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Chaoskeeper
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Posted - 2005.04.01 14:58:00 -
[1]
How about this idea for a patch in about 3 years
except that the player ships just explode on destruction, how about the pilotes ejects, but there is still a nice wreck of the ship you used that will last there about 1 hour or so, after that they can explode
that should make some cool effects in mass fleet battles and don't forget the screenshots
... |

sukio
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Posted - 2005.04.03 14:23:00 -
[2]
id like to see some NPC wrecks that players can explore maby finding a usefull module or something players can cut up and recycle
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Zdragva
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Posted - 2005.04.04 09:20:00 -
[3]
would be cool if after a massive fleet battle some cheeky little fellow in a cruiser could fly around harvesting mega and zyd out of wrecked vessles :D
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Hayzo
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Posted - 2005.04.04 15:14:00 -
[4]
like:
80% chance ship explodes into nothingness 20% chance a wreck is left that can be salvaged for mins.
recovery chance decreses as ship size does, e.g 20% for bs, 5% for frigs. ____________________
"Sanity Is Not Statistical" |

Haratu
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Posted - 2005.04.04 15:53:00 -
[5]
Yes, then I can finally have a job.
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |

DarkAlpha
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Posted - 2005.04.04 21:41:00 -
[6]
will be too much lag.. especially in fleet battles.
No forgiveness with out bloodshed! |

Hayzo
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Posted - 2005.04.05 07:42:00 -
[7]
think of it as replacing cans. ____________________
"Sanity Is Not Statistical" |

Chaoskeeper
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Posted - 2005.04.06 10:29:00 -
[8]
Originally by: OdCuK Hayzo think of it as replacing cans.
exactly
and the idea with salvaging would be great to...
that you could equip special salvaging lasers that can only be activated on dead ships for sucking out some usefull minerals (low end mins on frigs, mid mins on cruisers and high-end mins out of BS)
what would make a whole new profession in eve...
*dreams about being a scavenger* ... |

Ronin Woman
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Posted - 2005.04.06 15:26:00 -
[9]
I like the idea  |

Hayzo
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Posted - 2005.04.06 15:57:00 -
[10]
just go around after a big battle pulling what components that you can from the drifting, silent hulks of once very much alive vessels.
anyway, certain items in the cargo are destroyed, yet the otehrs appear in a can? it would make more sense to have wrecks ____________________
"Sanity Is Not Statistical" |

Pheonix Grey
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Posted - 2005.04.06 18:54:00 -
[11]
Love the idea, especially about the "Scavenger Lasers"
SIGNED
Pheonix Grey (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Trader Klyde
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Posted - 2005.04.06 19:10:00 -
[12]
I'd like my mining lasers to be able to extract ores directly from the ships hull. That way when I'm jumped in a roid belt, I'm more than a match as I disolve the attackers ship around him. 
Seriously, it would be cool to have wrecks to salvage. Whether or not they were players ships, it would be cool to send out the fabled "Salvage Drones" and recover minerals or items.  ________________________________________________ From deep in space where nobody hears my screams... Sometimes in fear, sometimes in anger, mostly just my singing style. |

Hayzo
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Posted - 2005.04.06 19:49:00 -
[13]
ooh, salvage drones, forgot about them :D ____________________
"Sanity Is Not Statistical" |

Trevor Cohen
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Posted - 2005.04.07 04:15:00 -
[14]
I'm not sure that they'll ever implement salvage drones (though it would be nice).
Fleet battle lag won't be affected. Ships already leave a 'wreck can' when they're destroyed. I suggest:
1. Change the 'debris can' graphic to a 'shipwreck' graphic. Same mechanic as before, just a more realistic tangle of parts than a neat can that popped out of an exploding ship :)
2. Randomly add some drone alloy loot (or t2 components if it's a T2 ship) that represents the easily salvagable remains of your ship hull, over and above any modules that survived with the existing programming.
3. Leave the empty wreck/can as an asteroid object that can torn apart by salvage lasers.
Gets my vote!
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Lygos
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Posted - 2005.04.07 05:09:00 -
[15]
Simpler idea: Drop basic "hull scraps" from tech1 junkers in addition to the normal modulse and base components from tech2 ships in the jetcans. Hull scraps would be refinable like other condensed minerals from rogue drones.
Why are the remains of an exploded ship in a can? I do not know.
Actually, this idea would tick me off if I was a miner. Maybe. I guess it would only be a market adjustment. As the need for minerals slacked off a bit, more people would drop out of the profession or do it for fewer hours. Thus the profit per hour would remain considering the actual purchasing power per hour worked would level off. Lots of under and overvaluing of things in EVE is completely irrational however.
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Arthurion
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Posted - 2005.04.07 12:52:00 -
[16]
Edited by: Arthurion on 07/04/2005 12:52:25
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Chaoskeeper
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Posted - 2005.04.07 12:52:00 -
[17]
and don't forget the "powerdown" module, so you can simulate a wreck, and when an evil Salvager comes you turn on all the modules and make him scream and run like a girl ... |

Troye
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Posted - 2005.04.07 14:10:00 -
[18]
hell yeah this is a wicked idea!
It will probly be awhile before CCP even thinks about implementing this but what ship should definatly leave a wreak is the new frieghter class ships that are coming out in the next expansion (i think). Theyre just so huge it would be completly unrealistic and stupid if they just went BOOM then left a tiny little can. They shud leave a wreck the sma esize of teh original ship which would stay there for about 24 hours, and cause frieghters arnt used in masive quantities (1 is usualy enough! lol) it shudnt cause too much lag.
(\_/) (O.o) (> <)This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Arthurion
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Posted - 2005.04.07 15:03:00 -
[19]
Edited by: Arthurion on 07/04/2005 15:03:44
Originally by: Troye hell yeah this is a wicked idea!
It will probly be awhile before CCP even thinks about implementing this but what ship should definatly leave a wreak is the new frieghter class ships that are coming out in the next expansion (i think). Theyre just so huge it would be completly unrealistic and stupid if they just went BOOM then left a tiny little can. They shud leave a wreck the sma esize of teh original ship which would stay there for about 24 hours, and cause frieghters arnt used in masive quantities (1 is usualy enough! lol) it shudnt cause too much lag.
24 hours?... think about a big mass fleet battle, then it would provoke lag..., perhaps the time of a normal jet can.
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Hayzo
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Posted - 2005.04.07 15:44:00 -
[20]
Edited by: OdCuK Hayzo on 07/04/2005 15:45:07 i suggest that: 1)wrecks replace cans 2)it lasts 1 hour, like the cans do atm. 3)each wreck can be specific to a ship type/class, 4)and that if a wreck is left or not is defined by the force the ship is destroyed with. For example, 5 citadel torpedoes hit a bantham. no remains. 5 heavy missles leaves a wreck.
what i mean is that you could tie in some sort of an overkill factor so that if the dmg done is say 75% more than is needed, no wreck.
obviously not applying no important mission type stuff, but you catch my drift.
just thoughts.
*edit* and even if a wreck is left, how many modules/minerals could also be affected by this. ____________________
"Sanity Is Not Statistical" |

Troye
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Posted - 2005.04.07 19:20:00 -
[21]
Originally by: Arthurion Edited by: Arthurion on 07/04/2005 15:03:44
Originally by: Troye hell yeah this is a wicked idea!
It will probly be awhile before CCP even thinks about implementing this but what ship should definatly leave a wreak is the new frieghter class ships that are coming out in the next expansion (i think). Theyre just so huge it would be completly unrealistic and stupid if they just went BOOM then left a tiny little can. They shud leave a wreck the sma esize of teh original ship which would stay there for about 24 hours, and cause frieghters arnt used in masive quantities (1 is usualy enough! lol) it shudnt cause too much lag.
24 hours?... think about a big mass fleet battle, then it would provoke lag..., perhaps the time of a normal jet can.
As i clearly stated in my post-the only wrecks would last 24 hours would be those from frieghters, no one does mass fleet battles in freighters do they (at least no one i know). Freighters are so huge that there shud be a record of its demise which lasts for longer than 1 hour.
(\_/) (O.o) (> <)This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Chade Malloy
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Posted - 2005.04.07 22:08:00 -
[22]
Well, thats a great idea and i already wait for over a year now that soemthing like that would be implemented. I especially like the approach of the chance of a ship becoming a wreck depending on the damage it takes b4 it goes down.
and it wouldnt take long to implement "shipwrecks", because there ALREADY ARE TEXTURES IMPLEMENTED IN THE CLIENT that can be layed over the normal ship textures so they look like shipwrecks. I saw it at a asteroid station in deep space, it was just a normal station with an overlay texture (there was a bug in the texture so it moved around the object model, from that i know for certain the engine & the client would support overlay textures). Imho i¦m certain devs planned this feature long ago (*hint: salvage drones*) and just didnt implement it cause they wanted to get rid of some of the major client bugs.
I think it would only require a few lines of code...
Patience wins. |

piercer
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Posted - 2005.04.08 11:15:00 -
[23]
Wicked idea.
Instead of pulling out mins, why not alloys like the drones.
The ships are made from minerals which are made into alloys to make the ship, i think that would be a better idea and also make it more interesting to what you find  ----------------------------------------
(\_/) (O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head. |

Chaoskeeper
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Posted - 2005.04.08 14:50:00 -
[24]
sounds good too, would be enough that a whole new profession would come with it
/me demands Salvage Miner IIs ... |

Fester Addams
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Posted - 2005.04.08 14:59:00 -
[25]
Personally I would like for the cans dropped by an exploding ship to get a little graphical design love.
Just make 5-6 versions of ship debris that can act as cans, they would work in every way like a can just look like a pice of a wreck, once emptied it would *POOF* just like a normal can.
After all all this could be 100% client side as is ship dropped cans differ from player dropped cans, just upload some nice images for the client to substitute the exploded ship dropped can with and im happy.
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Hayzo
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Posted - 2005.04.08 16:00:00 -
[26]
personally i would like to see a wreck for every ship, i know that rpolly wont happen, but would it not be possible to just use a current frame for each ship and pull the wings off or somthing? if not, then individual wrecks would be needed for anything bs size, because at that size it gets easily noticable.
and almost certainly different ones for the capital ships (freighters, titans, carriers, dreadnoughts) ____________________
"Sanity Is Not Statistical" |

Danton Marcellus
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Posted - 2005.04.08 23:31:00 -
[27]
Wrecks instead of containers would be super, they'd not have to have much texture as that is why they're not there, the lag that would cause, it would just make a whole lot more sense and help immersion lots.
Convert Stations
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Derek Rainier
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Posted - 2005.04.19 21:40:00 -
[28]
Wrecks replacing drop cans, salvage from mining lasers, salvage drones, I like it all. Please, have this ready by Tuesday :)
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Chaoskeeper
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Posted - 2005.04.22 12:30:00 -
[29]
hehe, I wish
EVERYBODY GET YOUR POKING STICK
/me starts poking Oveur ... |

Virtuozzo
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Posted - 2005.04.22 14:03:00 -
[30]
Wicked - just imagine the navigation around a few dozen shipwrecks at a gate :-) Brilliant. Cheers,
Virtuozzo |
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