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DataRaven
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Posted - 2005.04.06 17:54:00 -
[1]
Edited by: DataRaven on 06/04/2005 18:25:41 I am sure that I am not the first one to think of this or bring it up but...
I was perusing eBay today and decided to look up what different MMORPG accounts, money, and junk was selling for. Frankly, I was astonished at the sheer number of sales. As I was looking down through the various lists, I noticed that same people are listing many of these items. This got me thinking, and I am defiantly NOT accusing anybody of anything here but, do you guys think that the people working for the MMORPG companies use their powers for evil and sell currency/items on eBay? It looks like there is a decent amount of profit in it and I canÆt imagine it is very hard for GMs/DevÆs/CS to gift a friends character tons of stuff so they can sell in online.
Anywho, itÆs just a random thought, feel free to tell me IÆm an idiot and that everybody in the world is completely honest and would never do anything like that.
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MiloMorai
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Posted - 2005.04.06 18:09:00 -
[2]
b4 this gets deleted or locked, there are places with sweatshops where ppl have a job grinding out isk or items to sell. Hopefully the legal eagles that work for EVE can do something about it.
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Scorpyn
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Posted - 2005.04.06 18:09:00 -
[3]
Edited by: Scorpyn on 06/04/2005 18:10:58 Some might but I doubt that CCP would do it considering their anti ebay stuff in the eula.
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DataRaven
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Posted - 2005.04.06 18:18:00 -
[4]
Like I said, I don't think CCP or anybody specifically is doing it, but I think we can agree that the temptation could be hard to resist for some people, no?
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TraGix
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Posted - 2005.04.06 18:22:00 -
[5]
What exactly did u think the macro miners do with all that isk?
"least i have chicken" |

Face Lifter
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Posted - 2005.04.06 18:28:00 -
[6]
Edited by: Face Lifter on 06/04/2005 18:33:08 I doubt GMs can abuse their powers like that.
A smart company would have logs of all GM/Dev actions that alter the game thru editor. These logs would be accessible to entire dev team so unless everyone conspired together, it wouldn't work
Real problem comes from specialized online companies that sign up in MMORPGs for sole purpose of making money. These companies got their own worked out methods of item collection and distribution. They probably know all about account bans and ways of avoiding it. These companies are quite unbalancing to the game, since they don't care about gameplay at all, they just farm with no-name characters.
And then there's your average player that tries to sell something, players like that aren't really a problem in my opinion.
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Joshua Foiritain
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Posted - 2005.04.06 18:31:00 -
[7]
Game developers themselves could sell items/cash for real life money to make more profit. Interesting idea  ---------------------------
[Coreli Corporation Mainframe] |

Lonely Joe
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Posted - 2005.04.06 18:37:00 -
[8]
I don't see a true point into utilizing E-Bay money anymore. I have done it in the past with other games, but with my friendly corporation, I no longer have a point to cheat on this game. They are helping me get to where I need to be. I have a true potential to playing this game normally.
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Crimsoneer
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Posted - 2005.04.06 18:38:00 -
[9]
there is a whole MMORPG based on that principle: project entropia. Free to play, but the only way to actually make money is to convert $ into in game money, the advantage being if you win money inside the game, you can chang eit back to real money. Kind of sucky though. Some guy paid 46$ for virtual boots. And some guy payed the devs 600k$ for a friggin Island, and is now making money buy making people pay to mine on it.
Sex, EVE, and Rock and Roll.
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DataRaven
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Posted - 2005.04.06 18:42:00 -
[10]
Originally by: Crimsoneer there is a whole MMORPG based on that principle: project entropia. Free to play, but the only way to actually make money is to convert $ into in game money, the advantage being if you win money inside the game, you can chang eit back to real money. Kind of sucky though. Some guy paid 46$ for virtual boots. And some guy payed the devs 600k$ for a friggin Island, and is now making money buy making people pay to mine on it.
This is the most unusual sounding game I have ever heard of! I am going to check it out right now.
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Face Lifter
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Posted - 2005.04.06 18:42:00 -
[11]
Edited by: Face Lifter on 06/04/2005 18:45:10
Originally by: Joshua Foiritain Game developers themselves could sell items/cash for real life money to make more profit. Interesting idea 
Nah, that would tarnish their reputation as sell-outs
tho, I wouldn't mind if they had a little extra-fund raiser for extra programmers. Cause god knows they are freaken slow with everything, and always limited by resources. I'd pitch in $100 for quick implementation of the right idea 
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Crimsoneer
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Posted - 2005.04.06 19:06:00 -
[12]
Originally by: DataRaven
Originally by: Crimsoneer there is a whole MMORPG based on that principle: project entropia. Free to play, but the only way to actually make money is to convert $ into in game money, the advantage being if you win money inside the game, you can chang eit back to real money. Kind of sucky though. Some guy paid 46$ for virtual boots. And some guy payed the devs 600k$ for a friggin Island, and is now making money buy making people pay to mine on it.
This is the most unusual sounding game I have ever heard of! I am going to check it out right now.
Clever idea though. It does work.
Sex, EVE, and Rock and Roll.
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AgueReon
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Posted - 2005.04.06 19:19:00 -
[13]
Originally by: Joshua Foiritain Game developers themselves could sell items/cash for real life money to make more profit. Interesting idea 
Shhhhhhh ! Josh don't give them any idea's 
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Valan
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Posted - 2005.04.06 19:33:00 -
[14]
Originally by: Crimsoneer there is a whole MMORPG based on that principle: project entropia. Free to play, but the only way to actually make money is to convert $ into in game money, the advantage being if you win money inside the game, you can chang eit back to real money. Kind of sucky though. Some guy paid 46$ for virtual boots. And some guy payed the devs 600k$ for a friggin Island, and is now making money buy making people pay to mine on it.
That sounds like Second Life, it has a similar concept.
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Crimsoneer
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Posted - 2005.04.06 21:17:00 -
[15]
except in second life, the players themselves create objects, hence value fluctuates according to objects looks moslty. In PE, its moslty based on stats, and hence economy is pretty much controlled by the devs
Sex, EVE, and Rock and Roll.
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Mid Night
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Posted - 2005.04.07 00:52:00 -
[16]
Originally by: Joshua Foiritain Game developers themselves could sell items/cash for real life money to make more profit. Interesting idea 
Heh, back in my UO days one of the Gamemasters was caught editing the land so he could place castles (the largest player dwelling in the game for those who don't know what UO is) and sell them. Course he was fired but made a ton of cash before he was caught.
I made a killin selling real estate on the diff shards of UO but of course castle size areas were hard to come by but when I did they sold quick for $2000.00 Large towers $600.00 and so on...
But of course I wouldn't do that type of thing here on EVE.
_____ (\_/) (> <) (X.x) This is Headless Bunny. Copy Headless Bunny into your signature to help prevent his attempt at world domination. |

Joshua Foiritain
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Posted - 2005.04.07 11:14:00 -
[17]
Originally by: Crimsoneer there is a whole MMORPG based on that principle: project entropia. Free to play, but the only way to actually make money is to convert $ into in game money, the advantage being if you win money inside the game, you can chang eit back to real money. Kind of sucky though. Some guy paid 46$ for virtual boots. And some guy payed the devs 600k$ for a friggin Island, and is now making money buy making people pay to mine on it.
Afaik he paid $25.000, it was all over the news. ---------------------------
[Coreli Corporation Mainframe] |

Paniq
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Posted - 2005.04.07 13:01:00 -
[18]
This whole issue is even more interesting if you happen to know the original idea regarding Eve, payment and Ebay. 
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kieron
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Posted - 2005.04.07 16:18:00 -
[19]
All transactions in the game are logged, including the tools that the Devs and GMs use. While there have been GMs in other games that have abused their powers and created/ebayed items/got caught/lost their jobs, that has not happened with EVE. It's not worth the risk of losing a job and not working in the industry again. Abusing powers and trust is one sure-fire way to get blackballed.
As for CCP selling in-game items on ebay, that will never happen. Players should be able to advance their characters by playing the game, not by buying skill or stat boosts, ships, modules, etc. on ebay.
kieron Community Manager, EVE Online
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KingsGambit
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Posted - 2005.04.07 16:23:00 -
[20]
Originally by: kieron Players should be able to advance their characters by playing the game
Here here.
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BYOC Crow Interceptor Deals |

Nuala Reece
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Posted - 2005.04.07 23:15:00 -
[21]
Originally by: MiloMorai there are places with sweatshops where ppl have a job grinding out isk or items to sell.
When I get home i'll see if I can find the article about this in one of this month's UK PC magazines. It made the interesting suggestion that these don't resemble sweatshops so much as cottage industries - small groups 'farm' online games and then sell to larger companies who don't farm at all but just buy and sell ingame money and items. I think I remember something about a book coming out soon on online communities and what we're doing with them that's also looking at this.
Calling them 'sweatshops' does seem like a bit of a deliberate wordplay (I smell the involvement of copyright lawyers ) since we all know about genuine sweatshops where large numbers of people are forced to work long hours for less money than they need to survive in unacceptable conditions, facing genuine physical danger if they complain - it's a word heavily weighed down for us wealthy westerners with negative images. But from what's been researched into farming of online games it seems that although people aren't being paid a great deal, they're still making enough to live on and not being forced to work the kind of hours or in the kind of unacceptable conditions that we know about in, for eg, the manufacture of expensive branded trainers and jeans.
If I was a poor eastern european living in a declining mining/manufacturing town with staggeringly high unemployment and someone offered to pay me more than I could earn working in the factory to spend 8 hours a day playing eve ... well, I might just consider it.
I'm not judging the morality of farming online games, I just don't like it when copyright owners try to persuade people through using emotive language rather than developing a reasoned argument for why they feel they can claim ownership of ingame items which other people have worked to gain.
 Be Free Freelancing Corp |

Crimsoneer
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Posted - 2005.04.08 06:35:00 -
[22]
Sadly I think he is referring to the underage children being used in Asia for the same purpose, and they dont get paid the minimum wage, trust me on that one.
Sex, EVE, and Rock and Roll.
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