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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
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CCP Paradox
556

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Posted - 2012.10.25 13:30:00 -
[1] - Quote
This weekend Duality will be coming online courtesy of the EVE Gameplay teams. This time we're taking a look at Retribution in the works. So for you tldr people out there, this is for you:
Duality will be online starting Friday October 26th. It should be online from 13:00 or shortly after Super Friends will be online on Duality, from 17:00 UTC Friday October 26th. (And probably a few more developers too.) Duality will remain online until the morning of Tuesday October 30th. If you are going to be on Duality join the chat channel Duality. I will be in that channel offering any support I can for people testing, answering questions, and testing myself. If you need to be moved I will be happy to help you from that channel while I am online. I will be moving people to our test system 6-CZ49, to assist with bounty hunting. (And also having fun)
Features available to test:
Team Super Friends really wants you to check out some of our features for EVE Online: Retribution. But the list won't stop at just our features!
Here is a quick feature list for some key areas: (Please provide feedback specific to these changes, to these following forum threads)
Team Super Friends - Bounty Hunting. ASB (Ancillary Shield Booster) changes. Salvage Drones. Micro Jump Drive. Reactive Armor Hardener changes. Team Five 0 - AI Changes & More. Team Pony Express - HUD changes (Also note that the HUD changes include a work-in-progress new in space damage notifications) Team Game of Drones - Unified Inventory changes Team Game of Drones - Attack Cruisers Team Game of Drones - Combat Cruisers Team Gridlock - Fleet Hangar changes
Mass Testing AI
On top of this, Team Five 0 would like to run a mass test on Monday, October 29th, at 14:00 EVE time. During this time we would like to test the performance impact of the new AI having been applied to everything. For details about this mass test, see FoxFour's thread here.
Connecting to Duality:
Copy your main Eve install to a different folder. Then create a shortcut to that folder's launcher (eve.exe). Right click on that shortcut on the desktop, go into "Properties" and in the "Target" field put a space after the last entry in the field and type /server:87.237.38.60 to force the launcher to point towards Duality. Once you run that shortcut the launcher will download the most recent patch for Duality and get you ready to connect. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Paradox
557

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Posted - 2012.10.25 13:58:00 -
[2] - Quote
Thanks Aethlyn, updated. Also added the steps to connect your Mac to Duality to test. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Punkturis
C C P C C P Alliance
3534

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Posted - 2012.10.25 14:19:00 -
[3] - Quote
now this will be fun:) Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Fozzie
C C P C C P Alliance
2040

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Posted - 2012.10.25 14:59:00 -
[4] - Quote
All the previously announced Ship and Module changes will be up and running tomorrow! That means Support Frigates, EWar Frigates, Exploration Frigates, Combat Frigates, Rebalanced Destroyers, New Destroyers, Combat Cruisers, Attack Cruisers, Support Cruisers, Ewar Cruisers, the ORE Frigate and all weapon and rep changes including Version 2.0 of the Missile changes!
Makes me tired just typing it all.  Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2040

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Posted - 2012.10.25 15:06:00 -
[5] - Quote
Warde Guildencrantz wrote:CCP Fozzie wrote:All the previously announced Ship and Module changes will be up and running tomorrow! That means Support Frigates, EWar Frigates, Exploration Frigates, Combat Frigates, Rebalanced Destroyers, New Destroyers, Combat Cruisers, Attack Cruisers, Support Cruisers, Ewar Cruisers, the ORE Frigate and all weapon and rep changes including Version 2.0 of the Missile changes! Makes me tired just typing it all.  do the new destroyers have names yet? inb4 caldari boat called the wyrm
Not sure if the names will be announced/attached on Duality this weekend. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Paradox
557

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Posted - 2012.10.25 15:30:00 -
[6] - Quote
I updated a known issue: There will be no ship explosions in this current build (sorry!). It's been fixed for the next time we update Duality though. It just didn't make it in the build I started today in time. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Paradox
558

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Posted - 2012.10.25 15:41:00 -
[7] - Quote
Salpun wrote:CCP Paradox wrote:I updated a known issue: There will be no ship explosions in this current build (sorry!). It's been fixed for the next time we update Duality though. It just didn't make it in the build I started today in time. What about the non v-3 models that are missing.
Such as? CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Paradox
558

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Posted - 2012.10.25 15:45:00 -
[8] - Quote
Salpun wrote:CCP Paradox wrote:Salpun wrote:CCP Paradox wrote:I updated a known issue: There will be no ship explosions in this current build (sorry!). It's been fixed for the next time we update Duality though. It just didn't make it in the build I started today in time. What about the non v-3 models that are missing. Such as? Gates, T-3's, stations where not rendering last weekend.
They are all fine now! :) CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Explorer
C C P C C P Alliance
1006

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Posted - 2012.10.25 19:43:00 -
[9] - Quote
Please all come and test the latest snapshot of the EVE Online: Retribution expansion this Friday and weekend. The scheduled deployment is 4 Dec so we have about a month and a half to gather your feedback, and then finish, polish and ship it!
Please give us feedback in the forum threads the teams have posted; give us detailed feedback and even better if it's detailed and constructive feedback. Expect us to troll you if you are rage-quitting already instead of helping us because co-operative game development of our shared world is the best game development. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Fozzie
C C P C C P Alliance
2048

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Posted - 2012.10.26 11:06:00 -
[10] - Quote
Quick correction, the Combat Cruisers aren't in this build because I forgot to press a button for them.
They'll be in our next public test and for now you'll all have to make do with the rest of our changes to play with. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Paradox
563

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Posted - 2012.10.26 12:59:00 -
[11] - Quote
The server is in VIP right now, I am checking it out to give it a sanity check, and test everything is fine in general. You should be able to download the client & updates now. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Paradox
564

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Posted - 2012.10.26 13:34:00 -
[12] - Quote
And I am opening the server. Prepare yourselves. Retribution is coming. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Paradox
564

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Posted - 2012.10.26 14:03:00 -
[13] - Quote
Sorry! Someone pulled me into a meeting! Try again  CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Paradox
565

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Posted - 2012.10.26 15:07:00 -
[14] - Quote
Salpun wrote:Still getting a 15 min log out timer when shooting at rocks. 
I told Masterplan about that earlier in the week. He's working on that. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP BlueScreen
C C P C C P Alliance
69

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Posted - 2012.10.26 16:56:00 -
[15] - Quote
Hannott Thanos wrote:I am still sad panda, because you have still not fixed the Myrmidon texture issue.
What issue in particular are you referring to? |
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CCP BlueScreen
C C P C C P Alliance
69

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Posted - 2012.10.26 19:09:00 -
[16] - Quote
Logan LaMort wrote:CCP BlueScreen wrote:Hannott Thanos wrote:I am still sad panda, because you have still not fixed the Myrmidon texture issue. What issue in particular are you referring to? On the left 'arm' of the Myrmidon, above the third and fourth hardpoint is a black mark embedded into the hull, that isn't present on the right arm. It looks like a glitch with the bump map and you can easily see it in the ship viewer if you zoom and check above those hardpoints. It's been there since the V3 revamp as far as I can remember.
Right you are, I remember this issue actually, will look into why this isn't fixed. |
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CCP Explorer
C C P C C P Alliance
1008

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Posted - 2012.10.27 09:48:00 -
[17] - Quote
Warde Guildencrantz wrote:CCP Fozzie wrote:All the previously announced Ship and Module changes will be up and running tomorrow! That means Support Frigates, EWar Frigates, Exploration Frigates, Combat Frigates, Rebalanced Destroyers, New Destroyers, Combat Cruisers, Attack Cruisers, Support Cruisers, Ewar Cruisers, the ORE Frigate and all weapon and rep changes including Version 2.0 of the Missile changes! Makes me tired just typing it all.  do the new destroyers have names yet? inb4 caldari boat called the wyrm The names were just submitted yesterday (and for the ORE frigate as well), they will be included in the next update. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
1008

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Posted - 2012.10.27 09:51:00 -
[18] - Quote
Salpun wrote:Nice new notifications. Option to move needed badly. Punkturis says its in work YES.  Point camera option in Selected items window needs an option for a second selected item so drones and target of the drones can be be both viewed. Location of camera focus needs to be changable. But looks good for now. New shop graphics look good. Micro jump drive needs new icon. Timers needs work so they show at all times. Place bounty button needs to be a diffrent color. Place bounty amount screen needs a confirmation option. Top two (damage notifications and camera) to Team Pony Express and CCP karkur. The rest to Team Super Friends and CCP Punkturis. Both teams have one or more dedicated feedback threads. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
1008

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Posted - 2012.10.27 09:53:00 -
[19] - Quote
Blake Armitage wrote:1. I'm noticing that there isn't always a space between "damage" and "from". BTW the new smooth scrolling notification text is so much better than the previous dialogue box. http://imgur.com/e6ag92. Can you add the ability to left/right justify the notification area? My OCD wants to be able to move it over to the left above my chat area. 3. The timer notification for the Micro Jump drive was in the 'old' format. Are just damage notifications going to be updated with the nice scroll text or will all pilot notifications eventually move to this new scroll format? 4. Can the micro jump module flash/blink red like triage modules to let you know that you can't use it? OR add the timer to the tooltip. 5. Good - I can't clear the micro jump timer by docking 6. Excellent - You can now drag items + ships from a active ship cargohold to your station Item hanagar and ships will go into ships, items items. As a hauler this is so so nice. 7. I hope that drones eventually move to be a 'module' as the current drone window is very, very hard to work with. 8. Salvage and abandon drone are far too close on the menu. 9. Cursor when clicking on the 'place bounty' plus button remains on the char screen. I think it should become active in the new bounty dialogue window. Top two to Team Pony Express and CCP karkur. The rest to Team Super Friends and CCP Punkturis. Both teams have one or more dedicated feedback threads.
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
1008

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Posted - 2012.10.27 10:05:00 -
[20] - Quote
SlayerOfArgus wrote:I was looking for the salvage drone skillbook and the drone itself but cannot seem to find them. Were they put into this release?
Also, the text for the new crimewatch hangs over just a tad too long.
And could the "point camera to selected item" be moved to the bottom of the box? Having it at the top could pose a risk if you accidently click it and then de-orient yourself while in the middle of pvp.
But I do love the new crimewatch stuff, icons and "safety" feature. Looks to be an awesome expansion so far... I'm checking with Team Super Friends on the salvage drone and the salvage drone skillbook. Please direct the camera feedback to Team Pony Express, they have dedicated feedback threads. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
1008

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Posted - 2012.10.27 10:20:00 -
[21] - Quote
Panhead4411 wrote:Okay first off, what is the point of having Bucky, SiSi AND Duality running for Eve if the only one with the stuff for winter is Duality?
Why not just test it on, oh i don't know, the primary test server? (you just might get more feedback that way) This telling ppl to keep switching their Test Server client to the FOTM is getting old. (for those of us who do not wish to suck up the remaining HDD space at nearly 20gigs per client, and you want us to have FOUR!!!!!! Excellent question, thanks for asking. I apologise beforehand that the answer will neither be short nor simple.
The reason for the multiple test servers is that we are working on multiple releases, and for that matter on multiple games.
Singularity is the production server for the beta of DUST 514. It is running alongside Tranquility with the combined EVE Online + DUST 514 version of Inferno 1.3 whereas TQ is running the same code and same tech stack but with DUST not connected and therefore the DUST code is mostly inert and the DUST components are scaled for configuration test purposes only. Note that I referred to SiSi as a "production server for beta", which is an intermediate step between a test server and a production server, but since people have paid to play the DUST 514 beta then we are treating it much more like a production server.
Buckingham and Multiplicity are then the public and private test servers we use for SiSi and Tranquility; we release EVE and DUST updates to both SiSi and TQ (we then have even more test servers on the staging branch for that code).
Duality is the public test server for Retribution 1.0, scheduled for deployment to both SiSi and TQ on 4 Dec.
Depending on what we need tested then different test servers will be open. SiSi and TQ, as production servers, are always open, but Buckingham and Duality, as test servers, will be open at different times for different purposes. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
1008

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Posted - 2012.10.27 10:23:00 -
[22] - Quote
Salpun wrote:Panhead4411 wrote:Okay first off, what is the point of having Bucky, SiSi AND Duality running for Eve if the only one with the stuff for winter is Duality?
Why not just test it on, oh i don't know, the primary test server? (you just might get more feedback that way) This telling ppl to keep switching their Test Server client to the FOTM is getting old. (for those of us who do not wish to suck up the remaining HDD space at nearly 20gigs per client, and you want us to have FOUR!!!!!! As stated by the devs else where. Sisi is stuck running the Dust closed beta on a old TQ build. Until Dust goes open beta and moves to TQ it is unusable except for dust interaction testing. Dust also has a tournament running for the next couple of weeks so that transition will not be soon. Duality is winter deployment stuff that is predeployment state. That means coded it would not normaly get on Sisi is out there for use to test and help guided CCP to make better choices when there is time for them to make changes. Buckingham is running a TQ mirror for so people can practice for the Tournament that will start in a month. Also its the current Sisi: all code going to TQ gets deployed on Bucky first. Like the suprise last week. All three servers are important for the growth of the game and I am glade they are up and running. All correct, except SiSi is running a current TQ build and SiSi and TQ are both updated with the same set of changes (this entails that all DUST code is also going to TQ). Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
1008

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Posted - 2012.10.27 10:24:00 -
[23] - Quote
Salpun wrote:Explosive plating does not show the resistances like the hardners do.  Will you be showing the cap recharge rate also in the tool tip. => Team Pony Express' feedback thread.
BTW, thanks for all the help Salpun!  Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
1008

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Posted - 2012.10.27 11:18:00 -
[24] - Quote
Finally for now: We beefed up Duality's hardware significantly from last weekend and hopefully there won't be any hardware-related performance issues. But if there are extended Time Dilation or lag issues then please let us know. If we don't respond here on the forums (it's the weekend after all) then feel free to ping me, Paradox and Goliath on Twitter and draw our attention to relevant forum posts. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
1008

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Posted - 2012.10.27 12:29:00 -
[25] - Quote
Zarnak Wulf wrote:The new Gallente destroyer has six turret hard points. It was advertised as having five with a utility high. Error or stealth change? The feedback thread for the new destroyers is here https://forums.eveonline.com/default.aspx?g=posts&t=158156&find=unread but I've forwarded this comment to Team Game of Drones. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Audio
C C P C C P Alliance
0

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Posted - 2012.10.29 14:13:00 -
[26] - Quote
Thanks for the audio feedback, it's really nice to hear that you actually went through these. We in the audio department spent quite a lot of time updating all the turrets and making a lot of changes and cosmetic changes to the entire structure of the audio system, creating a much "bigger" experience, so we really need the feedback to meditate upon.
Pertuabo Enkidgan wrote:I wasn't sure where to post this but here I go;
Are the turret audio final? Some of them sound somewhat similar and could use more distinction. They're also missing that extra *umpf*
The turrets are "final". Meaning that your feedback is really good to us and I will go over them an extra time to make sure that your experience of the "too little" changes between them is not just because some of them happen to have the same files.
Pertuabo Enkidgan wrote: When a audio clip finishes there is no noticible audio recoil, like when it's charging down for the next volley. Idea; you could make the tachyon/or large lasers sound something like a Reaper Laser from Mass Effect 3.
We are not sure if the guns actually have a recoil sound. Like you say it's hard to explain audio, but I think I get your points here. About the Tachyon and large lasers, you should try the x-large lasers instead. 
Bj++rn Jacobsen | Audio Designer | EVE Online, CCP Games | |
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CCP BlueScreen
C C P C C P Alliance
70

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Posted - 2012.10.29 21:02:00 -
[27] - Quote
Hannott Thanos wrote:CCP BlueScreen wrote:Logan LaMort wrote:CCP BlueScreen wrote:Hannott Thanos wrote:I am still sad panda, because you have still not fixed the Myrmidon texture issue. What issue in particular are you referring to? On the left 'arm' of the Myrmidon, above the third and fourth hardpoint is a black mark embedded into the hull, that isn't present on the right arm. It looks like a glitch with the bump map and you can easily see it in the ship viewer if you zoom and check above those hardpoints. It's been there since the V3 revamp as far as I can remember. Right you are, I remember this issue actually, will look into why this isn't fixed. Thanks.. CCP Zorba promised to send me a mail on the issue back at 2012.06.11, but he never did :\
Docked this baby for you and got busy with the sheet metal mallet.
Some permanent armor plating repairs and some nanites around that burn damage did the trick. Also knocked out the worst of those mirroring plating seams for you.
We will keep it in the shop for some routine maintenance and its periodic ship inspection, should be good to go for the 4'th of December
Fly safe |
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CCP Habakuk
C C P C C P Alliance
310

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Posted - 2012.11.02 11:06:00 -
[28] - Quote
Yeah, the current client on Duality is pretty broken. We are closing the server till we get a better client. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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CCP Habakuk
C C P C C P Alliance
310

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Posted - 2012.11.02 18:49:00 -
[29] - Quote
CCP Habakuk wrote:Yeah, the current client on Duality is pretty broken. We are closing the server till we get a better client.
Duality will stay closed for the weekend, as next client build is also broken. More updates on Monday. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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CCP Habakuk
C C P C C P Alliance
312

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Posted - 2012.11.05 16:22:00 -
[30] - Quote
Duality is open again for the next days.
Known issues: * The inventory window is broken for ships with ship maintenance bays. * Belt NPCs are on strike and refrain from attacking players.  CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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CCP Paradox
571

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Posted - 2012.11.08 09:49:00 -
[31] - Quote
Interesting discussion. I get the impression that without some direction you are feeling undervalued as testers on the server. (This is far from correct) We could over a drink at Fanfest perhaps, or maybe Goliath or myself should write a dev blog. Food for thought.
Anyway, the fact is that Duality has been getting builds of our code much earlier than we previously have done. So you guys have had much more volatile changes at your hands. The Test Servers will be changing shortly, as we are now Staging our build into what we call HELENE. This is the targeted build for the EVE Expansion Retribution. Once we have the HELENE build onto a test server, we will then be exploring much further into the mass tests, and the more familiar testing you might be used to.
Additionally, Salpun. Teams are responsible for giving CCP Goliath changes to work with when the server gets updated. If you saw my post for my team, https://forums.eveonline.com/default.aspx?g=posts&t=166409 you will know that we delivered a good amount of details to you guys to test. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Habakuk
C C P C C P Alliance
313

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Posted - 2012.11.08 14:29:00 -
[32] - Quote
Salpun wrote:New build to test is live on Buckingham. with a new feed back thread. Duality will probably go down at down time and not be open again until it is need again.
What Salpun wrote 
New feedback thread! CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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