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Fubar
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Posted - 2005.04.13 22:19:00 -
[1]
Originally by: Vaar Is this for T2 Building also?
A bpc for a crusader with PL 1 shows a manufacturing time of 22500 seconds instead of the base manufacturing time of 25000 seconds.
This means productivity level research can shave more than 5 seconds off of manufacturing time.
{Manufacturing Time} = {Base Manufacturing Time} * (1 - (0.2 * ({Productivity Level} / ({Productivity Level} + 1))))
{Factory Time} = round({Manufacturing Time} * (1 - ({Industry Skill Level} * 0.04)), 0)
**{Manufacturing Time} is the time shown on the blueprint. **{Factory Time} is the time shown when a blueprint is in a factory slot.
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Fubar
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Posted - 2005.04.15 16:04:00 -
[2]
Originally by: Traxman Running a PE47 BPO, from 9m56s to amazing 6m26s! Thats more than 25% gain!
Dunno yet how to make the calc on the new PE could be nice if someone could explain this.
This blueprint has a base manufacturing time of 600s (10 minutes). The 6m 26s (386s) must be from the factory screen which includes the industry skill bonuse.
{MT} = {Base MT} * (1 - (0.2 * ({PL} / ({PL} + 1))))
600 * (1 - (0.2 * (47 /(47 + 1))) = 600 * 0.804167 = 482.5
The blueprint will show a manufacturing time of 482.5.
{Factory Time} = round({MT} * (1 - ({Industry Skill Level} * 0.04)), 0)
ROUND(482.5 * (1 - (5 * 0.04)), 0) = ROUND(482.5 * 0.8, 0) = 386
This is the value shown in the factory screen
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Fubar
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Posted - 2005.04.15 16:36:00 -
[3]
Originally by: Jon Hawkes Edited by: Jon Hawkes on 15/04/2005 16:21:14 Sorry to sound dense, but I have Production Efficency at Level 5, does this mean that if I run a BPO through a lab slot, I can research the BPO's production time 20%(ish) faster...?
The research skill reduces the productivity level research time.
The Production Efficiency skill reduces the amount of minerals needed to build an item.
The blueprint has two things that can be improved by research:
- Material Level - reduces wasted minerals
- Productivity Level - reduces the amount time required to build one batch
The industry skill also reduces the build time by 4% per level. That means that with industry skill level 5 and a high PL (Productivity Level) upto 36% can be cut off of the build time.
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Fubar
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Posted - 2005.04.15 16:43:00 -
[4]
Edited by: Fubar on 26/04/2005 22:09:35 I quickly made up a couple graphs to show the percentage of time that can be saved with productity research.
Productity Level 0 to 100 Productity Level 0 to 10
Enjoy!
Edit: Productity Level 0 to 20
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Fubar
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Posted - 2005.04.26 03:58:00 -
[5]
Edited by: Fubar on 26/04/2005 03:58:22 For those that care the equation was just a little off.
Incorrect {Factory Time} = round({Manufacturing Time} * (1 - ({Industry Skill Level} * 0.04)), 0)
Correct {Factory Time} = trunc({Manufacturing Time} * (1 - ({Industry Skill Level} * 0.04)))
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