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Illuvitar
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Posted - 2005.04.14 03:01:00 -
[1]
Edited by: Illuvitar on 20/04/2005 17:38:57 I know I'm getting way ahead of myself and EVE for that matter, but what would the prerequisites be for the Dreadnaught? Would it be considered a tech1 ship? If so I'd imagine it would be BS lvl4 as a prerequisite. If it's BS lvl5 I'd like to start training now.
So it looks like the following should be trained for Dreadnaughts:
- Navigation lvl5
- Warp Drive Operation lvl5
- Jump Drive Operation lvl3
- Spacehip Command lvl5
- Battleship lvl5 (lvl4 would probably be sufficient, but it's better to be safe with a skill as training intensive as this one)
Some optional skills that probably should be trained:
- High Speed Manuvering lvl4 -- for the larger MWDS
- Afterburner lvl5 -- for the larger AB's
- Large weapons (Proj, Hybrid, or Energy) lvl5 -- for the next colossal weapon size
- Repair systems lvl5 -- for the Extra large armor repair systems that could possibly be developed.
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Sadist
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Posted - 2005.04.14 05:51:00 -
[2]
Please stop masturbating on the thoughts about titans/dreadnoughts/freighters, and come back when they are in the actual vicinity. Try in half a year. _______________________________________________
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Mikesnail
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Posted - 2005.04.14 06:19:00 -
[3]
Originally by: Sadist Please stop masturbating on the thoughts about titans/dreadnoughts/freighters, and come back when they are in the actual vicinity. Try in half a year.
Please stop posting inmature comments that are pointless. He merely asked a question, if you dont like the question he asked then dont post. No need to make insults towards others, its much easier to hit the back button that to type the less than useful reply you made.
In terms of the question i am not sure, at a guess, due to the fact that they are a new ship class i would expect them to be tech level one. Having said that i would still expect there skill req's to be higher than normal as they are a "large" ship class. I would certainly expect the titan to list a good amount of lvl5's, as well as the dread for sure. Or at least i hope.
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theRaptor
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Posted - 2005.04.14 12:57:00 -
[4]
Originally by: Mikesnail
Originally by: Sadist Please stop masturbating on the thoughts about titans/dreadnoughts/freighters, and come back when they are in the actual vicinity. Try in half a year.
Please stop posting inmature comments that are pointless. He merely asked a question, if you dont like the question he asked then dont post. No need to make insults towards others, its much easier to hit the back button that to type the less than useful reply you made.
In terms of the question i am not sure, at a guess, due to the fact that they are a new ship class i would expect them to be tech level one. Having said that i would still expect there skill req's to be higher than normal as they are a "large" ship class. I would certainly expect the titan to list a good amount of lvl5's, as well as the dread for sure. Or at least i hope.
The frigging point is that Titans/Dreadnaughts/etc are very unlikely to be released this year. They are a carrot to keep you subscribed to the game, and CCP promise they will be out every 6 months.
They are going to be T1, but they are going to be hideously expensive and have uber high skill cost, to stop every noob owning one (like poor battleships). --------------------------------------------------
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Illuvitar
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Posted - 2005.04.14 14:29:00 -
[5]
Edited by: Illuvitar on 18/04/2005 21:30:25 Edited by: Illuvitar on 14/04/2005 14:33:49 Ok, so my thoughts are that even if they get released in lets say a year, which I know is the likely outcome, I'd like to be prepared skill wise. It's likely that there will be additional skill packs aside from the Dreadnaught skill pack that will be released with it such as Massive Energy Turret or Enormous missle launcher, but I'm not worried about those. I made the mistake of not training the skills necessary for flying interceptors and covert ops before they were release and found myself way behind. Now I want to get a jump on the skills for the new ships that will be released. I don't care when they'll be released. I'm just planning my skill training well ahead of time.
I'm thinking the following skills will be needed: Navigation lvl5 Warp Drive Operation lvl5 Jump Drive Operation lvl3 (I imagine the Titan would be lvl5) Battleship lvl4 ((logic: the BC's needed Cruiser lvl4)(The Titan would likely be lvl5)) Spaceship Command lvl5
If this is all it is, then I'm all set. If someone suspects different please post. ________________________________________________________________________ "No one is useless in this world who lightens the burden of it to anyone else" - Charles D. |

Hella May
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Posted - 2005.04.14 15:32:00 -
[6]
With people like Sadist on the forums i would dispense with the carrots and use a huge stick.
Let's get this straight, if a girl has to be "rescued" 10 times a week from a brothel shes not a damsel but a prostitute.
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Sevrec
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Posted - 2005.04.14 17:08:00 -
[7]
If I were you, I'd train Battleship 5 anyways. First, it's a useful skill in its own. Second, you will have plenty of training time before Dreadnoughts do finally get released. (months away at the least) You don't want to be caught three days before release with a month long skill to train do ya? :)
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Illuvitar
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Posted - 2005.04.14 18:25:00 -
[8]
Edited by: Illuvitar on 18/04/2005 21:29:57 Edited by: Illuvitar on 14/04/2005 18:38:00
Originally by: Sevrec If I were you, I'd train Battleship 5 anyways. First, it's a useful skill in its own. Second, you will have plenty of training time before Dreadnoughts do finally get released. (months away at the least) You don't want to be caught three days before release with a month long skill to train do ya? :)
Tooo True!
________________________________________________________________________ "No one is useless in this world who lightens the burden of it to anyone else" - Charles D. |

kessah
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Posted - 2005.04.15 01:36:00 -
[9]
if you goto to eve-i and read the dev chat log they posted with tomb etc they do ask questions to the dev's about the req's for dread's and titan's
They apparently will be Tech 1.
there are other questions there im glad the eve-i team asked (i think it was the eve-i team anyway) which were anwsered to some degree.
But you know the dev's they wont give much away.
I personally do not think they will require bs lvl 5, as im sure Heavy Assauly battleships will be out eventually that will require some heafty skills.
My suggestion would be to train all the upgrade skills to lvl 5 and put some time into navigation also.
and Of course make sure u can use t2 large guns or its a big waste well imho anyway, unless your planning on mining with it.
Personally if i see a dreadnaught mining im guna... well im certainly not goin to ask him how much he's mining an hour.... -------------------------------------------------------- Im Your Huckleberry ;-)
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BOBHOPE
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Posted - 2005.04.15 10:20:00 -
[10]
battleship level 5 rocks.
as for dreadnoughts, I have no clue but Im hoping I am on the right track 
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K'ang
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Posted - 2005.04.15 17:12:00 -
[11]
You saz it Babs!
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Jonsemann
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Posted - 2005.04.16 23:41:00 -
[12]
Originally by: BOBHOPE battleship level 5 rocks.
as for dreadnoughts, I have no clue but Im hoping I am on the right track 
my Caldari BS is @ lvl3 and thats good enuf for me, but my money is on that they we will have to train for BS lvl4, becouse thats what they do for all things.. for cruisers u need frig lvl4, and for bs u need cruiser lvl4...
--------------------------------------- (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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keepiru
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Posted - 2005.04.17 01:15:00 -
[13]
judging from the way they put out the newer t1 ship classes, im guessing they *could* be in the vein of destroyers/battlecruisers, where you'll need the appropriate racial skill and the pan-racial *insert class name* skill.
either way, youd do good with taking your favorite race's bs to 4. -------------
Originally by: Gnauton It was purely accidental. We really don't have a sense of humour at all.
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Aliksr
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Posted - 2005.04.17 05:22:00 -
[14]
just my 2c, but i figure this will be released with the next big content release (called Kali i think?)
Castor was november 2003, shiva was november 2004 (even though when castor was released they promised it for may 03 lol)
so my money is on dreadnaughts, carriers and titans coming out in nov 04
my money is also on them not needing absolutely insane skills but rather being very difficult to produce. if they're T1 the BPOs will cost many billions and take like a month for each ME level (forget bpcs) and they'll need inhuman amounts of low-end minerals
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Shayla Sh'inlux
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Posted - 2005.04.17 11:04:00 -
[15]
The only required skills that are fairly certain are Space Ship Command 5, the ability to use Jump Drives (Warp drive ops 5 and Science 5) as well as Racial Battleship 4.
These skills will also be the requirements for the drone carriers that are getting released at the same time. On op of the skills above, each ship class will require a skill of its own obviously and a few ranks worth of lvl 5 skills as well, much like the barge requires industry, mining and astrogeology 5.
------------------------------------------------------- "Do you really think that's air you're breathing?" |

Nuclear Baggins
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Posted - 2005.04.17 11:12:00 -
[16]
Originally by: Aliksr
so my money is on dreadnaughts, carriers and titans coming out in nov 04
OMG there late heheheh 
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Sergeant Spot
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Posted - 2005.04.17 11:17:00 -
[17]
Originally by: Nuclear Baggins
Originally by: Aliksr
so my money is on dreadnaughts, carriers and titans coming out in nov 04
OMG there late heheheh 
They've been in game for months now. Its one of the Covert Ops classes.

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JarmenKell
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Posted - 2005.04.18 19:52:00 -
[18]
you won t regret training battleship to level 5 regardless of what the dreads prerequ will be, unless you have 1115 or less preception than it may be best to wait.
i do thing dreads and lagships will require bs lvl 4. i won t bet on 5 it just breack sthe chain dreads are not that much bigger than bs, 150%/240% at most.
and so are flas ships as they are as powerfull as a destroy or bs but with the capaciry to carry around 30 to 150 ships.
thats just an estimate based on all the other space games i played.
titans should require jump drive skill unless u wanna take a chance by buying one than not being able to jump to another system, and of course dread lvl 4.
thats all.
now let me ********** abou tit
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Hast
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Posted - 2005.04.18 22:38:00 -
[19]
Originally by: Sergeant Spot
Originally by: Nuclear Baggins
Originally by: Aliksr
so my money is on dreadnaughts, carriers and titans coming out in nov 04
OMG there late heheheh 
They've been in game for months now. Its one of the Covert Ops classes.

its so stealthy and covert you cant even see them on market 
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theRaptor
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Posted - 2005.04.19 00:12:00 -
[20]
Originally by: Jonsemann
Originally by: BOBHOPE battleship level 5 rocks.
as for dreadnoughts, I have no clue but Im hoping I am on the right track 
my Caldari BS is @ lvl3 and thats good enuf for me, but my money is on that they we will have to train for BS lvl4, becouse thats what they do for all things.. for cruisers u need frig lvl4, and for bs u need cruiser lvl4...
Bzzt wrong.
They may be T1 and so wont require 6 months of training like T2 BS will. But CCP want to make dreads rare (unlike BS) so I would say at BS V is the least they will require.
Otherwise half of EVE will be flying them within a few months of release. --------------------------------------------------
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Shayla Sh'inlux
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Posted - 2005.04.19 15:18:00 -
[21]
Bzzzt wrong also.
Lare Mining barges are also tech I and require craploads of time to train for. ------------------------------------------------------- "Do you really think that's air you're breathing?" |

Thyro
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Posted - 2005.05.06 12:24:00 -
[22]
Edited by: Thyro on 06/05/2005 12:24:36
Originally by: Sadist Please stop masturbating on the thoughts about titans/dreadnoughts/freighters, and come back when they are in the actual vicinity. Try in half a year.
I would re-phrase for "cerebral orgasms"
Try in one or 2 years time... or probably never (as typical with CCP promises)
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CptEagle
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Posted - 2005.05.09 21:34:00 -
[23]
I already see a Titan guy bumping a 25 BS fleet that were aligning...Ready to warp 
Tbh I don't want to see those big ass ships... BS's are big enough IMO.
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gameforce
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Posted - 2005.05.09 22:41:00 -
[24]
Originally by: CptEagle I already see a Titan guy bumping a 25 BS fleet that were aligning...Ready to warp 
Tbh I don't want to see those big ass ships... BS's are big enough IMO.
Thats quit funny because Freighters are gonna get bigger imo 
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Lefia
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Posted - 2005.05.09 23:01:00 -
[25]
Here is the skill lineup a friend and I came up with earlier today: In no particular order ___________________________________________ Racial BS: 5 (c'mon really, BS 4? That'd be a joke) Engineering: 5 Spaceship Command: 5 Electronics: 5 Warp Drive: 5 Jump Drive: 5 Navagation: 5 Energy System Op: 5 Energy Management: 5 Leadership: 5 (Seriously, it's a flag ship and would have a monsterous crew, it only makes sense that you'd have to be a good captian) Hull Upgrades/Tactical Shield Manip: 5 (race dependant) Weapons Upgrades: 5
It's a lot of skills, and a lot of 5s.. but we're talking about dreadnaughts people.
Also, I very much doubt they would make primary weapon skills in the skill tree. Most likely these would be skills associated with the weapons a dread would use, not the dread itself.
Originally by: hired goon ------------------------------------------------ I agree with every point and counter point that has been brought up in this and every other argument ever had. --------- |

digitalwanderer
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Posted - 2005.05.09 23:45:00 -
[26]
Originally by: Lefia Here is the skill lineup a friend and I came up with earlier today: In no particular order ___________________________________________ Racial BS: 5 (c'mon really, BS 4? That'd be a joke) Engineering: 5 Spaceship Command: 5 Electronics: 5 Warp Drive: 5 Jump Drive: 5 Navagation: 5 Energy System Op: 5 Energy Management: 5 Leadership: 5 (Seriously, it's a flag ship and would have a monsterous crew, it only makes sense that you'd have to be a good captian) Hull Upgrades/Tactical Shield Manip: 5 (race dependant) Weapons Upgrades: 5
It's a lot of skills, and a lot of 5s.. but we're talking about dreadnaughts people.
Also, I very much doubt they would make primary weapon skills in the skill tree. Most likely these would be skills associated with the weapons a dread would use, not the dread itself.
If those requirements were in fact the actual ones once dreads do show up,i'd already be 90% of the way to flying one,skills wise...
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Roddic
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Posted - 2005.05.10 12:14:00 -
[27]
ummm...........
lets not forget the value of the titan and dreadnought class ships, and thats what i think they will be, i reckon they will fall under a new catorgory 'capital ship'. but getting back to the main piont the cost should be no less than 50bil isk for the cheaper of the capital class, and for the biggest class getting lvl 5 should take no less than 6 months. and thats a fair estimate.

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Reiisha
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Posted - 2005.05.10 21:08:00 -
[28]
Why does everybody think a Dread needs jump drive ops? Let alone on 5 - jump drive ops is needed for the module, not the ship, and as such, jump drive ops will never be needed to fly a large ship like a dread or titan. You'll only miss out on the ability to fit and use a jump drive.
A more likely skill requirement would be:
Dreadnought 1 Spaceship Command 5 Engineering (?) 5 Racial Battleship 5
Engineering wil probably be replaced by another appropriate skill, but i don't think dreadnoughts need an excessive amount of training beyond battleship 5. They're still a tech1 ship, without being "too" easy to train.
Keep in mind - only being able to fly the ships isn't enough. More than likely you'll need to get the XL turret skills aswell, which need a lot of training on themselves already, in addition to the jump drive module.
Don't confuse skills you need to fly something with the skills you need to fit modules.
Gamersland.nl, DE site voor PC gaming! |

Tisti
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Posted - 2005.05.11 09:06:00 -
[29]
Yes.. you dont need a jumpdrive.. you can always stay in 1 system your entire Dread existance.
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Magunus
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Posted - 2005.05.11 13:03:00 -
[30]
Originally by: Tisti Yes.. you dont need a jumpdrive.. you can always stay in 1 system your entire Dread existance.
The system it was built in, no less. I can hear the news now:
The number of dreads in existance (previously estimated at 18) dropped by 3 today when the 7 that resided in Yulai apparently went mad at the same time which ultimately required CONCORD intervention. The pilots of the 3 in Nonni and 4 in Rens expressed concern over the event. In the words of one pilot: 'WTF! I can't believe this. I missed out on another fight!' The pilot of the 1 dread that was built in the Fade region was also quoted as saying 'Guristas... More Guristas... Must shoot Guristas...'
In other news, Yulai DED station is currently undergoing significant repairs, and will not be available for docking for approximately 4 weeks. ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |

Minuz1
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Posted - 2005.05.12 05:23:00 -
[31]
Edited by: Minuz1 on 12/05/2005 05:24:53 I forsee myself flying a titan in yulai using 8x strip miner II's and expanded cargo hull II's in low slot mining veldspar and having to dock once every year to unload minerals onto the market....I'll define the role of empire cave man
FEAR my wallet!!!!! :D
-Win if you can, lose if you must, but always cheat!!!!! |

dethanor
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Posted - 2005.05.12 13:35:00 -
[32]
Originally by: Magunus
The number of dreads in existance (previously estimated at 18) dropped by 3 today when the 7 that resided in Yulai apparently went mad at the same time which ultimately required CONCORD intervention. The pilots of the 3 in Nonni and 4 in Rens expressed concern over the event. In the words of one pilot: 'WTF! I can't believe this. I missed out on another fight!' The pilot of the 1 dread that was built in the Fade region was also quoted as saying 'Guristas... More Guristas... Must shoot Guristas...'
In other news, Yulai DED station is currently undergoing significant repairs, and will not be available for docking for approximately 4 weeks.
LOL
There is no art more beautiful nor diverse than the art of death!!!
Oberon Tech II Sales. |

Makotar
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Posted - 2005.05.21 00:09:00 -
[33]
Your dreadnought extra large turret bbqs veldspar roid for your newb pilot for FORTUNE damage.
AFK mining anyone?
Sigh, I know we will see it, so I know not to get upset. To Err is human, to really screw it up, you need a computer! |

Sadist
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Posted - 2005.05.21 05:09:00 -
[34]
For titans:
lvl 5 spaceship command lvl 4 battleship lvl 5 leadership.
Actual eve date information.
No info on dreadnaughts though. IMO enough for tech 1 ships. _______________________________________________
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Nyasha
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Posted - 2005.05.21 06:53:00 -
[35]
IMHO if CCP dont make something about these monsters very VERY hard to come by, they will be victims of their own success. BS fleets are all well and good, but I would hate to see a fleet of titans.
BS 4 would be fine, as long as a whole heap of lvl 5s are needed too. I think it would be wise to introduce some new high rank skills at the same time as the BPs, so even those with a headstart will not be able to jump straight into one.
I disagree that BSs should have been kept rare, but I do believe that Dreads and Titans at least, if not carriers as well should be made as difficult to obtain as imperial apocs, navy ravens and navy megathrons. I've seen one navey raven. Ever. Thats the way titans should be.
An alliance should be able to shout "we have a Titan!" and make people afraid.
BTW it took 3 hours to down one on sisi...
(\_/) (O.o) (>o<) Bunny's too tight to mention... |

Joerd Toastius
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Posted - 2005.05.21 10:51:00 -
[36]
Originally by: Lefia
Leadership: 5 (Seriously, it's a flag ship and would have a monsterous crew, it only makes sense that you'd have to be a good captian)
You're aware that all current pod-piloted ships are crewless, right? At least, unless they've changed the fluff since last time I checked.
Also, rarity could easily be achieved in the exact same way as navy BSes, ie agent missions only. Probably won't be the case for dreads, but wouldn't be surprised for titans.
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RedClaws
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Posted - 2005.05.21 12:46:00 -
[37]
mining with a titan? lol get within 10km of the roid and if the radius isn't bigger than xxx you'll get an option saying "Tow roid into mining bay".
Then you'll get an estimate of howlong it will take to stip it : 5 minutes and your freshly mined minerals will be ejected into a can where your mate can pick it up and bring it to the POS refinery for instarichness
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Hllaxiu
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Posted - 2005.05.22 02:29:00 -
[38]
Originally by: Joerd Toastius You're aware that all current pod-piloted ships are crewless, right? At least, unless they've changed the fluff since last time I checked.
You must have checked before beta then. All ships larger than frigates have crews - cruisers around 700, battleships around 5000. The beta pages had crew numbers listed on ship info pages, but now the only indication is from eve chronicles/stories.
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Joerd Toastius
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Posted - 2005.05.22 10:14:00 -
[39]
Hmm, k. I thought I had a more solid reference but the only one I can find immediately is the one on the first page of the pods article, which could just refer to frigates, I concede. That said, the existence of crew count numbers in and of themselves don't mean anything, as on my understanding certainly all ships that existed more than eight years ago Eve-time (ie pre-capsule) were fully-crewed anyway.
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Pottsey
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Posted - 2005.05.22 17:36:00 -
[40]
ôYou must have checked before beta then. All ships larger than frigates have crews - cruisers around 700, battleships around 5000. The beta pages had crew numbers listed on ship info pages, but now the only indication is from eve chronicles/stories.ö
Those are the crew numbers for none pod pilot ships. Pods reduce the numbers its more like
Frigate û 1 Cruiser 1 to 10 depending on the cruiser. Battleship 100 to 500 depending on the battleship.
But it was 5000 for a battleship without POD pilots. From what I gather most NPCÆs are not POD pilots.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Mick Box
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Posted - 2005.05.22 22:22:00 -
[41]
Originally by: Nyasha IMHO if CCP dont make something about these monsters very VERY hard to come by, they will be victims of their own success. BS fleets are all well and good, but I would hate to see a fleet of titans.
BS 4 would be fine, as long as a whole heap of lvl 5s are needed too. I think it would be wise to introduce some new high rank skills at the same time as the BPs, so even those with a headstart will not be able to jump straight into one.
I disagree that BSs should have been kept rare, but I do believe that Dreads and Titans at least, if not carriers as well should be made as difficult to obtain as imperial apocs, navy ravens and navy megathrons. I've seen one navey raven. Ever. Thats the way titans should be.
An alliance should be able to shout "we have a Titan!" and make people afraid.
BTW it took 3 hours to down one on sisi...
First of all there will never be fleets of titans because for battle you would use dreads.They said that they wouldnt be combat orientated. I think you talking about the devs on sisi.....those guys have about 40M sp or was it more? So think advanced advanced mechanic lvl 50 : )
there will prolly be an event where titans are involved where you/corp/alliance will have to do something to obtain one, kinda like cloaking...
If carriers are made as difficult to obtain as imp. apocs then ill press quit right this minute ; )
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Magunus
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Posted - 2005.05.23 13:26:00 -
[42]
Originally by: Pottsey ôYou must have checked before beta then. All ships larger than frigates have crews - cruisers around 700, battleships around 5000. The beta pages had crew numbers listed on ship info pages, but now the only indication is from eve chronicles/stories.ö
Those are the crew numbers for none pod pilot ships. Pods reduce the numbers its more like
Frigate û 1 Cruiser 1 to 10 depending on the cruiser. Battleship 100 to 500 depending on the battleship.
But it was 5000 for a battleship without POD pilots. From what I gather most NPCÆs are not POD pilots.
Good lord. You mean every time I kill a Guristas Inferno I'm killing 700 people?? Every Conq is 5000?? I must have slaughtered millions by now! TENS of millions! I'm a mass murderer! I'm a phychopath! I'm a... badass.
And they must breed like rabbits on fertility drugs and exstacy on prom night. ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |

Pottsey
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Posted - 2005.05.23 19:51:00 -
[43]
ôYou mean every time I kill a Guristas Inferno I'm killing 700 people?? Every Conq is 5000??ö If you think thatÆs bad you should stop to think about how many star bases and outposts you have blown up. How many people have blown up war factories and pirates star baseÆs on missions without even thinking about the 10,000Æs of people on board.
ôAnd they must breed like rabbits on fertility drugs and exstacy on prom night.ö It can sort of be explained by recruiting form 100Æs if not 1000Æs of planets. If you think there are at lest 100 planets each with billions of people on then 1000 more planets with millions of people on killing a few million in space ships isnÆt going to make much of a dint to the population. Though I would hate to think of the ship building factoryÆs there must be loads.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

otrivis
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Posted - 2005.05.23 20:11:00 -
[44]
you're forgetting about clones...
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Pottsey
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Posted - 2005.05.24 05:16:00 -
[45]
Edited by: Pottsey on 24/05/2005 05:33:44 ôyou're forgetting about clones...!ö If your not in a POD ship or youÆre walking around a star base or outside you ship then when you die your dead wit no clone. Planet based populations and most space ship pilots are not permitted to use clones. Only the small number of POD pilots can use clones according to the law.
The story says POD pilots are the Elite and are only a small faction of the total pilots. Due to the way cloning works only POD pilots can use clones anyway. ItÆs along the lines of 60,000 to 100,000 pilots use clones and pods out of all the billions of humans there are.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Boonaki
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Posted - 2005.05.28 13:10:00 -
[46]
I'd like to see them only built in POS's. If you can't dock in a station, how are you going to undock in one?
Fear the Ibis of doom. |

Bowcaster
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Posted - 2005.05.28 20:50:00 -
[47]
The majority of this thread is just funny.. we don't know what skills are going to be required. And people will own the ships (otherwise why would they have them?), and there is nothing wrong, or "bad" with a 2-3 month old "newb" getting a battleship.. it's just a ship, this is just a game, and that's all there is to it. If you think that somehow you are going to be able to buy it when it first comes out, don't be surprized if people try to sell it for alot more than it's worth. (As is the case with every monopoly in eve, t2 ships in particular.)
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Astarte Nosferatu
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Posted - 2005.05.29 12:52:00 -
[48]
I just hope that the skills for Dreads will be much higher the what the original poster suggested, as I have alot of them at lvl 5 as it is now.
Having all bs skills at lvl 5 would help a bit (As in Amarr, Caldari, Gallente and Minmatar bs skill lvl 5).
Sani Sabik. |

Astarte Nosferatu
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Posted - 2005.05.29 12:57:00 -
[49]
Edited by: Astarte Nosferatu on 29/05/2005 12:57:56 As suggested by someone and next to it my skills:
Racial BS: 5 (lvl4) Engineering: 5 (Have already) Spaceship Command: 5 (Have already) Electronics: 5 (Have already) Warp Drive: 5 (Have already) Jump Drive: 5 Navagation: 5 (Have already) Energy System Op: 5 (Have already) Energy Management: 5 (Have already) Leadership: 5 (lvl4) Hull Upgrades/Tactical Shield Manip: 5 (Have already) Weapons Upgrades: 5 (Have already)
You'll have to do better then that to be honest 
Sani Sabik. |

Lurtz
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Posted - 2005.05.30 06:24:00 -
[50]
new skills (Racial) Captial ships Req: Race BS 4 Spaceship Command 5 Leadership 4
no bs 5, no jumpdrive ops (they are jumpdrive CAPABLE, not required) and i've never seen a dev say anything about ships to bi for gates, that is player speculation that has been overly repeated
Would like to see ship bonuses similar to leadership gang skills based on capital ship skill, to promote use in groups as flagship. would like to see dreads require capital 1 titans capital 3
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