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Jim Steele
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Posted - 2005.04.13 17:43:00 -
[1]
Edited by: Jim Steele on 13/04/2005 17:43:42
Originally by: patch notes Production Efficiency research on blueprints now gives much more benefit with up to a 25% decrease in production time able to be researched
I just read this in the patch notes!
When the smeg did they slip that one in there! Good change imho, good work ccp.
Death to the Galante |

SirSpectre
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Posted - 2005.04.13 18:09:00 -
[2]
Well Idk about now. But I had a BB bpo researched to PE 12, took a while. But it only resuced the production time by 3 seconds  I hope now it will be worth while to research it.
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Vaar
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Posted - 2005.04.13 21:38:00 -
[3]
Is this for T2 Building also?
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Fubar
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Posted - 2005.04.13 22:19:00 -
[4]
Originally by: Vaar Is this for T2 Building also?
A bpc for a crusader with PL 1 shows a manufacturing time of 22500 seconds instead of the base manufacturing time of 25000 seconds.
This means productivity level research can shave more than 5 seconds off of manufacturing time.
{Manufacturing Time} = {Base Manufacturing Time} * (1 - (0.2 * ({Productivity Level} / ({Productivity Level} + 1))))
{Factory Time} = round({Manufacturing Time} * (1 - ({Industry Skill Level} * 0.04)), 0)
**{Manufacturing Time} is the time shown on the blueprint. **{Factory Time} is the time shown when a blueprint is in a factory slot.
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Exarch
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Posted - 2005.04.13 23:26:00 -
[5]
PE 2 on my Harpy print now takes more then an hour off the previous 9 hours production time, a very large and nice boost for T2 production.
Hope it doesn't drive prices down to much tho.
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Jim Steele
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Posted - 2005.04.14 09:18:00 -
[6]
Originally by: Exarch PE 2 on my Harpy print now takes more then an hour off the previous 9 hours production time, a very large and nice boost for T2 production.
This is good news, especially for things like HAS and transport ships since they take ages to make and there is a big backlog. I doubt the prices will decrease that much, just make them a little more used.. which can only be a good thing. 
Death to the Galante |

Sillente NiKunni
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Posted - 2005.04.14 09:53:00 -
[7]
yes a good things, and the best things is... more T2 comp usage !
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Alexi Borizkova
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Posted - 2005.04.14 15:39:00 -
[8]
Very interesting... in a week or so when labs have dropped in price to where my chincy nature can allow me to rent some, I need to research this on my BPOs.
Any hard numbers on the "sweet spot" PE to get the 25% off of time?
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Traxman
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Posted - 2005.04.15 07:02:00 -
[9]
Running a PE47 BPO, from 9m56s to amazing 6m26s! Thats more than 25% gain!
Dunno yet how to make the calc on the new PE could be nice if someone could explain this.
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Mari Y'Tuk
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Posted - 2005.04.15 12:35:00 -
[10]
PE appears to max out at 20% not 25. I would be interested in knowing what BPO your talking about traxman
My Production Spreadsheet, Most T1 Bp data, Located here. |

Fubar
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Posted - 2005.04.15 16:04:00 -
[11]
Originally by: Traxman Running a PE47 BPO, from 9m56s to amazing 6m26s! Thats more than 25% gain!
Dunno yet how to make the calc on the new PE could be nice if someone could explain this.
This blueprint has a base manufacturing time of 600s (10 minutes). The 6m 26s (386s) must be from the factory screen which includes the industry skill bonuse.
{MT} = {Base MT} * (1 - (0.2 * ({PL} / ({PL} + 1))))
600 * (1 - (0.2 * (47 /(47 + 1))) = 600 * 0.804167 = 482.5
The blueprint will show a manufacturing time of 482.5.
{Factory Time} = round({MT} * (1 - ({Industry Skill Level} * 0.04)), 0)
ROUND(482.5 * (1 - (5 * 0.04)), 0) = ROUND(482.5 * 0.8, 0) = 386
This is the value shown in the factory screen
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Jon Hawkes
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Posted - 2005.04.15 16:21:00 -
[12]
Edited by: Jon Hawkes on 15/04/2005 16:21:14 Sorry to sound dense, but I have Production Efficency at Level 5, does this mean that if I run a BPO through a lab slot, I can research the BPO's production time 20%(ish) faster...?
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Fubar
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Posted - 2005.04.15 16:36:00 -
[13]
Originally by: Jon Hawkes Edited by: Jon Hawkes on 15/04/2005 16:21:14 Sorry to sound dense, but I have Production Efficency at Level 5, does this mean that if I run a BPO through a lab slot, I can research the BPO's production time 20%(ish) faster...?
The research skill reduces the productivity level research time.
The Production Efficiency skill reduces the amount of minerals needed to build an item.
The blueprint has two things that can be improved by research:
- Material Level - reduces wasted minerals
- Productivity Level - reduces the amount time required to build one batch
The industry skill also reduces the build time by 4% per level. That means that with industry skill level 5 and a high PL (Productivity Level) upto 36% can be cut off of the build time.
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Fubar
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Posted - 2005.04.15 16:43:00 -
[14]
Edited by: Fubar on 26/04/2005 22:09:35 I quickly made up a couple graphs to show the percentage of time that can be saved with productity research.
Productity Level 0 to 100 Productity Level 0 to 10
Enjoy!
Edit: Productity Level 0 to 20
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Traxman
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Posted - 2005.04.25 09:03:00 -
[15]
Sorry for the delay, thanx Fubar for the math calc :)
Ill check if its worth to spend more time researching the PE futher.
Mari: you know what BPO i have - you wanted to buy it :)
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Jim Steele
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Posted - 2005.04.25 10:56:00 -
[16]
Originally by: Fubar I quickly made up a couple graphs to show the percentage of time that can be saved with productity research.
Productity Level 0 to 100 Productity Level 0 to 10
Enjoy!
looking at the graphs it looks like its only worthwhile doing PE to 10 or 15, the same as ME i suppose.
Death to the Galante |

Dreck Morrison
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Posted - 2005.04.25 22:07:00 -
[17]
Seems like you get 90% of the benefit by going to PE5. Anything more would only be best for super high volume stuff that can't meet demand.
Dreck
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Fubar
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Posted - 2005.04.26 03:58:00 -
[18]
Edited by: Fubar on 26/04/2005 03:58:22 For those that care the equation was just a little off.
Incorrect {Factory Time} = round({Manufacturing Time} * (1 - ({Industry Skill Level} * 0.04)), 0)
Correct {Factory Time} = trunc({Manufacturing Time} * (1 - ({Industry Skill Level} * 0.04)))
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Karl Borhman
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Posted - 2005.04.26 21:24:00 -
[19]
Great post BTW.
It really helps to see the graphic chart so that ppl buying BPC's can understand that anything over ME or PE of 10 is rarely worth it.
Now we just need to educate the EVE public on this!!!
__________________________________
Mining ... the other white meat. __________________________________ |

T'el'Alana Luathin
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Posted - 2005.04.27 13:34:00 -
[20]
It's easy mate, if you're going to be making more than 1100 tech 1 runs, then researching PE to 10 will in the end reduce total time spent on manufacturing. For tech 2 items it's if your producing more than 330 runs.
T. -- always look on the bright side of the cloning facility. |
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