Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Trarah
|
Posted - 2005.04.06 09:50:00 -
[1]
Does any one know if agility and inertia mods actually have any effect on the speed/acceleration of the ships? And can the figures be used to mathematically work out rate of acceleration.
Basically I want to work out what balance of nanofibers to overdrives is best for fastest journey. example Is being able to travel faster at the expense of acceleration a bonus or not?
thanks Trarah
|

Vistilantus
|
Posted - 2005.04.06 09:55:00 -
[2]
Edited by: Vistilantus on 06/04/2005 10:06:58 Edited by: Vistilantus on 06/04/2005 09:58:44 i fitted all nanofibres on my alts iteron V - it now almost insta-warps and hits about 300m/s
add on a 10mn abs (preferably named) and you got one fast ass hauler. i think mine hits 599m/s
Edit: Nanofibre i's top speed 301 m/s, 180 degree turn and warp = 10 seconds, Y-S8 Hydrocarbon (named 10mn abs) speed = 626
No Nano's top speed 158 m/s, 180 degree turn and warp = 21 seconds, Y-S8 Hydrocarbon (named 10mn abs) speed = 328m/s
So as you can see, there is a pretty huge differance using 5 nanofibres and using none. All this was tested during posting.
~Vistilantus
~I don't Have an attitude problem, YOU have a perception problem. |

Trarah
|
Posted - 2005.04.06 10:16:00 -
[3]
thanks for that, :)
now for the hard bit.
ship enter sytems ship accelerates to warp (total acceleration so total nanofibers) ship warps ship leaves warp ship accelerates to gate (accelearation again but also top speed, so a mix of nanofibers and overdrives) ship juumps
its the acceleration vs top speed on the way to the gate that intrests me.
any ideas?
Trarah
|

Muad 'dib
|
Posted - 2005.04.06 10:49:00 -
[4]
Another thought...
Cram a 10mn MWD on there (search for setups for how-to's)
you WILL warp in 10 seconds; use autopilot ....1 @ a gate u decloak....2 u hit MWD on, hit MWD off (one cycle).... 3 MWD disengauges --> you warp.
This way you get to approch gates fast also 
Maud 'dib -=-=-=-=-=-=-=-=-=-=-
 /|\. '/\' The Wild West Made Me Quicker On The DRAW Than You |

Mitram
|
Posted - 2005.04.06 10:53:00 -
[5]
Originally by: Vistilantus Edited by: Vistilantus on 06/04/2005 10:06:58 Edited by: Vistilantus on 06/04/2005 09:58:44 i fitted all nanofibres on my alts iteron V - it now almost insta-warps and hits about 300m/s
add on a 10mn abs (preferably named) and you got one fast ass hauler. i think mine hits 599m/s
Sigil with all nano fiber in the low and 1 10MN AB2 = 950m/s
|

Matthew
|
Posted - 2005.04.06 11:12:00 -
[6]
Originally by: Trarah ship accelerates to gate (accelearation again but also top speed, so a mix of nanofibers and overdrives) ship juumps
its the acceleration vs top speed on the way to the gate that intrests me.
any ideas?
Trarah
My rule of thumb for this is to tune it so that you hit your max speed just as you jump. If you top out much earlier, then you'd be better off with more top speed to accelerate into. If you never reach your top speed, then you'd be better off with more agility, so you can actually make use of the speed you have at the top end.
I haven't made any hard and fast tests of this rule of thumb, it it's worked ok for me so far.
|

Evangelist
|
Posted - 2005.04.06 11:14:00 -
[7]
If its purely for a journey I would probably think nano fibres (although Im purely thinking of an inti here for a fast trip).
My reasoning being that when you arrive at a gate and activate MWD I dont think you will hit your max velocity before jumping through the gate with OD's fitted.
Nanos may give better acceleration and may still not hit the ships max speed before jumping. So nanos would be better for that portion of the trip.
On the far side of the gate the nanos should help you turn and warp faster too.
However, this is me thinking of an inti.
If you use a ship that WILL hit its max velocity before jumping then a mixture of OD's and nannos would probablly be better - with the extreme and opposite example being an indi where OD's are probably best as the portion of the trip that takes the longest time would be approaching the gate at max velocity - so the faster the better in that case - GULPS air.
Ship type and max speed are definately a factor 
|

Nanus Parkite
|
Posted - 2005.04.06 11:22:00 -
[8]
Nanofibres do not increase the acceleration of a ship. They increase its speed and allow it to turn faster. Inertial stabalizers are the only mod that increases the acceleration of a ship.
|

Marcus Aurelius
|
Posted - 2005.04.06 11:36:00 -
[9]
Originally by: Nanus Parkite Nanofibres do not increase the acceleration of a ship. They increase its speed and allow it to turn faster. Inertial stabalizers are the only mod that increases the acceleration of a ship.
1. wrong 2. your sig stretches the froums -> one warning coming your way soon
Inertia stabilisers doe xactly the same as nanofibers, just worse, and without the speed bonus.
Nanofibers do make you turn and align faster, aside from acceleration. I have tested it on ships from frigs to BS and it works in all instances.
|

Vistilantus
|
Posted - 2005.04.06 13:23:00 -
[10]
An iteron V will go from cloaked at gate A to jumping thru Gate B in 66 seconds.
Gate B is 65Au away.
9.5~ sec to begin warping 50 sec leaving warp 65 sec jumping thru gate.
So it makes the "leave warp" to "gate jump" in 15 seconds with my setup above
~Vistilantus
~I don't Have an attitude problem, YOU have a perception problem. |
|

Vistilantus
|
Posted - 2005.04.06 13:24:00 -
[11]
Originally by: Mitram
Sigil with all nano fiber in the low and 1 10MN AB2 = 950m/s
i`m gonna buy me a sigil :)
~Vistilantus
~I don't Have an attitude problem, YOU have a perception problem. |

Evangelist
|
Posted - 2005.04.06 15:50:00 -
[12]
Originally by: Nanus Parkite Nanofibres do not increase the acceleration of a ship. They increase its speed and allow it to turn faster. Inertial stabalizers are the only mod that increases the acceleration of a ship.
Heres a bit of testing
A crow with 3 nanos fitted base speed 606m/s max 4243m/s
Time from activating MWD at 606m/s to hitting 4243m/s - 19.93 secs Time from 606m/s to 3000m/s - 3.9 secs
A crow with 1 nano and 2 inertia stabs fitted base 556m/s max 3893 m/s
Time from activating MWD at 556m/s to hitting 3983m/s - 23.4 secs Time from 556m/s to 3000m/s - 4.64 secs
A crow with 3 OD's fitted base 643m/s max 4506m/s
Time from activating MWD at 643m/s to hitting 4506m/s - 36 secs Time from 643m/s to 3000m/s - 4.89 secs
The times to hit max speed seem quite high as the acceleration slows down alot the nearer you get to the max so the accelerations from base to 3000 are more representative.
Nanos rule for acceleration. OD's for top speed. Inertia stabilizers are somewhere in between (even in this test with a nano to help them out). Its a pretty crude test though ,must admit, since the acceleration obviously works on a curve and isnt linear all the way to max speed.
|

Trarah
|
Posted - 2005.04.07 05:22:00 -
[13]
Thanks to all you lovely people for putting on there white coats and grabbing a stopwatch,
From what people have written it looks like no matter what ship or type of journey nanofibers are the best speed mod. (Just need to get a full set of local hull ones )
Thanks once again Trarah
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |