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Author |
Thread Statistics | Show CCP posts - 12 post(s) |

Inspiration
Focused Radical Energy Engineering
52
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Posted - 2013.08.18 23:30:00 -
[1] - Quote
Use another method then the current activity blocking pop-ups for things like downtime announcement. The current method sometimes ruins peoples day! |

Inspiration
Focused Radical Energy Engineering
52
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Posted - 2013.08.18 23:32:00 -
[2] - Quote
On a kill mail, add information who repaired the now dead ship and by how much!
If combat pilots can measure theirs....why shouldn't logistics pilots?
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Inspiration
Focused Radical Energy Engineering
52
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Posted - 2013.08.18 23:36:00 -
[3] - Quote
The jump clone cool down timer should be somehow jump range or be jump gate dependent.
It makes a sea of difference if you jump to another clone locally because you're done doing missions and want to do some PVP, or when you try to move between entire regions or an even larger scale. |

Inspiration
Focused Radical Energy Engineering
52
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Posted - 2013.08.18 23:38:00 -
[4] - Quote
Instead of just an overall timer for using jump clones, use a timer per clone too!
The timer per clone should function as its now, with a new timer (much shorter and possibly range dependent) for jumping between clones.
It doesn't look complicated to me and it will make people more flexible in their activities on a daily basis. |

Inspiration
Focused Radical Energy Engineering
52
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Posted - 2013.08.18 23:43:00 -
[5] - Quote
Allow players to add labels and/or colors to other entities, unrelated to standings!
Right now, people use all sorts of cumbersome work around the current system. Most of the time the only need is to have a warning in local of some sort in order to have a pulse of that is going on. Setting red an entire corp/alliance for that is overkill..as it never is clear what that read really means and there is no differentiation possible under the current system.
Player created color schemes and labels would fix this. |

Inspiration
Focused Radical Energy Engineering
52
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Posted - 2013.08.18 23:45:00 -
[6] - Quote
Instead of just having notes on a player, per player basis, why not have notes on higher organisation levels as well? |

Inspiration
Focused Radical Energy Engineering
52
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Posted - 2013.08.18 23:47:00 -
[7] - Quote
Show a text balloon in local next to a players name if there are notes on that person.
Works especially well with corp level notes and color schemes! |

Inspiration
Focused Radical Energy Engineering
52
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Posted - 2013.08.18 23:47:00 -
[8] - Quote
Repair drones, allow them to be assigned just like combat drones and triggered by a repair action instead of an offensive action. |

Inspiration
Focused Radical Energy Engineering
52
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Posted - 2013.08.18 23:48:00 -
[9] - Quote
Repair drones, enable repair of your own ship, its kind of silly that we cannot right now! |

Inspiration
Focused Radical Energy Engineering
52
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Posted - 2013.08.18 23:49:00 -
[10] - Quote
Drones in general, let them ever so slowly heal while docked.
It is what every carrier would do to its plains etc. |
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Inspiration
Focused Radical Energy Engineering
52
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Posted - 2013.08.18 23:55:00 -
[11] - Quote
When attempting to trade another character in station, trough fleet, corp or i think even station window, we don't always get a trade option in the right click menu. The order of docking seems important, the first to dock gets the option iirc instead of both players.
Its more of a big then a feature i think, but look into it anyway as its annoying and fixing it would improve things. |

Inspiration
Focused Radical Energy Engineering
52
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Posted - 2013.08.18 23:58:00 -
[12] - Quote
Add a quick method for tagging targets, the right click menu is just way to slow to use.
I do prefer a method that auto-tags ships on overview, its better to call out a number then a name that is unspeakable! |

Inspiration
Focused Radical Energy Engineering
52
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Posted - 2013.08.19 00:02:00 -
[13] - Quote
Incursions:
Add sites that can be done in smaller groups of say 4-5 players but are still worth while and interesting.
It will bypass the ego tripping commanders that are like dictators in incursions and make for some more fun content. |

Inspiration
Focused Radical Energy Engineering
52
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Posted - 2013.08.19 00:06:00 -
[14] - Quote
Missions:
Get rid of the -2.4 faction standing penalty for killing a navy ship or structure. Standing cost/benefit are currently so out of proportion that you lock people in eternal mission grinding against their will.
Example, doing a level 2 mission to gain standing for a specific Caldari corporation can cost you -2.4 faction standing with Gallente. And when you do the mission too slow, you get multiple such hits...it is insane! |

Inspiration
Focused Radical Energy Engineering
61
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Posted - 2013.08.21 09:21:00 -
[15] - Quote
Add capacitor level to the watch list, makes the job of logistics easier to see when someone is in need or is filled up.
Ina broader context it would also give a fleet commander an idea of how much cap pressure is on the fleet and make better decisions. |

Inspiration
Focused Radical Energy Engineering
61
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Posted - 2013.08.21 09:24:00 -
[16] - Quote
While on the subject of watch list, I find it rather short and would like to see more people on it. Even better would be to also have the option for additional watch list that you can name (a bit like the current drone groups).
A logistic pilot can then add a separate watch list for other logistics for example. Most combat pilots would be pleased with just the one watch list we have and have it support more entries. Commanders and logistics pilots would LOVE additional watch lists on top of this! |

Inspiration
Focused Radical Energy Engineering
61
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Posted - 2013.08.21 09:27:00 -
[17] - Quote
Add a way of unlocking something while it is still trying to get a lock. Also introduce a cancel all locks command (except for the active locked target).
Unlocking while a lock is in progress is mostly for those capital pilots, while the second option is a feature everyone will use, including people in PVE. |

Inspiration
Focused Radical Energy Engineering
61
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Posted - 2013.08.21 09:32:00 -
[18] - Quote
POS Refining needs to be comparable if not better then station refining, but more skill dependent.
Let it be different from then the bulk processing done in stations. Have it process a certain amount per time unit, thus in batches. This makes it more useful as result come out sooner, also speed it up enough that it can handle fair amounts of ore without too much micro-management. |

Inspiration
Focused Radical Energy Engineering
63
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Posted - 2013.08.23 11:53:00 -
[19] - Quote
Reduce cycle time of target painters, a lot of targets die faster then this time, making it ineffective and anointing in use. |

Inspiration
Focused Radical Energy Engineering
78
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Posted - 2013.09.02 18:03:00 -
[20] - Quote
Add a copy function for ore scanner results window (like with directional). This adds as quick way of how much value is out there.
While at if fix the key capture issue of said window, it interferes with chat! |
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