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Axel
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Posted - 2005.04.16 11:51:00 -
[1]
In the last few months, damage output has been dramatically increased. Players realized that it is very easy to win a fight with a so called ôgankfittingö. Nobody fits a tank setup because they are useless against a gankship and are useless in fleets.
The only way to counter this is with EW. But this is now removed with the latest patch. Fights I see now donÆt evolve EW at all, itÆs pure numbers and dmg mods that counts. Instand lock and shoot, not much of a challenge there. Now this all was slighty acceptable by me if fights lasted longer then 30seconds.
I want to know. Do you acknowledge this crazy gank era? are you proceeding with just upping the damage output from ships or actually thinking about to change it to a point where tactics and strategy can be used again?
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Axel
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Posted - 2005.04.16 12:03:00 -
[2]
Edited by: Axel on 16/04/2005 12:03:49
Originally by: Bad'Boy
dude EW works better now vs gankas(with good EW skills that is)
No, because before the last patch you had a risk that you enemy had back-ups fitted and you don't have enough strength to jamm him. Now it's that plus that even if the jamming strength enough theres a chance that it will fail.
But i'm not talking here only about the EW. It's about the gank era playstyle.
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Axel
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Posted - 2005.04.16 14:08:00 -
[3]
Edited by: Axel on 16/04/2005 14:09:13
Originally by: DayVV4lkEr You will see more tanks when the tanking-stuff tech II gets common.
Large armour Repairer II or XLarge Shield Booster II are out for 1 week and cap relays tech II didn't arrive yet (needed for armour tank) so u just have to wait :)
Yes it could help in 1vs1. But as soon you are in a small group. Your fancy tank won't help you or the team.
As soon as tech2 ammo or spec ammo comes out, the dmg output is again been increased... :(
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Axel
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Posted - 2005.04.16 14:19:00 -
[4]
Edited by: Axel on 16/04/2005 14:19:56
Originally by: DEVILSENIGMA Well there's that megapulse nerf now 0_o
Pulses are not nerfed, they are corrected in range. The damage output is still insane. 1000+ dps from a tech2 geddon still hurts.
Together with autocannons, they are now the best close range guns in the game. ( ooh thats my oppinion btw )
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Axel
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Posted - 2005.04.16 14:37:00 -
[5]
It's not only about 1 ship that can gank. All ships can when packed with dmg mods.
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Axel
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Posted - 2005.04.17 07:58:00 -
[6]
Originally by: Nervar
Well your not gonna get one Atleast not one that makes sence
So true why are we even paying with no customer feedback 
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