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Meridius
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Posted - 2005.04.01 22:43:00 -
[1]
Originally by: Letifer Deus
Originally by: Altai Saker why did the nerf on pulse lasers carry down to all sizes but the hybrid "boost" doesnt?
Cause most of the people complaining about blasters were disgruntled megathron pilots.
IMO, light neutron needs to be dropped to 9, heavy neut needs to be dropped to 185 and heavy ions to 140.
Wrong, it's because grid/cpu are not linked between different weapon sizes.
The Taranis is fine, the Thorax is still overpowered, the Deimos is fine.
Stop whining ffs. ________________________________________________________
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Meridius
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Posted - 2005.04.02 02:04:00 -
[2]
Does a Megathron have more drones then a Dominix?
Don't argue, it just makes you look stupid.
The Thorax's dronebay should be cut by 1000m3. Perhaps the Vexor should get it's increased to 2000m3 but i think there are more important issues that need to be fixed first... ________________________________________________________
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Meridius
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Posted - 2005.04.02 02:42:00 -
[3]
Originally by: RollinDutchMasters
Originally by: Meridius The Thorax's dronebay should be cut by 1000m3.
So should the arma's for that matter. The fact that the armageddon has the same drone bay as the megathron seems wrong, since it does enough damage anyway, and the gallente are the drone users (thank god we got something useful like drones o.0).
Agreed. ________________________________________________________
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Meridius
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Posted - 2005.04.04 19:07:00 -
[4]
Originally by: LUKEC yupm hp change is needed: retribution: 933 armor, megathron= 5471 armor... kindda funny, isn't it?
Nerf the Retribution! ________________________________________________________
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Meridius
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Posted - 2005.04.04 19:12:00 -
[5]
Originally by: DigitalCommunist tbh, i'm gonna lay off making a big comment on this, simply put..
love the new changes, but at some point you have to stop boosting damage as a fix for bringing 'subpar' ships on level of others, and even at the risk of crucifixion from other mega pilots, i still think its a bad move without doing the HP changes too :/
Right because nerfing is better boosting right?
Giving the client more value for something he spent time on is bad right? Punishing the client for your error is the way to go?
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Meridius
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Posted - 2005.04.04 19:23:00 -
[6]
Originally by: RollinDutchMasters
In some situations - absolutely. For example, I'd rather that pulse lasers were nerfed instead of everything else being boosted to the same levels.
Having every battleship in EVE doing ~1k DpS would be retarded.
I hate to burst your bubble but the geddon still does 1k/s damage after the pulse nerf.
Just like all the other poorly thought of nerfs, the intended target doesn't do too badly. That is, the geddon is least affected by this nerf while the smaller Amarrian ships take the crippling hit. ________________________________________________________
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Meridius
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Posted - 2005.04.04 20:56:00 -
[7]
Edited by: Meridius on 04/04/2005 20:57:16
Originally by: Parallax Error
Sad thing is, Meridius, that after this patch they are going to find out exactly what you've said is correct. And Amarr ships or their weapons as a whole are going to be hit again. And why? The devs cant seem to credit the fact that the dynamics of a BS in combat is totally different to the dynamics of a cruiser or frigate in combat. Maybe, just maybe the 3 weapon sizes should be balanced independantly of the other two sizes.
Getting back on topic though, I do think the changes are for the best... even if it does mean the Megathron is now that little bit more scary.
Sad thing for me is i stopped flying a geddon many months ago. I mainly fly inties/zealot. After this patch, i think i'll be back in the old geddon, irony ftw.
About the hybrid changes, yes i don't mind them either. I've endorsed something like this several times. I just wish this came in before the pulse nerf (nerf geddon instead). ________________________________________________________
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Meridius
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Posted - 2005.04.05 22:44:00 -
[8]
Originally by: Selim The different damage types are almost meaningless to be honest... if you've ever used them you'd know.
If you are fighting an untanked enemy, it doesn't matter. EM sucks on armor but is great on shields, explosive is the opposite, kin/therm are ok on both.
Maybe if you got a 33.3 excellent off a Heavy Pulse II on a Zealot with + 4 dmg mods on a claws armor using radio you would start to respect the different damage types you do.
Hitting a Muninn for 47 damage with MF + 6 damage mods isn't fun either
Damage types matter ________________________________________________________
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