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Minuz1
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Posted - 2005.05.12 05:23:00 -
[31]
Edited by: Minuz1 on 12/05/2005 05:24:53 I forsee myself flying a titan in yulai using 8x strip miner II's and expanded cargo hull II's in low slot mining veldspar and having to dock once every year to unload minerals onto the market....I'll define the role of empire cave man
FEAR my wallet!!!!! :D
-Win if you can, lose if you must, but always cheat!!!!! |

dethanor
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Posted - 2005.05.12 13:35:00 -
[32]
Originally by: Magunus
The number of dreads in existance (previously estimated at 18) dropped by 3 today when the 7 that resided in Yulai apparently went mad at the same time which ultimately required CONCORD intervention. The pilots of the 3 in Nonni and 4 in Rens expressed concern over the event. In the words of one pilot: 'WTF! I can't believe this. I missed out on another fight!' The pilot of the 1 dread that was built in the Fade region was also quoted as saying 'Guristas... More Guristas... Must shoot Guristas...'
In other news, Yulai DED station is currently undergoing significant repairs, and will not be available for docking for approximately 4 weeks.
LOL
There is no art more beautiful nor diverse than the art of death!!!
Oberon Tech II Sales. |

Makotar
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Posted - 2005.05.21 00:09:00 -
[33]
Your dreadnought extra large turret bbqs veldspar roid for your newb pilot for FORTUNE damage.
AFK mining anyone?
Sigh, I know we will see it, so I know not to get upset. To Err is human, to really screw it up, you need a computer! |

Sadist
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Posted - 2005.05.21 05:09:00 -
[34]
For titans:
lvl 5 spaceship command lvl 4 battleship lvl 5 leadership.
Actual eve date information.
No info on dreadnaughts though. IMO enough for tech 1 ships. _______________________________________________
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Nyasha
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Posted - 2005.05.21 06:53:00 -
[35]
IMHO if CCP dont make something about these monsters very VERY hard to come by, they will be victims of their own success. BS fleets are all well and good, but I would hate to see a fleet of titans.
BS 4 would be fine, as long as a whole heap of lvl 5s are needed too. I think it would be wise to introduce some new high rank skills at the same time as the BPs, so even those with a headstart will not be able to jump straight into one.
I disagree that BSs should have been kept rare, but I do believe that Dreads and Titans at least, if not carriers as well should be made as difficult to obtain as imperial apocs, navy ravens and navy megathrons. I've seen one navey raven. Ever. Thats the way titans should be.
An alliance should be able to shout "we have a Titan!" and make people afraid.
BTW it took 3 hours to down one on sisi...
(\_/) (O.o) (>o<) Bunny's too tight to mention... |

Joerd Toastius
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Posted - 2005.05.21 10:51:00 -
[36]
Originally by: Lefia
Leadership: 5 (Seriously, it's a flag ship and would have a monsterous crew, it only makes sense that you'd have to be a good captian)
You're aware that all current pod-piloted ships are crewless, right? At least, unless they've changed the fluff since last time I checked.
Also, rarity could easily be achieved in the exact same way as navy BSes, ie agent missions only. Probably won't be the case for dreads, but wouldn't be surprised for titans.
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RedClaws
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Posted - 2005.05.21 12:46:00 -
[37]
mining with a titan? lol get within 10km of the roid and if the radius isn't bigger than xxx you'll get an option saying "Tow roid into mining bay".
Then you'll get an estimate of howlong it will take to stip it : 5 minutes and your freshly mined minerals will be ejected into a can where your mate can pick it up and bring it to the POS refinery for instarichness
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Hllaxiu
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Posted - 2005.05.22 02:29:00 -
[38]
Originally by: Joerd Toastius You're aware that all current pod-piloted ships are crewless, right? At least, unless they've changed the fluff since last time I checked.
You must have checked before beta then. All ships larger than frigates have crews - cruisers around 700, battleships around 5000. The beta pages had crew numbers listed on ship info pages, but now the only indication is from eve chronicles/stories.
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Joerd Toastius
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Posted - 2005.05.22 10:14:00 -
[39]
Hmm, k. I thought I had a more solid reference but the only one I can find immediately is the one on the first page of the pods article, which could just refer to frigates, I concede. That said, the existence of crew count numbers in and of themselves don't mean anything, as on my understanding certainly all ships that existed more than eight years ago Eve-time (ie pre-capsule) were fully-crewed anyway.
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Pottsey
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Posted - 2005.05.22 17:36:00 -
[40]
ôYou must have checked before beta then. All ships larger than frigates have crews - cruisers around 700, battleships around 5000. The beta pages had crew numbers listed on ship info pages, but now the only indication is from eve chronicles/stories.ö
Those are the crew numbers for none pod pilot ships. Pods reduce the numbers its more like
Frigate û 1 Cruiser 1 to 10 depending on the cruiser. Battleship 100 to 500 depending on the battleship.
But it was 5000 for a battleship without POD pilots. From what I gather most NPCÆs are not POD pilots.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Mick Box
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Posted - 2005.05.22 22:22:00 -
[41]
Originally by: Nyasha IMHO if CCP dont make something about these monsters very VERY hard to come by, they will be victims of their own success. BS fleets are all well and good, but I would hate to see a fleet of titans.
BS 4 would be fine, as long as a whole heap of lvl 5s are needed too. I think it would be wise to introduce some new high rank skills at the same time as the BPs, so even those with a headstart will not be able to jump straight into one.
I disagree that BSs should have been kept rare, but I do believe that Dreads and Titans at least, if not carriers as well should be made as difficult to obtain as imperial apocs, navy ravens and navy megathrons. I've seen one navey raven. Ever. Thats the way titans should be.
An alliance should be able to shout "we have a Titan!" and make people afraid.
BTW it took 3 hours to down one on sisi...
First of all there will never be fleets of titans because for battle you would use dreads.They said that they wouldnt be combat orientated. I think you talking about the devs on sisi.....those guys have about 40M sp or was it more? So think advanced advanced mechanic lvl 50 : )
there will prolly be an event where titans are involved where you/corp/alliance will have to do something to obtain one, kinda like cloaking...
If carriers are made as difficult to obtain as imp. apocs then ill press quit right this minute ; )
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Magunus
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Posted - 2005.05.23 13:26:00 -
[42]
Originally by: Pottsey ôYou must have checked before beta then. All ships larger than frigates have crews - cruisers around 700, battleships around 5000. The beta pages had crew numbers listed on ship info pages, but now the only indication is from eve chronicles/stories.ö
Those are the crew numbers for none pod pilot ships. Pods reduce the numbers its more like
Frigate û 1 Cruiser 1 to 10 depending on the cruiser. Battleship 100 to 500 depending on the battleship.
But it was 5000 for a battleship without POD pilots. From what I gather most NPCÆs are not POD pilots.
Good lord. You mean every time I kill a Guristas Inferno I'm killing 700 people?? Every Conq is 5000?? I must have slaughtered millions by now! TENS of millions! I'm a mass murderer! I'm a phychopath! I'm a... badass.
And they must breed like rabbits on fertility drugs and exstacy on prom night. ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |

Pottsey
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Posted - 2005.05.23 19:51:00 -
[43]
ôYou mean every time I kill a Guristas Inferno I'm killing 700 people?? Every Conq is 5000??ö If you think thatÆs bad you should stop to think about how many star bases and outposts you have blown up. How many people have blown up war factories and pirates star baseÆs on missions without even thinking about the 10,000Æs of people on board.
ôAnd they must breed like rabbits on fertility drugs and exstacy on prom night.ö It can sort of be explained by recruiting form 100Æs if not 1000Æs of planets. If you think there are at lest 100 planets each with billions of people on then 1000 more planets with millions of people on killing a few million in space ships isnÆt going to make much of a dint to the population. Though I would hate to think of the ship building factoryÆs there must be loads.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

otrivis
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Posted - 2005.05.23 20:11:00 -
[44]
you're forgetting about clones...
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Pottsey
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Posted - 2005.05.24 05:16:00 -
[45]
Edited by: Pottsey on 24/05/2005 05:33:44 ôyou're forgetting about clones...!ö If your not in a POD ship or youÆre walking around a star base or outside you ship then when you die your dead wit no clone. Planet based populations and most space ship pilots are not permitted to use clones. Only the small number of POD pilots can use clones according to the law.
The story says POD pilots are the Elite and are only a small faction of the total pilots. Due to the way cloning works only POD pilots can use clones anyway. ItÆs along the lines of 60,000 to 100,000 pilots use clones and pods out of all the billions of humans there are.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Boonaki
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Posted - 2005.05.28 13:10:00 -
[46]
I'd like to see them only built in POS's. If you can't dock in a station, how are you going to undock in one?
Fear the Ibis of doom. |

Bowcaster
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Posted - 2005.05.28 20:50:00 -
[47]
The majority of this thread is just funny.. we don't know what skills are going to be required. And people will own the ships (otherwise why would they have them?), and there is nothing wrong, or "bad" with a 2-3 month old "newb" getting a battleship.. it's just a ship, this is just a game, and that's all there is to it. If you think that somehow you are going to be able to buy it when it first comes out, don't be surprized if people try to sell it for alot more than it's worth. (As is the case with every monopoly in eve, t2 ships in particular.)
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Astarte Nosferatu
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Posted - 2005.05.29 12:52:00 -
[48]
I just hope that the skills for Dreads will be much higher the what the original poster suggested, as I have alot of them at lvl 5 as it is now.
Having all bs skills at lvl 5 would help a bit (As in Amarr, Caldari, Gallente and Minmatar bs skill lvl 5).
Sani Sabik. |

Astarte Nosferatu
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Posted - 2005.05.29 12:57:00 -
[49]
Edited by: Astarte Nosferatu on 29/05/2005 12:57:56 As suggested by someone and next to it my skills:
Racial BS: 5 (lvl4) Engineering: 5 (Have already) Spaceship Command: 5 (Have already) Electronics: 5 (Have already) Warp Drive: 5 (Have already) Jump Drive: 5 Navagation: 5 (Have already) Energy System Op: 5 (Have already) Energy Management: 5 (Have already) Leadership: 5 (lvl4) Hull Upgrades/Tactical Shield Manip: 5 (Have already) Weapons Upgrades: 5 (Have already)
You'll have to do better then that to be honest 
Sani Sabik. |

Lurtz
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Posted - 2005.05.30 06:24:00 -
[50]
new skills (Racial) Captial ships Req: Race BS 4 Spaceship Command 5 Leadership 4
no bs 5, no jumpdrive ops (they are jumpdrive CAPABLE, not required) and i've never seen a dev say anything about ships to bi for gates, that is player speculation that has been overly repeated
Would like to see ship bonuses similar to leadership gang skills based on capital ship skill, to promote use in groups as flagship. would like to see dreads require capital 1 titans capital 3
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