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Dr LoveJoy
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Posted - 2005.03.30 15:14:00 -
[1]
Anyone here ever wanted to be able to unplug and store implants before they go off to battle?
damn sickens me that players are being cut off from pvp or other risky activitys cus they cant risk loseing 300 mil set of implants..
300 = $75 on ebay i think thats half the reason players are crying about getting ganked not cus they never deserved it but cus 20 seconds of adrenilin rush aint worth a couple of days wages or a couple of weeks hard work ingame..
lets make them removeable but once fitted u cant sell them again!! and i aint talking crapy hardwireing implants im talking the ones that knock days of skill training theres no way new players can compeate with older players as it is ------------------------------------- Camping a gate near u...SoonÖ |

dimiz
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Posted - 2005.03.30 16:10:00 -
[2]
completely agree. implants produce risk-aversness and losing them when pod-killed is unnecessary.
was it meant to be a way to reduce inflation? coz if it was it's not working. If implants costed 20m max, for the uber +5 versions, then maybe, yes. But as lovejoy says, going into battle with 300+ (and it can be much more...) millions is not happening. And inflation isn't reduced anyhow.
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Dr LoveJoy
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Posted - 2005.03.30 16:45:00 -
[3]
ive put ideas forward in responding to threads on this forum but i havent realy felt this strongly about a subject to start a new thread!
clone costs are ok but insurance is not! i cant insure rare modules, implants, BPOs, hangers full of resorces or half the new ships CCP added for there full value from theft or destruction!
so what then? u want me to unplug my implants, fly a frigate and use standard tech 1 items just to pvp withought the risk of ending up backrupt? im not able to play all day sucking at roids and camping BS spawns just for a couple of hours pvp.. (i wouldent mind a couple of hours mining or hunting being enough to cover a days pvp).
i dont go to the cinema and sit through 2 hours of adverts for 10 minutes of the movie!
i dont save for a year to buy a new car and take it to a destruction derby for a 10 minute buzz!
and i dont go buy a gun to fire it once then throw it in the bin.. unless ive had a realy bad day and the dog up the road wont shut up..
PvP is Great! but its not practical, profitable or much fun if the 6 named launchers u spent 2 weeks gametime saveing for get used in real combat once then poof back to useing tech 1s..
if inflation caries on the way it is everyone will be in 1.0 in a NPC corp for fear of war! ------------------------------------- Camping a gate near u...SoonÖ |

Azi ex
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Posted - 2005.03.30 17:36:00 -
[4]
i would pvp from time to time if i dident have to worry about loseing everything.
/signed
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Lygos
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Posted - 2005.03.30 19:11:00 -
[5]
Edited by: Lygos on 30/03/2005 19:14:54
Originally by: Dr LoveJoy
and i dont go buy a gun to fire it once then throw it in the bin.. unless ive had a realy bad day..
PvP is Great! but its not practical, profitable or much fun if ...
Well, hmm, those positions seem to be rather incongruent. PVP is certainly expensive, and you would think that anything costly would generally be done in the name of a higher good. Instead it is an expedient business done for "the fun of it." It's like wage slavery or a chemical codependence. You do it once and whatever joy or hunger-diminishment you get out of it is continually diminished by the need for more and more stimulus even though the means of procuring it diminish that possibility at each round. If it takes 20 hours to create something and 10 seconds to destroy it (or enjoy it) then you have a ratio setup for efficiency of player productivity. In mass manufacture, by a marxist slant, the value of the worker's time is tied to the value of the product he churns out. As he churns out more and more, the value of the product decreases, but the value of his labor constantly decreases at a faster rate, hence disenfranchisement results. Criticism of that criticism aside, we also know full well that the oeconomics of eve reflect nothing substantial of the real world and thus comparisons and prescriptions from one are inapplicable to the other.
[Edit] Oh yeah.. implants. Well.. I don't really like EVE's SP system in general so I have nothing useful to say about the implant system.
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Messerschmitt facility
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Posted - 2005.03.30 19:58:00 -
[6]
Edited by: Messerschmitt facility on 30/03/2005 19:58:20 Well actualy why not. Its already hilarios when I see a +3 int implant costing well over 100 mils. This is bull****. And I am playing over 8 months and I still got my implant full set that I got 6 months again. IF you have a excelent internet conection (I am very proud of mine) and a moderate comp, its almost imposible to get podded. I havent even been cached in a impairor by a blody crow, not to mention a pod that warps 2 times faster. But yea I sign for this idea. We must think at the new noobs that its almost imposible to compete with us old players. Its imposible to pay 300 mils for a noob that plays for 1-2months. It will also promote PVP witch is extremely good. _________________________________
A conclusion is the place where you got tired of thinking...
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Troye
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Posted - 2005.03.30 21:11:00 -
[7]
As some one said in another post -PvP costs far too much and the rewards far too small. If eve is suposed to be a PvP game first and formost it needs to encorage it abit more, i think being able to insure implants is just the feature needed for this.
However good your conection or comp is there will still be times when you get poded, its part of eve. Ive only been playing for a month and ive alredy been poded twice (lost 30mill worth of implants) so you are doing very well not to have been poded in 8 months.
(\_/) (O.o) (> <)This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Noriath
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Posted - 2005.03.30 21:15:00 -
[8]
If there was no way to lose implants they would be a one-time investment everyone would make - which is not the point of implants.
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Joshua Foiritain
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Posted - 2005.03.30 22:42:00 -
[9]
Simply dont use implants. I stopped using em when i started PVPing. ---------------------------
[Coreli Corporation Mainframe] |

Lygos
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Posted - 2005.03.30 22:48:00 -
[10]
To Troye:
PVP should lead to profitable situations rather than be directly profitable itself. Ship to ship conflict should remain expensive for this purpose. PVP should be a thinking man's game, something done over the long haul. Really and truly, not much thought goes into picking a setup, networking with friends and pressing the 1-8 function keys.
PVP encompasses all oeconomic interaction.
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Azi ex
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Posted - 2005.03.31 00:56:00 -
[11]
Edited by: Azi ex on 31/03/2005 00:59:17
Originally by: Joshua Foiritain Simply dont use implants. I stopped using em when i started PVPing.
so month old player who wishes to engage in pvp would have to give up one of the only things that might allow him to "maybe" catch up with with the majority of the playerbase as hard work alone could never bring him upto the level of a player who happend to start near the games release date.
prices are makeing training time mods like implants far to valuable to take into player combat.
with this in mind a new player who wishes to pvp and not spend years in empire with implants fitted will "allways" be a second class citizen as many of his peers reach huge amounts of SP gain the ability to use tech 3,4 and eventualy 5 they may be only just reaching a level were they can use tech 2?
will NPCs in 3 years time be as easy to destroy as they are now? i doubt it as this would make for a very dull game.
with the huge advantages with useing tech 2 over 1 i would dread to think how a newbie training for his first cruiser would feel as a corp mate gains the skill to use tech 5 a couple of years down the line.
would ccp have to add 0.0 areas that only players with -5 mil sp can enter just so they can sample one of the finer things eve has to offer just so they stand a fighting chance?
someone who has trained for 6 years would be so far ahead of someone who has only been around for year (thats still a long time to play 1 game) that they may aswell have a "i win" module fitted in there high slot.
every other mmorpg with a skill advancement system in its advanced stages (Anarchy Online for example) has areas created so that players of a roughly equal level may interact with each other and get a feeling that they have some "worth" or value in the group in eve however a player with a months training is fighting with/against players with over 2 years training.
I took a new player with me on a mission to attack 1 bs and 4 cruisers (lvl4 The Score mission) he said he had the most fun since he started playing eve the month before, i dident have the heart to tell him that his input had no effect what so ever on the outcome of the battle and i let him have the loot cans, he was like a kid in a candy store when he looted a Mega pulse laser I, hopefully u are starting to see a pattern in what im saying.
theres no piont in eve were u reach the top for your game and others can catch up CCP have made it so theres allways something more that can be trained, skill that adds 5% to this or lowers the cap use 5% to that.. when will we see people start to level off? when skills start takeing a year to train? ie super uber mega XXXL pulse laser V: 9 months remaining.
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Wired
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Posted - 2005.03.31 05:28:00 -
[12]
Best thing that happened to me was getting podded with 4 +3 implants in my head (took me a week to get over it), i'd had them since implants got released and lost them a few months ago. It has since allowed me to go free for all with pvp with no worries bout losing a 100mil implant.....just a bs, +gear, or a T2 ship with a crappy insurance payout, and not forgetting the 11mil it costs for a new clone if i really mess up.
I'm not a fan of being able to remove implants when you like, firstly because i lost mine when the feature wasn't available so i (and many others), would petition to get them back as i have lost a lot of time in skill training, secondly it removes part of the fun from pvp. I always get a buzz from pvp, because you cant tell if you're gonna win or lose, so you dont know if you're going to be leaving in your ship, if i had the isk i would fill my head up with implants for every fight just for the buzz of knowing that i've got a lot more riding on the outcome. =============================================
If you cant have sex with the monkey Make friends with the organ grinder.... |

Arx Nemesis
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Posted - 2005.03.31 08:03:00 -
[13]
inshurance sucks, inshurance should cover all losses (implants,clone cost,ship equipment,ship itself)
i suspect one reason why this is not done is cause ppl would abuse it (cause inshurance is payed with isk) a werry easy and fool proof solution would be not to PAY isk but create EXACT clone of lost ship to nearby station (or choosen by player) and unplugged implants on station bay when they have 100% inshurance, to get small balance with 50% inshurance you would still lose the implants and equipment but will get the ship back, and without inshurance or lower lvl you would recive isk from % of the ship cost.
No big losses - more risks taken - more free gameplay
Look at ELITE series, when you inshured ship you got it back with all equipment but with LOST CARGO items.
----------------------------------------- The price of freedom is eternal vigilance |

Kaell Meynn
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Posted - 2005.03.31 12:12:00 -
[14]
Edited by: Kaell Meynn on 31/03/2005 12:27:56 I guess this is more of a result of changing from pre-Exodus to Exodus. My implants are now worth far more than I have ISK, so it behooves me to avoid any risk at all, since replacing them is out of the question now.
(posting with an alt so the greifers dont know who to gank ... though I'll probably get podded in the next day or two anyway, being in big wars and flying through the 0.0 chokepoints )
EDIT: removed info that could get me unduely ganked ;P
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Keriann
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Posted - 2005.03.31 12:23:00 -
[15]
now, if I wouldn't lose implants ganking would be much more tolerable.. insure your ship, don't use uber named stuff.. no loss of implants.. the only huge cost is the clone (13m is a ***** to pay) I surely won't go pvp (unless rich) but still would reduce of a good 80% carebear complains about pvp.
pvp right now is FAR too costly to 99% of the carebears.
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Qayos
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Posted - 2005.03.31 12:26:00 -
[16]
I agree that implants with their current prices seem to push people into carebear or PvPer boxes... if you have all +3/+4 implants, no way are you going to go to 0.0 or join a PvP corp. If you have no implants, you will because it's fun and you dont lose much.
I don't know a solution to this though, other than removing implants from the game.
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Keriann
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Posted - 2005.03.31 13:34:00 -
[17]
OR, make bio engineered implants that becomes part of your phisionomy and that gets cloned along your brains :P
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