
Maraner
The Executioners Capital Punishment.
220
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Posted - 2012.11.08 01:34:00 -
[1] - Quote
^^ Nice.
I have enough to write a book tbh.
Probably the best (and most nerve shattering) was whilst evacuating from 0.0 sov space that we had lost to Cry Havoc.
we had post the dominion patch launch like many other small alliances / corps run out and grabbed a small pocked of systems for ourselves, it had been great fun and along the way we had destroyed the Maru Kage' alliance, spent time upgrading the systems and had a huge amount of fun with smallish sized fleet fights and roams into deep 0.0.
All of this ended when some friendly neighbors that we were working with decided to drop an outpost. This immediately made the system highly attractive to the local power of the area Cry Havoc (how I miss them, bastards but good ones). No sooner had the Outpost been put up - without a cyno jammer present (not us again I hasten to remind you), than CH moved in smashing all of the resistance we could muster aside and took the outpost system, this left us trapped down a dead end cluster. We evacuated what we could under guns but needed to move a freighter full of goods out. The value was at least 20bil plus in the freigher, so we decided to do it post downtime and try and sneak it out the door.
Our gang consisted of 1 rapier to web the freighter, a few battle cruisers and a probing rapier and the loot laden freighter. This we knew was a desperate move but it really was move it or lose it, so we took the chance. We had some scouts out that we had available but unfortunately as we jumped the freighter into a particularly long 100 au warp to the out gate CH logged into the system in question. (I say logged in not jumped in although we never really confirmed if that was what happened) but the scouts had not seen the hostiles and all of a sudden there is a 15 man fleet sitting on the out gate to where a loot stuffed freighter is in warp to.
To make matters worse the freighter had been webbed to increase it's align time so was aggressed, this meant that although we had logged it off it would still show in space and sure enough an Arazu dropping probes was seen with the hostile fleet. We were left with a true wtf moment. If we logged on the freighter it would likely land on the outbound gate or get caught, so we knew we had to kill the probing / tackle ship and try to get it out.
But ofc it was logged off in space so how to warp to it? The answer was to probe it our ourselves, the friendly rapier got it very fast (wolfman13 ftw) and sat waiting for the CH arazu to land, sure enough it dropped out of warp pointed the Freighter and in turn got tackled, we warped our fleet in, killed the arazu and re-logged in the freighter and warped it off in time to the outbound gate as the hostile fleet landed, most of us got xploded at that point but the 20 bill freighter made the gate, jumped into low sec and got to a station.
Dominion was an amazing expansion, never had so much fun. sniff.
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