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Chababa
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Posted - 2005.04.06 03:36:00 -
[1]
When refining in a POS how much does one lose compared to in a station?
The rumors I heard was that it only does it at 75% of a station, and that your refining skill is not accounted for. So you actually only get 75% of what a new character would get in a station. Is this correct?
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Drofier Ilmatti
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Posted - 2005.04.06 05:02:00 -
[2]
At maximum skills a POS refines at 75% of perfect. There is some dispute about what it does w/out max skills. I've heard some say it still refines at 75%, and some say less. |

Dloan
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Posted - 2005.04.06 07:40:00 -
[3]
Originally by: Drofier Ilmatti At maximum skills a POS refines at 75% of perfect. There is some dispute about what it does w/out max skills. I've heard some say it still refines at 75%, and some say less.
The answer to that quandry is that it depends on your skills. You don't need perfect skills to refine at 75%, but you need adequate ones.
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Cpt Slater
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Posted - 2005.04.06 14:10:00 -
[4]
a POS refiner is only 75% max with any skills but thats for ore. if you refine ice it's 100% of refine. if skills come into play for ice i don't know but o dought it.
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Jascal
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Posted - 2005.04.06 14:53:00 -
[5]
Skills do matter at a POS.
We basically tossed out any skills/75% type calculations as futile and simply measured what the POS refined from identical starting materials.
Without getting to exact figures, we had a guy with minimal skills, something like 4 refining eff, another with 5,5 skills, and another with 5,5,4 and these were the returns, zydrine numbers only, but they give a good indication of the skill effect on returns: - minimal skills 21.4k zydrine - 'good skills' 25.8k zyd - 'nearly perfect' skills 26.1k
All from 12,500 sharp crockite, and from memory.I havent played with the numbers to see where the fabled 75% numbers fall, but a guess is that 26.1k zyd is close to 75% of a 100% npc refine. Anyone have the gumption to see if that guess is true, based on the numbers I tossed out?
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Kata Amentis
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Posted - 2005.04.06 20:33:00 -
[6]
i've plugged the numbers into my number cruncher.. and we get the following; minimal skills: 61.4% "good" skills: 74.1% "nearly perfect" skills: 75%
what can i say, i deal in ore.. a little :)
"Up and up, how far can we go? and how far must we fall to get there?"
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Jascal
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Posted - 2005.04.06 23:55:00 -
[7]
It looks like the 0 skill level is 60% and ending up at the 75% yields at the high skill cap. Thanks for the crunch-confirm.
Now, the 75% return makes the POS impractical for anything short of a 10 jump haul alternative. The POS as a remote refinery is only feasible for very high end ore, and at locations 10 jumps or more from an NPC refinery. This is due to both the high losses as well as the fact the first refine takes 4 hours to complete, and any thereafter take a mere 3 hours... and for only one ore type. Those aspects of POS use almost make them totally useless. The only workable use of the POS refinery for asteroid ore refining is for large corp refines. Individual use demands the miners only mine certain ore types and for them to expect a refine on infrequent intervals.
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Falconius Karde
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Posted - 2005.04.07 03:33:00 -
[8]
Is this with the intensive refining array or with the standard refining array? I must admit, I'm unsure as to whether the intensive has even been released yet or if it was slated for the now delayed patch.
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Kroy
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Posted - 2005.04.07 13:37:00 -
[9]
Edited by: Kroy on 07/04/2005 13:38:14 Intensive arrays are currently available and the above figures are based on that.
It doesn't take much to fill up a stack of PoS hangers at 200km3(=1 refine load) even with only one or two miners who know what they are doing. As for only mining specific ore types, then yeah. Isn't that what everyone does anyway? There are maybe three or four types of 0.0 ore worth collecting, and not all of them are available in the same locations (edit: regions/systems) anyways.
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Dreck Morrison
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Posted - 2005.04.07 19:43:00 -
[10]
Well - having exclusively used a POS for refining for the last 2 months I have some comments.
1) 3-4 people mining all out can get a refine every three hours. So, you can basically start a refine and then go get another one while waiting for it to finish.
2) Minimum of 2 corp hangars are needed and I recommend 3 to hold all the odd ore until full refines exist and one for minerals afterwards.
3) Keeping track of refined mineral splits requires a sophisticated spread sheet and a lot of trust (heck being in 0.0 to start with requires trust).
4) You still gotta haul it all to empire if you wanna turn it into isk. When all is said and done I got 10M mex and 30M pyerite 55 jumps out of empire that isn't gonna come in until freighters exist. It is crazy but pyerite just stacks up to the sky while mining bistot, crokite, dark ochre and gneiss.
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Jascal
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Posted - 2005.04.09 02:47:00 -
[11]
Originally by: Kroy ...... As for only mining specific ore types, then yeah. Isn't that what everyone does anyway? There are maybe three or four types of 0.0 ore worth collecting, and not all of them are available in the same locations (edit: regions/systems) anyways.
In the system where our POS is located, we have 3 crockite types, 3 Bistot types, and we dont bother with anything lower. 2 jumps away are belts saturated with 3 morphite types, 3 arkanor types, 3 crockite types, 3 bistot types... we simply dont bother with dark ochre and lower ore types because of the big drop in value after the bistots copupled with the abundance of superior ore types.
What on the surface looks like 4 ore types of concern, are actually a dozen.
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