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CCP Habakuk
C C P C C P Alliance
312

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Posted - 2012.11.08 13:46:00 -
[1] - Quote
Buckingham has been updated with the latest test build for the Retribution expansion. We will try to keep it updated as much as possible with nearly daily updates. Duality will be closed as we don't need two servers for the same thing.
Please use this thread for general feedback and discussion of the current client on Buckingham. Please use the feature-specific threads for feedback for these feature. Please post in this thread, if no feature specific thread exists.
Features available to test:
Some of these threads might be replaced with new versions in the next days.
Mass Tests
Mass tests are planned for Tuesday, the 13th November and for Thursday, the 22nd November. More information on these later.
Known Issues
- In some cases it is possible to break the Inventory window. It might be needed to relog in these cases.
- The "track selected item" feature is not working as intended in many cases. You can disable it in the settings menu of the selected item window.
Connecting to Buckingham:
Please follow the instructions on http://wiki.eveonline.com/en/wiki/Buckingham CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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Blue Harrier
129
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Posted - 2012.11.08 14:35:00 -
[2] - Quote
For anyone interested the download to update the Duality client to Buckingham client (443330 -> 445378) is 185.14 MB
The update from a TQ client may well be much larger.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
246
|
Posted - 2012.11.08 17:42:00 -
[3] - Quote
So, the winter build is going to add yet another 1.5gigs worth of memory to our already bloated Eve client folders? Not a fan. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
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CCP Habakuk
C C P C C P Alliance
314

|
Posted - 2012.11.08 17:50:00 -
[4] - Quote
Panhead4411 wrote:So, the winter build is going to add yet another 1.5gigs worth of memory to our already bloated Eve client folders? Not a fan.
The client folder itself is increasing from ~10.8GB on TQ to ~11.1GB on Buckingham - after deleting old .patch files. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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Salpun
Paramount Commerce
414
|
Posted - 2012.11.08 17:54:00 -
[5] - Quote
Market issues with the new items needs to be added to your list. Salvage Drone skill book still is not seeded. |

Blue Harrier
129
|
Posted - 2012.11.08 18:09:00 -
[6] - Quote
Well IGÇÖve done a tentative trial run on Buckingham and not much has changed it seems. The things that didnGÇÖt work on Duality still donGÇÖt work on Buck, a few more extra things donGÇÖt seem to work on my client but IGÇÖm investigating why.
Still at a loss as to why if I click the tiny little button to GÇÿEnable Compact ModeGÇÖ, my cargo hold will not open but just put an extra icon on the Neocom, clicking this twice slowly then opens the cargo window. Turn it off and it works just fine.
However I must admit you have my thanks for putting it in, compact mode is pure bliss if I have many windows open.
Moving the GÇÿPoint Camera at SelectedGÇÖ option to the hidden menu almost made me sea sick until I found out how to turn it off. I liked it better under the button strip then I could flick it on/off when needed but I guess you had to move it to add the GÇÿextremelyGÇÖ large target square so we can select where the point will swing towards.
I can confirm the client is 11.1 Gig  "You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
246
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Posted - 2012.11.08 18:46:00 -
[7] - Quote
How in the wide world of sports do i disable this idiotic camera swinging/focusing thing that is just all sorts of unnatural? Can find no obvious options in any of the obvious places.
If you can't tell, this is me saying i don't like this 'feature' and wish there was some place i could turn it off.
-----edit----
Thank you above poster....was too disoriented to read any new posts...i shall now dig into the hidden menus...
---Edit #2----
It does not seem to be remembering the state of the "track selected Item" check box between docks...might want to check that out... http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Salpun
Paramount Commerce
414
|
Posted - 2012.11.08 19:30:00 -
[8] - Quote
Mining frigate book and new mining frig is not seeded.
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Circumstantial Evidence
46
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Posted - 2012.11.08 20:02:00 -
[9] - Quote
Changed working duality client shortcut to point at Buckingham, and get this "unexpected" error. Do I HAVE TO recopy the entire TQ installation again? Does this error mean launcher is out of sync and I should try /forceupdate? Eve-offline status monitor says Buckingham is up, as I write this.
Quote:Traceback (most recent call last): File "launcher.py", line 44, in (module) File "lib\initialization.pyc", line 138, in StartLauncher File "lib\initialization.pyc", line 70, in InitInfo File "lib\info.pyc", line 150, in GetUpdateServer NameError: global name 'GetServerBuildNumber' is not defined Locals by frame, innermost last: Frame (module) in launcher.py at line 56: NoInternetError = (class 'lib.exceptions.NoInternetError') ServerUnreachableException = (class 'lib.exceptions.ServerUnreachableException') Shutdown = (function Shutdown at 0x03D78030) StartLauncher = (function StartLauncher at 0x040AD5B0)
[...snip...]
Frame GetUpdateServer in lib\info.pyc at line 150: clientInfo = {'usescriptindexfiles': '1', 'appname': 'EVE', 'region': 'ccp', 'socketio': 'iocp', 'sync': '443330', 'server': 'buckingham', 'edition': 'premium', 'version': '8.10', 'role': 'client', 'build': '443330', 'branch': '//depot/games/branches/staging/EVE-STABLE/eve', 'aid': '0', 'codename': 'EVE-EVE-STABLE', 'port': '26000', 'cryptopack': 'CryptoAPI'}
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James Amril-Kesh
RAZOR Alliance
1187
|
Posted - 2012.11.08 20:22:00 -
[10] - Quote
Circumstantial Evidence wrote:Changed working duality client shortcut to point at Buckingham, and get this "unexpected" error. Do I HAVE TO recopy the entire TQ installation again? Does this error mean launcher is out of sync and I should try /forceupdate? Eve-offline status monitor says Buckingham is up, as I write this. Quote:Traceback (most recent call last): File "launcher.py", line 44, in (module) File "lib\initialization.pyc", line 138, in StartLauncher File "lib\initialization.pyc", line 70, in InitInfo File "lib\info.pyc", line 150, in GetUpdateServer NameError: global name 'GetServerBuildNumber' is not defined Locals by frame, innermost last: Frame (module) in launcher.py at line 56: NoInternetError = (class 'lib.exceptions.NoInternetError') ServerUnreachableException = (class 'lib.exceptions.ServerUnreachableException') Shutdown = (function Shutdown at 0x03D78030) StartLauncher = (function StartLauncher at 0x040AD5B0)
[...snip...]
Frame GetUpdateServer in lib\info.pyc at line 150: clientInfo = {'usescriptindexfiles': '1', 'appname': 'EVE', 'region': 'ccp', 'socketio': 'iocp', 'sync': '443330', 'server': 'buckingham', 'edition': 'premium', 'version': '8.10', 'role': 'client', 'build': '443330', 'branch': '//depot/games/branches/staging/EVE-STABLE/eve', 'aid': '0', 'codename': 'EVE-EVE-STABLE', 'port': '26000', 'cryptopack': 'CryptoAPI'}
Try /server:87.237.38.69 instead of /server:Buckingham http://themittani.com/features/local-problem A simple fix to the local intel problem |

Circumstantial Evidence
46
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Posted - 2012.11.08 20:40:00 -
[11] - Quote
James Amril-Kesh wrote:Try /server:87.237.38.69 instead of /server:Buckingham no change :(
Quote: Frame GetUpdateServer in lib\info.pyc at line 150: clientInfo = {'usescriptindexfiles': '1', 'appname': 'EVE', 'region': 'ccp', 'socketio': 'iocp', 'sync': '443330', 'server': '87.237.38.69', 'edition': 'premium', 'version': '8.10', 'role': 'client', 'build': '443330', 'branch': '//depot/games/branches/staging/EVE-STABLE/eve', 'aid': '0', 'codename': 'EVE-EVE-STABLE', 'port': '26000', 'cryptopack': 'CryptoAPI'} |

Blue Harrier
129
|
Posted - 2012.11.08 22:12:00 -
[12] - Quote
Don't know if you have solved this yet but you have two options;
Option 1 This assumes you already have a working copy of the last (yesterdays) Duality client.
In the folder where you had your Buckingham client delete the \eve folder and everything in it. Now make a copy of your \eve folder from Duality and paste in your Buckingham folder to replace the old client.
Either use your old shortcut to Buckingham or create a new one to point to this client and start it up. Make sure the shortcut is pointing to /server:87.237.38.69, if you run this shortcut it should download a patch to update the client to version 445378 (about 185 MB). When the [Play] button lights up, give it a try.
Option 2 If you donGÇÖt have a working copy of the Duality client then itGÇÖs the long way IGÇÖm afraid. Do the same as above but use a copy of your current TQ client. The download based on my last update of a TQ client will be over 1.5 Gig.
Hope that will get you on line.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

Daneel Trevize
Give my 11percent back
251
|
Posted - 2012.11.08 23:13:00 -
[13] - Quote
Jesus *****-******* christ what is this drunk camera meant to be doing?! It's not focused on what I select or mouse over, just swinging around wildly. Seriously, I can click my ship or another object and neither will be for focus.
And as for turning it off, where is zee buttan?! |

Salpun
Paramount Commerce
414
|
Posted - 2012.11.08 23:16:00 -
[14] - Quote
Daneel Trevize wrote:Jesus *****-******* christ what is this drunk camera meant to be doing?! It's not focused on what I select or mouse over, just swinging around wildly. Seriously, I can click my ship or another object and neither will be the focus/center.
And as for turning it off, where is zee buttan?!
I'm all for a better camera, but what the hell is this thing meant to be doing, and are you aware it's ******** instead? The answer is poster earlier in the tread and yes it got some bugs currently . |

Daneel Trevize
Give my 11percent back
251
|
Posted - 2012.11.08 23:27:00 -
[15] - Quote
My god how broken do you want it? It doesn't track what you select if from an expanded stack of brackets(e.g. all at a distant celestial), but does move the camera instantly. It doesn't do this if you've selected your ship though. It will fight you re-angling the camera back towards your ship, but then when you change zoom or click again it will do the opposite and quickly focus on yourself after all.
Still can't see (Don't) this track selected item option...
OK it's in the 4-lines hidden dropdown menu of Selected Item. Of course. Also that Set tracking onscreen position thing spawns a new giant bracket for every click... |

Melina Lin
Universal Frog
50
|
Posted - 2012.11.08 23:36:00 -
[16] - Quote
Daneel Trevize wrote:OK it's in the 4-lines hidden dropdown menu of Selected Item. Of course.
And... changing the setting isn't persistent. Of course. |

Circumstantial Evidence
46
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Posted - 2012.11.08 23:36:00 -
[17] - Quote
I'm on buckingham now. Got tired of messing with individual files so I made a fresh copy of TQ client and went through the whole 1.5 GB download.
The Duality client config that I was using included many files from previous expansion test clients, upgrade over upgrade. I guess it was time to wipe the slate clean. |

Sard Caid
Gunpoint Diplomacy
67
|
Posted - 2012.11.08 23:49:00 -
[18] - Quote
Would it be possible to seed navy cap boosters to test ASB changes? |

Akrasjel Lanate
Imperial Guardians Tribal Band
799
|
Posted - 2012.11.09 10:14:00 -
[19] - Quote
Do i actualy need to make another copy of the client for this  |

Blue Harrier
129
|
Posted - 2012.11.09 10:55:00 -
[20] - Quote
Akrasjel Lanate wrote:Do i actualy need to make another copy of the client for this  You donGÇÖt actually GÇÿneedGÇÖ to make a new copy of the client but to preserve your sanity you might find it the best way forward.
You could use a Duality client if you already have one and just point the /server: to Buckingham in the shortcut settings. But if you do this and for some reason you need to change back to Duality then you would have to make a new client anyway.
Whatever you do GÇÿDO NOTGÇÖ use your current TQ client unless you make a copy of it or you will be unable to join TQ again without downloading the full TQ client and installing it again.
On my main gamer rig I have 4 copies of the clients one each for TQ, SiSi, Duality and now Buckingham (about 50 Gig in total including all the patch files).
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |
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CCP Habakuk
C C P C C P Alliance
314

|
Posted - 2012.11.09 12:06:00 -
[21] - Quote
Buckingham is back online with the latest changes. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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Rengerel en Distel
Amarr Science and Industry
496
|
Posted - 2012.11.09 12:48:00 -
[22] - Quote
CCP Habakuk wrote:Buckingham is back online with the latest changes. Which are?
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CCP Habakuk
C C P C C P Alliance
314

|
Posted - 2012.11.09 13:00:00 -
[23] - Quote
Rengerel en Distel wrote:CCP Habakuk wrote:Buckingham is back online with the latest changes. Which are?
Most obvious are the redesigned targets, more in this feedback thread. There were also several other changes and many bug-fixes, but I don't have a list ready for them. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
246
|
Posted - 2012.11.09 18:17:00 -
[24] - Quote
Inventory Feedback:
For the 'in station' main window, why does it keep defaulting to my ship's cargohold every time i dock. Every time, i have to select my 'item hanger' and fit up whatever modules i need, or drop the ones i don't. Then i undock (with the "item hanger" being the last focal point). Then when i dock again, its back to the ship's cargo. Very annoying.
Please let it remember what state it was in when last used in the station. I know the reason this is happening is likely because the 'space' and 'station' instances of the inventory are still tied together, so when i undock, eventhough it remembers i had it closed in space, it still tries to access the 'item hanger' as it was in station. Though because that is not possible while in space, it defaults back to yet another copy of my ship's cargo. If you could please properly seperate the 'space' and 'station' versions so this no longer happens, that would be awesome.
Also, why does my 'ship hanger' usually forget that i had the list collapsed so i could actually see what is on my Tree of Everlasting Painfulness?
And why does my 'fleet hanger' close itself on every session change? (this also begs the question, how did you test this, and not notice it closed on session change (gate jump)???) Just another shovel of dirt that is starting to show that some of you Dev's need to get your heads out of La-La-Land and actually USE the game you are designing. 'Designing in a bubble' tactic is not known historically to work all that well.
But THANK YOU for finally fixing the persistence of the check box for "Drunk Cam"...though i'm slightly baffled it didn't get discovered during initial in house by-the-person-who-created-it design testing. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

GeoffWICE
Grey Nomads Combat Mining and Logistics
53
|
Posted - 2012.11.10 02:50:00 -
[25] - Quote
Still no micro jump drive. |

Salpun
Paramount Commerce
415
|
Posted - 2012.11.10 02:56:00 -
[26] - Quote
GeoffWICE wrote:Still no micro jump drive. Its there. Its just not in the market search yet. link it in chat then use the market info button on the bottom. |

GeoffWICE
Grey Nomads Combat Mining and Logistics
53
|
Posted - 2012.11.10 03:07:00 -
[27] - Quote
Salpun wrote:GeoffWICE wrote:Still no micro jump drive. Its there. Its just not in the market search yet. link it in chat then use the market info button on the bottom.
micro jump drive operation comes up but not micro jump drive edit: never mind, found it |

Elite Auditore
Alzhara Industries Malefic Aspects
0
|
Posted - 2012.11.11 08:35:00 -
[28] - Quote
the client launches but am unable to maximise or view it when using an Nvidia GT540M however when using Intel HD Graphics the client launches fine?
To further Clarify upon clicking on the client in the taskbar it acts as if its there and I cannot click on anything on the screen as well as the login music plays. |

Cage Man
Evil Guinea Pigs
22
|
Posted - 2012.11.12 00:57:00 -
[29] - Quote
As the Tranqulity to Buckingham updates happening every day? if not, when is the next one expected? |

Salpun
Paramount Commerce
416
|
Posted - 2012.11.12 01:03:00 -
[30] - Quote
Cage Man wrote:AIs the tTanqulity to Buckingham updates happening every day? if not, when is the next one expected? Now that the devs are working a release build there is usualy an updated build uploaded everyday. Most of the changes however are bug fixes there is not a dev post listing what was fixed. On mass test days there are usually two or more builds. 
If you are talking about remirrors there was resently a new one created. I would not expect a new one until after the release of the new code to TQ |

Cage Man
Evil Guinea Pigs
22
|
Posted - 2012.11.12 01:08:00 -
[31] - Quote
Salpun wrote:Cage Man wrote:AIs the tTanqulity to Buckingham updates happening every day? if not, when is the next one expected? Now that the devs are working a release build there is usualy an updated build uploaded everyday. Most of the changes however are bug fixes there is not a dev post listing what was fixed. On mass test days there are usually two or more builds.  If you are talking about remirrors there was resently a new one created. I would not expect a new one until after the release of the new code to TQ
See you got me before I fixed my bad grammar  Yes I was looking ofr a mirror, i want to do some testing with capital ships in a wh but the owners are not going to leave them floating about indefinitely.
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croakroach
World Domination Inc Nobilium Alliance
3
|
Posted - 2012.11.12 14:32:00 -
[32] - Quote
I made a post with some suggestions for CrimeWatch: https://forums.eveonline.com/default.aspx?g=posts&t=170430&find=unread
However there are two rather serious issues with the current patch. Bug reports have been submitted for both.
- Remote repairing war targets does not give suspect flag, they can repair all they want and can never be shot at.
- Looting from war target wrecks or cans gives a suspect flag. It should for third parties, but not for war targets.
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Worpout
Carousel Boutique
30
|
Posted - 2012.11.12 16:20:00 -
[33] - Quote
is it working as intended or broken that links dont apply to capital remote reppers? |

Quirky Quark
Caldari Provisions Caldari State
0
|
Posted - 2012.11.12 20:01:00 -
[34] - Quote
- Reloading all missile launchers doesnt work. Had to reload them one by one. Tested this with HAM t1 tengu and Torp t1 Golem. Pretty sure this is broken for all (t1) missiles.
- When docked the DPS stated in the fitting window is 5% higher compared to undocked. Tested with HAM t1 tengu. Not sure about other (t1) missiles. Most likely the implant-bonus is calculated incorrectly since its the only 5% dps bonus I had at the time.
- When docked the HAM explosion radius is a lot (58%) better compared to undocked. Tested with HAM t1 tengu. Radius in test is 60m docked but 95m undocked. The bug couldnt be reproduced, hopefully it only happens once(?).
Fitting window statistics on Tranquility are the same for passive modules/items when docked or undocked. It would be nice if it stays that way. |

WheatGrass
5
|
Posted - 2012.11.14 02:01:00 -
[35] - Quote
Re: Mass test on Buckingham on Tuesday, 13th November at 20:00 UTC
Thank you for letting me participate.
The over-all experience seemed relatively good or acceptable -aside from being podded at a station.
1. One problem was that I seemed to be, visually, stuck in a bubble wherever I went. This seemed to occur after engaging a Loki ship which had some sort of bubble around it. (I nearly always use the tactical display with the range indicators on Tranquility.) The bubble I was stuck in seemed somehow incorporated / entangled with the central region of the tactical display. Other players were reporting bubbles during the test. I suspect they were experiencing the same thing.
2. The frame rate varied substantially from single to double digits. Zooming in and out didn't seem to make much difference with FPS for me.
CCP, if you need my log server files or a bug report, just let me know. |

Cage Man
Evil Guinea Pigs
22
|
Posted - 2012.11.14 02:12:00 -
[36] - Quote
Cage Man wrote:Salpun wrote:Cage Man wrote:AIs the tTanqulity to Buckingham updates happening every day? if not, when is the next one expected? Now that the devs are working a release build there is usualy an updated build uploaded everyday. Most of the changes however are bug fixes there is not a dev post listing what was fixed. On mass test days there are usually two or more builds.  If you are talking about remirrors there was resently a new one created. I would not expect a new one until after the release of the new code to TQ See you got me before I fixed my bad grammar  Yes I was looking for a mirror, i want to do some testing with capital ships in a wh but the owners are not going to leave them floating about indefinitely.
Sooo no dev's read this post and give me an idea of the next mirror from tranq?? 
|

Pat0chan
Fake World
32
|
Posted - 2012.11.14 08:43:00 -
[37] - Quote
Enjoyed the Test yesterday, didnt notice any bug. Just found the new log view not really clear when you have 20 ppl shooting at you. The all text should be in one color when shot and another color when you hit, not only the number. And could hear some weird noises but didnt figure out what it was. Can't wait for orbital bunny strike next mass test tho ;) |

Rengerel en Distel
Amarr Science and Industry
500
|
Posted - 2012.11.14 15:53:00 -
[38] - Quote
Cage Man wrote:Cage Man wrote:Salpun wrote:Cage Man wrote:AIs the tTanqulity to Buckingham updates happening every day? if not, when is the next one expected? Now that the devs are working a release build there is usualy an updated build uploaded everyday. Most of the changes however are bug fixes there is not a dev post listing what was fixed. On mass test days there are usually two or more builds.  If you are talking about remirrors there was resently a new one created. I would not expect a new one until after the release of the new code to TQ See you got me before I fixed my bad grammar  Yes I was looking for a mirror, i want to do some testing with capital ships in a wh but the owners are not going to leave them floating about indefinitely. Sooo no dev's read this post and give me an idea of the next mirror from tranq??  They just did one, previous one before that was 4 or 5 months? I wouldn't expect another one soon.
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Lipbite
Express Hauler
222
|
Posted - 2012.11.15 01:41:00 -
[39] - Quote
Installed Buck client yesterday, checked few things, today instead of launcher I see "unexpected error" window with strings like
Traceback (most recent call last): File "launcher.py", line 44, in module File "lib\initialization.pyc", line 138, in StartLauncher
Does that mean I have to reinstall client or server is offline? |

Salpun
Paramount Commerce
421
|
Posted - 2012.11.15 01:42:00 -
[40] - Quote
Lipbite wrote:Installed Buck client yesterday, checked few things, today instead of launcher I see "unexpected error" window with strings like
Traceback (most recent call last): File "launcher.py", line 44, in module File "lib\initialization.pyc", line 138, in StartLauncher
Does that mean I have to reinstall client or server is offline? server is off line
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Kenshi Hanshin
BloodLust Enterprises Apocalypse Now.
11
|
Posted - 2012.11.15 02:20:00 -
[41] - Quote
My question is about the 2 mill SP points you owe me for participating in the mass test. I am aware they are applied to the test server. Any idea when that will happen?
1. Did not notice any bugs 2. Time Dilation was annoying during fleet fight at planet 3. Had some issues with fittings that I worked out before on Duality. Did the PG or CPU change for Caracal and Drake? 4. Really enjoyed myself!
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Blue Harrier
132
|
Posted - 2012.11.16 12:50:00 -
[42] - Quote
DonGÇÖt know if anyone is still reading this thread but IGÇÖll post this anyway just in case;
Tried out the latest client this morning and found a number of small niggles that may need some love.
Excellent work on the new UI, the compact windows are superb now and the small GÇÿspace left barGÇÖ on containers was just what I wished for, however what happened to the menu tick box for open all windows like this? It just means I have to click the compact view button on every window I open but no big deal, as I said a niggle thatGÇÖs all.
So went scanning, there is no audio GÇÿlaunchGÇÖ noise when you launch a probe. When you adjust the scanning probes location sometimes the GÇÿwarp tooGÇÖ sound cuts out after a second but at other times it plays until the probe reaches the target location.
The GÇÿcloak shipGÇÖ sound is absent now, I canGÇÖt remember if it plays on TQ but I miss the warble sound as a ship cloaks, again a niggle not game-breaking.
The new camera tracking positions are nice but the GÇÿTrack Selected TargetGÇÖ toggle seems changed on this client, it used to track my target as soon as I hit the toggle button then leave off when I hit it again. Now the toggle seems GÇÿoddGÇÖ it seems I have to toggle then select a target, hmm. Also could we have some sort of indicator to show which mode we are in as itGÇÖs now very confusing with 4 different ways of using the camera.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |
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CCP Orion
C C P C C P Alliance
63

|
Posted - 2012.11.16 23:38:00 -
[43] - Quote
Blue Harrier wrote:DonGÇÖt know if anyone is still reading this thread but IGÇÖll post this anyway just in case;
Tried out the latest client this morning and found a number of small niggles that may need some love.
Excellent work on the new UI, the compact windows are superb now and the small GÇÿspace left barGÇÖ on containers was just what I wished for, however what happened to the menu tick box for open all windows like this? It just means I have to click the compact view button on every window I open but no big deal, as I said a niggle thatGÇÖs all.
So went scanning, there is no audio GÇÿlaunchGÇÖ noise when you launch a probe. When you adjust the scanning probes location sometimes the GÇÿwarp tooGÇÖ sound cuts out after a second but at other times it plays until the probe reaches the target location.
The GÇÿcloak shipGÇÖ sound is absent now, I canGÇÖt remember if it plays on TQ but I miss the warble sound as a ship cloaks, again a niggle not game-breaking.
The new camera tracking positions are nice but the GÇÿTrack Selected TargetGÇÖ toggle seems changed on this client, it used to track my target as soon as I hit the toggle button then leave off when I hit it again. Now the toggle seems GÇÿoddGÇÖ it seems I have to toggle then select a target, hmm. Also could we have some sort of indicator to show which mode we are in as itGÇÖs now very confusing with 4 different ways of using the camera.
About the tracking camera - We're changing the camera toggle, from being a "mode" type thing to being a press to activate type, i.e. you press and hold "B" and select the target to track. Senior Programmer - Team Pony Express EVE Online, CCP Games |
|

Salpun
Paramount Commerce
422
|
Posted - 2012.11.16 23:51:00 -
[44] - Quote
CCP Orion wrote:Blue Harrier wrote:DonGÇÖt know if anyone is still reading this thread but IGÇÖll post this anyway just in case; Tried out the latest client this morning and found a number of small niggles that may need some love. Excellent work on the new UI, the compact windows are superb now and the small GÇÿspace left barGÇÖ on containers was just what I wished for, however what happened to the menu tick box for open all windows like this? It just means I have to click the compact view button on every window I open but no big deal, as I said a niggle thatGÇÖs all. So went scanning, there is no audio GÇÿlaunchGÇÖ noise when you launch a probe. When you adjust the scanning probes location sometimes the GÇÿwarp tooGÇÖ sound cuts out after a second but at other times it plays until the probe reaches the target location. The GÇÿcloak shipGÇÖ sound is absent now, I canGÇÖt remember if it plays on TQ but I miss the warble sound as a ship cloaks, again a niggle not game-breaking. The new camera tracking positions are nice but the GÇÿTrack Selected TargetGÇÖ toggle seems changed on this client, it used to track my target as soon as I hit the toggle button then leave off when I hit it again. Now the toggle seems GÇÿoddGÇÖ it seems I have to toggle then select a target, hmm. Also could we have some sort of indicator to show which mode we are in as itGÇÖs now very confusing with 4 different ways of using the camera. About the tracking camera - We're changing the camera toggle, from being a "mode" type thing to being a press to activate type, i.e. you press and hold "B" and select the target to track.
It cant work the other way also got a target and then hit "B" it swings to toward the target. With a 2 second hold down of the short cut it locks on to it and stays focused on it. |

Kenshi Hanshin
BloodLust Enterprises Apocalypse Now.
11
|
Posted - 2012.11.17 01:31:00 -
[45] - Quote
I am unsure if any of you Devs will answer this or not but here goes:
Is there a Test Server up where I can continue working on ship fittings for after the Dec 4th of Retribution? If not, when might that be and which server? As I know you guys and gals are using Singularity exclusively for Dust-514 stuff. |
|

CCP Explorer
C C P C C P Alliance
1030

|
Posted - 2012.11.17 12:36:00 -
[46] - Quote
Kenshi Hanshin wrote:I am unsure if any of you Devs will answer this or not but here goes:
Is there a Test Server up where I can continue working on ship fittings for after the Dec 4th of Retribution? If not, when might that be and which server? As I know you guys and gals are using Singularity exclusively for Dust-514 stuff. It will most likely be Buckingham, at least until late January, but we'll announce any changes. Singularity is being used as the beta production backend server for DUST 514 until DUST is connected to Tranquility. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|

Vincent Athena
V.I.C.E.
1146
|
Posted - 2012.11.17 15:20:00 -
[47] - Quote
CCP Explorer wrote:Kenshi Hanshin wrote:I am unsure if any of you Devs will answer this or not but here goes:
Is there a Test Server up where I can continue working on ship fittings for after the Dec 4th of Retribution? If not, when might that be and which server? As I know you guys and gals are using Singularity exclusively for Dust-514 stuff. It will most likely be Buckingham, at least until late January, but we'll announce any changes. Singularity is being used as the beta production backend server for DUST 514 until DUST is connected to Tranquility. This would seem to be saying Dust is to be connected to TQ in late January. http://vincentoneve.wordpress.com/ |

Chris Starfire
Mostly Always Dangerous Covenant of the Phoenix Alliance
14
|
Posted - 2012.11.18 01:12:00 -
[48] - Quote
Is it possible we can get the "Vindicator" seeded please, it seems rather unfair to not seed it as there is already Bhaalgorns and other op ships, I personally wish to do some testing with it using the new Large Micro Jump Drive module and some range testing combined.
If it can be seeded it would be great.
Thanks, |

Kramberger
BALKAN EXPRESS
6
|
Posted - 2012.11.18 09:02:00 -
[49] - Quote
Wing commander in fleet STILL DOES NOT RECEIVE FLEET COMMANDER BONUSES.
Fix this FFS... Why is it such problem??
Supposed workaround with beeing in squad and have wing booster role asigned is both crappy and non functional
This is broken for a really long time now, and I really hate not having fleet commaner bonuses, when flying wing commander position
Fix it allready..
thank you
|

Herr Settembrini
xiFix
0
|
Posted - 2012.11.18 11:33:00 -
[50] - Quote
What happenend to the scanner probe sphere in the solar system map? It looks pixelized and no longer smooth... |

Jungleland Roy
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.11.18 11:44:00 -
[51] - Quote
New target switching AI not applicable to 0.0 plexes?
Tested in a 7/10 with a tengu plus stealth bomber for extra dps. SB was targeted as soon as it started shooting. First by NPC frigs - ok target signature size is relevant I recall. So second time I killed all frigs before bringing in the SB but then he was targeted by cruisers. Final time I killed all NPC apart from BSs then warped in and the SB was still targeted.
I thought this new AI was not going to be applied to low/nul plexus? Or did I get that wrong.
If it goes in as now on Buckingham then all ships need to be able to tank each room
|

Alex Phoenix
Mars Planetary Colony
0
|
Posted - 2012.11.18 14:10:00 -
[52] - Quote
Hi!! I can't login on Buckingham for account expired but my account is ative. please help |

Rengerel en Distel
Amarr Science and Industry
508
|
Posted - 2012.11.18 19:37:00 -
[53] - Quote
Alex Phoenix wrote:Hi!! I can't login on Buckingham for account expired but my account is ative. please help 
What are stickies, Alex?
|

Rengerel en Distel
Amarr Science and Industry
508
|
Posted - 2012.11.18 19:39:00 -
[54] - Quote
Jungleland Roy wrote:New target switching AI not applicable to 0.0 plexes?
Tested in a 7/10 with a tengu plus stealth bomber for extra dps. SB was targeted as soon as it started shooting. First by NPC frigs - ok target signature size is relevant I recall. So second time I killed all frigs before bringing in the SB but then he was targeted by cruisers. Final time I killed all NPC apart from BSs then warped in and the SB was still targeted.
I thought this new AI was not going to be applied to low/nul plexus? Or did I get that wrong.
If it goes in as now on Buckingham then all ships need to be able to tank each room
The AI discussion is another thread, but the only part that isn't applied to the low/null plex has to do with some towers.
|

YuuKnow
Inner 5phere
432
|
Posted - 2012.11.18 21:46:00 -
[55] - Quote
The new Tempest Model is great. I don't know what it is about it. Its kindof like a bulldog, ugly as sin, but somehow really appealing at the same time... make me want to get back into my Large Projectile training.
Good work.
yk |

Aglais
Deep Core Mining Inc. Caldari State
172
|
Posted - 2012.11.19 18:45:00 -
[56] - Quote
Chris Starfire wrote:Is it possible we can get the "Vindicator" seeded please, it seems rather unfair to not seed it as there is already Bhaalgorns and other op ships, I personally wish to do some testing with it using the new Large Micro Jump Drive module and some range testing combined.
If it can be seeded it would be great.
Thanks,
Gurista and serpentis ships of all categories aren't seeded. They never are, and I fail to understand the reason why. It is kind of irksome; if any faction ships are seeded it should honestly be all or none IMO. |

Malken
The Kairos Syndicate Transmission Lost
49
|
Posted - 2012.11.20 18:04:00 -
[57] - Quote
right off the bat i find a couple of bugs...
1. if i set my video output to secondary screen on the primary videocard if flips back to primary screen at every sessionchange, really annoying...
2. i shut off the music as usual and it stayed off until i rebooted the client and then music is on until i hit the sound tab in settings, all of a sudden one click away from turning it off again it decides to remember things...
i guess ill find more ....
Gÿ+/ /Gûî / \
|

Blue Harrier
132
|
Posted - 2012.11.20 23:22:00 -
[58] - Quote
Malken wrote:
2. i shut off the music as usual and it stayed off until i rebooted the client and then music is on until i hit the sound tab in settings, all of a sudden one click away from turning it off again it decides to remember things...
I can confirm this after the update today, logging in I had the GÇÿambienceGÇÖ music playing at full volume even though it was set at zero when I logged off yesterday. The slider was still at zero when I checked again, however moving it up and back turned the music off again.
Another minor niggle but fixable.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

corbin12
Caldari Golden Hawks
0
|
Posted - 2012.11.21 05:32:00 -
[59] - Quote
I must admit i was a bit drunk when i read the test server forum here............
overall i dont post much but i was able to use the test server last week, and have to say congrats on making the game a lot better as far as the special effects, like the missle launch sequence and the the explosions.
As the real Planet X approaches Earth, and begins to break down earths magnetic core, and atmosphere as well as volcanic and sismic activity (as i write this yellowstone national park has elevated there threat level to code yellow, for the super underground volcano) hopefully we will all make it through these troubling times.
overall hopefully eve will survive, i would store my servers in underground vaults if it was my company.
Ohh, i mentioned this in the game one thing that would be nice to see in an expansion would be ship deteriation, based on how many missle or gun strikes are hit to a ship, as in real life, if you get hit with 1 or 2 missles you should see your ship 1/2 torn appart with increased limiting functionality, ie you no longer can warp out your warp cores are shot to hell
latters C. |

Idicious Lightbane
Angry Mustellid Iron Oxide.
25
|
Posted - 2012.11.21 07:04:00 -
[60] - Quote
Been playing around and testing the new t1 logi, they are amazing, it will definately change the landscape once it hits TQ. They are around 66-75% as effective as their t2 counterpart for a fraction of the cost. |

Salpun
Paramount Commerce
426
|
Posted - 2012.11.21 10:32:00 -
[61] - Quote
Found the crosshair removal option then lost it again. Where was it moved to? BR submited. |

Blue Harrier
132
|
Posted - 2012.11.21 11:49:00 -
[62] - Quote
What happened to the 7 extra settings under the [Esc], GÇÿGeneralGÇÖ, GÇÿIn-flightGÇÖ menu?
They have all gone in the latest client is that by design or a bug?
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

Ame Umida
Garoun Investment Bank Gallente Federation
3
|
Posted - 2012.11.21 16:04:00 -
[63] - Quote
I like the new MJD however, 100 km really sucks for a jump distance. I thought it was going to jump i dont know 2AU or something like that. Is there anyone that can gimme a clarification thanks. |

Rengerel en Distel
Amarr Science and Industry
515
|
Posted - 2012.11.22 22:42:00 -
[64] - Quote
Ame Umida wrote:I like the new MJD however, 100 km really sucks for a jump distance. I thought it was going to jump i dont know 2AU or something like that. Is there anyone that can gimme a clarification thanks.
Sure, it's 100km.
|

Salpun
Paramount Commerce
426
|
Posted - 2012.11.22 23:23:00 -
[65] - Quote
Blue Harrier wrote:What happened to the 7 extra settings under the [Esc], GÇÿGeneralGÇÖ, GÇÿIn-flightGÇÖ menu?
They have all gone in the latest client is that by design or a bug?
Most got moved ot the overview settings window misc tab. |

Commander A9
East Khanid Trading Khanid Trade Syndicate
31
|
Posted - 2012.11.24 02:06:00 -
[66] - Quote
I'm not happy about losing my Jukebox controls...I am not happy about this at all.
I love John Hallur's work, don't get me wrong...but I also like being able to listen to something else when I want to (like Starcraft music, the Mass Effect soundtrack, or something fast and hard-hitting to get my blood pumping while flying around in our iconic Rifter frigates loaded for combat). I also liked that fact that one could adjust music volume right from the neocom.
Now, it's gone. :( Now, I've lost easy control over the music, and frankly, I've lost control over picking what I want to listen to.
This doesn't make me happy. Now, I have to bring up my Windows Media Player and stress what little resources my laptop has to run music that I want to listen to, instead of being able to create custom playlists and upload music into EVE's music player. Recommended Changes: -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -less focus on graphics, more on mechanics -stop "fixing" what isn't "broken" |

Captain Semper
The xDEATHx Squadron Legion of xXDEATHXx
1
|
Posted - 2012.11.25 07:16:00 -
[67] - Quote
Where is target crosshairs option?  |

DarkestHeart
Skyforger Tactical Narcotics Team
0
|
Posted - 2012.11.25 21:44:00 -
[68] - Quote
No Jukebox?
You may think that no-one listens to EvE music, and your right to a certain extent - but what you clearly are unaware of is the amount of people that DO listen to the music.
Vets may have no interest but the music is something that allures and sets the tone to new players of this game.
I've been playing EvE since 04 roughly, and I listen to the music once in a while - enough of it to make me notice that the jukebox is not there.
There is music playing however. I'm getting sounds that are coming out of the music channel, which can be turned down - but nothing like before, just glorified sound effects that bear no relevance to what I'm currently doing.
I ask you why and how would I hear a female scream when I was in warp? And no, I had no slaves/exotic dancers in my cargo hold. It makes no sense, as detracts instead of adds to the gameplay.
On a more personal note on at least one occasion its the music of EvE that made me comeback - I was watching TV and heard a soundtrack just like Below the Asteroids, and I resubbed that same night.
--EDIT--
So I can set a jukebox shortcut key but it doesnt do anything - what the hell?
I actually now HAVE to go into my options and turn the music down to '0' to stop the background humming and creeking from going off all the time? That doesnt make any sense! If I wanted sound effects that surely that would fall under the World UI slider and not music?
><
--EDIT 2--
No slider on the chat windows - Absolute pain if I only wanted to scroll one or two lines up, why has such essential and basic functionality been taken away? |

Luscius Uta
Unleashed' Fury Forsaken Federation
27
|
Posted - 2012.11.26 12:44:00 -
[69] - Quote
I've noticed that, after I lose my ship in PvP, I'll be prohibited from docking for 60 seconds even though I'm in a pod. I found this to be rather silly, since if I get podded, I'll end up in a station immediately (presumably - I haven't been podded on test server since crimewatch changes), completely ignoring the timer (and in real situations, I can expect a lot of people will intentionally get podded so they can get in a new ship faster).
So, unless I'm gonna be kicked out of the station after being podded without a chance to update my clone (which I don't think is gonna happen), this change is rather useless (it'll hardly increase number of poddings, unless I lose a ship inside a bubble while within dock/jump range) and it'll just force me to fly around in space like a headless chicken for 60 seconds. |

corestwo
Goonfleet Investment Banking
930
|
Posted - 2012.11.26 18:34:00 -
[70] - Quote
Thoughts on the new FW NPCs. I'm in a well tanked MASB merlin fit; T2 Ion blasters with void, AB, MSE, Invuln field, DC II, field extenders.
Frigates, unsurprisingly, fall over in a stiff breeze. I don't think they even got a chance to rep, but either way they're no challenge whatsoever. I also finished a site (a novice site, to be exact) and was surprised to see I didn't get any respawns. Perhaps this is just limited to novice, though. I didn't take the time to test other sites.
The cruisers found in medium sites are a fair bit more difficult. They rep for about 20-25% of their HP with somewhat random frequency...one was doing it every 5 seconds or so but only after he got low, another started repping almost right away, but only every ~10 seconds. Odd but there you go.
Tried to find a Large site but couldn't. I'm told they're pretty rare as it is, though. In any case, if the objective was to provide a largely trivial obstacle to active players, these new NPCs succeeded. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Demolishar
United Aggression
474
|
Posted - 2012.11.27 00:41:00 -
[71] - Quote
There's a hole in my Loki
http://i.imgur.com/j07qa.jpg |

Oxigun
Galt Innovations Eve Engineering
9
|
Posted - 2012.11.27 17:54:00 -
[72] - Quote
Logging off in space after the logoffski mechanics changes results in people's T3s logging back on with modules disabled and no context menu to put them back online again . Fix Fix Fix... |

Oxigun
Galt Innovations Eve Engineering
9
|
Posted - 2012.11.27 17:58:00 -
[73] - Quote
Graphical issues: -Where is the "group weapons" button/icon -The shield/armor/hull lines ovelap the "safety" button |

Commander A9
East Khanid Trading Khanid Trade Syndicate
31
|
Posted - 2012.11.27 20:48:00 -
[74] - Quote
...you can set a bounty on yourself...
I'm definitely certain this is an unintended consequence of the new bounty system...
This is going to be REAL fun, placing bounties on entire alliances...like, some recruit doesn't get into a corp, so he slaps a bounty across the entire alliance; that's real cute [/emote is being wildly sarcastic] Recommended Changes: -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -less focus on graphics, more on mechanics -stop "fixing" what isn't "broken" |

Crocidolite Blue
Bar Noir R O G U E
0
|
Posted - 2012.11.28 11:05:00 -
[75] - Quote
Can't get on Buckingham with either of me chars.....says me account has expired even though i'm paid up till January   |
|

CCP Habakuk
C C P C C P Alliance
341

|
Posted - 2012.11.28 13:08:00 -
[76] - Quote
Crocidolite Blue wrote:Can't get on Buckingham with either of me chars.....says me account has expired even though i'm paid up till January  
Please post in this thread. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
|
|

CCP Habakuk
C C P C C P Alliance
341

|
Posted - 2012.11.28 13:10:00 -
[77] - Quote
Oxigun wrote:Graphical issues: -Where is the "group weapons" button/icon -The shield/armor/hull lines ovelap the "safety" button
The group weapons button should be where it is on TQ. I am looking at it at the moment. Please send a bugreport, if it is not working for you. The readout lines are indeed overlapping the safety button, but it will not be changed as far as I know. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
|

Mund Richard
7
|
Posted - 2012.11.28 17:35:00 -
[78] - Quote
Commander A9 wrote:ORE Skill:
Shouldn't the ORE industrial skill which is required to pilot the Noctis also be applied to the Venture Mining Frigate? They're both ORE ships, and it seems to be a waste and a sign of inefficiency to train an entirely separate skill to command just one tiny mining frigate...but perhaps I'm looking at this from the perspective of already commanding an Orca... Well, strictly speaking, it ain't an industrial ship. But I do see your point, having one skill for one ship twice in the ORE lineup is pretty meh. Of course, people train for that one ship alone already, and the new frig makes sense in a way as a stepping stone for the previously tier3 barge, which is now finally no longer "if you can already fly it, just fly a hulk". In the tiericide context it makes sense. But ofc, once again, training a new skill just for one hull again... meh, whatever, it's not like you need level 5 in it, so new players still have it better. Sarcasm can be like drugs. |

Tarsas Phage
Freight Club Touch Fiberoptic
105
|
Posted - 2012.11.28 19:31:00 -
[79] - Quote
Crimewatch oversight?
Context: Highsec
Condition: 1) I target a gate or station 2) I shoot it
Result: Neither CONCORD or Faction police, or gate/station sentries engage me. No NPC or Weapons timer appears.
contrast that with:
Context Highsec or Lowsec
Condition: 1) I taget and shoot a CONCORD Billboard
Result: I go Criminal (GCC). In lowsec, gate guns shoot me. If done in Highsec, CONCORD spawns and both them and gate guns explode my ship.
Summary: sit in highsec, shoot endlessly at stations or gates all day. |

Femora
Orbital Planet Resource Providers
0
|
Posted - 2012.11.29 01:04:00 -
[80] - Quote
I can't even login...Have a fully active account on TQ and I get the Incorrect Username and Password on Buckingham. Any ideas?  |
|

CCP Habakuk
C C P C C P Alliance
341

|
Posted - 2012.11.29 02:00:00 -
[81] - Quote
Femora wrote:I can't even login...Have a fully active account on TQ and I get the Incorrect Username and Password on Buckingham. Any ideas?  Please try with your old password (assuming you have changed it in the last month). If you cannot remember the old password, then please send me an EVE-mail with a completely new password. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
|

Commander A9
East Khanid Trading Khanid Trade Syndicate
32
|
Posted - 2012.11.29 14:19:00 -
[82] - Quote
Despite my criticism of aformentioned drawbacks, I'm very happy about compact mode being applied to UI windows! Now, players have the option of reenabling the old UI window system! I'm also happy about Items and Ships getting their own separate neocom buttons!
Good move! Give options, rather than forcing it upon people. :)
Bounties Resetting?:
Every time I log into Buckingham, my bounty is reset to 0. This...might not be by design... Recommended Changes: -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -less focus on graphics, more on mechanics -stop "fixing" what isn't "broken" |

Kiran
Knights of Azrael Initiative Associates
21
|
Posted - 2012.12.01 11:32:00 -
[83] - Quote
When I start the patcher it says Client update unsuccessful and greys out the play button. I have followed all the advice given here to get it to run. |

Captain Semper
The xDEATHx Squadron Legion of xXDEATHXx
2
|
Posted - 2012.12.01 12:39:00 -
[84] - Quote
Same :( |

Captain Semper
The xDEATHx Squadron Legion of xXDEATHXx
2
|
Posted - 2012.12.02 07:12:00 -
[85] - Quote
CCP can u answer on simple question You realy suppose that i will use drones in belt hanting\agent run after "all AI have sleepers brains"?
Quote:Q) Will NPC's kill my drones? A) Yes, but they don't hate them nearly as much as sleepers. I ran 9 level 4 missions and lost 2 drones. It does mean you need to pay more attention though. We can adjust their hatred of drones though which is why we are asking for feedback when this hits a test server. No, they hate them in accuracy as well sleepers do. Excuse me but it isnot true. I have testing like 2 hours and this is my resault. 1) I warp in belt. There are (for example) 3 ships - BS, BC, frig. They all have aggro on me and start shooting. After i launch drones they still shooting (cool) me. After 1-2 min they reaggro (all) on ONE drone. Kill him (heavy and sentry taking incap status other just die) and then switch to another drone. Reapeat 5 times...So until i have active drones (even if they in passive mode and just orbit me) NPC wont attack me. "Scope drones". So if i have drone spec ship like dominix i can normaly dps them? Becuase i need every min scope my drones? And if its heavy drones? That have very low speed. For example they need fly like 40 km? Or its a simple hint - do not use drone spec ship in pve? Salvage drones? 2) I scope all drones if one of them taking aggro from npc. If i repeat that few times npc just wont switch to drones any more. But its taking like 10 min. And imagine if i run Navy Armada mission? My time of perfomance will be greatly less then...blaster-megathrone (im not saing that blaster-megathrone could quickly finish armada, on the contary it does it more slowly than many other ships).
Idk why i decide to copy sleepers AI to other. |

Hope Octavia
The Nicomachean Ethics TriMark Alliance
0
|
Posted - 2012.12.02 21:27:00 -
[86] - Quote
So I noticed that the small shield transporter has had it's cycle time reduced, that's nice and all until I looked at the overheat damage and it was the same as it is now in TQ. So, wont the module burn out twice as fast as it used to? |

Captain Semper
The xDEATHx Squadron Legion of xXDEATHXx
2
|
Posted - 2012.12.03 06:42:00 -
[87] - Quote
Hope Octavia wrote:So I noticed that the small shield transporter has had it's cycle time reduced, that's nice and all until I looked at the overheat damage and it was the same as it is now in TQ. So, wont the module burn out twice as fast as it used to? Samw with AB and new skill AB. Duration 7,5 instead of 15. AB overheat twice faster. |

cyndrogen
The Greatest Corp in the Universe
108
|
Posted - 2012.12.03 08:05:00 -
[88] - Quote
I'm unable to login, says my account expired. How old is the latest update? I joined about two weeks ago. FYI my account has been inactive for several months |

Hope Octavia
The Nicomachean Ethics TriMark Alliance
0
|
Posted - 2012.12.03 13:07:00 -
[89] - Quote
cyndrogen wrote:I'm unable to login, says my account expired. How old is the latest update? I joined about two weeks ago. FYI my account has been inactive for several months
The last mirror was around the 10th of August, so you'll have to hit up the reactivation thread. https://forums.eveonline.com/default.aspx?g=posts&t=151660&find=unread |

DayHooker
Independant Exploration Group Local 951
0
|
Posted - 2012.12.05 11:08:00 -
[90] - Quote
hello i just bought a carrier pilot and am trying to learn how to use it.... can some1 help me put that pilot on my account in buckingham?? the name is Super Zoe |
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