| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Beckie DeLey
Living From Scraps
151
|
Posted - 2012.11.06 15:35:00 -
[1] - Quote
Hello spacepeople,
These forums often see threads from new players looking to get into manufacturing that seem to be kinda lost, not knowing where to start. I intend to write a guide with lots of pointers for the budding indy player, using my webspace to host a blog where i can add more and more info with each post. I made a roadmap of things i want to talk about and would like your input on it. What else do you think i should go into? I am looking for answers from experienced players as well as from new guys. Note that for now, i am mainly looking to make this a guide for new players, so i won't be going into T2 production much.
Here's the list:
Quote: What are the GÇÿstagesGÇÖ involved in a T1 manufacturing process - Finding a system to use as your home base - Getting the blueprint(s) - Getting the minerals - Spreadsheets in space pt1: Doing the research - Spreadsheets in space pt2: What values to look at - Spreadsheets in space pt3: Doing the math - Differences between item groups (modules, ships, rigs, ammo) - Where to sell your product pt1: General thoughts - Where to sell your product pt2: HiSec vs LoSec vs NulSec - Transportation - Metagame
What are the skill sets a manufacturer should have - Skills directly related to industry - Ships and fittings - Overview over the three main paths that synergize with manufacturing - GÇÿSynergy PathGÇÖ 1: Mining - GÇÿSynergy PathGÇÖ 1.5: Reprocessing - GÇÿSynergy PathGÇÖ 2: Trade - GÇÿSynergy PathGÇÖ 3: Research
Other - Time is Money or: Why mining and hauling is for peons - Why we are superior to the working class or: How i learned to love my monocle - Common items for new industrialists - Moving on into T2/T3 production - Alts - Commonly used 3rd party tools
A link to the blog is in my sig, beware the eyebending MS Paintery though.
Discuss. So... i am preparing a blog at www.derbk.com/eve It doesn't have much in the ways of content yet, but it makes up for that with terrible MS Paintery!
|

Zann Mei
Fatal Ascension
32
|
Posted - 2012.11.06 20:13:00 -
[2] - Quote
You've got pretty much everything covered. You could add (super)capital construction to the list as it is a bit different from T1 supcap and module manufacturing, and maybe POS assembly array and laboratory operation in general. |

Beckie DeLey
Living From Scraps
152
|
Posted - 2012.11.06 20:47:00 -
[3] - Quote
Zann Mei wrote:You've got pretty much everything covered. You could add (super)capital construction to the list as it is a bit different from T1 supcap and module manufacturing, and maybe POS assembly array and laboratory operation in general.
Those are both topics i don't feel very comfortable talking about, seeing how i didn't do those myself so far. They are hardly suitable for newcomers however, so they are a bit out of the scope of what i am trying to do here anyways.
Maybe one time. So... i am preparing a blog at www.derbk.com/eve It doesn't have much in the ways of content yet, but it makes up for that with terrible MS Paintery!
|

Denal Umbra
Coffee Hub
26
|
Posted - 2012.11.06 20:51:00 -
[4] - Quote
Could add a topic about high-sec research/manufacturing poses. How their beneficial for researching and how you can make more isk off one toon, with the 0.75 job times. Takes a fair deal of capital to start tho.
also, could add a note about public contracts vs corporate contracts. You can save a bunch of isk + time by going with public contracts instead of the major hauling corps. |

Cadiz Aragon
Cobalt Industry and Acquisitions
0
|
Posted - 2012.11.06 22:08:00 -
[5] - Quote
This is exactly what I'm look for as a new player in eve. There's a lot of investing both in ISKs and time for skills, research, etc. and I don't mind doing it but since I have no idea really what I'm doing I would really appreciate direction so as to more wisely make those investments. Thanks! |

Beckie DeLey
Living From Scraps
152
|
Posted - 2012.11.07 04:24:00 -
[6] - Quote
I added a couple more points, some of them based on your suggestions:
- Production of supercaps - uses of POS - manufacturing profits vs Trading profits (vs other profits)
Keep 'em coming. So... i am preparing a blog at www.derbk.com/eve It doesn't have much in the ways of content yet, but it makes up for that with terrible MS Paintery!
|

Beckie DeLey
Living From Scraps
152
|
Posted - 2012.11.07 23:32:00 -
[7] - Quote
I just released my first content! Read all about how mining and hauling are terrible and why a real industrialist doesn't concern himself with the activities of peons! So... i am preparing an industry blog at www.derbk.com/eve It has skillful MS-Paintery on display. Also, i made a post! |

Chuck McChip
McChip Resources
0
|
Posted - 2012.11.08 07:08:00 -
[8] - Quote
Excellent first post.
I will be following with enthusiasm.
Keep it up! |

Beckie DeLey
Living From Scraps
152
|
Posted - 2012.11.09 08:32:00 -
[9] - Quote
By the way, i know that this first post can leave the impression that this whole guide is going to be a very ... opinionated... piece. That's only true in parts. Yes, there are going to be some parts that will have a huge amount of personal opinions in them, especially those that i put under the headline "Other" on my roadmap. But i am not aiming to copy minerbumping.com here, so I will make sure to keep my posts more technical where necessary. To demonstrate that, i am currently preparing my next post on finding a good home base for your operations.
Also, this thread now has a proper first post that can be used to check what i already wrote about and where to find it. So... i am preparing an industry blog at www.derbk.com/eve It has skillful MS-Paintery on display. Also, i made a post! |

m3talc0re X
Mercs of Vengeance
106
|
Posted - 2012.11.10 07:27:00 -
[10] - Quote
I've been thinking about getting my old char into industry, so I'll probably be following this. But if you insist on using a static background like that, please at least use this: http://img19.imageshack.us/img19/7494/hangar1dark.jpg |

Beckie DeLey
Living From Scraps
152
|
Posted - 2012.11.10 09:47:00 -
[11] - Quote
The design of the site is still going to change a few times. I'm still dicking around with the setting until i find something that works. But sure, i'll use yours for now. Huge improvement, thanks. So... i started an industry blog at www.derbk.com/eve There i am preparing a guide to all things related to manufacturing. Check it out!
|

Beckie DeLey
Living From Scraps
152
|
Posted - 2012.11.10 11:09:00 -
[12] - Quote
New Update: Finding the perfect home base
Quote:Right at the beginning of the life of a manufacturer, he has to make a difficult decision. EVE has a few thousand star systems, and even when we look only at the ones in Empire, thereGÇÖs still a host of possibilities. As an industrialist, you are often working with an inventory that either has large volumes (like a stack of Tritanium), making it a hassle to move around, or with stuff that is worth way too much (like a well researched library of blueprints) to fly around too often. So moving your base of operations around too often is usually not a smart idea, making your home base very stationary when compared to other professions. To help with the decision, I will now go over the various factors that you at least should consider before settling down. [Do you want to know more?] So... i started an industry blog at www.derbk.com/eve There i am preparing a guide to all things related to manufacturing. Check it out!
|

Beckie DeLey
Living From Scraps
152
|
Posted - 2012.11.12 19:50:00 -
[13] - Quote
New update: Skills directly related to Manufacturing
Quote:So letGÇÖs start planning our skill queue. There are a lot of skills that will help the industrialist at his job and we will look at all of them. However. this post is going to look at those few skills that are immediately related to T1 manufacturing. These should get a very high priority when deciding which skills to trade first. [Do you want to know more?] So... i started an industry blog at www.derbk.com/eve There i am preparing a guide to all things related to manufacturing. Check it out!
|

Jeratha Jedran
Four Pillar Production Headshot Gaming
1
|
Posted - 2012.11.13 01:42:00 -
[14] - Quote
When you get to higher end production you could add in something about the Bulk Trade mailing list. I say higher end because most of the WTBs IGÇÖve seen on the list have been for t2 items but not always. It may not make the most profit but it is always an option and occasionally you do get good deals either buying or selling. |

Beckie DeLey
Living From Scraps
152
|
Posted - 2012.11.13 05:41:00 -
[15] - Quote
Jeratha Jedran wrote:When you get to higher end production you could add in something about the Bulk Trade mailing list. I say higher end because most of the WTBs IGÇÖve seen on the list have been for t2 items but not always. It may not make the most profit but it is always an option and occasionally you do get good deals either buying or selling. Sure, it's an option. I'll keep it in mind and will mention it.
Quote:Also you may want to mention 3rd party programs that are out there such as isk per hour. I am planning a post on useful third party programs. It's already on the roadmap.
Quote:If you think that mining doesnGÇÖt take much attention you obviously have never done wh mining. Personally I started with my mining fleet while having my main on the side doing other more interesting things. Now that I have moved into industry I can support my own industrial endeavours while supporting my corp as i can mine the materials to produce a carrier a day. Mining does have its place, just not on the same char as the manufacturer. Skills that make mining at least somewhat decent take a long time to train and the manufacturer already has quite the number of skills he'll want to get. Unless of course, he's primarily a miner. In that case, some rudimentary skills in manufacturing can help him get a little more for his product. Of course, he should have good refining skills first. I am planning to look more in-depth at mining at a later time (Roadmap: "Synergy Path 1: Mining")
Quote:Granted the minerals I mine arenGÇÖt free but they are cheaper then if i were buying them on the market. No they aren't. Where your minerals came from has no influence in whatever way on the profitability of your manufacturing.
Quote:You have to remember that new players, who you say your guide is geared towards, do not have billions of isk to sink in start up costs. In order to make a profit industry you need two thing. Well-researched blueprints and enough isk to buy the minerals for your first production run. You seem to be suggesting a go it alone approach which my work for someone who already has a collection of blueprints and enough start up capital but not for the new player who has one rookie ship. Fair enough. I think that production scales up really well and can be escalated fairly quickly. Like in many other professions, you start out slowly, make some money and with rising funds and skills slowly build up on what you are doing. This guy is a good example of a player who's doing it right. As a new player (or an old player without the funds ;)), we all have to start some somwhere. There's nothing wrong with producing Hobgoblins and Energy Crystals, you don't have to look at Carriers from day one. Fully researched BPO packs for drones or ammo are available on the contracts for like 30 mill, same for researched BPOs for frigs. When a player starts out with the 300 mill from a buddy program, he can do a lot already. One point on my roadmap, "Injecting PLEX" covers what i did when i got the hang of it and a solid business plan: Selling a PLEX or two to scale up your business to the point where you don't need to buy PLEX ever again.
EDIT: Apparently CCP doesn't want me to have more than 5 quotes per post, so here's a ghetto quote:
------------ QUOTE --------------------------------
Your guide may want to cover the two different approaches, solo industry and working in a corp, as both have their pros and cons.
------------ UNQUOTE --------------------------------
Good suggestion, i'll add that to the roadmap.
Unrelated: I'll also add two other points to the roadmap: "Industry as a secondary profession" to talk about concept that don't want to commit fully, instead only dabbling or perhaps doind industry on an alt semi-afk. Also, "Mineral Compression". So... i started an industry blog at www.derbk.com/eve There i am preparing a guide to all things related to manufacturing. Check it out!
|

Acid Kanshi
Red Federation RvB - RED Federation
17
|
Posted - 2012.11.15 08:08:00 -
[16] - Quote
You should check out this http://www.eve-cost.eu/ EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |

Beckie DeLey
Living From Scraps
155
|
Posted - 2012.11.16 19:39:00 -
[17] - Quote
New update: Ships and Fittings pt1: Industrials and the cloaky hauler
Quote:Looking at the ships that are interesting for us industrialists, we will immediately notice one group of ships that are even called industrials. They are a group of ships that are meant for hauling stuff around. No matter what you produce, you will find the need for a hauler now and then. Most likely, you are going to haul some stacks of minerals to your home station. So obviously, T1 industrials offer large cargoholds. On the other hand they are slow and easy to kill. [Do you want to know more?]
In this post, i tell you why i think that Gallente Industrials is the way to go for every indy char. Then i gush a while about my favourite ship. So... i started an industry blog at www.derbk.com/eve There i am preparing a guide to all things related to manufacturing. Check it out!
|

Beckie DeLey
Living From Scraps
155
|
Posted - 2012.11.17 17:44:00 -
[18] - Quote
New update: Of commitment, of alts and of industry as a secondary profession
Quote: When looking at commonly asked questions about manufacturing, it becomes apparent that there are three, maybe four types of industrialists. A few of them see building things and selling them to others as their main profession, their purpose in EVE. Their main character is the indy char and they spend most of their EVE time figuring out how to best run their business. Maybe they have an alt in RvB or enjoy some LoSec exploring on the side, but that'll always be secondary for them. The other types are those where the priorities go exactly the other way round: They found something else to do in EVE and are looking at industry as a way to fund their PLEX and/or PVP addiction. some of them will have their industry skills outsourced on an alt and will want to spend as little time with that char as needed. In this update, i am going to look at a few possible setups that are common and about what might be special about them.
Nothing too fancy, just me looking at 4 common, but different motivations to get into manufacturing and how their views will likely reflect in the way they train their skills and spend their time. So... i started an industry blog at www.derbk.com/eve There i am preparing a guide to all things related to manufacturing. Check it out!
|

Beckie DeLey
Red Federation RvB - RED Federation
156
|
Posted - 2012.11.22 19:40:00 -
[19] - Quote
Hey, the last update has been almost a week ago. Was setting myself up in the RvB warzone for some pew pew. I am finished with the setup now and can spend some more time on writing some updates for my guide. Here's proof:
New update: Common items for new industrialists
Quote:Often, aspiring industrialists come to the forums and ask the same question: GÇ£What to produce to get into the indy life?GÇ¥ The question is understandable, there are tons of different things that could be produced and without a few helpful pointers, you can get lost when trying to randomly figure out what could be profitable. As the market changes a lot from region to region and from week to week, i canGÇÖt give you exact items to produce. I can however tell you at which kind of items you can start looking. [Do you want to know more?] So... i started an industry blog at www.derbk.com/eve There i am preparing a guide to all things related to manufacturing. Check it out!
|

Ian Isk
Sounds Legit
11
|
Posted - 2012.11.22 22:47:00 -
[20] - Quote
Yesss, this is a great idea! Just what I have been looking for. Keep it up mate! |

Beckie DeLey
Red Federation
163
|
Posted - 2012.12.02 09:55:00 -
[21] - Quote
Another week gone, another update done: How to get your Blueprints
Quote:Before you can start throwing minerals at your manufacturing lines, waiting for them to spew finished product at you, you will need to acquire blueprints. Blueprints determine how costeffective you are at what you are doing and how much time you spend on a given manufacturing job. Blueprints bought from the market are hardly fit for mass production, as you will need way more materials and also time to produce what someone else, your competitor, could produce in less time for lower costs. So, we will want to use researched Blueprints, but how do we get them? Do you want to know more? So... i started an industry blog at www.derbk.com/eve There i am preparing a guide to all things related to manufacturing. Check it out!
|

Commander Reznick
Imperial Academy Amarr Empire
0
|
Posted - 2012.12.03 20:26:00 -
[22] - Quote
Very well thought out, nice work. Probably could use a bit more. Dont let it end there either. Keep adding and updating. Maybe put in what you did wrong making stuff and how you corrected it. Once again, very nice work. |

Jason McCoy
Boricua en la Luna
44
|
Posted - 2012.12.03 20:29:00 -
[23] - Quote
Need some help? I can do a bit of writting for moon mining. I am hectic with school two more weeks to go, but after that I will have squat to do and would be willing to do a collaboration.
Let me know if you would be willing to accept some help and I will contact you with my main. |

Beckie DeLey
Red Federation
165
|
Posted - 2012.12.04 05:40:00 -
[24] - Quote
Jason McCoy wrote:Need some help? I can do a bit of writting for moon mining. I am hectic with school two more weeks to go, but after that I will have squat to do and would be willing to do a collaboration.
Let me know if you would be willing to accept some help and I will contact you with my main.
Yes, certainly! Moon mining is actually a topic i know next to nothing about, since i never bothered with it. If you want to write something up and add it, you are more then welcome to do so.
Commander Reznick wrote:Very well thought out, nice work. Probably could use a bit more. Dont let it end there either. Keep adding and updating. Maybe put in what you did wrong making stuff and how you corrected it. Once again, very nice work.
Thanks. I know that a lot of what i write is fairly basic stuff, but one of my goals is filtering the basics out and making new guys aware of them instead of swamping them with every detail. Yes, i'll absolutely continue updating. I am aiming for more than one update per week, but sometimes RL gets in the way. Other times, i update twice on a weekend *shrug* So... i started an industry blog at www.derbk.com/eve There i am preparing a guide to all things related to manufacturing. Check it out!
|

Sophie Jeux
Green Pig Consulting
0
|
Posted - 2012.12.08 10:28:00 -
[25] - Quote
Started reading your blog, very interesting sofar, educational.
Keep it up  |

Ruvin
29
|
Posted - 2012.12.08 17:14:00 -
[26] - Quote
Reading it also ... so Far 2 posts but readed em like 2 times each :D
Very well written , simple yet clear , much info given using a easy and understandable words ... Good work , really apreciate the effort . Looking forward :) Opportunities multiply as they are seized. |

Jason McCoy
Boricua en la Luna
44
|
Posted - 2012.12.08 18:52:00 -
[27] - Quote
Beckie DeLey wrote:Jason McCoy wrote:Need some help? I can do a bit of writting for moon mining. I am hectic with school two more weeks to go, but after that I will have squat to do and would be willing to do a collaboration.
Let me know if you would be willing to accept some help and I will contact you with my main. Yes, certainly! Moon mining is actually a topic i know next to nothing about, since i never bothered with it. If you want to write something up and add it, you are more then welcome to do so. Commander Reznick wrote:Very well thought out, nice work. Probably could use a bit more. Dont let it end there either. Keep adding and updating. Maybe put in what you did wrong making stuff and how you corrected it. Once again, very nice work. Thanks. I know that a lot of what i write is fairly basic stuff, but one of my goals is filtering the basics out and making new guys aware of them instead of swamping them with every detail. Yes, i'll absolutely continue updating. I am aiming for more than one update per week, but sometimes RL gets in the way. Other times, i update twice on a weekend *shrug* For sure man, ill write up a nice word document and email to you. I wont be able to start it until next week, but I will get it done. |

Beckie DeLey
Living From Scraps
170
|
Posted - 2012.12.08 21:15:00 -
[28] - Quote
Warning, Wall of Text incoming...
New update: GÇ£Synergy PathsGÇ¥ GÇô Three skill paths that synergize with Industry
Quote:EVE is a game where you have complete freedom over the skillpaths you take. ThereGÇÖs no such thing as archetypes, classes or races like in other games that limit your skill progression. In an earlier post, we looked at the skills that directly key into the manufacturing side of EVE and we saw that itGÇÖs really not all that much. That directly leads us to the next question: GÇ£What else are we going to train for?GÇ¥. Well, that depends on what else you are going to want to do. If you are looking for another profession you can take up that will support your manufacturing, look no further. Here are three suggestions of how to build a synergistic skill queue that will get you closer to becoming a fullblown industrialist worth that name. [Do you want to know more?]
Thanks for the comments, guys. Both here, on the blog and ingame. I am glad that this seems to help some people get into the manufacturing game ... even when it's only on an alt.
EDIT: Also, i am fully aware that the site needs a serious visual overhaul. I'll see what i can do. So... i started an industry blog at www.derbk.com/eve There i am preparing a guide to all things related to manufacturing. Check it out!
|

Ruvin
29
|
Posted - 2012.12.08 21:58:00 -
[29] - Quote
ok ... I readed everything there was , apart this synergy one seems its new .
Starting now , great read again , and as i said its very simple .
Tho i have like soooooo many questions now to be honest :| I was doing missions and trading (atleast here im pretty good) lol and only now i understand how much i was missing :D
Researching ... i can do this with alts right ? it doesnt need to be my main , i can get the bpo's somewhere safe in low sec , then get an alt there , research the hell out of them = profits ? seems kinda simple and easy using 2 skilles character for such ehm a big deal , or i am missing something ?
Opportunities multiply as they are seized. |

Kasbe Andomer
Republic University Minmatar Republic
0
|
Posted - 2012.12.08 22:54:00 -
[30] - Quote
I enjoy reading your blog, it's very informative.
Thank you for the effort. |
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |