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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Alundil
Seniors Clan Get Off My Lawn
222
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Posted - 2013.07.15 17:22:00 -
[1] - Quote
Improve/Iterate on the following game mechanics: Medical clone Jump clones Implants
See thread here: Clone Gameplay Enhancements Synopsis: Cool-down changes Same station/system cloning Implant swapping/salvaging
Keywords: Clones, Implants
Clone gameplay enhancements |
Alundil
Seniors Clan Get Off My Lawn
222
|
Posted - 2013.07.15 17:28:00 -
[2] - Quote
Improve or remove EVE Gate chatter functionality Currently there is no method of clearing messages left there. Nor is there, currently, any real reason to use this beyond the initial curiosity phase 2-3 years ago.
Out of Game EVE Gate functionailty Allow chat channel comms from within EVE Gate Allow skill queue management from within EVE Gate Allow certificate and "decoration" management from within EVE Gate Allow for Bounty mechanics from within EVE Gate
Keywords: EVE Gate, chatter, skill queue, certifications, chat channels, bounties
Clone gameplay enhancements |
Alundil
Seniors Clan Get Off My Lawn
222
|
Posted - 2013.07.15 17:57:00 -
[3] - Quote
Bring the difficulty back to Exploration
Higher level difficulty sites (both to find/scan and complete) in all areas of space. Currently, exploration content is served up on a platter to anyone that merely glances at the scanner interface. This has made it more accessible (which was your, CCP's, goal) however it also means that it has lost it's challenge and subsequent value as well. Create higher tiers (I know teiricide right?) of signatures of all types, in all areas of space, that do not appear on the scanner "easymode" window and that would force players to actually scan the system(s) t find them. These would also require higher levels of scanning skills and the specialized hulls and equipment. This then leaves the very accessible scanning as is but also returns the risk/time/skill reward to those dedicated members of the exploration and scanning professions.
Remove (or at the very least "iterate" on) the loot spew problem. It's pretty ridiculous. How so much junk is left in these cans all over the place is beyond me. Especially in w-space. Make the loot sensible based on area denizens. Why should Sleepers and Talocan have metal scraps, hydrogen batteries and electronic parts like everywhere else in space? Bring some diversity to the loot even if the relative value of that (crap) loot stays the same. Though with that said, it would be fantastic if these items were more necessary in industrial processes.
Clone gameplay enhancements |
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