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rexidian
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Posted - 2005.03.28 09:34:00 -
[1]
Just started doing some lvl 3 missions and got this one - the only one I can see having been talked about on the forum is a lvl 4 not lvl 3- and it looks a little to difficult for me in my rapture.
Has anyone had this as a lvl 3 mission? if so do I stand a chance in a rapture or do I needs a few mates to help out?
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Madchen
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Posted - 2005.03.28 09:51:00 -
[2]
You're going to want some help.
That's the only mission I've had trouble with in my Brutix, and I've lost 2 of them to it. First part is drones, fairly easy. Second part gets a bit more nasty, but still not too bad. Third gate has webbing/warp jamming frigates and lots of nasties waiting for you. If you can't tank the damage, you will die quickly. Kill the Wingman quickly and you may have better luck by keeping range.
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justfun
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Posted - 2005.03.28 10:14:00 -
[3]
heh for my experience as i started doing level 3 with my caracal my FIRST misssion was silence informant. Oh i though what the hell i have dont silence in level 2. So i cleared level 1 pretty easy just dont get those sick shield drone bastards close and warpent in stage 2. Oh yeah i died prettty fast i donr remember how many caracals went agg to me or what was my setup but it was hard for that time cause i didnt have no hardeners on that time.
Oh yeah my first agent gave 3!!!!!!!! silence informant in first 6 missions thats insane. Ah yeah i lost 2 caracal doing 2 silence as well :P But now i think i can do it alone with active shield hardeners.
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Meathook
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Posted - 2005.03.28 10:52:00 -
[4]
i have a second account with a minmatar character, and have done this mission solo in rupture in it's level 3 version (quite an accomplishment considering the character still needs to train tactical shield skill or boost armor rep one's).
But why lie, it is pretty hard to pull it off alone in rupture. As it is suggested, some extra help will come handy. 2nd tier is the one i found most trouble, cos you get webbing frigates if i recall correctly, and even focusing all firepower on one of them it takes time to blow them up fast in a rupture.
3rd tier can also be a pain cos of the sentries waiting for you there. The informant is fairly quick to kill though, you could always rush in, kill him then warp away. Unless you are a die-hard loot collector. Tbh, lvl3 missions tend to have more interesting trade good items in structures than lvl4s, so it is worth exploring around (exotic dancers, yum!) ________________________________________
"Parental advisory: Explicit typos" |

Jusu Strolleri
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Posted - 2005.03.28 11:14:00 -
[5]
Behind second gate lies some nasties. There are 2 mercenary commanders and one mercenary wingman very near when you warp in. So they are going to agro you fast. Commanders do EM/Ther damage and wingman EM/Exp/Ther. 3 more commanders are waiting for you farther away . Beware because they approach you rougly 1000m/s, so they are fast ones.
Behind third gate is 2 sentry II's and 2 sentry I's. The informant itself is fairly easy one.
Good luck 
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justfun
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Posted - 2005.03.28 11:36:00 -
[6]
thanx jushu ..that explains .. i didnt know that they do em damage... i recall those commandos are kinda hard to tank cause i was using kin,thermal harndeners.
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Valerien
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Posted - 2005.03.28 14:55:00 -
[7]
Do those warp jamming rats come in more than 1 per group? (Trying to determine if you'd get mroe than one warp jamming rat on you at one time if you are careful about aggroing separate groups)
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Question2
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Posted - 2005.03.28 15:10:00 -
[8]
Ive only seen 2 wingmen max on level 2.
Best bet,just get a BC.You only need BC level 1 and ship command 4 for it.You will also do all level 3s a lot faster.
My ferox has problem tanking what...3 merc commanders at once.....nasty caracals with UBER BEAMS OF DEWM......a rupture will be shredded in no time.Will have to ktie with something like carb lead most likely.
And no loot to be had on 3rd level.Informant drops nothing valuable and ive seen BSes waste quite a few rounds and torps on the uber hard to kill residence only to get.....NOTHING.....literally.No can.
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DarkAlpha
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Posted - 2005.03.28 17:13:00 -
[9]
Originally by: Madchen You're going to want some help.
That's the only mission I've had trouble with in my Brutix, and I've lost 2 of them to it. First part is drones, fairly easy. Second part gets a bit more nasty, but still not too bad. Third gate has webbing/warp jamming frigates and lots of nasties waiting for you. If you can't tank the damage, you will die quickly. Kill the Wingman quickly and you may have better luck by keeping range.
that is why CCP gave us FEROX!! did tons of these and never lost a ship.
No forgiveness with out bloodshed! |

theblaze
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Posted - 2005.03.28 17:36:00 -
[10]
I've completed this one in my retribution Tanked well - but some of them did bring quite near to hull (a few mercenary commanders hurt) But once I killed a few I was able to tank them easily. I wouldn't say this was a very challenging mission. But if you need some help its always more fun to do them in groups 
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Kaell Meynn
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Posted - 2005.03.28 21:28:00 -
[11]
I do it all the time solo in my Thorax... it takes some skill though, and patience, and some 'tricks'.
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Feta Solamnia
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Posted - 2005.03.29 08:17:00 -
[12]
tiz nuts I tell you. I semi-afk do all the lvl3 kill missions in my enyo (hooray for standings), but in this one I lasted 10-15secs and barely escaped with minimal armor.
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Shinshi Casoyako
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Posted - 2005.03.29 09:41:00 -
[13]
The biggest problem commes from the mercenairy commander spawn in the 2nd lvl. These guys jump you directly with some wingman that web. Ferox is needed, raven preffered. Seriously Have I Not Said How I Can Assist Some One You Are Killing Online? |

gfldex
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Posted - 2005.03.29 09:54:00 -
[14]
I found the following Ferox pretty handy.
5x Heavy Missile, 2x 250mm Rail 1x AB II, 1x Med Booster, 3x nice named/tec 2 Cap Recharger 4x nice named Overdrives
The overdrives are the key. I'm able to kill the webber and get at 45km to the CRUs befor my shields are at 50%. With 700+ m/s i feel save then. :)
In all other Missions i use Ballistic Controlls instead of Overdrives.
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Shinshi Casoyako
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Posted - 2005.03.29 10:33:00 -
[15]
Well my setup was a little bit strange but still.
5x heavy with kinetic missiles 2x 250mm rails 1 named afterburner, Large shield booster, 3 dread guristas hardners (or 2 and a boost amplifier) 4x cargo extanders
"Cargo extanders and afterburner for looting. Passive tank"
Warp in, target the wingman, move away. Kill the wingman, kill the merc commanders. Reboost shields Target commanders Kill commanders Target kessies Kill kessies
Yes its a noob setup for a ferox, yes I was a noob doing these missions. But it worked.
Seriously Have I Not Said How I Can Assist Some One You Are Killing Online? |

Tiimay
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Posted - 2005.03.29 11:19:00 -
[16]
I have less than 1M sps and still can do easily (and I mean easily) the level 3 Silence mission. Here is the setup:
Ferox
High: 5x Named Heavy Launchers / two slots remain empty Med: 1x named shield booster, 1x named EM hardener, 1x named HE hardener, 2x tech II Shield Extender (2x1400 shield bonus LOL) Low: 1x ballistic, 1x diagnostic, 2x internal nanofiber (you need some mobility after all)
That gives you about 6-6.5 shield (depending on your skills) and some very cool recharge rate because the recharge time is not going higher as you extend the shield.
There is no way in hell the merc commanders can take you out. You can tank them easily. When you have about 2K shield left you simply turn on the booster. If you have not taken out at least one of the commanders by that time then you really should consider quitting the game or find another job like hauling.
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piercer
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Posted - 2005.03.29 11:28:00 -
[17]
Its pretty simple once you know how.
Target the closest rat to you (only 1 rat) and shoot at him with everything... his GROUP will then target you so u can take them out, then do the same once they are all dead.
Do the same on most dead space missions and you'll be fine. ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

Question2
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Posted - 2005.03.29 11:48:00 -
[18]
Why not use a T2 med shield booster,2 active hardeners and a shield boost amplifier?And then you can use the low slots for a mix of BCUs/PDUs.
You dont need to kite anything with ferox in level 3s.Okay drones,yes,but not these.
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Demangel
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Posted - 2005.03.29 13:21:00 -
[19]
Yes this mission is a doosey.
first part with the drones is kinda neat, the cruiser sized shield tanked one everyone told me not to get close too... My brut was blaster setup... I had to... first tier final score:
All drones dead, me lost my own drones (rare I'm usualy good about em, but I needed em to survive one part)... the shield one was a pain, but it was also fun. When i first got into blaster range it's shields felt like a Bs's shields on steroids... I figured hey he's not hurting me as bad as everyone says (really he wasn't I had my armor tank going strong). At about half my armor I got into the things armor, and it took like 3 more shots from all seven blasters and the thing went down like a nympho on prom night.
I finished off the remaining drones without my own, and limped to the next gate.
I repped, let me cap charge and zipped off... Now here is what sucked worst of all. This part is NOT doable in a blaster setup until you get rid of the scramble/webb bastards. It's not the cheap 10K rat, it's the 30K one...
I quickly realized that without drones I was meat, and as the carc pounded me, I warped away. "Phew" I thought "I could swear I was gonna be scrambled"
So I figured ok, no need to buy 200MM's or mess around with a great fitting I had going, let me take four new drones, and heck lets make em explosive damage drones instead of Ogres for a change just to mix things up a bit. I mean comon, whats a pair of frig rats worth a combined 40K?
I soon found out... Biggest mistake was I took out the 10K rat first. Second was the 30K scramble fairy had me scrambled and I didn't know it (not that it woulda helped if I did), third was my drones got eaten by the scramble fairy...
Well ok I thought, this mission is going to be expensive drone wise, let me go and grab some more and try one more time, and if that fails, 200MM's it is.
I go to warp and wait...
"Wow, must be laggy today." I'm thinking as my armor gets to 50%.
"Well no matter, my armor tank is strong, lets try that again. Hmm thats odd, nothing, hey wait what was the text box that flashed up there for a second, it looked like it said OOOOOOOOOOHHHHHHHH NOOOOOO!!!!eleven111one" X.X
So I got to watch the two 85K carcs eat away at my armor, and I tried in vain to warp like twice more, hoping maybe I would be rescued by a bug or something. At about 50% hull I was giggling at the patheticness of it all, and how slowly even at that amount they where killing me... 25%, cap dead... No more repairs...
"10% Hmm I wonder if I should eje..." BOOOM! pod. Well that was fun, about 15 million in equipment in the drink... thank god for insurance...
Looking back I shoulda just used 200MM's and took out that 30K scramble fairy first thing. But I won't try level III's again till I have my prophesy instead.
On the bright side normal level III missions where a piece of cake. I took on 5 40K rats and a transport with my eyes closed, a 90K and some support with just needing a new paint job... Very fun and craploads of cash. I can't wait to try em again with a more formidable ship with a less MWD depandant setup. (Brutix or any gall ship is weak in deadspace without MWD if your going blaster style like I do).
Galaxion > If you drove a car shaped like a thorax women would call you Demangel > Dude... I would call.. Demangel > wait that sounded g@y I bet. Galaxion > Just a bit.
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Max Hardcase
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Posted - 2005.03.29 15:34:00 -
[20]
2x siege solves ALL deadspace mission problems at lvl3
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Shinshi Casoyako
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Posted - 2005.03.29 15:48:00 -
[21]
Blaster setup works if you can web the webber yourself. Drones should do the trick aswell on the webber, just make sure you can outtank the merc commanders which is hard. Seriously Have I Not Said How I Can Assist Some One You Are Killing Online? |

Steven Dynahir
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Posted - 2005.03.29 16:29:00 -
[22]
One key is speed.
All those bastards hanging on the gate are moving at 400m/s, and you need to put 30km between you and them so that you can just sit there and snipe them to death.
So if you can juice a mwd for 60sec, you're out of anyone's reach, and you can concentrate killing the mercenary wingmans, then the rest.
SigPl/HQ&Log Coy/MNB(C)/KFOR |

Demangel
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Posted - 2005.03.29 20:52:00 -
[23]
Originally by: Steven Dynahir One key is speed.
All those bastards hanging on the gate are moving at 400m/s, and you need to put 30km between you and them so that you can just sit there and snipe them to death.
So if you can juice a mwd for 60sec, you're out of anyone's reach, and you can concentrate killing the mercenary wingmans, then the rest.
Heheh that would be great cept MWD doesn't do squat in Deadspace ;) If I could have activated my MWD I might have been getting somewhere.
Also the ones I fought webbed me from about 14KM away. Look i can deal with NPC's having thier l33t abilities, thoraxes shooting missiles and what not, insta lock, imunity to EW, but when is enough enough?
Anyway Mission is tricky, not impossible just tricky, and if your not insured, it's an expensive lesson waiting to be learned if your not fitted properly for it heheh.
Galaxion > If you drove a car shaped like a thorax women would call you Demangel > Dude... I would call.. Demangel > wait that sounded g@y I bet. Galaxion > Just a bit.
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Harry MacDougal
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Posted - 2005.03.30 02:59:00 -
[24]
That's why you use an 10mn Afterburner. Mine gets me going around 450, I think, so I can keep distance. I do this mission in a Rupture, haven't lost one yet. Also having shield or armor boosting is a good idea. I use a Cl-5 medium shield booster, but I don't bother with the hardener anymore, its not needed. 3x720s and 3x Heavy missile launchers seem to deal enough damage. Just try a few setups, see what works. Its not that hard a mission once you've run it once or twice, but it is long. You're going to go through a lot of ammo, ,so bookmoark cans and come back after the mission in a hauler. --------------
Your 720mm Howitzer Artillery I perfectly strikes Guristas Spy, wrecking for 411.2 damage. |

Qayos
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Posted - 2005.03.30 06:09:00 -
[25]
Heh, you have a point about the Thoraxs shooting missiles. I wish the NPCs followed the rules of ships better.
My best suggestion is to get a medium fast cruiser and put a high end AB on it... get away as quick as you can, then snipe from distance. As for the webber, web him back, use your long range guns on him, they'll hit sometimes when he is webbed, and set a bunch of drones on him... kill him before the others get in range and you can make a break for range with the AB.
Or call a friend for help.
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Draxx
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Posted - 2005.03.30 07:20:00 -
[26]
Even doing this mission in an Assault cruiser can be touchy if you dont know what to expect.
The first time i took an Ishtar in to the second level i ran in the wrong direction and also let some of my drones get away after popping the first frigate and i had both groups of rats pounding on me at once. I think 5 merc Commanders and 4 Elite merc frigates.
The original groups are 3+2 and 2+2+a few other frigs iirc.
Since then it is easy though. Lots of drones and a web sorts out the frigates. Catching the Commanders is a bit of a pain though as they like to stay at 20km range. The drones usually finish off the frigates before i have caught the first commander.
If it moves kill it. If it doesn't move, kill it. It might move later. |

Demangel
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Posted - 2005.03.30 10:53:00 -
[27]
Originally by: Harry MacDougal That's why you use an 10mn Afterburner. Mine gets me going around 450, I think, so I can keep distance. I do this mission in a Rupture, haven't lost one yet. Also having shield or armor boosting is a good idea. I use a Cl-5 medium shield booster, but I don't bother with the hardener anymore, its not needed. 3x720s and 3x Heavy missile launchers seem to deal enough damage. Just try a few setups, see what works. Its not that hard a mission once you've run it once or twice, but it is long. You're going to go through a lot of ammo, ,so bookmoark cans and come back after the mission in a hauler.
Sure 450M/s is not a problem for me either with a named 10MN AB, until I'm webbed ;) Then I'm down to about 100 ish at best.
If you can outrun an NPC web/scramble frig that is outside of web range at under 150M/s I dub thee hax.
Anyway good suggestions all around mostly. your not going to outrun these buggers like you can in asteroid fields, your going to need to either pray you get lucky and web em (fat chance), or simply fit a few guns/missiles (+ drones if possible) capable of smacking out at 10KM+ to take out the web/scramble fairy. If you can tank long enough to do that, and rev up your AB your in business. If not, hope your insured.
All in all for a Gallente pilot this can be tough if you go in with your typical blaster setup, in fact I'd say it's near impossible short of a BS with a blaster setup. Brutix can tank ok against it for a while, but only has at most 10 medium, or 4 heavy drones at it's disposal. Either combination won't really be enough to take out the web/scramble fairy without putting you in dire straights. Honest to god, just a few 125MM's even would have evened the odds in my favor...
So word to the wise particularly for Gellente pilots, Blasters arn't a good choice on the second part of this mission, period. the first part with the drones is ok, the second part... NO. Fly back, Fit 200MM's or a combination of all three medium rails or whatever floats your boat and take out the second phase with care. It's a doosy.
Galaxion > If you drove a car shaped like a thorax women would call you Demangel > Dude... I would call.. Demangel > wait that sounded g@y I bet. Galaxion > Just a bit.
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Hexclaraxe
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Posted - 2005.03.30 16:13:00 -
[28]
This is how I beat lvl 3 silence the informant.
My main ship for lvl 3 missions is a caracal shield tanked, five hvy launchers and an afterburner for deadspace otherwise a mwd. Holds up good for most of the lvl 3 missions. Problems occur when enemies appears on short distances. For those occasions I have a thorax armor tanked, five small rails and a dronebay full of hvy drones. All my equipment is t1 standard modules.
The first gate of Silence the informant I clear with my caracal without problems. Unless I have a vicious spawn of drones as yesterday with two devastator drones jumping me at <20km at the jumpin which called forced me to bring out my rax, this has only happened once.
Second gate I start with my caracal and take out the webbing frig (wing-something). Then I warp out and pick my rax and kill the commanders. Then I fetch my caracal again and finish the mission.
This is not a very time efficient method but it works:).
regards Hex
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Tribunal
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Posted - 2005.03.30 21:25:00 -
[29]
Use a very fast frig to move the group that is right on top of the gate. Then come back with your cruiser.
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Perpello
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Posted - 2005.03.30 22:59:00 -
[30]
Armor tanked Dura-Maller 4tw? 
H- 5x medium pulse (small) with red/white crystals H- 1x nos (medium)
M- 10mn ab M- large cap battery M- cap recharger
L- 2x small armor repairer tech 2 L- 2x passive armor hardener (energized membranes, to suit NPC) L- 1x capacitor power relay L- 1x 1600mm armor plate
This setup fits with very little powergrid to spare but does the job very well - tanks all damage thrown at it by the lvl 3 Silence the Informant mission.
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