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EVIL SQUISHY
Hedion University Amarr Empire
2
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Posted - 2012.11.05 18:10:00 -
[1] - Quote
Pfft..
Man I logged into my main and saw I had over 700,000. I felt good.
Then I went to the Alliance Recruitment section...people with 70 MILLION skillpoints are looking for corporations...
WHAT????
How do you even get past 5 mill??? I have a fair amount of critical core skills to 3-4....and I'm still below 1 mill.
so two questions:
1) At what point would I be somewhat useful to an Alliance and
2) How do these people get such high numbers??
Right now I'm using EVEMON to train towards a Manticore. I want to be a Bomber, so any folks who have bombing exp can also chime in any advice you have (good sources for info, tips,, etc). |
Spurty
V0LTA Verge of Collapse
543
|
Posted - 2012.11.05 18:13:00 -
[2] - Quote
Can fly rifter with warp disruptor / scrambler and web?
Guns are optional
You're ready for the big boys
But you have to change to their out of game religion first.
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |
Ifly Uwalk
Empire Tax Collection Agency
332
|
Posted - 2012.11.05 18:16:00 -
[3] - Quote
I got past 100 mill a few months ago.
I felt p special; I could clearly remember a few years ago when wotsisname got past 100 mill and made a thread about it and everyone was like "wow man, grats."
So I figured I'd make my own post.
Then I went to eveboard, had a little cry and moved on. vOv |
Roll Sizzle Beef
Space Mutiny
1505
|
Posted - 2012.11.05 18:20:00 -
[4] - Quote
If you don't know it, the game is almost 10 years old. Many people have played for many years now... reluctantly. The smaller the ships, the less invested SP is required to make them proficient, as you get up to BS or cap size, the added skill load just gets higher and higher. You want to be a covert-ops pilot. That is a rather easy skill load. And once you reach skill perfection with a particular job. There is nothing stopping you from skilling up an alt character if any additional skills to your main would be above and beyond what you set out to do. |
KrakizBad
Eve Defence Force Fatal Ascension
1049
|
Posted - 2012.11.05 18:22:00 -
[5] - Quote
Roll Sizzle Beef wrote:Many people have played for many years now... reluctantly. You owe me a keyboard. www.minerbumping.com - because your tears are delicious |
Vera Algaert
Republic University Minmatar Republic
418
|
Posted - 2012.11.05 18:23:00 -
[6] - Quote
EVIL SQUISHY wrote:1) At what point would I be somewhat useful to an Alliance being useful doesn't require any set number of SP and unless all your SP are invested into industrial skills you are probably useful on some level. A 5-20m SP requirement is typical for pvp corporations that don't want to train new players.
EVIL SQUISHY wrote:2) How do these people get such high numbers?? By training their characters for many years.
Under optimal conditions you train at 2700 SP/h (you can get more furing the first month if you use a Cerebral accelerator but that's a one time thing and has hardly any impact), so for the sake of the argument you train at 2700/h.
One year has ~8766 hours which means that you could train 23,668,200 SP per year.
In reality most people only min-max that consequently on special purpose alts if they do it at all, my main is currently training at 2130 SP/h or 18.7m SP/year. I'm a NPC corp alt, any argument I make is invalid. |
Valrandir
Elemental Mercury
0
|
Posted - 2012.11.05 18:24:00 -
[7] - Quote
EVIL SQUISHY wrote:
Pfft..
Man I logged into my main and saw I had over 700,000. I felt good.
Then I went to the Alliance Recruitment section...people with 70 MILLION skillpoints are looking for corporations...
WHAT????
How do you even get past 5 mill??? I have a fair amount of critical core skills to 3-4....and I'm still below 1 mill.
so two questions:
1) At what point would I be somewhat useful to an Alliance and
2) How do these people get such high numbers??
Right now I'm using EVEMON to train towards a Manticore. I want to be a Bomber, so any folks who have bombing exp can also chime in any advice you have (good sources for info, tips,, etc).
A few pilots already have over 200mil skill points. Myself I have over 170mil.
http://eveboard.com/ http://eveboard.com/pilot/valrandir
How? With enough time and dedication.
If you train optimally you could make about 24mil skill point per year. If not, you will make much less. Per year.
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Valrandir
Elemental Mercury
0
|
Posted - 2012.11.05 18:27:00 -
[8] - Quote
Here are some key points on how to be useful, in order of importance
1. Be online and with your corporation. 2. Do not be stupid. 3. ... 4. ... #. Have lots of skill points.
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Anabella Rella
Gradient Electus Matari
290
|
Posted - 2012.11.05 18:32:00 -
[9] - Quote
Having a lot of SP just means you've been playing the game for a while, nothing more or less. If you choose to hang around you too will have tens of millions, assuming that you always have some skill in training.
As for usefulness, your attitude and ability to listen and learn are far more important than the amount of SP you have. A week old character who can pilot a frigate can be useful in many situations. Just be sure to get into a group that values and encourages new pilots and you'll be golden. What you want is irrelevant, what you've chosen is at hand. |
EVIL SQUISHY
Hedion University Amarr Empire
2
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Posted - 2012.11.05 18:39:00 -
[10] - Quote
So the SP reqs are simply used to exclude people who need training?
Ok got it. Makes sense.
I'm back to being excited about my 700,000 now. |
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Nicolo da'Vicenza
Air The Unthinkables
2134
|
Posted - 2012.11.05 18:57:00 -
[11] - Quote
EVIL SQUISHY wrote: so two questions:
1) At what point would I be somewhat useful to an Alliance and
2) How do these people get such high numbers??
Right now I'm using EVEMON to train towards a Manticore. I want to be a Bomber, so any folks who have bombing exp can also chime in any advice you have (good sources for info, tips,, etc).
1) Whenever you can fly a logi ship on fleets. With t1 logi becoming useful on December 4th, this will be sooner then ever. Everything else is just to do anything else you want to do.
2) playing the game for a long time, probably having implants |
Inxentas Ultramar
Ultramar Independent Contracting The Paganism Alliance
96
|
Posted - 2012.11.05 22:25:00 -
[12] - Quote
Yeah OP, don't look at SP as an "uphill battle". 10 Bombers are more usefull then 5, no matter the SP of their pilots. For instance, you can train for Torpedoes as well as Bomb Deployment. Both are usefull for an SB pilot. Having the option to launch both bombs as well as torpedoes at a low skill level, is more usefull then being uber-skilled at a specific one. A lot of SP is to be found in the last few percentages and maximalisations of a skill tree, and in insanely expensive ships that are meant to be exclusive. |
Lady Spank
Genos Occidere HYDRA RELOADED
2867
|
Posted - 2012.11.05 23:58:00 -
[13] - Quote
You can be useful with very few skillpoints, even a new player in a tackling frigate can be helpful in a fight where you are the fast tackler amongst the heavy hitters that take longer to lock or indeed to move. Fleet compositions require a variety of roles and even at low skill levels you can be of use. While you might be useless flying a battleship, you are of great assistance in a frigate.
Smaller ships need less skill point investment.
Some pilots may well have 80m sp and up but unless they are flying a titan, dread or capital they are hardly using these skillpoints to their max at any time. To absolutely max out a titan in terms of skills will take a ridiculous time. To max out a single frigate if you specialise will require about 25m skillpoints. Having said that, most ships hitt their peak efficiency with the requisite level 5 skills and then level 4 skills thereafter.
As you will no doubt notice, level 1 in a skill takes far less time to train than level 2, level 3 and so on. For most people, level 4 in a skill is enough although there are certain skills that are important to train to 5. EVEN THEN, for the amount of time invested in training a level 5 skill, you could have trained up a multitude of other skills up to about level 3 and have been far more effective.
As a newcomer the most important thing to do is train up core skills that will make you more effective across the board rather than to reach a high skill point level.
Furthermore, anyone telling you you are useless at pvp until you have a certain level of skillpoints is probably not worth listening to. As others have said, if you can scram and fly a frig, you are useful... developing core skills BUT ALSO LEARNING HOW TO ACTUALLY PLAY THE GAME THROUGH FLYING IN GANGS AND READING GUIDES / INFO AND GAINING IN GAME EXPERIENCE help far far more.
Building core skills helps you out overall. After a certain point, skillpoints simply mean you have a variety of ships at your disposal but if you don't actually get out there and have a go at what the game has to offer then you won't actually enjoy the game.
As time goes on, skill points become less critical. Of course you want to fly those shiny tech II ships but in reality, in PVP, it's often more fun, or more viable, or more realistic to simply fly tech I and save money and pew pew more.
When I started I held out for Arazu's and Ishtars before I would feel ready for PVP. Once I actually started to PVP I realised this was a bit silly.
Overall. Take advice from people but dont let them say you are "doing it wrong" if its something you enjoy. Get involved and dont worry about losing ships, but fly what you can afford to lose.
EDIT: If you want to know how devastating you can be in a short space of time, you can train up a smartbombing battleship in a stupendously short space of time. The funny thing about that is if you want to then rat up your sec to atone for your activities in said ship afterwards, its actually a longer train to be able to rat your sec up efficiently afterwards, [im drunk and this edit bit will probably make no sense]. (a¦á_a¦â) ~ (my spaceblog) http://bit.ly/RB6X4C ~ (a¦á_a¦â) |
Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
170
|
Posted - 2012.11.06 00:07:00 -
[14] - Quote
This game is not about achieving it all today, or tomorrow, or this week, or even this year. If you are to be a part of this game you have to be in it for the long haul.
That is how you get to 5 million points and beyond. I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |
Val'Dore
PlanetCorp InterStellar
162
|
Posted - 2012.11.06 00:17:00 -
[15] - Quote
My alts hit 1 mil just from training Cybernetics V.
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Herping yourDerp
Tribal Liberation Force Minmatar Republic
819
|
Posted - 2012.11.06 00:37:00 -
[16] - Quote
is OP for real? go into the market, then go to skills, there are hundreds of skills you can buy, some you will be able to train right away, some you will never ever train.
as for the alliance thing, a good alliance can use anyone and everyone who is willing to participate, a simple tackle can help a fleet, you could train to use cynos and be that guy who always brings cyno to fleet ect. |
Generals4
1560
|
Posted - 2012.11.06 00:40:00 -
[17] - Quote
EVIL SQUISHY wrote:
Pfft..
Man I logged into my main and saw I had over 700,000. I felt good.
Then I went to the Alliance Recruitment section...people with 70 MILLION skillpoints are looking for corporations...
WHAT????
How do you even get past 5 mill??? I have a fair amount of critical core skills to 3-4....and I'm still below 1 mill.
so two questions:
1) At what point would I be somewhat useful to an Alliance and
2) How do these people get such high numbers??
Right now I'm using EVEMON to train towards a Manticore. I want to be a Bomber, so any folks who have bombing exp can also chime in any advice you have (good sources for info, tips,, etc).
To train all the skills you probably need more than 12 years of constant skill training. Just think of how many SP that is. Now on a second note, don't go straight for Stealth bombers. While they can be fun they're situational and not used that much. Better to train for more "mainstream" ships (frigates, cruisers, battlecruisers & battleships) first and then go into the specialized goodies. -Death is nothing, but to live defeated and inglorious is to die daily. |
Dave stark
Black Nova Corp. R O G U E
564
|
Posted - 2012.11.06 00:48:00 -
[18] - Quote
Generals4 wrote:they're situational and not used that much. Better to train for more "mainstream" ships (frigates, cruisers, battlecruisers & battleships) first and then go into the specialized goodies.
i beg to differ.
they make great scouts, they're also reasonable for structure grinding if you're using sub caps. almost every time two large fleets engage each other, you can bet there's a bomber squad somewhere near by waiting to drop a few bombs.
stealth bombers are excellent if you like the playstyle. there are very few FCs that will turn you away if you turn up in a stealth bomber. sure, most of them will make you scout but you'll seldom get told to reship unless everyone has turned up in a bomber. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Mars Theran
Tribal Liberation Force Minmatar Republic
382
|
Posted - 2012.11.06 03:03:00 -
[19] - Quote
That was good for a laugh, thank you.
Time, and training is all it is. The more time you spend playing, managing your skill queue, training Cybernetics and popping in implants, planning your attribute remaps and skills to train with those remaps, the more SP you'll have. zubzubzubzubzubzubzubzub |
Shadowpokey
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.11.06 03:23:00 -
[20] - Quote
Question on skill points (didnt want to start a new thread)
Almost all the skills I need to learn are intelligence (primary) and memory (secondary)
Can i remap to remove all points from other things, and max out those two to make it train faster? Or will that make the game terrible, or does the stats only effect learning speed?
Just asking because people in here are saying they get 2000 skill points per hour, and i checked last night while i slept, and I got 3500 points in 8 hours :/ |
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Mars Theran
Tribal Liberation Force Minmatar Republic
382
|
Posted - 2012.11.06 03:38:00 -
[21] - Quote
Shadowpokey wrote:Question on skill points (didnt want to start a new thread)
Almost all the skills I need to learn are intelligence (primary) and memory (secondary)
Can i remap to remove all points from other things, and max out those two to make it train faster? Or will that make the game terrible, or does the stats only effect learning speed?
Just asking because people in here are saying they get 2000 skill points per hour, and i checked last night while i slept, and I got 3500 points in 8 hours :/
If you have only one Remap available, but you know you are going to be training for that Remap for a year or about, then it's not a bad idea to do that. Otherwise, you might be able to find a happy medium which allows you to train more than one area with that remap without suffering an appreciable loss.
Your primary Attribute for skill training counts as the attribute score in points per minute, and the secondary as the attribute score divided by 2 in points per minute.
Example: Training Engineering skill with Primary Intelligence and Secondary Memory
Intelligence : 28 Memory : 28 / 2
Total 42 per minute, or 2520 per hour.
Alternate Remap: Training same skill
Intelligence 26 Memory 22 / 2
Total 37 per minute, or 2220 per hour
The latter frees up 8 attribute points to be used elsewhere with a loss of 300 SP per hour, or 7200 per day, or 50400 per week. In that same week, using the first Remap, you would have trained 423360 SP. This cuts it down to 372960 SP. The benefit is that you can cross train more effectively and lose a lot less time doing so if it is required.
Ask anyone what an optimal Remap is and you probably get any one of a dozen answers. It's up to you to determine what works best for you. I've used pretty close to optimal Skill Training Remaps most of the time and very rarely Cross-train.
Currently, I have a Remap I've set for Cross-Training within similar Skill attribute requirements for combat related skills. I'm fairly certain it is a relatively common cross-training pattern. Can't remember exactly what it is though, aside from it being Perception, Will, and Intelligence based iirc.
I'll have a quick look in a minute.
edit: I should note that those attributes take into account implant bonuses. zubzubzubzubzubzubzubzub |
Mars Theran
Tribal Liberation Force Minmatar Republic
382
|
Posted - 2012.11.06 03:47:00 -
[22] - Quote
http://eveboard.com/pilot/Mars_Theran
Easier to just show you. Implants aren't visible, so those are just the base stats for the Remap you see. It's not working as well for me as I'd like, but as I mentioned, I tend to Remap for optimal or best training times. This time however, I expected I would need to train more within a year than just a specific subset of skills.
This allows me to train Spaceship Command, Navigation, and Gunnery and Missiles relatively effectively. It is kind of substandard for Drones I think, but can be used to train them a little at least. Needless to say, I believe my next remap will be a little more focused, and likely directed at drones. zubzubzubzubzubzubzubzub |
Nexus Day
Native Freshfood Minmatar Republic
92
|
Posted - 2012.11.06 04:48:00 -
[23] - Quote
Took about 6 months to hit 10 mill. I have my next year of training mapped out.
Then I will start training an alt... |
Tippia
Sunshine and Lollipops
10256
|
Posted - 2012.11.06 06:17:00 -
[24] - Quote
I can only reiterate what people have already said. What you can actually do matters a whole lot more than the SP you have, and while there is a connection between the two, it's not nearly as strong as one might except. At any one time, our 100M+ SP characters might only GÇ£useGÇ¥ a total of 20M or 10M of those skillpoints, and they may be as misapplied as with anyone else.
Likewise, a good way to get tons of SP but little ability is to go for all-V skills GÇö with the exception of maybe the first two levels (I don't have the numbers in my head), each new skill level takes over 5+ù longer than all the previous levels combined. This means that, instead of training one skill to V, you can train five similar skills to lvl IV in the same time. Now combine this with how skill bonuses work and the fact that the improvement you see from additional level decreases, and you get a really interesting situation. Instead of taking that one skill to V and get a 25% bonus instead of GÇ£onlyGÇ¥ 20% (an actual increase on the whole of only 4% rather), you could train five support skills to IV and get their combined 20% bonuses. If they're the right skills, you're now looking at ~150% worth of combined bonuses (we'll skip the details about how they might not interact exactly in that way for now ) rather than a measly 4%.
Yes, occasionally, you'll want that fifth skill level because it's such a fundamental skill that works with every ship you'll ever going to fly (this are often referred to as the GǣcoreGǥ skills since they are required for the Gǣcore competenceGǥ certification, and they're cheap enough that lvl V doesn't hurt that much anyway), because they opens up new equipment (notably T2 versions of weapons and ships), or on very few occasions because the bonus is just that goodGǪ but overall, those are the exeptions.
The two SP-related matters you will run into at some point or another are corp requirements and GÇ£catching upGÇ¥. The first one is rather easy: every now and then, corps will set minimum-SP requirements to join them. What they're measuring there is not your skills but rather the time you've spent in the game, because that is almost the only thing total SP will tell you GÇö how long have you been playing (the only other thing is that it tells you how expensive it is to lose a podGǪ). If they're looking for someone with 15M SP, what they're saying is that they're after people who've been in the game for almost a year and who presumably know enough to earn their own ISK and know how to fit a ship and so on. In these cases, you can often join anyway if you demonstrate enough knowledge about the game. GǪand if that doesn't sway them, chances are they're a bit clueless themselves and you might want to stay clear of them anyway.
The other matter is the notion of GÇ£catching upGÇ¥. The answer for this is also easy, but the reasoning behind is a bit harder. In short: GÇ£catching upGÇ¥ is not an applicable concept in EVE. There is exactly one thing you can't easily catch up with, and that is total SP (note the word GÇ£easilyGÇ¥ GÇö it's still possible, but it requires mistakes on their part), and as already noted, total SP is a meaningless stat. In every other respect, catching up is not only possible, but inevitable. Should you go for that fifth skill level, you have GÇ£caught upGÇ¥ with everyone in the game, forever, and even surpassed many of them. Older players may have a bit more versatility, but there will always be gaps in their training GÇö something they can't do with full efficiency GÇö hell, even the character with the most SP in the game only has half the total available SP. And even without talking about gaps, we come back to that thing about only using 10GÇô20M SP at any one timeGǪ if those turn out to be the wrong SP for the occasion (e.g. they're using their SP in flying industrials and you turn up in a battleship), it doesn't matter what else they can do. Last but not least, there is the ultimate equaliser: numbers. Even if that older character is in the exact right ship and can squeeze the absolute maximum out of his skills, there is only one of him and his perfect skills will only carry him that far. 10 people with 1M SP can make mince-meat out of 1 person with 20M SP.
In my signature, I've linked an old guide to how to get a surprising amount of utility out of your first month or so of training by not falling into the classic trap of focusing on skill levels rather than actual usefulness. Beyond what's written there, everything else is much the same only on a different scale. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |
Kehro Urgus
Ab Obice Saevior
501
|
Posted - 2012.11.06 07:49:00 -
[25] - Quote
Shadowpokey wrote:Question on skill points (didnt want to start a new thread)
Almost all the skills I need to learn are intelligence (primary) and memory (secondary)
Can i remap to remove all points from other things, and max out those two to make it train faster? Or will that make the game terrible, or does the stats only effect learning speed?
Just asking because people in here are saying they get 2000 skill points per hour, and i checked last night while i slept, and I got 3500 points in 8 hours :/ You got to have a skill plan, ie. use Evemon. It wouldnt make much sense to remap to train a few skills faster when you decide later to train for months other things that require different attributes.
PS. I have 60m sp and have trained at 2700 sp/hr for the past year. :P I don't always troll, but when I do I do it on EVE Online forums.
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pussnheels
The Fiction Factory
698
|
Posted - 2012.11.06 08:11:00 -
[26] - Quote
Spurty wrote:Can fly rifter with warp disruptor / scrambler and web?
Guns are optional
You're ready for the big boys
this and with the right attitude , you will have plenty of offers remember patience is a virtue skillpoints will come quicky and before you know it you break the 10 mil then the 20 mil etc
but most of all fly sexy I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |
Xercodo
24th Imperial Crusade Amarr Empire
1395
|
Posted - 2012.11.06 08:19:00 -
[27] - Quote
According to this I have over 4 mill in just Minmatar and Amarr Battlship skills alone http://eveboard.com/pilot/Xercodo
You'll find the big SP totals are in the L5s. The Drake is a Lie |
Rordan D'Kherr
Imperial Academy Amarr Empire
165
|
Posted - 2012.11.06 08:46:00 -
[28] - Quote
The way to increase your SP faster is to not care about the progress at all (once you have set your attributes properly).
_______________________________________ Don't be scared, because being afk is not a crime.-á |
Vera Algaert
Republic University Minmatar Republic
420
|
Posted - 2012.11.06 10:34:00 -
[29] - Quote
Generals4 wrote: Now on a second note, don't go straight for Stealth bombers. While they can be fun they're situational and not used that much. Better to train for more "mainstream" ships (frigates, cruisers, battlecruisers & battleships) first and then go into the specialized goodies.
I disagree.
Stealthbombers are awesome. There's at least one bomber squad involved in every major battle, you can take sbs on most roams without being a burden, they give you free movement in 0.0 (new players need to pick up skillbooks or modules from stations a few jumps away all the time) and they are decent ratting ships (AB, 2xTP, lots of missile damage, active tank).
Rifter -> Thrasher -> Drake/Hurricane -> Scorpion -> Maelstrom/Rokh
is the best way to become an interchangeable F1 monkey who has hardly any value to his alliance even after 1.5 years of training.
What I would suggest to an ambitious new pilot would be more along the lines of:
Slasher -> Thrasher -> Hound -> Stiletto (/w T2 guns) -> Sabre
I drafted up a rough skillplan for this route (everything in random order, training time without implants) which takes about 4.5 months of training and leaves you at 6.5m SP.
This path of progression has 3 advantages:
(1) overlap: ships of only one race, only one type of guns (small t2 projectiles), everything is shield-tanked, no drone skills necessary - except for the missile skills everything you train as part of this plan will improve your performance on all of the listed ships.
(2) you will always get into fleet if you can fly these ships (usually either with stiletto or sabre) and you have real solo options (Thrasher, Hound, Sabre).
(3) these ships push you to develop your personal piloting skills (something which many EVE players neglect until much later in their career). Once you master them you will be a valuable asset to any corp/alliance you decide to join (a good stiletto pilot can be the difference between a roam that gets the most amazing kills and a roam that goes home empty-handed; a sabre pilot can make or break entire fleet battles). If you find a way to demonstrate your capabilities with these ships (killboard, fraps, ...) you might very well be able to join groups that other players your age would never find entry to.
The major drawback of this skillplan is that ISK will be a problem once you start losing Sabres. But if your alliance has a good ship-replacement program or you don't mind spending some RL money on PLEX this shouldn't be a dealbreaker. I'm a NPC corp alt, any argument I make is invalid. |
Generals4
1561
|
Posted - 2012.11.06 11:24:00 -
[30] - Quote
Dave stark wrote:Generals4 wrote:they're situational and not used that much. Better to train for more "mainstream" ships (frigates, cruisers, battlecruisers & battleships) first and then go into the specialized goodies. i beg to differ. they make great scouts, they're also reasonable for structure grinding if you're using sub caps. almost every time two large fleets engage each other, you can bet there's a bomber squad somewhere near by waiting to drop a few bombs. stealth bombers are excellent if you like the playstyle. there are very few FCs that will turn you away if you turn up in a stealth bomber. sure, most of them will make you scout but you'll seldom get told to reship unless everyone has turned up in a bomber.
Sure, but than the question has to be asked "does he want to be a scout?". Usually if you want a bomber it's because you want to blow stuff up not be the frontline scout who won't be able to shoot because his tank is made of glass and unless you're in a bomber fleet you'll mostly get popped in seconds after you uncloak. But if he doesn't mind being a scout than sure why not. But let's also not forget in EVE you need isks to fund your pvp and unless you're in FW an SB won't get you much iskies (unlike BC's/BS's) and since SB's aren't particularily cheap (for newbies) the isk is needed (in contrast to someone who just throws rifters at the enemy's face)
That's why i prefer to start with mainstream ships and than specialize in a niche category you like. -Death is nothing, but to live defeated and inglorious is to die daily. |
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