
Valan
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Posted - 2005.04.25 03:12:00 -
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Edited by: Valan on 25/04/2005 03:28:11 Edited by: Valan on 25/04/2005 03:24:33
Only thing that could definitely save you is an insta bookmark. Not being there in the first place helps. Plan your route and be careful. Ignore the stay out of low sec warning. Losses now are easy to recover from and you learn a lot. If you're in a good corp, you should be able to go through a frigate per day, they may take the mickey but it shouldn't be an issue. Obviously only risk what you can afford to lose.
Our guys are reporting hits of over 2000 from one tech 2 gun, which is a merlin in one shot. Speed will help but you need to be at an angle to your target, there by increasing transversal velocity. Which can be displayed on your overview. If you approach a gate a pirate will usually be aligned with your direction of travel which means regardless of how fast you're going the transversal velocity is nearly 0. Of course travelling fast enough so he cannot lock you before you jump is a good idea. A good tip is to have a travelling set up and weapons in your cargo. Get to your destination find a station and change set up.
Be aware MWDs make you easier to hit as they increase signal radius and reduce shields. But if you're gone before they lock then you're safe. Gate gankers usually equip for fast lock times though. Target painters are now out which make you easier to hit, there is a stack bug as well at the moment on those.
The idea behind frigates is to get in close and fast so the big guns can't track you. However, when travelling to gates, the rat chooses the scenario. So you need to get the %*^& out of dodge.
Final tip, if you don't have an insta and are a little slow and you see the blinking red square and you are still kms of the gate be somewhere else quick. Frigates align well so fly to a moon or planet, make a safe spot and decide what to do next. Keep an eye on the scanner when in a safe spot, if they have probes you will see them when they get close.
This is a lot for a new guy to take in but if you look around these forums you can flesh out what I've said or post for the bits you don't get.
If you're feeling lucky and have the skill you could try to EW the guy. With one module you could save your neck. He has to be in range but you can take a chance on jamming him, reducing his range or screw the tracking on his guns. But its all chance based now so its a fingers crossed approach. If you're looking into PvP EW skills are good for a new friagte pilot to have. Check the ships and mod forums for detail.
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