| Author |
Thread Statistics | Show CCP posts - 4 post(s) |
|

ISD Suvetar
ISD Community Communications Liaisons
625

|
Posted - 2012.10.25 01:15:00 -
[1] - Quote
A space anchor ?
Actually that's quite interesting.
I could see it being related to the way that a Cyno ship can't be moved; a module that adds ship mass perhaps ? Everything needs a counter ...
Lets hear some fleshed out ideas!
Edit: Apologies to Akirei Scytale who already mentioned the mass thing ... ISD Suvetar,-áCaptain Community Communication Liaisons (CCLs) Interstellar Services Department We are hiring! |
|
|

ISD Suvetar
ISD Community Communications Liaisons
625

|
Posted - 2012.10.25 02:27:00 -
[2] - Quote
Vincent Athena wrote: If its a true anchor, like POSes or GSCs have, then it would work the same way. You would activate it, and after a delay your ship would be fixed at one spot. There would have to be distance limits like there are for GSCs: A ship cannot anchor within some distance of another object. (This prevents people from blocking a station undock with anchored ships). Maybe 5 km?
In addition, an anchored ship should remain anchored even if you eject from it. This would stop issues with ships getting bumped out of POS fields and all the petitions that result. It would also give supercap pilots confidence that if they left their ship in their POS, it will still be there when they return. (And now Im nerfing myself. I once stole a Proteus that got accidentally bumped out of a POS field by the enemy when they warped in a Nyx.)
A bump reduction module would be sort of like a personal web. It just greatly slows you down, and increases the "drag" factor of your ship. The issue here is not to make it an insta-warp module. Maybe it not only slows you, but prevents you from warping.
That is quite an interesting suggestion indeed.
What is the flipside I wonder ? bumping is a valid tactic, and so therefore 'self anchoring' would then become a valid defence too. But then, where is the emergent game-play ?
Meaning, if two play styles can negate each-other; why would anyone do it ? How do you counter that ?
Off the top of my head, Self anchoring would have a cascading benefit according to the skill level of the person who anchors, and perhaps the level of navigation skill + mass involved would combat that by the person bumping ?
ISD Suvetar,-áCaptain Community Communication Liaisons (CCLs) Interstellar Services Department We are hiring! |
|
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
748

|
Posted - 2012.10.25 02:29:00 -
[3] - Quote
When a dreadnaught or carrier enter siege/triage, their mass becomes far heavier and they become something akin to a brick in space. I suppose it works kind of similar to a cyno in that aspect, as you can't move whatsoever unless you already had momentum. Perhaps that sort of trick might work, although I'm not entirely sure how it could be worked into a mining module. ISD Dorrim Barstorlode Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|
|

ISD TYPE40
ISD Community Communications Liaisons
2502

|
Posted - 2012.10.30 09:51:00 -
[4] - Quote
Thread moved from GD to F&I - ISD Type40. ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|
| |
|