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Warp Planet6
Tribal Liberation Force Minmatar Republic
6
|
Posted - 2012.11.13 08:42:00 -
[1] - Quote
So guys, I am going to re-adjust my income in null since hunting down NPCs is pretty boring. I thought about a more "passive" or long-term income and I think production could suit my desires.
I was wondering how much more worthwile production in nullsec is or could be and want to hear your opinions. Which items are produced with profit (besides capitals) and why are they more profitable when manufactured in null?
Thanks for your hints!
WP6 |

GallowsCalibrator
GoonWaffe Goonswarm Federation
72
|
Posted - 2012.11.13 09:45:00 -
[2] - Quote
Production in null is generally pretty stupid unless you're building supercaps due to mineral concerns and massive lack of manufacturing slots. Much easier to just build in hisec and export to null. |

Warp Planet6
Tribal Liberation Force Minmatar Republic
6
|
Posted - 2012.11.13 10:21:00 -
[3] - Quote

Well, manufacturing slots are en masse available where I live. Your point in minerals might be a reason for that, don't know. I really thought there is any advantage of producing in null. In fact, I thought null would be the best choice in any way when it comes to production locations....
No I am really disappointed  |

Irya Boone
Escadron leader
63
|
Posted - 2012.11.13 10:44:00 -
[4] - Quote
interresting only if you are in a big alliance with a LOt of blue Improve C2 class WH More anos more signs ...RENAME null sec system With the name Of REAL Universe Stellar Name like KOI-730 etc etc It xill be awesome-á |

Malcanis
Vanishing Point. The Initiative.
5100
|
Posted - 2012.11.13 10:51:00 -
[5] - Quote
Warp Planet6 wrote: Well, manufacturing slots are en masse available where I live. Your point in minerals might be a reason for that, don't know. I really thought there is any advantage of producing in null. In fact, I thought null would be the best choice in any way when it comes to production locations.... No I am really disappointed 
Theoretically, manufacturing in NPC null should be at least as good as Empire, but strangely, even though mining in nullsec is apparently safer than in hi-sec, no one seems to mine in NPC 0.0 despite all those big empty belts full of all kinds of ores. So without minerals, it's difficult.
I suggest forming a mining corp and leading a few of the more timid hi-sec miners who can't stand the danger levels of The Forge or Kor-Azor and setting up shop in, let's say, Curse. That should get you a good supply of minerals. HLW- has 7 or 8 stations if I recall correctly, and rarely more than a dozen people in local, so you should have plenty of manufacturing, refining and researching facilities to use.
It's only 2 jumps from the mission hub in G-0Q, so you'll get plenty of customers!
PS Tell Darkside I said "hi" if you see them, MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Vera Algaert
Republic University Minmatar Republic
430
|
Posted - 2012.11.13 11:01:00 -
[6] - Quote
GallowsCalibrator wrote:Production in null is generally pretty stupid unless you're building supercaps due to mineral concerns and massive lack of manufacturing slots. Much easier to just build in hisec and export to null. in my experience most t1 ships are assembled in 0.0 - importing them from high-sec would be prohibitive in terms of effort and fuel cost.
One jumpfreighter can carry at most seven packaged battleships but it can carry the compressed minerals for more than 50 battleships. I'm a NPC corp alt, any argument I make is invalid. |

Random Majere
Epsilon Lyr Nulli Secunda
30
|
Posted - 2012.11.13 12:20:00 -
[7] - Quote
GallowsCalibrator wrote:Production in null is generally pretty stupid unless you're building supercaps due to mineral concerns and massive lack of manufacturing slots. Much easier to just build in hisec and export to null.
Well you guys just conquered a lot of manufacturing stations in Tribute. Should have "reduced" the problem for you guys. Right? |

Tikera Tissant
42
|
Posted - 2012.11.13 12:44:00 -
[8] - Quote
There are several reasons why mining and manufacturing in null is very limited.
Unless you are based in an alliance with enough blue and enough local protection, your fleet will get jumped on and you will lose your mining ships at some point by pirates of people who just don't like you. And going into a safe spot every time a non-blue appears in local, is just waisting your time.
Also, there is always a shortage of some type of mineral you need in NPC space, so you are not fully efficient, and getting the missing mineral from hi-sec or other local hubs can cost quite a lot sometimes, and is not without risks.
Alliances who manufacture for war, usually do so in the deep parts of null, where they get all the minerals they need, with heavy defense. From there they usually use their jump network to get the gear spread around if need be. |

Ptraci
3 R Corporation The Irukandji
706
|
Posted - 2012.11.13 12:58:00 -
[9] - Quote
Depends on your region really. There are busy regions and there are quiet regions. In busy regions you won't be able to mine/rat much since you'll be roamed/cloaky camped all the time. In quiet regions you can mine and rat all you want, and thus it's much easier to set up industry. The problem is that in busy regions there is high demand for ships and things due to losses, whereas in quiet regions not so much.
The ideal of course is to build stuff in quiet regions and have it shipped to stations in busy regions... |

Warp Planet6
Tribal Liberation Force Minmatar Republic
6
|
Posted - 2012.11.13 13:25:00 -
[10] - Quote
So there is no point in 0.0 production that gives me an advantage (i.e. build time, minerals needed etc.) over guys who produce in higher security systems? Hmm alrighty then, looks like I was too early too happy about the many free production slots then  |

Ze'jira Penshar
Republic University Minmatar Republic
0
|
Posted - 2012.11.13 13:52:00 -
[11] - Quote
Sure it is!
If you have an alliance, a blob fleet, a few industrial corps, a few POSs, Outposts, super caps, trillions of isk, a financier, a real world accounting firm.... |

Gilbaron
Free-Space-Ranger Ev0ke
408
|
Posted - 2012.11.13 14:13:00 -
[12] - Quote
Vera Algaert wrote:GallowsCalibrator wrote:Production in null is generally pretty stupid unless you're building supercaps due to mineral concerns and massive lack of manufacturing slots. Much easier to just build in hisec and export to null. in my experience most t1 ships are assembled in 0.0 - importing them from high-sec would be prohibitive in terms of effort and fuel cost. One jumpfreighter can carry at most seven packaged battleships but it can carry the compressed minerals for more than 50 of them. The only way the war machine can be kept going is through 0.0-based manufacturing.
you are wrong
90++% of all ships are produced in highsec, bought in highsec and then transported to nullsec.
don't forget that you can't do reasonable reprocessing at an amarr outpost and no reasonable production at a minmatar outpost
|

Dar Manic
Republic University Minmatar Republic
48
|
Posted - 2012.11.13 14:15:00 -
[13] - Quote
Warp Planet6 wrote:So guys, I am going to re-adjust my income in null since hunting down NPCs is pretty boring. I thought about a more "passive" or long-term income and I think production could suit my desires.
I was wondering how much more worthwile production in nullsec is or could be and want to hear your opinions. Which items are produced with profit (besides capitals) and why are they more profitable when manufactured in null?
Thanks for your hints!
WP6
Stealth nerf hi-sec / buff null-sec thread.
4/10 though I just don't understand null sec players.
Please note: Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up.-á Thank you. |

Vera Algaert
Republic University Minmatar Republic
430
|
Posted - 2012.11.13 14:53:00 -
[14] - Quote
Gilbaron wrote:don't forget that you can't do reasonable reprocessing at an amarr outpost and no reasonable production at a minmatar outpost
XUW-3X - Minmatar Refinery ZTS-4D - Amarr Factory (1 jump) ZUE-NS - Amarr Factory (2 jumps)
PXF-RF - Minmatar Refinery 9DQW-W - Amarr Factory (1 jump)
F-88PJ - Minmatar Refinery 1-5GBW - Amarr Factory (1 jump)
BYXF-Q - Minmatar Refinery C-C99Z - Amarr Factory (1 jump)
U-SOH2 - Minmatar Refinery DBRN-Z - Amarr Factory (1 jump) L-1SW8 - Amarr Factory (1 jump) H-NPXW - Amarr Factory (2 jumps) 6F-H3W - Amarr Factory (3 jumps)
... and that's just Fountain. I'm a NPC corp alt, any argument I make is invalid. |

Warp Planet6
Tribal Liberation Force Minmatar Republic
6
|
Posted - 2012.11.13 14:53:00 -
[15] - Quote
Ze'jira Penshar wrote:Sure it is!
If you have an alliance, a blob fleet, a few industrial corps, a few POSs, Outposts, super caps, trillions of isk, a financier, a real world accounting firm....
Must pass here.  |

Malcanis
Vanishing Point. The Initiative.
5106
|
Posted - 2012.11.13 14:59:00 -
[16] - Quote
Vera Algaert wrote:Gilbaron wrote:don't forget that you can't do reasonable reprocessing at an amarr outpost and no reasonable production at a minmatar outpost
XUW-3X - Minmatar Refinery ZTS-4D - Amarr Factory (1 jump) ZUE-NS - Amarr Factory (2 jumps) PXF-RF - Minmatar Refinery 9DQW-W - Amarr Factory (1 jump) F-88PJ - Minmatar Refinery 1-5GBW - Amarr Factory (1 jump) BYXF-Q - Minmatar Refinery C-C99Z - Amarr Factory (1 jump) U-SOH2 - Minmatar Refinery DBRN-Z - Amarr Factory (1 jump) L-1SW8 - Amarr Factory (1 jump) H-NPXW - Amarr Factory (2 jumps) 6F-H3W - Amarr Factory (3 jumps) ... and that's just Fountain.
That's over half as many stations as Nonni (in the Lonetrek Region) has! MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Vera Algaert
Republic University Minmatar Republic
430
|
Posted - 2012.11.13 15:06:00 -
[17] - Quote
Malcanis wrote:That's over half as many stations as Nonni (in the Lonetrek Region) has! So you are telling me that you would rather do 30 jumpfreighter runs to import the 200 Maelstroms or Rokhs you need for a CTA?
From the discussion I witnessed when TEST considered instituting refinery taxes (no idea if they went through with it or not) I got the impression that this is not how their industrialists actually work. They seemed to be pretty butthurt because they build most T1 hulls from compressed minerals in 0.0. I'm a NPC corp alt, any argument I make is invalid. |

Tippia
Sunshine and Lollipops
10312
|
Posted - 2012.11.13 15:11:00 -
[18] - Quote
Malcanis wrote:That's over half as many stations as Nonni (in the Lonetrek Region) has! To be fair, Nonni is downright absurdGǪ
GǪbut it still kind of shows the general problem. Let's dig out those numbers again:
Jita (a single system) has 300 slots. Sobaseki (one jump away) has 250 slots. Nonni (another five jumps) has 750 slots. Lonetrek as a whole has 12,600 slots.
Tribute as whole has 497 regular production slots. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Rordan D'Kherr
Imperial Academy Amarr Empire
195
|
Posted - 2012.11.13 15:25:00 -
[19] - Quote
Tippia wrote: Lonetrek as a whole has 12,600 slots. Tribute as whole has 497 regular production slots.
uhh interesting numbers. Is there any source to compare systems / regions? _______________________________________ Don't be scared, because being afk is not a crime. |

Tippia
Sunshine and Lollipops
10315
|
Posted - 2012.11.13 16:04:00 -
[20] - Quote
Rordan D'Kherr wrote:uhh interesting numbers. Is there any source to compare systems / regions? You can use the data dump to get numbers for the NPC stations. For player-owned ones, you simply have to ask the owner or go there and spai a bit.
I couldn't be bothered with either, so I just did a quick totting up on dotlan and used stats posted on Something Awful.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Dar Manic
Republic University Minmatar Republic
48
|
Posted - 2012.11.13 19:09:00 -
[21] - Quote
They need to make null-sec just like hi-sec. Make low-sec the same too. Then everyone will stop complaining. ;)
might have to make this a 5/10 since people have taken the bait. I just don't understand null sec players.
Please note: Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up.-á Thank you. |

Alice Katsuko
Terra Incognita Intrepid Crossing
148
|
Posted - 2012.11.13 19:15:00 -
[22] - Quote
Depends on the specific situation.
In most of null, production slots aren't much of an issue. If for some reason the station slots are constantly occupied, you can always put up a production POS for a fairly modest investment.
Mineral supply is the biggest limit on viable nullsec production. Odds are, you will have to import huge amounts of Tritanium and other low-end minerals, plus any high-ends that are not supplied by your local ores. That may or may not be viable, depending on how far your production system is from your low-sec staging system. The Drone Regions used to be an exception, but CCP Greyscale shafted our industrial sector by removing drone alloys without adding a useful replacement supply of low-end minerals. Not that in the long run it wasn't a bad thing, but would've been nice if CCP also balanced mineral supply. |

Sentamon
259
|
Posted - 2012.11.13 19:53:00 -
[23] - Quote
Dar Manic wrote:They need to make null-sec just like hi-sec. Make low-sec the same too. Then everyone will stop complaining. ;)
[
Complaining never stops. ~ Professional Forum Alt -á~ |

Tippia
Sunshine and Lollipops
10317
|
Posted - 2012.11.13 19:58:00 -
[24] - Quote
Alice Katsuko wrote:In most of null, production slots aren't much of an issue. If for some reason the station slots are constantly occupied, you can always put up a production POS for a fairly modest investment. GǪand at a drastically increased logistical inconvenience since all you've done is inject another location from which you need to constantly shuttle materials and products back and forth, since it has (very) limited space for both and since it offers no easy way of distributing said goods. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Ocih
Space Mermaids Somethin Awfull Forums
276
|
Posted - 2012.11.13 20:05:00 -
[25] - Quote
Malcanis wrote:Warp Planet6 wrote: Well, manufacturing slots are en masse available where I live. Your point in minerals might be a reason for that, don't know. I really thought there is any advantage of producing in null. In fact, I thought null would be the best choice in any way when it comes to production locations.... No I am really disappointed  Theoretically, manufacturing in NPC null should be at least as good as Empire, but strangely, even though mining in nullsec is apparently safer than in hi-sec, no one seems to mine in NPC 0.0 despite all those big empty belts full of all kinds of ores. So without minerals, it's difficult. I suggest forming a mining corp and leading a few of the more timid hi-sec miners who can't stand the danger levels of The Forge or Kor-Azor and setting up shop in, let's say, Curse. That should get you a good supply of minerals. HLW- has 7 or 8 stations if I recall correctly, and rarely more than a dozen people in local, so you should have plenty of manufacturing, refining and researching facilities to use. It's only 2 jumps from the mission hub in G-0Q, so you'll get plenty of customers! PS Tell Darkside I said "hi" if you see them,
Another intell SNAFU that kind of turned on CCP. Go to an "NPC" System with a station and manufacturing ability, look at the POCO ownerships. See how "empty" the space really is. |

Trendon Evenstar
GoonWaffe Goonswarm Federation
59
|
Posted - 2012.11.13 20:27:00 -
[26] - Quote
Ze'jira Penshar wrote:Sure it is!
If you have an alliance, a blob fleet, a few industrial corps, a few POSs, Outposts, super caps, trillions of isk, a financier, a real world accounting firm....
We have all that and production in 0.0 is still worthless. High sec manufacturing beats it every way possible. So sure- you can do production in 0.0 if you don't mind being inefficient, not cost-effective, non-competitive, non-expedient and generally a whole lot of sourcing and logistics hassle for something you could make better money doing 1 jump from Jita. |

Shizuken
Venerated Stars
127
|
Posted - 2012.11.13 20:34:00 -
[27] - Quote
Alice Katsuko wrote:. The Drone Regions used to be an exception, but CCP Greyscale shafted our industrial sector by removing drone alloys without adding a useful replacement supply of low-end minerals.
Do you not have veldspar/scordite rocks in your area of null. I seem to have plenty in mine. |

Hemmo Paskiainen
Armenian Noodle Dip
368
|
Posted - 2012.11.13 20:55:00 -
[28] - Quote
to make 0.0 realy work there must be a sec based general bonus to ships. something like:
high sec: normal bonus lowsec: + 10% bonus to mining yield of all miningships 0.0: + 20 % bonus to mining yield of all miningships
same for production, invention facilities ect. this way you always encourage 0.0 because its always relative more profitable. Cheaper 0.0 means more initiative for explosions as its cheaper and thus improving the 0.0 fun. You know lawless space... duh what your going for to lawless space,... pew pew right?
Create cheap industry and miners will follow (more profitable and also more danger). Have cheap industry and activity go's up. Activity go's up more fun... more fun is more populair eve...... easy as peanuts CCP FIX BLACK OPS FFS
[url]http://img232.imageshack.us/img232/9679/whatihavedoneineve.jpg[/url] |

MasterEnt
The Scope Gallente Federation
102
|
Posted - 2012.11.13 21:25:00 -
[29] - Quote
Aside from production a stable market is needed.
I have a feeling more people dont mass product outside of alliance needs because nearly every station you go to is DENIED if you are not blue. |

Ocih
Space Mermaids Somethin Awfull Forums
276
|
Posted - 2012.11.13 21:38:00 -
[30] - Quote
MasterEnt wrote:Aside from production a stable market is needed.
I have a feeling more people dont mass product outside of alliance needs because nearly every station you go to is DENIED if you are not blue.
In that respect it wouldn't make much difference. I've never understood the abject paranoia of NBSI Outpost doctrine but even in space where NRDS is the doctrine, manufacturing is for the corp that runs the Outpost. There just aren't enough slots to be handing them out to neutrals. |
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