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larzslayer1
slayer inc. Slumdogs
0
|
Posted - 2012.10.29 00:45:00 -
[1] - Quote
If the people of the game can insight the makers CCP to add or remove a feature with forum requests here is my possible fix for cloaks. Make a SOV structure similar to jump bridges and cyno jammers that can be activated only a few times an hour 1-4 that turns cloaks off in the whole system this will allow SOV holders to deal with AFK cloakers without having CCP to ban there accounts after repeated abuse. Cloaks are the only thing in game with no counter. If there a more effective way for all to deal with this issue feel free to add on constructively. |

Sheynan
Lighting the blight
99
|
Posted - 2012.10.29 00:57:00 -
[2] - Quote
CCP does never ban people for "abusing with afk-cloaking"
Other than that, after 1) Cyno Delays and 2) removing cloakies from local
we can 3) start to think about ways to influence "long-time cloaking in fixed locations" .
|

Derath Ellecon
Washburne Holdings Situation: Normal
410
|
Posted - 2012.10.29 01:18:00 -
[3] - Quote
larzslayer1 wrote:If the people of the game can insight the makers CCP to add or remove a feature with forum requests here is my possible fix for cloaks. Make a SOV structure similar to jump bridges and cyno jammers that can be activated only a few times an hour 1-4 that turns cloaks off in the whole system this will allow SOV holders to deal with AFK cloakers without having CCP to ban there accounts after repeated abuse. Cloaks are the only thing in game with no counter. If there a more effective way for all to deal with this issue feel free to add on constructively.
Sure, defend and safeguard your SOV like you should.
I have talked to friends in SOV holding corps/alliances that have no issue with afk cloakers. It doesn't stop them from their activities. They simply have to counter properly. It does require properly defending their ops. Or setting up bait to get a fight. But they are always successful once the cloakers realize they cannot stop them or get an easy gank.
Of course this wont work if you are a bunch of lazy null bears who don't know how to properly defend your home I guess. |

Graff Spee
Choke-Hold
3
|
Posted - 2012.10.29 01:27:00 -
[4] - Quote
This forum raging is stupid. Please stop making yourself look bad. 99% of eve wants this to stay as it is. Get over it. |

sYnc Vir
Wolfsbrigade Lost Obsession
372
|
Posted - 2012.10.29 01:51:00 -
[5] - Quote
Hes the problem with peoples argument against afk cloaking.
1 - If a person is AFK, then they are afk an thus not a problem because they aren't at the keyboard and may as well be docked or logged off. They only begin to matter because those not afk make them so by pissing themselves with fear.
2 - If the "afk" person isn't afk, and is an actually danger. Then they are playing the game and using the tools provided to hunt eves stupid and/or brave.
If anything, the fact you can see a cloaked person in local chat is one of the most abusive and overpowered intel tools in eve today. Cloaking is a tool and should remove you from everywhere.
99% of the time, the reason a person complains about "afk" cloaks is that they, are they themselves are too fearful of undocking and losing their ship.
Eve has a very easy and universally understood rule #1. Don't undock what you can not afford to lose. Beyond that, its a dog eat dog world and everyone not blue will try and kill you. Why people forget this, and try making space safer is amusing to me. If you want super safe space, then go to high sec and only every use a drake. You'll be forever safe.
Complaining and/or asking for changes to make null sec safer!?!? Just make you look dumb. Eve isn't about safety, its about undocking and creating content with those other undocked space ships. |

Lyrrashae
Crushed Ambitions Reckless Ambition
372
|
Posted - 2012.10.29 02:23:00 -
[6] - Quote
larzslayer1 wrote:If the people of the game can insight the makers CCP to add or remove a feature with forum requests here is my possible fix for cloaks. Make a SOV structure similar to jump bridges and cyno jammers that can be activated only a few times an hour 1-4 that turns cloaks off in the whole system this will allow SOV holders to deal with AFK cloakers without having CCP to ban there accounts after repeated abuse. Cloaks are the only thing in game with no counter. If there a more effective way for all to deal with this issue feel free to add on constructively.
You:
Un-install.
Now.
The only constructive response to this that ever was, is, or will be.
Next! Cloaky-cloaky cat says:
I are in ur system, but u no see'z meh! |

larzslayer1
slayer inc. Slumdogs
0
|
Posted - 2012.10.29 02:29:00 -
[7] - Quote
I would think people that hold SOV would like the ability to remove players from there space for safety reasons anyone can look at the map and see what systems in 0.0 are being used as mining systems or combat its fairly easy to place a cloaked ship in those systems preventing them from being fully utilized.
and there is nothing in game that can stop them, |

Rengerel en Distel
Amarr Science and Industry
486
|
Posted - 2012.10.29 02:44:00 -
[8] - Quote
larzslayer1 wrote:I would think people that hold SOV would like the ability to remove players from there space for safety reasons anyone can look at the map and see what systems in 0.0 are being used as mining systems or combat its fairly easy to place a cloaked ship in those systems preventing them from being fully utilized.
and there is nothing in game that can stop them,
it's funny in low, high, and w-space people are able to manage to play the game regardless of whomever else is the same system. it's amazing that in null, having someone else in your space totally keeps you from playing the game.
|

Graff Spee
Choke-Hold
4
|
Posted - 2012.10.29 02:48:00 -
[9] - Quote
Local chat is Op, remove local from nul sec. There, then that cloaky won't bother him sitting in local. |

larzslayer1
slayer inc. Slumdogs
0
|
Posted - 2012.10.29 03:00:00 -
[10] - Quote
The thing is afk cloaking is being used effectively to reduce alliances from working the systems they pay the SOV bills for be it an enemy alliance or merc group hired for this task or just a few people getting others to rage for there own amusement
the shear fact that the cloak has no counter is sickening and such a crazy oversite on CCP's behalf. |

sYnc Vir
Wolfsbrigade Lost Obsession
372
|
Posted - 2012.10.29 03:11:00 -
[11] - Quote
larzslayer1 wrote:The thing is afk cloaking is being used effectively to reduce alliances from working the systems they pay the SOV bills for be it an enemy alliance or merc group hired for this task or just a few people getting others to rage for there own amusement
the shear fact that the cloak has no counter is sickening and such a crazy oversite on CCP's behalf.
Wow, I've never seen someone be so wrong before. Amazing. Thank you for raising the levels.
1 Cloaking does have a counter, 2 Someone cloaked does in no way stop anyone from doing anything
You know whats stops a 12 man gang black ops dropping you?
1 - Not running around solo in your pve boat, 2 - Not AFK'ing in a "safe Spot" while you go pee, answer the phone, stream ****. 3 - Not being a bot.
I'll say it again, 1 person being cloak in a system in no way stops you from doing anything. Fear, and an unwillingness to engage said person when/if they do decloak stops you. Big difference. |

larzslayer1
slayer inc. Slumdogs
0
|
Posted - 2012.10.29 03:49:00 -
[12] - Quote
Going back to what i originally said is why ban people for being afk cloaker hot droppers why not let us decloak people in systems we pay for if there not truely afk they can simply recloak no harm but if they are afk we can kill them.
New idea then also if afk and cloaked for more then say 1 hour with no user input auto log off the clients no one dies no one gets banned for being afk for to long simple easy fix |

Mallak Azaria
GoonWaffe Goonswarm Federation
933
|
Posted - 2012.10.29 04:18:00 -
[13] - Quote
larzslayer1 wrote:having CCP to ban there accounts after repeated abuse.
AFK cloaking isn't an exploit. An AFK cloaker can not hurt you, your fear of losing your ship to a player that is not actually playing the game is the only issue here.
larzslayer1 wrote:Cloaks are the only thing in game with no counter.
Are you trying to tell me that getting within 2000 meters of a cloaked ship won't decloak it? Are you also trying to tell me that grouping up with others is not a counter to someone that isn't actually playing the game? Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |

Cephelange du'Krevviq
Hephaestus LLC Get Off My Lawn
74
|
Posted - 2012.10.29 04:18:00 -
[14] - Quote
larzslayer1 wrote:If the people of the game can insight the makers CCP to add or remove a feature with forum requests here is my possible fix for cloaks. Make a SOV structure similar to jump bridges and cyno jammers that can be activated only a few times an hour 1-4 that turns cloaks off in the whole system this will allow SOV holders to deal with AFK cloakers without having CCP to ban there accounts after repeated abuse. Cloaks are the only thing in game with no counter. If there a more effective way for all to deal with this issue feel free to add on constructively.
1. Okay, I'll bite - where the hell have you heard anything about someone getting a ban for being "AFK cloaked"?
2. Cloaks aren't broken, therefore, they don't need to be "fixed"
3. This issue has already been done to death; do a forum search and read all of the previous discussion |

Jack Miton
Aperture Harmonics K162
733
|
Posted - 2012.10.29 04:47:00 -
[15] - Quote
Would people get over the cloaking thing already??? WH people have been living very, and I do mean VERY, happily with no local and absolutely zero way to detect cloaked ships for what? 3.5 years now?
Seriously, get over it. If you want safety, go to highsec. |

Derath Ellecon
Washburne Holdings Situation: Normal
411
|
Posted - 2012.10.29 05:58:00 -
[16] - Quote
larzslayer1 wrote:I would think people that hold SOV would like the ability to remove players from there space for safety reasons...
Yes anyone that holds SOV should have the ability to remove player from their space. It's generally called manpower. And the will to form a fleet. If you are unable/unwilling to do that then you deserve to lose your space. Either by being evicted or by allowing one person to disrupt you so heavily.
As I said in an early post (which it seems you ignored), I know of corps/alliances in 0.0 that deal perfectly fine with AFK cloakers. They actually work together. They will run anoms together in PVP fits, or setup a bait mining op. Whatever it takes to flush out the cloaker or cause the cloaker to realize he is not having any effect so that he moves on.
See a cloaker is going to be one of 2 things
1. Purely AFK cloaker. He is just there to wage a psychological war against you. He poses no real threat, and any damage he causes is purely on you. You fight back by not allowing him to stop you. You band together and do your thing, ready to respond to whatever threat he may throw at you. He will realize his attempts are futile and will move on.
2. He is a solo/small gang cloaker, seemingly afk, but looking for a target of opportunity. Don't give him that opportunity. You band together and do your thing, ready to respond to whatever threat he may throw at you. He will get bored realizing there are no targets he can take on and leave.
3. He is the cloaky cyno for a hot drop waiting to pounce. You band together and do your thing, ready to respond to whatever threat he may throw at you. It is more likely he will eventually strike. But you will be ready and at least give them a good fight. Often a good fight is the best way to get people off your back. They will realize you aren't some ***** null bears and have a greater respect for you. Likely they will move on to pick on someone else.
Do you see a trend? The isk you pay for sov is not admission to the theme park. You need to stick up for what you want. If you can't/won't, then GTFO. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
165
|
Posted - 2012.10.29 06:18:00 -
[17] - Quote
You already had your last thread locked as a rant, and said nearly the same exact thing, just in a larger block.
In before the lock on this one. ;)
Woot, another AFKcloakersaremakingithardtoafkmineormissioninnullspace thread.
/sigh |

Raiko Osburn
Malevolent Intentions Ineluctable.
7
|
Posted - 2012.10.29 06:29:00 -
[18] - Quote
Only problem about AFK cloakers is, it is completly risk free. If you are afk cloaked in space, you dont have to play the game. Still your character is online and he is in ship in space. Players should be able to detect it one way or another. Even if it takes hour or two. Forget numbers, play with ideas, look for solutions. |

IbanezLaney
The Church of Awesome Caldari State Capturing
56
|
Posted - 2012.10.29 07:06:00 -
[19] - Quote
larzslayer1 wrote:Going back to what i originally said is why ban people for being afk cloaker hot droppers why not let us decloak people in systems we pay for if there not truely afk they can simply recloak no harm but if they are afk we can kill them.
New idea then also if afk and cloaked for more then say 1 hour with no user input auto log off the clients no one dies no one gets banned for being afk for to long simple easy fix
What is it about people who are NOT at their computers that bothers you?
TBH - afkers are my favorite players. If I could only find more afkers my KB would be much better. Fix this **** See Sea Pea. |

Azami Nevinyrall
Homeworld Republic Intrepid Crossing
573
|
Posted - 2012.10.29 07:53:00 -
[20] - Quote
What we really need...
More things to do while (afk) cloaked. Apperently I'm on twitter now... @AzamiNevinyrall |

Sean Parisi
Project Cerberus Caldari State Capturing
4
|
Posted - 2012.10.29 08:59:00 -
[21] - Quote
Getting a bit tired of these posts clogging up the forums. Using your logic being AFK in a station i cant dock in is abusing game mechanics. BECAUSE, for all I know if I engage you in my cloaky ship - Your docked up guy might come out and there is no counter to that! Gee golly!
On another note Cloaky ships either pick on targets of opportunity or must work together to be effective for the most part. So maybe if you'd stop being a coward (And didn't have to pay for your entry into Null Sec...) and fielded a proper defense any stealth ships would be promptly beat by your superior fleet.
It is like people who whinge about ECM, Yes ECM is annoying - But you can fit implants, modules, etc that can reduce its effect drastically. (Get neuted? Cant fire guns? Cant tank? Same thing really)
So what am I trying to say?
Hard Counter to Stealth - Stop being a coward, have friends, set up a perimeter, have a response team available. Align out your miners or maybe start flying procurers. Because you know, those things have a battle ship sized tank. |

Ginger Barbarella
State War Academy Caldari State
214
|
Posted - 2012.10.29 15:18:00 -
[22] - Quote
Came hoping for some new insight, left after wasting a couple minutes on the same rant that's been barfed dozens of times before.
Hey, OP, pro-tip: use the Search function and add your foolishness to an existing thread. |

yopparai
ASTARTES CORP Hashashin Cartel
1194
|
Posted - 2012.10.29 17:43:00 -
[23] - Quote
Plenty of people have pointed out that the best way to deal with hostiles cloaked in system is to team up and run your pve together.
I'll go one step further and really spell it out for you. put one guy in a god damn falcon and have him follow you around. Problem solved.
Yopp
|

CorInaXeraL
Order of the Silver Dragons Silver Dragonz
253
|
Posted - 2012.10.29 18:09:00 -
[24] - Quote
I agree with the OP that there are problems with cloaks. When I cloak up, no one wants to play with me! Also, it's very hard to see my ship. We need to make cloaked ships far more visible, and also entice others to play with them, like maybe give them a warp-to marker on the UI whenever there's a ship in system, kinda like a cyno.
|

Donnerjack Wolfson
Republic Military School Minmatar Republic
24
|
Posted - 2012.10.29 18:27:00 -
[25] - Quote
Mate.
You just had a thread locked for this literally on the same page.
Just drop it. |

Mallak Azaria
GoonWaffe Goonswarm Federation
946
|
Posted - 2012.10.29 19:17:00 -
[26] - Quote
Raiko Osburn wrote:Only problem about AFK cloakers is, it is completly risk free. If you are afk cloaked in space, you dont have to play the game. Still your character is online and he is in ship in space. Players should be able to detect it one way or another. Even if it takes hour or two.
I recall a few incidents where an AFK cloaker was found & killed. Granted, they were live streaming. Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |

AFK Cloaker
Imperial Academy Amarr Empire
54
|
Posted - 2012.10.29 21:27:00 -
[27] - Quote
. |

Aiah Minx
School of Applied Knowledge Caldari State
0
|
Posted - 2012.10.30 00:51:00 -
[28] - Quote
yey, got in before the lock..
OP: move to wspace and let the paranoia kick in. |

Azumi Zimu
Hogwarts School of Witchcraft and Wizardry
93
|
Posted - 2012.10.30 00:59:00 -
[29] - Quote
OP is the reason people train up cloaky alts |

TheGunslinger42
Bite Me inc
455
|
Posted - 2012.10.30 12:43:00 -
[30] - Quote
larzslayer1 wrote:If the people of the game can insight the makers CCP to add or remove a feature with forum requests here is my possible fix for cloaks. Make a SOV structure similar to jump bridges and cyno jammers that can be activated only a few times an hour 1-4 that turns cloaks off in the whole system this will allow SOV holders to deal with AFK cloakers without having CCP to ban there accounts after repeated abuse. Cloaks are the only thing in game with no counter. If there a more effective way for all to deal with this issue feel free to add on constructively.
My my it seems every subforum I click on has an imbecilic whine about cloaks.
Pro-tip mate: There is nothing to fix. Cloaked players are incapable of doing anything, and the ships already have penalty after penalty piled on them as a trade off for using the cloak.
As for your idea... holy hell it has to be the worst one yet, you are asking for a literal button that'd let you decloak every single person...
how about this, sod off back to highsec. You are not entitled to nullsec space. Deal with it. |

Cerlin
8
|
Posted - 2012.10.30 21:15:00 -
[31] - Quote
If you are in null sec getting AFK camped, find a new system to rat or do your things. If you cant, you need to join people with more space. Most decent sized alliances have hundreds of systems, they would never notice you "borrowing" one.
Ive been afk camped but that is eve, I deal with it.
I prefer not to do this to my opponents because it makes them not want to log on, which hurts my chance for getting a good fight. |

Sando Chelien
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.10.31 02:46:00 -
[32] - Quote
sYnc Vir wrote:Hes the problem with peoples argument against afk cloaking.
1 - If a person is AFK, then they are afk an thus not a problem because they aren't at the keyboard and may as well be docked or logged off. They only begin to matter because those not afk make them so by pissing themselves with fear.
2 - If the "afk" person isn't afk, and is an actually danger. Then they are playing the game and using the tools provided to hunt eves stupid and/or brave.
If anything, the fact you can see a cloaked person in local chat is one of the most abusive and overpowered intel tools in eve today. Cloaking is a tool and should remove you from everywhere.
99% of the time, the reason a person complains about "afk" cloaks is that they, are they themselves are too fearful of undocking and losing their ship.
Eve has a very easy and universally understood rule #1. Don't undock what you can not afford to lose. Beyond that, its a dog eat dog world and everyone not blue will try and kill you. Why people forget this, and try making space safer is amusing to me. If you want super safe space, then go to high sec and only every use a drake. You'll be forever safe.
Complaining and/or asking for changes to make null sec safer!?!? Just make you look dumb. Eve isn't about safety, its about undocking and creating content with those other undocked space ships.
Amem, sister.
After all, EVE-¦s motto: " Here-¦s a spaceship. Dismissed." |

Trinkets friend
Sudden Buggery Swift Angels Alliance
486
|
Posted - 2012.10.31 07:41:00 -
[33] - Quote
Raiko Osburn wrote:Only problem about AFK cloakers is, it is completly risk free. If you are afk cloaked in space, you dont have to play the game. Still your character is online and he is in ship in space. Players should be able to detect it one way or another. Even if it takes hour or two.
The problem with outposts is that AFK docked players are completely risk-free. if you are docked in station and there is no player input for an hour you should be logged out, so that you disappear from local, so that the at-keyboard black ops cyno ship lurking top belt in an Arazu can be assured that even if he sees you in Local you are not docked AFK in station and just appearing in Local, which makes his balls tragically blue because he thinks you might eventually undock a nag and go mining, or maybe he's afraid you are cloaked yourself, and he's just wasting his time. Meanwhile he is in his cloaky Arazu, guaging on d-scan what ships are at a POS unpiloted, which of the pilots at POS are AFK and which are just playing mum awaiting him to undock, and he has to make a decision when you do undock the mining nag - does he light the covops cyno and bring in 20 billion-ISK BLOPs and risk them being mutilated, or does he not?
Ban AFK docking. Its a total exploit and is reducing the ability of people to use their Black ops battleships with impunity to slaughter nullbears.
That and BLOPs sucks in practise and is really, really hard to make work. Not least because you have to apparently have an AFK cloaker terrorising nullbears for 6 weeks. Taking submissions for "Trinkets friendly Advice Column" via evemail or private convo in-game. Anonymity sorta guaranteed.
|

sYnc Vir
Wolfsbrigade Lost Obsession
382
|
Posted - 2012.10.31 15:02:00 -
[34] - Quote
Trinkets Friend just broke my sarcasm metre, whom do i petition for a replacement? |

Piugattuk
CLOROFLORFILAPLANKTONPLATES
86
|
Posted - 2012.10.31 18:59:00 -
[35] - Quote
larzslayer1 wrote:The thing is afk cloaking is being used effectively to reduce alliances from working the systems they pay the SOV bills for be it an enemy alliance or merc group hired for this task or just a few people getting others to rage for there own amusement
the shear fact that the cloak has no counter is sickening and such a crazy oversite on CCP's behalf. Surly ye jest sir, I was cloaked jumped into system aligned and cloaked, gate camp got me anyway cause they had cans drones and ships guarding gate, I got an express ride back to hi sec. |

Unsuccessful At Everything
The Troll Bridge
377
|
Posted - 2012.10.31 19:49:00 -
[36] - Quote
Sweet, another AFK cloaking thread. Hooray! Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1419
|
Posted - 2012.10.31 21:31:00 -
[37] - Quote
Every week there's some new post in the forums about the evils of AFK cloaking in nullsec systems.
For some reason, having a cloaked ship in system, the pilot who may or may not be away from their computer, brings nullsec industry, ratting and missioning to a complete standstill.
I'm not quite sure why that is the case, but if the plethora of forum complaints is any indication, it is a problem. Apparently, nullsec players, renters in particular, are babbies.
The solution to this insidious problem is to either 1) tape a post-it note over your local chat window, 2) close your local chat window, or 3) uninstall EVE Online. If you don't know who's in system, then it can't really be a bother. If you're playing World of Warcraft, then it's really not a problem.
How do wormhole people do anything, you might ask? At any point in time, their system could have twenty AFK cloakers watching (or not watching) their every move. Yet, somehow, through force of will perhaps, they manage to do ****. Run sleeper sites, mine, do industry. It's kind of mind-boggling, when you think about it. That people could actually go about their business, without the benefit of knowing who's watching them. Without knowing whether they could be jumped by some enemy fleet at any second.
Nullseccers, on the other hand, have the benefit of knowing when someone is potentially watching them, to know when to be a smidgin extra careful when doing their business. The have information that wormholers do not. Yet wormholers get **** down, whereas all activity in a nullsec system grinds to a halt.
The nullsec player who stops doing what they're doing just because some invisible ship is sitting in system, they should spend less time complaining, and more time feeling ashamed of themselves.
from http://poeticstanziel.blogspot.ca/2012/10/the-problem-with-afk-cloaking.html Amarr Militia |

Lyrrashae
Crushed Ambitions Reckless Ambition
385
|
Posted - 2012.11.02 03:33:00 -
[38] - Quote
larzslayer1 wrote: [...] why not let us decloak people in systems we pay for if there not truely afk they can simply recloak no harm but if they are afk we can kill them.
[...]
For ****'s sake, it's like talking to a wall....
"I am a one note man, I play it all I can." (Paul L. Arnoldi(sp.?))
Leave our game now, you whining childishly over-entitled/spoiled carebear parasite, and find another one to ruin.
Bloody ******* Hell, your kind in EVE makes me ill! In irae, veritas. |

sYnc Vir
Wolfsbrigade Lost Obsession
390
|
Posted - 2012.11.02 12:28:00 -
[39] - Quote
For the OP
http://www.youtube.com/watch?v=XsYJyVEUaC4 Don't ask about Italics, just tilt your head. |

Durzel
The Xenodus Initiative. Ministry of Inappropriate Footwork
85
|
Posted - 2012.11.02 13:12:00 -
[40] - Quote
larzslayer1 wrote:the shear fact that the cloak has no counter is sickening. lol melodramatic much?
If you can't deal with AFK cloakers you have no business holding sov. |

Bugsy VanHalen
Society of lost Souls
227
|
Posted - 2012.11.02 17:42:00 -
[41] - Quote
Raiko Osburn wrote:Only problem about AFK cloakers is, it is completly risk free. If you are afk cloaked in space, you dont have to play the game. Still your character is online and he is in ship in space. Players should be able to detect it one way or another. Even if it takes hour or two. As said by someone else in the last thread. Yes, AFK claoking is completely risk free. it also provides zero reward so the zero risk is acceptable. Risk vs reward balance is maintained.
The only negative impact an AFK cloaker has is whay you let them have.
If you are to afraid to undock while there is an AFK claoker in your system that is your own stupidity and fear keeping you from playing not some AFK player. If they come back from AFK and it results in some PVP for you then what is the problem? Null sec is a PVP zone. If you are not prepared for PVP then do not live there.
AFK cloakers are not a threat. They are AFK, they do not see anything, they do not collect intel, they do not attack, they do not lite cyno's for hot drops.
If they do any of these things then they are NOT AFK. If you are afraid of them doing any of these things then your issue is not with AFK cloakers but the players you only think are AFK. They are using the espionage mechanics as they were intended to be used. This is not a broken mechanic.
That being said, it would be cool though if there was an anti cloak sov upgrade. Just like there is a cyno jammer preventing jump drive access. An Anti cloak sov upgrade could send out an automated pulse at a preset interval that would decloak any cloaked ships in the system. This should hit all ships friendly or not. Getting hit by this pulse should put your cloak into a 5 minute cool down before it can be reactivated. A claoky spy just needs to avoid getting scanned down until they can reactivate their cloak. An AFK cloaker would be free to be scanned down, but in reality this would simply deter AFK cloakers from targeting systems with the anti cloak upgrade, just as you can not target cyno jammed systems for a hot drop.
I don't see how such an addition would be game breaking. In exchange for giving a system some immunity to cloaked spys you are also giving up your own ability to cloak in that system. You want to remove AFK cloakers from a specific system, you have to pay for it, and use an upgrade slot. If you don't, business as usual. |

Oaiso
21
|
Posted - 2012.11.02 18:41:00 -
[42] - Quote
Bugsy VanHalen wrote: That being said, it would be cool though if there was an anti cloak sov upgrade. Just like there is a cyno jammer preventing jump drive access. An Anti cloak sov upgrade could send out an automated pulse at a preset interval that would decloak any cloaked ships in the system. This should hit all ships friendly or not. Getting hit by this pulse should put your cloak into a 5 minute cool down before it can be reactivated. A claoky spy just needs to avoid getting scanned down until they can reactivate their cloak. An AFK cloaker would be free to be scanned down, but in reality this would simply deter AFK cloakers from targeting systems with the anti cloak upgrade, just as you can not target cyno jammed systems for a hot drop.
That would be cool if there were a faction police upgrade, so that you could hire NPC police for your alliance and they wouldn't let cloaky ships cloak and they helped you kill invaders. That would be cool wouldn't it guys?
|

CataCourier
Asha' Man Corp
8
|
Posted - 2012.11.02 20:13:00 -
[43] - Quote
I personally love setting traps for cloaky neuts that come into my system. Gives some excitement to my otherwise dull and uneventful ops.
That said, there does need to be some counter to cloaked ships. People who back cloaks and afk cloakers do have some valid arguments about miners/carebears just crying about it. What isn't brought up is the issue that cloakers have 100% advantage on who they strike and when, with zero way of anyone finding them (unless they're daft and bump into someone). Cloakers should still be undetectable when they are actually playing, but if you're sitting still in a cloaked ship (either afk or just logged in annoying people and not fighting), then there should be a way to detect them.
Any time a cloaked ship is in your system, they are a threat. Whether it is a perceived threat or an actual threat is the difference. The issue is that people can go into a hostile system and cloak up, and act as a perceived threat even when they aren't playing the game. Let's say they do that prior to going to bed. When they wake up, they have a complete and utter advantage against anyone still in the system, and can pick and choose their targets at will.
I find it funny that all of these "pvpers" in cloaked ships immediately dump on any anti-AFK cloak threads... yet they are using a mechanic that utilizes rudimentary pvp skills at best. On the same note, the people that just make threads and whine about it need to sack up and prepare a trap/tank/etc to counter the inevitable attack.
Actually, we should just leave cloaked afk as-is. Anything to stuff my competition works for me :) |

Petrified
At River's Edge TOG - The Older Gamers Alliance
0
|
Posted - 2012.11.03 00:29:00 -
[44] - Quote
larzslayer1 wrote:Cloaks are the only thing in game with no counter. If there a more effective way for all to deal with this issue feel free to add on constructively.
Speaking as a covert ops person:
The act of cloaking is it's own counter. Aside from Covert Ops, you can't warp and you certainly cannot fire weapons. There are other "concerns" but nerfing cloaks won't really remove them.
The main issue with Cloaks is the FUD factor.
EVE plays well with FUD.
The best 'nerf' to covert ops would not be to negatively impact cloaking but improve other mechanics in the game. If you think of EVE as an evolving universe the following should make sense: An improvement to probes has been discovered allowing cloaked vessels to be approximately pinpointed. Uppon warping to the approximate location (within 5-10KM of the last pinpoint), the probing ship can further enhance their search using the directions scanner to ping the location of the cloaked vessel.
An AFK cloaked ship standing still would be easily discovered and killed. An AFK cloaked ship moving would still be discovered and killed. A non AFK and aware pilot of a cloaked ship would see the scan probes and move - which then reveals to the scanner that the person is not AFK.
With a mechanic like this the cloak feature is not nerfed directly but indirectly by improving technology. It does not become an anti-cloaking iWin button and at the same time it will lead to the tears of AFK cloakers. In the end, it fixes a mechanic in the game without breaking the existing mechanics.
|

TheGunslinger42
Bite Me inc
480
|
Posted - 2012.11.05 10:54:00 -
[45] - Quote
Petrified wrote:larzslayer1 wrote:Cloaks are the only thing in game with no counter. If there a more effective way for all to deal with this issue feel free to add on constructively. Speaking as a covert ops person: The act of cloaking is it's own counter. Aside from Covert Ops, you can't warp and you certainly cannot fire weapons. There are other "concerns" but nerfing cloaks won't really remove them. The main issue with Cloaks is the FUD factor. EVE plays well with FUD. The best 'nerf' to covert ops would not be to negatively impact cloaking but improve other mechanics in the game. If you think of EVE as an evolving universe the following should make sense: An improvement to probes has been discovered allowing cloaked vessels to be approximately pinpointed. Uppon warping to the approximate location (within 5-10KM of the last pinpoint), the probing ship can further enhance their search using the directions scanner to ping the location of the cloaked vessel. An AFK cloaked ship standing still would be easily discovered and killed. An AFK cloaked ship moving would still be discovered and killed. A non AFK and aware pilot of a cloaked ship would see the scan probes and move - which then reveals to the scanner that the person is not AFK. With a mechanic like this the cloak feature is not nerfed directly but indirectly by improving technology. It does not become an anti-cloaking iWin button and at the same time it will lead to the tears of AFK cloakers. In the end, it fixes a mechanic in the game without breaking the existing mechanics.
Except that mechanic destroys wormhole space. Nice try though. |

Machiavelli's Nemesis
Angry Mustellid Iron Oxide.
30
|
Posted - 2012.11.05 12:36:00 -
[46] - Quote
tbh if you're that scared of an unknown face in local, you should go back to highsec.
Seriously, if you can't stay aligned and watch your overview for something decloaking you are absolutely terrible at the game.
|

Tao Dolcino
AIFLE
42
|
Posted - 2012.11.05 16:19:00 -
[47] - Quote
So you want to farm safer in your "private" high sec. And then it's the same people who call high-sec inhabitants carebears  |

Graff Spee
Choke-Hold
14
|
Posted - 2012.11.06 09:10:00 -
[48] - Quote
Back in 2007, the corp I was in were renters in nul sec. At first, we were pretty much like all the pubbies, ratting, paying rent, dying to roaming gangs. But when we were told to x up, we did. Cloakers learned not to attack us, it was almost always a trap...we killed alot of them, and eventually ended up in a powerful alliance. Hiding and complaining would have left us as powerless renters, fodder fore the war machine, practice for small gang warfare. Baiting the cloakers got us a reputation among the cloakers that would prey on us, and eventually they spent less and less time in the same system as us, preferring to find the easier targets. |

Myfanwy Heimdal
Heimdal Freight and Manufacture Inc
159
|
Posted - 2012.11.08 21:22:00 -
[49] - Quote
larzslayer1 wrote:I would think people that hold SOV would like the ability to remove players from there space for safety reasons anyone can look at the map and see what systems in 0.0 are being used as mining systems or combat its fairly easy to place a cloaked ship in those systems preventing them from being fully utilized.
and there is nothing in game that can stop them,
But that is asking to play a game of magic, of Dungeons and Dragons. This isn't a game where one can cast a spell and magically banish everyone from your kingdom.
This is a game of technology, where you can detect that someone is in the system that you have laid claim to, which doesn't mean that you own, and because of their technological abilities you don't know where.
You know, I think that I will take up AFK Cloaking just for the fun of it. Let's see how long it will take me to train for it...
These threads are ridiculous. |

vlad0821 Artwik
The Konvergent League Sev3rance
2
|
Posted - 2012.11.08 22:45:00 -
[50] - Quote
I don't care too much about affk cloakers, if they are on my usuall systems wile im ratting i just dock and switch to my pvp ships and keep playing the game it dont really disturbs me, i go for a roam, or i get in to my mining barge and do some mining, also if im not tired i try to set traps, sometimes i win and sometimes i lose (you have to admit is really hard to catch them), however i think afk cloakies needs to have some kind of nerf, no profession should be completly safe in eve, if you afk on a freighter or a mining barge you risk your self to be ganked, if you autopilot in even in your pod you risk to be ganked, but if you log and cloak all the day and all the night you keep your self safe, thats kinda unbalanced if you ask me.
options to balance the game: the need of some kind of fuel to cloak that gets consumed every minute and a fuel bay on the cloakies with a limmited cargo size.
cyno jammed systems should work against cyno cov ops drops
Contras to cloakies: 1) your own cloakie recon near your bait ship, a cloakie dictor will help also. 2) a bait transport (they really cant resist a transport even if they know is a trap) [they will be hard to hold enough time though] 3) camping near systems gates (you will need good decloakers and fast lockers, also you will need to pray hes not *** enough to stay all the day in the same system 4) drag bubbles (is so funny when they fall for them :p "wth why i was decloacked ohh wtf im pointed... o god i forgot to jump in to a cheap clone") 5) if you are gonna kill rats or mine with a cloackie around at least try to be fleeted with friends. 6) i bet there are other ways would like to hear
however nerf the cloakies
|

bubble trout
Sky Fighters Talocan United
10
|
Posted - 2012.11.08 23:24:00 -
[51] - Quote
Remove cloakers from local. "Problem" solved. |

Probebly Afk Cloaking
No Self Esteem Malefic Aspects
6
|
Posted - 2012.11.09 12:20:00 -
[52] - Quote
working as intended |

fr0gout
The Scope Gallente Federation
6
|
Posted - 2012.11.14 14:39:00 -
[53] - Quote
Sean Parisi wrote:
It is like people who whinge about ECM, Yes ECM is annoying - But you can fit implants, modules, etc that can reduce its effect drastically. (Get neuted? Cant fire guns? Cant tank? Same thing really)
Neuts don't have super long range, work instantly, and have more practical module based counters that also happen to me more useful if ECM doesn't show up either. Not the same thing. ECM is completely broken. |

Myfanwy Heimdal
Heimdal Freight and Manufacture Inc
162
|
Posted - 2012.11.14 16:46:00 -
[54] - Quote
I just bought myself a Rupture.
It's so hideous in appararance that the kindest thing would be to ensure that the cloaking device were to be permanently left on. |

Kazim Scumling
Judge Enterprises
3
|
Posted - 2012.11.14 17:19:00 -
[55] - Quote
TheGunslinger42 wrote:Except that mechanic destroys wormhole space.
Can you elaborate more?
|

Flyingleanpocket
Amarrian Vengeance
10
|
Posted - 2012.11.14 18:40:00 -
[56] - Quote
larzslayer1 wrote:I would think people that hold SOV would like the ability to remove players from there space for safety reasons anyone can look at the map and see what systems in 0.0 are being used as mining systems or combat its fairly easy to place a cloaked ship in those systems preventing them from being fully utilized.
and there is nothing in game that can stop them,
Its not their space they just live there. SOV holders don't have some magical ability to change the game mechanics just because they're scared.
Nothing is preventing these systems from being "fully utilized", only the choices of the players that live there.
There are absolutely things that can be done about them, its just that people are too lazy/ignorant/dramatic/dimwitted to figure them out and do something for themselves instead of making 69,000 forum posts about how its broken and unfair |

Derath Ellecon
Washburne Holdings Situation: Normal
435
|
Posted - 2012.11.14 18:53:00 -
[57] - Quote
Kazim Scumling wrote:TheGunslinger42 wrote:Except that mechanic destroys wormhole space. Can you elaborate more?
One of the key defining traits of wormhole space is the lack of local This allows covert ops to be truly covert. It is one of the key features that makes wormholes so awesome. Having a "special" probe that can decect a cloaked ship in system completely devalue's the lack of local in WH space. |

Johnny Jinks
Red Federation RvB - RED Federation
3
|
Posted - 2012.11.19 19:49:00 -
[58] - Quote
i like cloaks just how they are. i dont get all the whining from either side. |

Mabon Clave
Industry and Investments NZAU Alliance
0
|
Posted - 2012.11.19 20:17:00 -
[59] - Quote
OP, you are a fool.
There is no fix to cloaks because there is no problem with cloaks.
AFK cloaking? how exactly is that a problem to anybody?
How can somebody who is AWAY FROM KEYBOARD do anything to you when he is.....AFK.
Or is the real problem here the fact that an AFK cloaky person scares you?
Should CCP break a perfectly working feature because some players are....scared?
If thats what you really think, then obviously the problem is you, not the game. EvE is not for you. Try WoW or My Little Pony online or something more suited to your play style. |

Hirimatsu Yamamoto
HOMELE55 Double Tap.
10
|
Posted - 2012.11.20 02:51:00 -
[60] - Quote
OMG, really? People are still complaining about this?
There are just as many disadvantages to flying a cloaky ship as there are advantages.
Get better at flying your own ships, and stop worrying about the cloaker, or move to another system. Simple. The game mechanic works fine as it is, and there are plenty of "anti cloaker" tactics you can use against them. If you can't defend your own pocket/system, then perhaps you shouldn't be holding it in the first place. |

Trinkets friend
Sudden Buggery Swift Angels Alliance
560
|
Posted - 2012.11.20 03:33:00 -
[61] - Quote
vlad0821 Artwik wrote: however i think afk cloakies needs to have some kind of nerf, no profession should be completly safe in eve, if you afk on a freighter or a mining barge you risk your self to be ganked, if you autopilot in even in your pod you risk to be ganked, but if you log and cloak all the day and all the night you keep your self safe, thats kinda unbalanced if you ask me.
options to balance the game: the need of some kind of fuel to cloak that gets consumed every minute and a fuel bay on the cloakies with a limmited cargo size.
cyno jammed systems should work against cyno cov ops drops
a) If you stay cloaked all day, you are completely safe, and so is everyone else not within 2,000m of you.
b) How about people who aren't cloaked need fuel to run their ships, and if they run out they cant move or AB or MWD about, and they have to hitch a solar sail and sail home to station or call their mate in a hauler to bring them some fuel to put it in the tank. Boy, how fun would that be! idiot.
c) Bawhahahaw. Taking submissions for "Trinkets friendly Advice Column" via evemail or private convo in-game. Anonymity sorta guaranteed.
|

Hirimatsu Yamamoto
HOMELE55 Double Tap.
10
|
Posted - 2012.11.20 17:48:00 -
[62] - Quote
Trinkets friend wrote:[quote=vlad0821 Artwik]
b) How about people who aren't cloaked need fuel to run their ships, and if they run out they cant move or AB or MWD about, and they have to hitch a solar sail and sail home to station or call their mate in a hauler to bring them some fuel to put it in the tank. Boy, how fun would that be! idiot.
Oh, THEN the bitching would begin. :)
|

Dracvlad
Saints Among Sinners Intrepid Crossing
16
|
Posted - 2012.11.25 16:45:00 -
[63] - Quote
First of all there are only two things more annoying than AFK cloaky whining threads:
1 Cretins from WH space saying to remove local in 0.0 as it works in WH space 2 Cretins from WH spaces satyng that a AFK cloaker is not a risk and using WH space as an example
Lets try to shut them up once and for all, CYNO's and BLOPS CYNO's, while you merry chaps can control what comes into your hole as CYNO's and BLOPS CYNO's do not work in WH space, us null sec chaps cannot due to CYNO's and BLOPS CYNO's, a cloaky Anathema in WH space is no threat, but arm that blighter with a CYNO or BLOPS CYNO in 0.0 and its a massive threat.
Now please stop making yourselves look like class 1 retards! or is that class 5 retards and go black to sleeper sites please.
|

Derath Ellecon
Washburne Holdings Situation: Normal
451
|
Posted - 2012.11.25 18:06:00 -
[64] - Quote
Dracvlad wrote:First of all there are only two things more annoying than AFK cloaky whining threads:
1 Cretins from WH space saying to remove local in 0.0 as it works in WH space 2 Cretins from WH spaces satyng that a AFK cloaker is not a risk and using WH space as an example
Lets try to shut them up once and for all, CYNO's and BLOPS CYNO's, while you merry chaps can control what comes into your hole as CYNO's and BLOPS CYNO's do not work in WH space, us null sec chaps cannot due to CYNO's and BLOPS CYNO's, a cloaky Anathema in WH space is no threat, but arm that blighter with a CYNO or BLOPS CYNO in 0.0 and its a massive threat.
Now please stop making yourselves look like class 1 retards! or is that class 5 retards and go black to sleeper sites please.
Actually you make yourself look equally idiotic, for missing the main points of the WH no local crowd. So let's elaborate.
CYNO's. No you can't use a cyno in WH space. But most of WH space cant even fit caps, so it is largely a non issue. Your ratting cap may get cyno dropped. In WH space your ratting T3 will get jumped by a cloaky T3 gang.
BLOPS CYNO. Simply not needed in WH space. With local, a blops cyno is necessary as there is no way to sneak your gang as local gives you away. In a WH you can get your entire covert ops fleet in system often completely undetected. So no a WH fleet can't BLOPS in. But they don't need to, they can just sneak up into range and decloak.
The main point is that without local covert ops is truly covert. You can have an entire fleet cloaked up in your system and never know it until it is too late. Yet WH dwellers still manage to leave their POS shields. |

Dracvlad
Saints Among Sinners Intrepid Crossing
16
|
Posted - 2012.11.25 21:53:00 -
[65] - Quote
Derath Ellecon wrote:Dracvlad wrote:First of all there are only two things more annoying than AFK cloaky whining threads:
1 Cretins from WH space saying to remove local in 0.0 as it works in WH space 2 Cretins from WH spaces satyng that a AFK cloaker is not a risk and using WH space as an example
Lets try to shut them up once and for all, CYNO's and BLOPS CYNO's, while you merry chaps can control what comes into your hole as CYNO's and BLOPS CYNO's do not work in WH space, us null sec chaps cannot due to CYNO's and BLOPS CYNO's, a cloaky Anathema in WH space is no threat, but arm that blighter with a CYNO or BLOPS CYNO in 0.0 and its a massive threat.
Now please stop making yourselves look like class 1 retards! or is that class 5 retards and go black to sleeper sites please.
Actually you make yourself look equally idiotic, for missing the main points of the WH no local crowd. So let's elaborate. CYNO's. No you can't use a cyno in WH space. But most of WH space cant even fit caps, so it is largely a non issue. Your ratting cap may get cyno dropped. In WH space your ratting T3 will get jumped by a cloaky T3 gang. BLOPS CYNO. Simply not needed in WH space. With local, a blops cyno is necessary as there is no way to sneak your gang as local gives you away. In a WH you can get your entire covert ops fleet in system often completely undetected. So no a WH fleet can't BLOPS in. But they don't need to, they can just sneak up into range and decloak. The main point is that without local covert ops is truly covert. You can have an entire fleet cloaked up in your system and never know it until it is too late. Yet WH dwellers still manage to leave their POS shields.
You are missing the point completely, the issue here is that a single covert ops in 0.0 can drop a ton of ships on you, if one gets into a WH system which has scouts out then that covert ops sitting around cloaked is no risk what so ever. So if I am in a WH with a proactive attitude I would have probers out to check for new WH's and I would have scouts out to keep eyes on each WH. So I would know that the fleet is coming in, I would have time to get safe or arrange a nice welcome, with a cyno you have no idea what is going to land on you. So to state the obvious, in a WH a covert ops sitting around cloaked up is no risk apart from gathering intel, in 0.0 its a huge risk. I find cretins from the WH group who make a case for no local in 0.0 based on WH space are either stupid in ignoring the impacts of cynos, or they just want to make it easier to gank in 0.0. |

vlad0821 Artwik
The Konvergent League Sev3rance
2
|
Posted - 2012.12.04 19:19:00 -
[66] - Quote
Trinkets friend wrote:vlad0821 Artwik wrote: however i think afk cloakies needs to have some kind of nerf, no profession should be completly safe in eve, if you afk on a freighter or a mining barge you risk your self to be ganked, if you autopilot in even in your pod you risk to be ganked, but if you log and cloak all the day and all the night you keep your self safe, thats kinda unbalanced if you ask me.
options to balance the game: the need of some kind of fuel to cloak that gets consumed every minute and a fuel bay on the cloakies with a limmited cargo size.
cyno jammed systems should work against cyno cov ops drops
a) If you stay cloaked all day, you are completely safe, and so is everyone else not within 2,000m of you. b) How about people who aren't cloaked need fuel to run their ships, and if they run out they cant move or AB or MWD about, and they have to hitch a solar sail and sail home to station or call their mate in a hauler to bring them some fuel to put it in the tank. Boy, how fun would that be! idiot. c) Bawhahahaw. sorry for the late answer first: you are wrong, everyone else is doing **** that can get them killed, call it rating, mining, moving things, pvping etc, also if they idle in the middle of the space doing nothing they will probably die, however you can afk in the midle of the space for 23/7 and be there without any risk so dont lie to yourself. Second, im not asking for fuel to move your ship, im asking for fuel to the use of the cloak of your ship, you can still move freely..., and just to let you know theres already some kind of fuel to move your ships, it is called capacitor.
\0/
|

AFK Cloaker
Imperial Academy Amarr Empire
61
|
Posted - 2012.12.04 20:52:00 -
[67] - Quote
. |

X Gallentius
Justified Chaos
646
|
Posted - 2012.12.04 21:19:00 -
[68] - Quote
Doesn't this thread belong in the "Wormholes", or "Boring as hell 0.0" subforums? |

psycho freak
Snuff Box
38
|
Posted - 2012.12.04 22:30:00 -
[69] - Quote
Lol whineing 0.0 pansys come live in losec were everyone wants to kill you then you wont have to cry about cloakers in your system
boo hoo hoo ccp please change game to suit me coz im mad i tell u maaaaad
get a grip and grow pair balls and try baiting them |

Dasola
Rookie Empire Citizens Rookie Empire
80
|
Posted - 2012.12.05 09:51:00 -
[70] - Quote
Hmm one of these afk cloaker whine threads again.... Number 5466893 i believe..
Cloak is counter to probes and directional scanner. As others has sayd, if hes really afk, then hes no danger... If he is not afk, then hes actually playing the game...
And since 0.0 people always whine about highsec with reason: risk vs. reward. I would say stop complaining about afk cloakers, theyre part of risk in 0.0 to justify those isk sources there that are better then highsec things... Besides if your corporation/alliance cant handle single afk clokaer, get your sorry ass back to highsec... Critical systems can be cynojammed, jumpbridges exists, etc... [Insert something funny or smart here] |

Ix Aideron
Red Federation
3
|
Posted - 2012.12.05 15:12:00 -
[71] - Quote
OP, please cloak your posts in the future so I don't see them. |

vlad0821 Artwik
The Konvergent League Sev3rance
3
|
Posted - 2012.12.05 22:04:00 -
[72] - Quote
Dasola wrote:Hmm one of these afk cloaker whine threads again.... Number 5466893 i believe..
Cloak is counter to probes and directional scanner. As others has sayd, if hes really afk, then hes no danger... If he is not afk, then hes actually playing the game...
And since 0.0 people always whine about highsec with reason: risk vs. reward. I would say stop complaining about afk cloakers, theyre part of risk in 0.0 to justify those isk sources there that are better then highsec things... Besides if your corporation/alliance cant handle single afk clokaer, get your sorry ass back to highsec... Critical systems can be cynojammed, jumpbridges exists, etc...
Just to let you know, cynojamms dont affect black ops hot drops. |

Seraph IX Basarab
Vengance Inc.
78
|
Posted - 2012.12.05 22:14:00 -
[73] - Quote
Carebears...keeping the water works on for bomber pilots to bathe in scrub tears.
Getting a little prunny. |
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