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Thread Statistics | Show CCP posts - 12 post(s) |

APEnglish
Trade Consortium
1
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Posted - 2013.07.13 13:03:00 -
[1] - Quote
Suggestion: Allow the copy-contract feature to automatically split stacked items into the expected quantities. Keywords: industry note: Example, you want to make 50 alliance available contracts for Rokhs + fittings. After making the first contract, the copy contract feature will look for exact stack size matches (ex. it looks for a stack of T2 railguns with exactly 8 units), and it fails to copy if it doesn't find the exact item in the exact stack size. So you first need to take your inventory of 400 T2 guns, and re-stack it into 50 stacks of 8 units, and then apply the copy contract feature to make your 50 contracts. Since there is no shortcut to re-stack inventory into set sizes, it will take you hours to rearrange your inventory to meet the needs of the copy contract feature. If you also include fittings like ammo, rigs, boosters, etc... in the contract you'll end up overruning your hangar's limit on the number of stacks it can allow. |

APEnglish
Trade Consortium
1
|
Posted - 2013.07.13 13:04:00 -
[2] - Quote
Suggestion: Add visual indicators to locked target icons indicating whether 1) the locked target's angular velocity is trackable by your weapons, 2) the locked target's distance within your weapon range. Keywords: PVP, newbies, enablers Note: There's an unused section at the bottom of the locked icon image you could disply indicators (dots?) inside. Make one dot indicate green/yellow/red whether the target is within optimal, within optimal+falloff, or outside optimal+falloff. Make another dot indicate green/red whether the target's angular velocity is slower than your weapon tracking, or faster than your weapon tracking. You could even add a third dot to indicate whether they are within your drone range. Since some ships have multiple weapon systems, you could add a right-click option to weapon groups --> "desginate this group for locked-target indicators" which would select that weapon group as the one to use for the indicators (default is whichever group has the most guns stacked in it). All this should make it easier for new players to understand why are their shots missing or not hitting for full damage. And it makes it easier for inexperienced FC's: don't call things that are all red indicators, and move your fleet in ways that make the red indicators turn green. |

APEnglish
Trade Consortium
1
|
Posted - 2013.07.13 13:08:00 -
[3] - Quote
Suggestion: Add the relevant killmail to notices for bounty payouts. keywords: PVP, bounty, killmails Note: When I put bounty someone and they die, I need to know more than just how expensive was the loss; I need to know how ridiculously horribly did they fit their ship, who executed the kill (i.e. who do i send a mail to asking for the corpse). Adding the killmail to the mail notice should accomplish this. |

APEnglish
Trade Consortium
7
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Posted - 2013.07.13 14:20:00 -
[4] - Quote
Suggestion: Add a "switch characters" button next to the "log Off" and "Quit Game" buttons. It would take you back to the character selection window without needing to re-log into the account you're already on. |

APEnglish
Trade Consortium
8
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Posted - 2013.08.04 00:58:00 -
[5] - Quote
Suggestion: remove the male vs. female restriction on apparel items. Note: Imagine PVPing while in full drag costume. Lots of hilarity to be had there. |
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