| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Selim
|
Posted - 2005.03.30 20:12:00 -
[1]
We need to move some things to hislots. Right now hislots are guns/nos/smartbomb only. Really makes it kind of pointless to have extra hislots on a ship when there isn't much to fit.
Alot of the things in mids and lows really should be in high, in my opinion.
Some possibilities, I may or may not agree with these:
Electronic Warfare The new target painters The new stealth emitters Warp core stabilizers
And more that I cant think of.
Flame away!
*puts up a MASSIVE FLAME SHIELDDDD
|

Meridius
|
Posted - 2005.03.30 20:25:00 -
[2]
Edited by: Meridius on 30/03/2005 20:26:02 EW as in scramblers/webs?
I agree 100% with the rest (target painters, emitter, WCS).
Especially WCS, these mods need heavy nerfbat and soon ________________________________________________________
|

Elve Sorrow
|
Posted - 2005.03.30 20:38:00 -
[3]
Wouldn't even be a bad idea to move Webbifiers there. Utility highslots ftw.
/Elve
New Video out! Watch me!
|

Cadman Weyland
|
Posted - 2005.03.30 20:43:00 -
[4]
Edited by: Cadman Weyland on 30/03/2005 20:43:40
Originally by: Elve Sorrow Wouldn't even be a bad idea to move Webbifiers there. Utility highslots ftw.
Thats not a bad idea. It would make Interceptors do their job .. Intercept .. not shoot stuff. Shooting should be the job of the Assault frigs and cruisers etc.
Director of Empire Ops and Chief Carebear |

xenorx
|
Posted - 2005.03.30 20:44:00 -
[5]
I agree. It has always seemed strange to me that there were some mods that had both mid slot and low slot versions. For example ECCM's,Tracking mods,and Sensor boosting mods. The mid slot ones are alway better than the low slot ones. Why not have high slot versions that are better than the mid slot versions ect. I liked WCS in mid slots like they used to be. Why not have a mid slot WCS that is a +2 mod for mids and a high slot one that is +3 to go with the low slot +1 ones.
|

Elve Sorrow
|
Posted - 2005.03.30 20:47:00 -
[6]
It was actually meant as sarcasm towards all the useless utility slots a certain race tends to have. But that's not the discussion point here atm. Suffice to say, i couldn't care less, i generally have twice the highslots as i have medslots.
Although, my real opinion: Stealth thingies & WCS -> Highslots Webbers & Disruptors -> Medslots Scramblers -> Highslots.
/Elve
New Video out! Watch me!
|

xenorx
|
Posted - 2005.03.30 20:48:00 -
[7]
Originally by: Meridius Edited by: Meridius on 30/03/2005 20:26:02 EW as in scramblers/webs?
I agree 100% with the rest (target painters, emitter, WCS).
Especially WCS, these mods need heavy nerfbat and soon
Meridius, Dont you think they are kinda getting hit with the nerf bat a bit already with the upcomming EW changes? They are adding the random chances that even a ship with 8 WCS fitted still has a chance to be pinned down by a single warp disrupter.
|

Dirtball
|
Posted - 2005.03.30 20:50:00 -
[8]
Hey why stop there, lets just make every single module work in every single slot.
|

Pottsey
|
Posted - 2005.03.30 20:51:00 -
[9]
ôThe new target painters The new stealth emittersö The problem with that is the stealth and covert op ships would not be able to use stealth modules. That would mean giving all Covet Op ships extra high slots. That or putting up with all the stealth pilots complaining that they cannot use stealth modules.
Electronic Warfare and stealth modules belong in the mid slots as all stealth and EW ship have extra mid slots. That and I was under the impression for the most part high slots where slots that needed a high cap drain or high fitting requirements. Ie simiple modules go in the low slots and complicated modules in the high slots.
ôRight now hislots are guns/nos/smartbomb only.ö There are lots of other useful things that go in high slots.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Sadist
|
Posted - 2005.03.30 20:51:00 -
[10]
We need WCS with 2 warp strength, not a nerf on them...
_______________________________________________
|

Artharas
|
Posted - 2005.03.30 21:00:00 -
[11]
Originally by: xenorx I agree. It has always seemed strange to me that there were some mods that had both mid slot and low slot versions. For example ECCM's,Tracking mods,and Sensor boosting mods. The mid slot ones are alway better than the low slot ones. Why not have high slot versions that are better than the mid slot versions ect. I liked WCS in mid slots like they used to be. Why not have a mid slot WCS that is a +2 mod for mids and a high slot one that is +3 to go with the low slot +1 ones.
Then a raven can get up to +41 in "scramble resistance". God BE would love that  ------------------------- These are my views and don't necessarily represent my corp nor my alliance. |

Elve Sorrow
|
Posted - 2005.03.30 21:00:00 -
[12]
You only need one highslot on a Covert Ops currently. That leaves you, depending on race, with 2 or 3 highslots. Sounds like highslots a plenty to me.
/Elve
New Video out! Watch me!
|

Meridius
|
Posted - 2005.03.30 21:01:00 -
[13]
Originally by: xenorx
Originally by: Meridius Edited by: Meridius on 30/03/2005 20:26:02 EW as in scramblers/webs?
I agree 100% with the rest (target painters, emitter, WCS).
Especially WCS, these mods need heavy nerfbat and soon
Meridius, Dont you think they are kinda getting hit with the nerf bat a bit already with the upcomming EW changes? They are adding the random chances that even a ship with 8 WCS fitted still has a chance to be pinned down by a single warp disrupter.
Those changes were canned (thank god). ________________________________________________________
|

DJTheBaron
|
Posted - 2005.03.30 21:03:00 -
[14]
one fair argument for making wcs highslots is so that in most cases every race of every teir have the ability to fit the same amount as their peers, rather than low slot tankers getting an advantage over cowardness
__________________________________________________
Scum, your all scum. |

Selim
|
Posted - 2005.03.30 21:03:00 -
[15]
Edited by: Selim on 30/03/2005 21:08:15 One problem is that ships like the armageddon and such, with already existing utility slots, would become even more powerful than they are now if some modules now, were switched to hislots. They're fairly balanced, with the obvious armageddon exception, as it is even when there's nothing in the slot.
A funny thing is also noticed when one looks at the battleships.
The dominix and scorp each have 12 med/lows, but only 6 hislots. All others, in contrast, have 11 med/low, and 8 hislots.
We can infer from this, that one extra med or one low is equal to two hislots.
But unfortunately the devs didnt apply this to some other ships. Namely, the Muninn. One extra hislot does not counter the loss of a lowslot, especially when its only possibly fitted with a launcher for damage, no powergrid for much else.
But thats kinda off topic.
|

Pottsey
|
Posted - 2005.03.30 21:08:00 -
[16]
Edited by: Pottsey on 30/03/2005 21:09:21 ôYou only need one highslot on a Covert Ops currently. That leaves you, depending on race, with 2 or 3 highslots. Sounds like highslots a plenty to me.ö
I count 3. 1 for the cloak, 1 for the probe launcher and 1 for the stealth emitter and a 4th for the Painter (painter might not count so lets say 3). Bit of a problem for a Helios which only has 2 high slots leaving no room for weapons or stealth modules.I guess you could let the prove launcher bonus go to waste and fit a stealth emitter but that still leaves you with no weapons and lots of mid slots. If you make the EW high slots as well then the ship turns almost totally useless. At lest now the Covert ships can decloak and use EW modules.
Stealth bombers have the same problem once you fit your weapons and cloak you have no high slots left and if anything that ship should have a Stealth module. As all Covert Ops have lots of mid slots it makes sense to use the stealth modules in the mid slots. Not like there is much else to put in there.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Elve Sorrow
|
Posted - 2005.03.30 21:12:00 -
[17]
Edited by: Elve Sorrow on 30/03/2005 21:14:20 Well those things are currently on Test Server and all you know. Hence, you only need one highslot. At the moment.
Using guns on a Covert Ops, well...Oh wait, we had that discussion before.
EDIT: Typo, lets stop replying in several threads at a time.
/Elve
New Video out! Watch me!
|

Vigilant
|
Posted - 2005.03.30 21:13:00 -
[18]
Edited by: Vigilant on 30/03/2005 21:14:12 Buzzard 4TW 
EW --- Umm No WCS's --- Umm No Target Painters/Stealth Emitters --- Yes
Best suggestion I saw on Target Painters (somewhere else) was one per ship.... One per target....(so, ten BS's couldn't hit one frig with 10 painters...Only 1 )
|

Gunstar Zero
|
Posted - 2005.03.30 21:36:00 -
[19]
Why do you want stealth emitters on a cov ops?
|

Pottsey
|
Posted - 2005.03.30 21:41:00 -
[20]
ôWhy do you want stealth emitters on a cov ops?ö I believe stealth ships should be able to use stealth modules. Stealth is there mean defence. I plan to fly a Stealth Bomber based around stealth modules.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Gunstar Zero
|
Posted - 2005.03.30 21:52:00 -
[21]
Originally by: Pottsey ôWhy do you want stealth emitters on a cov ops?ö I believe stealth ships should be able to use stealth modules. Stealth is there mean defence. I plan to fly a Stealth Bomber based around stealth modules.
would it not be better to be cloaked?
|

Pottsey
|
Posted - 2005.03.30 21:56:00 -
[22]
ôwould it not be better to be cloaked?ö It goes in cloaked to get into range but then how do you fire without decloaking? Its pointless having a combat based covert op ship if itÆs cloaked all the time. When it decloaks it needs those Stealth modules as thatÆs the only defence it can use.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Gunstar Zero
|
Posted - 2005.03.30 22:03:00 -
[23]
I was more refferring to this post:
Quote: Edited by: Pottsey on 30/03/2005 21:09:21 ôYou only need one highslot on a Covert Ops currently. That leaves you, depending on race, with 2 or 3 highslots. Sounds like highslots a plenty to me.ö
I count 3. 1 for the cloak, 1 for the probe launcher and 1 for the stealth emitter and a 4th for the Painter (painter might not count so lets say 3). Bit of a problem for a Helios which only has 2 high slots leaving no room for weapons or stealth modules.I guess you could let the prove launcher bonus go to waste and fit a stealth emitter but that still leaves you with no weapons and lots of mid slots. If you make the EW high slots as well then the ship turns almost totally useless. At lest now the Covert ships can decloak and use EW modules.
Stealth bombers have the same problem once you fit your weapons and cloak you have no high slots left and if anything that ship should have a Stealth module. As all Covert Ops have lots of mid slots it makes sense to use the stealth modules in the mid slots. Not like there is much else to put in there.
you want to use stealth emitters on a classic cov-ops ship too?
|

Pottsey
|
Posted - 2005.03.30 22:13:00 -
[24]
ôyou want to use stealth emitters on a classic cov-ops ship too?ö I would prefer it as to me Covert Op means stealth. You donÆt send a none stealth team on a Covert OP mission. You always send the stealth team. Am I the only one that thinks an espionage ship made to sneak around unseen though enemy space should be stealthy? It just feels wrong to me to say its easy to fit stealth modules to every other ship but its hard to fit them to the ships made for stealth.
I guess they could make 2 modules 1 for Covert Op ships for the mid slots as they have extra computers to deal with the equipment. Then make another version thatÆs weaker but fits in the high slot for other ships.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Gunstar Zero
|
Posted - 2005.03.30 22:18:00 -
[25]
hold on am I thinking of the wrong module? Stealth emitters reduce sig radius dont they?
|

Pottsey
|
Posted - 2005.03.30 22:32:00 -
[26]
ThatÆs pretty much correct
http://www.eve-i.com/home/crowley/page/page_objectsearch.php?q=Stealth+ Might not be final specs
The way I see it Covert Op ships donÆt have the powergrid to build a decent tank and donÆt have the resistance to take damage or the speed to avoid turrets hits. There only option is to be hard to lock and to hide which makeÆs sense being espionage shipÆs. Now the old Covert op ships tend to stay cloaked but the new combat ones need something for when they uncloak.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Rexthor Hammerfists
|
Posted - 2005.03.30 22:33:00 -
[27]
id love to see wcs becoming highslot modules
if u decide to use wcs then u shouldnt be able to fight...
|

Arimas Talasko
|
Posted - 2005.03.30 23:43:00 -
[28]
Originally by: Sadist We need WCS with 2 warp strength, not a nerf on them...
You are joking, right?
Actually considering your sig... I think you might actually be serious. Good lord.
Supremacy Keepin it Real |

Kaylona Tso
|
Posted - 2005.03.31 00:02:00 -
[29]
great idea! Ships that know their role in battle 4tw! -----
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |