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Author |
Thread Statistics | Show CCP posts - 12 post(s) |

Hershman
Creepers Corp. Creepers Alliance
170
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Posted - 2012.10.30 08:22:00 -
[1] - Quote
There are still massive quantities of little things. Little things everywhere that could make EVE more than a little better!
I implore you to add remote stacking. I've got a ton of little things also if you want to listen!
But mostly remote stacking of items in stations across the galaxy.
GOD SPEED |

Hershman
Creepers Corporation Creepers Alliance
198
|
Posted - 2013.05.05 10:05:00 -
[2] - Quote
Well... this thread has grown... rather large. Thank you to everyone posting and an especially special thanks to you Soundwave for making my wildest dreams come true! I regret in the time since writing this I've had much going on in real life and haven't had enough time to play lots of Eve. However recently there's a lull in my ongoings and I've been playing often, observing this thread become massive so I got to sit with a notepad and jot down the littles we may have missed. A disclaimer though, I didn't actually read every post here so forgive me for anything I repeated xD. Being true to the concept behind this revitalization movement I try to make these points on tasks of relatively minuscule dev-time requirements. |

Hershman
Creepers Corporation Creepers Alliance
198
|
Posted - 2013.05.05 10:06:00 -
[3] - Quote
- Have the ability to stack/repackage your items from the assets panel, regardless of station location.
- Give us an option to invert the camera zoom of the mouse wheel.
- Remove the five limit-max on overview tabs, and allow for a second row of tabs to appear.
Planetary Interaction
- when you miss the structure you were aiming at, double clicking in planet view no longer swings you to the command center
- Solidify the appearance of extractor control unit heads so they are visible on all planets
- Lower the power grid cost of planetary links on larger planets (such as gas) to a more reasonable amount.
- In the survey window it momentarily highlights which extractor control head your mouse is on. Make that highlight remain visible while dragging the heads.
- Slightly increase the limit on the distance of zooming out in planet view mode.
- Under the slider that adjust the program cycle time in the survey window add buttons to set 'One Day', 'Three Days', 'One Week' or 'Two weeks'
- Remove the delay between transferring resources within the customs offices. Or allow transferring from multiple launchpads before hitting 'Transfer'.
General User Interface
- Slightly enlarge the hitbox of the 'Confirm' button that appears when attempting to disable the safety lock.
- Add two new shortcut keys to open and loot containers/wrecks.
- In the white text that gives you warping information add a destination note (and Jumping) for when the jump action is qeued on arrival at a stargate.
- Create an option to adjust the scroll speed of the mouse wheel through lists/pages of text and another for the camera zoom.
- In addition to 'Log Off' and 'Quit Game', add a button to take you directly to the character selection screen.
- Add a claim certificates button on the certificates tab so you dont have to go through the certificate planner to claim them.
- Make the shortcut keys for approach and align the same button.
- Remove 'Personal Locations' from context menus in systems where you have bookmarks.
Neocom
- Let us align the Neocom to the bottom/top of our screens. Fill the skill queu bar from the bottom up.
- Add an option to reset the size of the Neocom.
Fitting Window
- When you drag a module from one slot to another slot that is occupied, swap the modules in those slots.
- Display the maximum drone control range when you hold your mouse over the drone dps readout.
- Fix the restriction on damage control units so it will let you move the module to adjacent low slots without having to unfit it first.
General Information
- In the show info window for an outpost in 0.0, display an attribute that relays whether or not you may dock at that station with/without fees.
- In the information panel for solar systems, place dividers under the 'Orbital Bodies' tab for stations, planets, moons, gates, etc.
- The universal price average... the one used to filter valuable items. Show it in the attributes tab under the show info of an item as well.
- Add a little note next to the log off buttons in the escape menu that displays how many players on on tranquility.
- In the show info windows make systems/stations/regions double click-able and add 'Set Destination' to the context menu for stations.
- Add a time estimate in parenthesis next to the repair option in a damaged modules context menu.
Star Map
- Make the alliance Sov tiles in the star map more unique with simple patterns/colors.
- Add a glow around systems that appear over one tile but actually belong to an adjacent tile.
- Add an option to pre-load sovereignty tiles.
- Allow two filters to be shown at once (overlapping), one basic from the top list (e.g. security status), and one supplementary from a folder (e.g. Station Count).
- Change the system colors of adjacent regions in the 'Region' filter so you can actually tell the difference between some regions.
- Place systems/lines in the foreground of large labels like the region names instead of covering up some systems completely.
- Enlarge the labels for constellations.
- Enlarge and differentiate landmark name labels from solar system name labels.
Market
- If a buy order is placed above a matching sell order within range, the transaction should pay at the sell order price automatically.
- Improve the order placing mechanics so you can put multiple quantities of an item in one buy/sell order without having to stack the items together first.
- Remove the "Regional Average" statistic and replace it with a "Universal Average" based on the new price keeping system.
- If you hover your mouse over an item in the browser/market data/groups/etc, display the universal price.
General Graphics
- Slightly change the appearance of using projectile turrets so they are more visible in space. Make the tracers similar to fps games, with scorching-bright colors.
- While autopiloting with multiple waypoints, make the stargate icon of the next-in-line system a bright orange to differentiate from the other routes.
- Give the edges of the windows for viewing corp/alliance logos the drag-to-resize ability, but keep aspect ratio and only scale the images.
- Fix the pulse of the of the cloak module activation (and similar modules) to a steady, bright glow and then add a bright flash-out if you are decloaked by something.
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Hershman
Creepers Corporation Creepers Alliance
198
|
Posted - 2013.05.06 01:31:00 -
[4] - Quote
Er.. my reply was so late... also this close to crucible... i guess i would probably be lucky if he even gets a chance to read some of my notes  |

Hershman
Creepers Corporation Creepers Alliance
204
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Posted - 2013.05.28 21:04:00 -
[5] - Quote
Me ofcourse wrote:ok, everyone who was here for the incarna expansion would've know that CCP implemented the turret icons, instead of having them go to waste, i suggest that CCP add an option to enable them so the ones that actually liked the updated turret icons can have them, its a small idea but a good idea
Oh my god, I had forgotten all about that... Lmao, my that was swept away so fast its almost like those turret buttons never existed...
I agree and I also disagree. I preferred the old/current icons over the new ones... I much preferred... but I could see where they were going in a small graphics update it was kind of a step in the right direction...
The thing is the EVE art team doesn't understand contrast. Soooo, until they get a color/opacity contrast adviser in that department I say no to this idea.
If they do hire someone then I say yes, make something like the old buttons, but better and with contrast... so you can actually see them yes? |

Hershman
Creepers Corporation Creepers Alliance
219
|
Posted - 2013.07.22 10:29:00 -
[6] - Quote
Kaildoth wrote:Can we get a shortcut to the add location button in people and places tab? Thanks.
They actually did this somewhat with the new radial menu. If you open the radial menu on your ship and then open the extras section (the "+" sign at 3 o'clock) there is an add location selection that will bookmark your ships coordinates. I think it might also show up for stations and stuff |
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