Undeadenemy wrote:First off, as the thread title suggests, I am in favor of the cloak mechanics as they currently stand, just want to put that out there. That said, here is a solution that I believe is amicable to both sides of the debate:
Cloak Jamming Array
-The Cloak Jamming Array is a POS module that becomes available at Sovereignty Level 3.
-It requires a Cloak Jamming Array Upgrade to be installed in the IHUB of the system.
-The upkeep costs for this upgrade costs 600,000,000 ISK per 30 day period.
-The Cloak Jamming Array takes 1 hour to online.
Effect:
The Cloak Jamming Array prohibits the usage of ANY cloaking devices in system, as long as it is online. That means FRIENDLY and ENEMY. If an alliance decides to install this module, NO ONE will be able to cloak in the system.
My Argument:
-We've heard the cries for years about AFK cloakers and the psychological effect they have. Personally, I think this is a perfectly valid tactic and effect, regardless of whether or not it rewards "doing stuff" vs "not doing stuff." That said, there is currently no counter to this activity, except for catching the cloaker moving between systems or during an attack on a friendly.
-The Cloak Jamming Array would disable the use of cloaks for ALL PARTIES, and its long online time would prohibit leaving it offline until needed.
-The tactical advantage of a Cloak Jamming Array comes at a tactical price: friendlies cannot cloak either, meaning no cloaking titans, haulers, carriers, super carriers, probe ships, T3s, stealth bombers, recons, battleships, or anything else for that matter for ANYONE.
-The upkeep cost of the module makes it prohibitively expensive to deploy widely, usage would probably be limited to very select systems, in the same way Cynosural Jammers are today. Even if cost is not an issue, the tactical disadvantage to the defenders own alliance will limit deployment.
Conclusion:
As I stated in the introduction, I have no problem with current mechanics with regard to cloaking. This idea was more born from talking with people that did, and finding a solution that I believe is fair to both sides. For example, when a POS in your system is being attacked by a large battleship gang, and you and 5 of your friends only have stealth bombers to defend with, you might wish you hadn't installed the Cloak Jamming Array. Alternatives to this plan include: increasing the online time to 5 hours, or rather than a POS module, simply installing the upgrade creates the effect, and it cannot be done away with without getting rid of the upgrade.
Thoughts? (And rather than just saying "NO!" explain why.)