again the OP proves that AFK cloaking is working as intended.
I swear, when people came up with this idea I never thought it would be such an amazing success. |

NEONOVUS
Saablast Followers
23
|
Posted - 2012.10.22 18:59:00 -
[41] - Quote
Ok so is afk the new prefix to define he could be/unkown status beleived
And as I now have some AFK people hovering around my lowsec pocket (love you guys for keeping everyone else out) I would say they are rather nice. Of course given that I cant tell where they are cloaked and thus slay their inattentive hulls, I am quite upset. I find this a most infuriating form of greifing as it denies me easy kills and turns my lowsec back into hisec space due to lack of targets.
|

Valleria Darkmoon
Heretic Army Heretic Nation
29
|
Posted - 2012.10.22 21:26:00 -
[42] - Quote
Sellsoul Antixian wrote:that IS the problem though as i said i wouldnt mind if the cloaker was in system as long as i knew they could not leave their keyboard. and all this **** about it being a legitimate tactic to deny you resources how stupid is that? guess what happens when you deny someone resources? they STOP PLAYING EVE tell me how is that good you the cloaker and for ccp itself? this is the perfect game with one flaw and thats Away From Keyboard cloaking. **** im all for giving cloaks a timer then how about that? covert ops cloaks become unstable due to the massive amount of energy needed to warp your ship while cloaked therefore every 15 min your ship will decloack unless your there to recloak it. the whole idea im trying to figure out is how to keep players at their keyboards. didnt they just nerf the ability to farm ded plexes AFK style? i think i remember seeing that in a blog somewhere. the whole idea of the game the reason why theres not a third party app that allows us to access and alter our Q without opening the client is why? to make sure were at our keyboards while we play eve. why are cloakers exempt?
Are you serious?
What you're basically saying here is that if you knew for SURE that the red in system was at their computer you'd go back to confidently 'gather resources' while he watched you waiting for a chance to strike. Meanwhile if someone is AFK cloaked you're going to log off and complain on the forums that you can't undock safely in nullsec?
You're effectively saying that you are not concerned about a KNOWN AND CERTAIN threat while a big question mark on what is likely an AFK buzzard causes you to run screaming to the hills. I can't be the only one who doesn't believe you, that statement doesn't make any sense at all.
EDIT: correction in language for clairity. |

Angeal MacNova
LankTech
3
|
Posted - 2012.10.22 21:54:00 -
[43] - Quote
Sellsoul Antixian wrote:how about a way to scan down cloaked ships? combat probes that scan down covert ops ships that are cloaked? why cant that be made? make it take a few minutes even at maxed skills.. and once a covert ops ship is found warp to it and make it lockable in the ui only if scanned down. once locked it decloaks. that will end the afk greifing bullshit that happens in nul sec every single day. i think its reasonable.
I've suggested this very thing in one of the older AFK Cloaking threads..
The difference was that when I proposed it, I suggested that the new destroyer (one for each race) would be the only ship capable of using said probes and in addition to that, the person would have to equip a second module (again, only the destroyer can use it) that would send out a pulse once every X amount of time up to Y km.
Which means that once you warp to where the cloaked ship is located, they are still cloaked and you still have to find them.
This just means that those who are not afk need to scan for the use of the probes and keep on the move.
Although since then I've come to realize that they are unlikely to make 4 new destroyers, a new module and new type of combat probe just for hunting afk cloakers.
Which is why an existing destroyer should just be given 2 new bonuses. One that, when they use the existing combat probes, it can pick up ships that are cloaked too. The second is to use the pulse module with the module being the only new thing they would have to design since I believe its function would have value against cloaks other than afk'ers.
|

shadowace00007
Mercs of Vengeance
19
|
Posted - 2012.10.22 22:15:00 -
[44] - Quote
I am going to say this again like I do on all the people who think Cloaking is OP. Have you seen the attack power of a cloaked ship? If you have you would know that Most Cloaked ships have **** DPS. Or **** EHP. So your only advantage is being invisible.
Now for the other people who want to stop AFK cloaking. Let me put this up for you to think about. If there is no AFK cloaking then there would be no point in cloaking. Because I can be actively hunting you down in a system, but if you have a way to find me or scan me down you will be able to figure out if I am active Or if I am AFK without getting to me. Example. If you can scan to find me, then when you scan and see a sig on you scanner, then you scan again and I am gone. You know I am active, so you will do what everyone who is scared of cloaking ships do. Docks or stays in a POS. If there is a timer on how long you can stay cloaked or a fuel, You will know if I am actively looking for you because I wouldn't be able to stay cloaked all day. So to put it shortly
Don't fix something that is not broken. If you want to keep a cloaking ship from killing you it is simple. Fly a ship that a cloaking ship won't be able to destroy you before you destroy it.
goodnight, and stop posting Threads on ones that already exist. Thank you.
Born Amarrian Raised Minmatar. |

Zed Payne
Imperium Czochrania Lemura Spolka z o.o. Solar Citizens
0
|
Posted - 2012.10.23 12:43:00 -
[45] - Quote
Angeal MacNova wrote:Honestly, why can't they just cause the game to boot you after 15 min of being AFK?
That way it's simple, if there is someone cloaked in system (you would know from local) they must not be AFK (or atleast haven't been longer than 15 min).
Looks like a solid solution to the problem. |

Michael Loney
Skullspace Industries
31
|
Posted - 2012.10.23 13:10:00 -
[46] - Quote
Booting people after 15 mins would work...
Or they can flip over their optical mouse and put a hair on the sensor, makes it read erratically but it looks like someone is there. And yes I can go 30 mins with out using the keyboard when I am mining. |

Tippia
Sunshine and Lollipops
10079
|
Posted - 2012.10.23 13:18:00 -
[47] - Quote
GÇ£A real solutionGÇ¥ requires a real problem. People not being at their computers isn't a problem, be it imagined or real. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Nikk Narrel
Infinite Improbability Inc Mordus Angels
641
|
Posted - 2012.10.23 13:45:00 -
[48] - Quote
Zed Payne wrote:Angeal MacNova wrote:Honestly, why can't they just cause the game to boot you after 15 min of being AFK?
That way it's simple, if there is someone cloaked in system (you would know from local) they must not be AFK (or atleast haven't been longer than 15 min). Looks like a solid solution to the problem. Still laughing about this one.
Just read my sig below... Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Robert Caldera
Caldera Trading and Investment
463
|
Posted - 2012.10.23 14:01:00 -
[49] - Quote
Angeal MacNova wrote:Honestly, why can't they just cause the game to boot you after 15 min of being AFK? because 1) there is no reason to 2) afk cloaking is a viable and valid tactic to get kills 3) there is no reason to be at keyboard on many occassions but needs being logged in |

Sellsoul Antixian
Censorship is Cancer Angel Causalities Demolition Crew
0
|
Posted - 2012.10.23 14:34:00 -
[50] - Quote
Valleria Darkmoon wrote:Sellsoul Antixian wrote:that IS the problem though as i said i wouldnt mind if the cloaker was in system as long as i knew they could not leave their keyboard. and all this **** about it being a legitimate tactic to deny you resources how stupid is that? guess what happens when you deny someone resources? they STOP PLAYING EVE tell me how is that good you the cloaker and for ccp itself? this is the perfect game with one flaw and thats Away From Keyboard cloaking. **** im all for giving cloaks a timer then how about that? covert ops cloaks become unstable due to the massive amount of energy needed to warp your ship while cloaked therefore every 15 min your ship will decloack unless your there to recloak it. the whole idea im trying to figure out is how to keep players at their keyboards. didnt they just nerf the ability to farm ded plexes AFK style? i think i remember seeing that in a blog somewhere. the whole idea of the game the reason why theres not a third party app that allows us to access and alter our Q without opening the client is why? to make sure were at our keyboards while we play eve. why are cloakers exempt? Are you serious? What you're basically saying here is that if you knew for SURE that the red in system was at their computer you'd go back to confidently 'gather resources' while he watched you waiting for a chance to strike. Meanwhile if someone is AFK cloaked you're going to log off and complain on the forums that you can't undock safely in nullsec? You're effectively saying that you are not concerned about a KNOWN AND CERTAIN threat while a big question mark on what is likely an AFK buzzard causes you to run screaming to the hills. I can't be the only one who doesn't believe you, that statement doesn't make any sense at all. I can think of one reason not to stop AFK cloakers just off the top of my head. I've been roaming with a gang for a couple hours and people want to take a break but we've been in combat in the past 15 minutes and there's another gang we can't fight roaming around so we decide to take a break for about a half hour. We're not going to log off our ships would stay in space and be far too easy prey for that other gang should they scan them down. We're in a system that has no stations or will deny us docking rights, the only practical solution is to safe up and cloak and continue on when everyone is back. Roams can last several hours and it's unreasonable to expect that no one in your group will ever need to leave their computer in that time. Therefore, it is also unreasonable to expect them to sacrifice their ship if something comes up. AFK cloaking stays. EDIT: correction in language for clarity.
no thats not what i am saying at all. i think its bullshit that a ship cannot be found. how the hell does it make sence to be able to find a ship AFTER SOMEONE LOGS and not be able to find them while they are logged in? im also not implying that life is cherry when theres a hostile around if i know he is at his keyboard of course not. and all this dumb non sence about "do you know how much dps and EHP a claok ship has BLAHBLAH" i mean really guys? i wont dignify that with a responce. and about your "roam theaory" about pausing to take a **** and cloaking up. hey man thats cool. take a ****. hell take your dog out. theres a difference of the ability to do that then to sit in a system for 23 1/2 hours a day and be inactive. and for anyone who says "afk cloakers dont stop me from" your full of ****. why should someone force me out of my sov systems because they can cloak up and hide the whole friggin day? i wouldnt mind the cloaked ships in system knowing he has to be at his keyboard to avoid being found and he actually has to be doing something. tell me why when a ship that has agression logs it can be found with the account being completly disconnected from eves server within 15 min. but a hostile with a cloak can sit for 24 hours a day not be near his computer and never be found? |

Robert Caldera
Caldera Trading and Investment
463
|
Posted - 2012.10.23 14:52:00 -
[51] - Quote
Sellsoul Antixian wrote:i mean really guys? yes
|

Nikk Narrel
Infinite Improbability Inc Mordus Angels
641
|
Posted - 2012.10.23 14:53:00 -
[52] - Quote
Sellsoul Antixian wrote:no thats not what i am saying at all. i think its bullshit that a ship cannot be found. how the hell does it make sence to be able to find a ship AFTER SOMEONE LOGS and not be able to find them while they are logged in? im also not implying that life is cherry when theres a hostile around if i know he is at his keyboard of course not. and all this dumb non sence about "do you know how much dps and EHP a claok ship has BLAHBLAH" i mean really guys? i wont dignify that with a responce. and about your "roam theaory" about pausing to take a **** and cloaking up. hey man thats cool. take a ****. hell take your dog out. theres a difference of the ability to do that then to sit in a system for 23 1/2 hours a day and be inactive. and for anyone who says "afk cloakers dont stop me from" your full of ****. why should someone force me out of my sov systems because they can cloak up and hide the whole friggin day? i wouldnt mind the cloaked ships in system knowing he has to be at his keyboard to avoid being found and he actually has to be doing something. tell me why when a ship that has agression logs it can be found with the account being completly disconnected from eves server within 15 min. but a hostile with a cloak can sit for 24 hours a day not be near his computer and never be found?
1.> You are in null or low sec. If you cannot defend your area by fighting off opponents, you must deal with the consequences. Fair and balanced does not subscribe to any one play style, so the idea people need to play a certain way is false.
2.> "AFK Cloaking" is a counter to the flawless and constant intel being provided by Local Chat. Local Chat already gives the opponents of cloaked vessels an over powered advantage by advertising them. You may be used to Local Chat providing this service, but this never justifies the crippling effect it has on an entire branch of play styles.
3.> Due to cloaking already being crippled by this, it is obviously unbalanced to further diminish this play style by permitting both perfect presence awareness and the ability to locate and destroy the cloaked ships. It trivializes cloaking to beyond broken, and demonstrates those requesting it to be attempting to force others to play according to their play style. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lallante
Blue Republic RvB - BLUE Republic
108
|
Posted - 2012.10.23 14:54:00 -
[53] - Quote
Why does afk cloaking need a fix? seems a legitimate way to kill 0.0 carebears to me |

Sellsoul Antixian
Censorship is Cancer Angel Causalities Demolition Crew
0
|
Posted - 2012.10.23 15:37:00 -
[54] - Quote
heres an idea.
how about this. once a ship enters local it appears in local chat as usual. once that ship is cloaked is dissapears from local but in return it can be scanned down like any other ship in game can. once probed, the ship can be warped to, locked on to, and blown up.
no more afks.
and no more QQ IM IN LOCAL.
im sure the cloakers will say they dont want to appear in local. ever. they just want to decloak right next to you scram you cyno you kill you and laugh because theyre cool. then training anything else but warpy cloaky ships is just dumb and eve becomes a game no one will want to play. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
641
|
Posted - 2012.10.23 15:56:00 -
[55] - Quote
Sellsoul Antixian wrote:heres an idea.
how about this. once a ship enters local it appears in local chat as usual. once that ship is cloaked is dissapears from local but in return it can be scanned down like any other ship in game can. once probed, the ship can be warped to, locked on to, and blown up. This is suggested often, once it is made clear that "AFK Cloaking" is not the root of the issue.
Sellsoul Antixian wrote:im sure the cloakers will say they dont want to appear in local. ever. they just want to decloak right next to you scram you cyno you kill you and laugh because theyre cool. then training anything else but warpy cloaky ships is just dumb and eve becomes a game no one will want to play. You should pull up EFT or EVE-MON, and compare the various T2 ships with potential fittings.
I suggest you compare specifically an Assault or Heavy Assault to it's frigate / cruiser cloaked counterpart.
Even the Recons display obvious difference in capability between the cloaked and non cloaked versions.
TL / DR: The cloaked ships are already balanced to make up for the stealth ability they have. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Goldensaver
Vorbild Industries Inc. State Section 9
49
|
Posted - 2012.10.23 15:56:00 -
[56] - Quote
Sellsoul Antixian wrote:heres an idea.
how about this. once a ship enters local it appears in local chat as usual. once that ship is cloaked is dissapears from local but in return it can be scanned down like any other ship in game can. once probed, the ship can be warped to, locked on to, and blown up.
no more afks.
and no more QQ IM IN LOCAL.
im sure the cloakers will say they dont want to appear in local. ever. they just want to decloak right next to you scram you cyno you kill you and laugh because theyre cool. then training anything else but warpy cloaky ships is just dumb and eve becomes a game no one will want to play. Yeah, sure. That's all. We just do it to hotdrop things and laugh about how good we are.
Cynoing is a different issue. The hotdrop mechanics, if you ask me, are screwed up, but that's a different discussion for a different thread.
But all we want is a comprimise. You think cloaking is the redheaded stepchild, and it should be beaten into the dirt.
We would just like you to have to show some effort to know that the cloaked vessel is there. As it is, you ***** and whine about how unfair it is, and you want a free win against cloaking ships.
If you have to work to find the cloaked vessel, alright. It's fair, it's balanced, and you no longer have instawin intel. Fair enough. Local is bad enough even without showing cloaked ships. It's that thing I check before I undock, before I ever engage something, before I jump, hell, I check it between breaths, because why wouldn't I? I can get free intel. And if I have a few 1 day old alts on other accounts, I can have them in all the neighboring systems just sitting around giving me free intel in there too.
Honestly, I'd like to see local nerfed overall. But I'm willing to work with baby steps. |

Darak Tar
University of Caille Gallente Federation
0
|
Posted - 2012.10.23 16:21:00 -
[57] - Quote
I may be missing the point to be honest.
as far as I understand it AFK cloaking works because of the local obviousness. and also you want to AFK because after a while people get complacent and undock in ships you might be able to take down in a SB.
Wouldn't the fix for this to be to run sites in 0.0 in a fleet? that'd mean you could wwwww or xxxxx if someone jumps on you and people can warp to you and neutralize the threat?
Also, how do WH pilots feel about this? surely cloaky ships are as much of if not a more prevalent threat in WH's? and its always without the obvious "i'm here" local?
I'm interested to get ideas as to why fleeting up and running sites (which would effectively ruin AFK cloakers if they're running solo) is such a bad idea? |

Goldensaver
Vorbild Industries Inc. State Section 9
49
|
Posted - 2012.10.23 16:29:00 -
[58] - Quote
Darak Tar wrote:I may be missing the point to be honest.
as far as I understand it AFK cloaking works because of the local obviousness. and also you want to AFK because after a while people get complacent and undock in ships you might be able to take down in a SB.
Wouldn't the fix for this to be to run sites in 0.0 in a fleet? that'd mean you could wwwww or xxxxx if someone jumps on you and people can warp to you and neutralize the threat?
Also, how do WH pilots feel about this? surely cloaky ships are as much of if not a more prevalent threat in WH's? and its always without the obvious "i'm here" local?
I'm interested to get ideas as to why fleeting up and running sites (which would effectively ruin AFK cloakers if they're running solo) is such a bad idea?
I think I remember someone earlier in this thread (or maybe just one of the others, these pop up a lot) saying something like "WH's don't count, since you're safer because you'll always be fleeted up with friends."
And I think there might have been something about no hotdrops in WH's, somewhere in there too. I wonder what a cyno jammer is...
I found that quite amusing to hear. What prevents nullbears from doing that? |

Darak Tar
University of Caille Gallente Federation
0
|
Posted - 2012.10.23 16:32:00 -
[59] - Quote
Goldensaver wrote:Darak Tar wrote:I may be missing the point to be honest.
as far as I understand it AFK cloaking works because of the local obviousness. and also you want to AFK because after a while people get complacent and undock in ships you might be able to take down in a SB.
Wouldn't the fix for this to be to run sites in 0.0 in a fleet? that'd mean you could wwwww or xxxxx if someone jumps on you and people can warp to you and neutralize the threat?
Also, how do WH pilots feel about this? surely cloaky ships are as much of if not a more prevalent threat in WH's? and its always without the obvious "i'm here" local?
I'm interested to get ideas as to why fleeting up and running sites (which would effectively ruin AFK cloakers if they're running solo) is such a bad idea? I think I remember someone earlier in this thread (or maybe just one of the others, these pop up a lot) saying something like "WH's don't count, since you're safer because you'll always be fleeted up with friends." And I think there might have been something about no hotdrops in WH's, somewhere in there too. I wonder what a cyno jammer is... I found that quite amusing to hear. What prevents nullbears from doing that?
the only reason I can find for not fleeting up if there is a possible threat of AFK cloaky bomberness is greed. but surely to earn some shared by those in fleet is better than none shared by no-one because they're docked?
it just isn't making sense to me. I feel like i'm missing part of the picture or something.
|

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
158
|
Posted - 2012.10.23 16:41:00 -
[60] - Quote
local needs no Null
figure it out |
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