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Storm Phoenix
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Posted - 2005.04.17 21:40:00 -
[1]
I havent been playing long, but already I'm sick to death of the Caldari. It seems at 65% of people fly their ships, and I'm quite tired of hearing how much better they are in every respect to everyone elses ships. I
s it just because of how utterly overpowered and ridiculous missiles are? On level 1 missions in my Gallente frigate, i had to blow up a radio telescope, which took me over an hour and a half to kill with 2 modal neutron blasters. Then i accompanied my mate doing the same mission with a Caldari frigate, and he just nuked the crap out of it with his missiles in about 5 minutes. Can't CCP balance the ships out a bit? I hate keep feeling gimped every time I see a Caldari ship, and I refuse to jump on the bandwagon and use Caldari like everyone else.
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Wired
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Posted - 2005.04.17 21:50:00 -
[2]
In many peoples opinion missiles are totally unbalanced atm, but being a pure Caldari pilot and having been in EVE a while IMO they are not as overpowered as some people are making out (but thats another thread).
Your mate took out the telescope a lot quicker for a number of reasons. 1) He was using a cruiser, you were in frigate This means he has more high-points -> more weapons 2) He is older and has (i assume) more and better skills which allow him to do more dmg. 3) Your range and ammo type will make a difference.
A lot of the peeps in Caldari ships atm, are people who train for the flavor of the month, it is a fairly safe bet that when missiles are tweaked and another ship is deemed to be all powerful you will see a lot more of them about.
Each ship has it's good and bad points, you need to focus on your good points to make your ship better but also focus on the bad so you know what to improve or avoid.
Above all play the game the way you want to play it, if you dont want to use Caldari ships dont, no-one is forcing you to. =============================================
If you cant have sex with the monkey Make friends with the organ grinder.... |

Shimatu
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Posted - 2005.04.17 21:59:00 -
[3]
Originally by: Wired In many peoples opinion missiles are totally unbalanced atm, but being a pure Caldari pilot and having been in EVE a while IMO they are not as overpowered as some people are making out (but thats another thread).
Your mate took out the telescope a lot quicker for a number of reasons. 1) He was using a cruiser, you were in frigate This means he has more high-points -> more weapons 2) He is older and has (i assume) more and better skills which allow him to do more dmg. 3) Your range and ammo type will make a difference.
A lot of the peeps in Caldari ships atm, are people who train for the flavor of the month, it is a fairly safe bet that when missiles are tweaked and another ship is deemed to be all powerful you will see a lot more of them about.
Each ship has it's good and bad points, you need to focus on your good points to make your ship better but also focus on the bad so you know what to improve or avoid.
Above all play the game the way you want to play it, if you dont want to use Caldari ships dont, no-one is forcing you to.
er... how do oyu know his mate was in a cruiser? did i miss something?
anyway. yeh, missiles are slightly unbalanced... but not by much. if i had to put a figure to the overall imbalance, i'd put it at <10%. thing is, missiles have disadvantages that people dont consider. cost for a start. and travel time. and the fact that a decent pilot against them will avoid them using an mwd. or blow them up before they reach him.
actually, in terms of pure damage output, Gallente can be some of the best - get yourself into a thorax cruiser, and you can be doing enough damage to upset a battleship.
3-I's T2 sales can be found HERE
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Guardian Alpha
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Posted - 2005.04.17 22:00:00 -
[4]
Quote: Each ship has it's good and bad points, you need to focus on your good points to make your ship better but also focus on the bad so you know what to improve or avoid.
This is something I can not stress enough. Don't use your ship for situations and tactics it is not meant for. Not only will it hinder your ship's capability, but it will hinder your capability as a pilot in thinking that the entire ship may be useless. If a ship is using primarily shields and has a lot more medium slots than low slots, then don't force it to be an armor tank. If a ship has bonuses to distance but not speed, then don't force it to try close-range speed tactics.
Enjoy the game, but don't try and force a tristan to swim upstream :) ------------
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MinorFreak
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Posted - 2005.04.17 22:03:00 -
[5]
Join Jerico Fraction. sounds like you're interested in RP.
I think it's all in the ammo choice, myself. Missiles are great because they are resistant specific...missile are bad because they are resistant specific.
i'd suggest having some high-damage/short-range crystals/charges/ammo in your cargo hold and switch to those for structure damage. ______________________ Best darned links ingame and out (backup) |

F'nog
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Posted - 2005.04.17 22:59:00 -
[6]
At the beginning, missiles are the damage dealers. Once you put some points into Gunnery, guns become the damage dealers. It only seems unbalanced because you're new, and Gunnery has more skills to it. This is one of the problems that will probably be addressed in the upcoming missile path.
Right now, it's easy to become a damage dealer with missiles. Anybody can do it, so a lot of people do. It's harder to become a damage dealer with guns, but far more rewarding and worth it IMO.
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Ikvar
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Posted - 2005.04.17 22:59:00 -
[7]
A turret boat, well set up and with a skilled pilot will beat a missile boat a lot of the time. _________________
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Storm Phoenix
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Posted - 2005.04.18 00:32:00 -
[8]
Thanks for the non flaming answers everyone, I was in a bit of a bad mood with Caldari in general when I posted this :)
I'll stick with my Gallente for the time being and see what I'm like with a few more skills under my belt... Perhaps getting some more drones would help.
And yes I am very interested in roleplaying - but I dont know enough about the game's background yet to get into it 8)
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Nyasha
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Posted - 2005.04.18 02:19:00 -
[9]
As a PVPer, I fly gallente almost exculsively. Yes it takes a while to get the skills to be a good gunner and much less time to use missiles effectively, but in the long run, you will see the benifits. I do not know of any gun that does better damage over time than the gallente's blasters. If there is one, I want it!!!
The catch is their lack of range. As was said earlier in the thread, everything has its ups and downs. It really is a matter of taste, style and above all awareness of the situation.
For example: Don't take a short-range blasterboat into a long-range fleet battle 
Yes missiles are overpowered IMHO but so were megapulses, all of a sudden everyone is flying ravens again. Fashion fashion fashion...
(\_/) (O.o) (>o<) Bunny's too tight to mention... |

Eyeshadow
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Posted - 2005.04.18 13:29:00 -
[10]
im caldari, and while i can fly all tech1 caldari ships i specialise in gallente ships. why? cos nothing beats getting up close and personal and kicking the crap outta the enemy b4 he can say omgwtf.
Gallente have some of the best ships in the game once u get beyond the new player part. The incursus is a great little frigate, the thorax probably the best cruiser in game atm and the megathron is the most dmging ship when setup with blasters (it can also snipe well too)
Gallente tech2 ships are possibly the best in all. The taranis (ceptor) is a beast, the enyo (Assault frig) possibly one of the best, the deimos and ishtar (Heavy assault ships) are also the best in their field.
I would say stick with gallente. Get ya drone and gunnery skillz up and watch the dmg output of ur ships surpass ur caldari friend 
Forums: Sharks - MC |

Sleazy Cabbie
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Posted - 2005.04.18 20:35:00 -
[11]
Ppl make Caldari characters because of the Quake Soldier portraits. Gallente look ghay, amarr look doofy, minmatar look good with the glasses. Just my personal opinion, and this is the reason I started with a Caldari toon, not cuz of ships.
I now play mostly a Minmatar alt and enjoying their ships very much.
Caldari ships are good in the beginning but not that great long term. Very powerful with low skillpoints, after a while it evens out and opens up in favor of guns.
Anyway, any faction can fly anything so it dont matter.
Roleplay and play what you want.
If you think Caldari got all the best ships, should check out the Thorax. Best cruiser in the game AFAIK, 5 turrets, good mwd ship, 2000m3 of drone space, a webber and 10 combat drones can lay a world of hurt on just about anything.
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Weco
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Posted - 2005.04.19 09:32:00 -
[12]
Same for me sleazy, i chosed caldari because they were most similar to how ordinary humans look. -----------------------------------
What he said? |

Evad jr
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Posted - 2005.04.19 15:07:00 -
[13]
If using guns is so great (once you have the skills) then what exactly are the skills to be a good gunner?
Other than the obvious gunnery and gun x skill.
Thanks in advance, because I for one would love to use hybrids effectively.
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Cheim
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Posted - 2005.04.19 17:15:00 -
[14]
Originally by: Evad jr If using guns is so great (once you have the skills) then what exactly are the skills to be a good gunner?
Other than the obvious gunnery and gun x skill.
They are the obvious gunnery skills, especially Motion Prediction, Rapid Firing, and Sharpshooter. They may not seem like much, but missles don't have secondary skills like that and when they're all level 4-5 they have a huge effect, allowing guns to surpass missiles in damage and/or effective range (guns may or may not have longer range compared to equivalent missiles, but they hit instantly). Most of the secondary gunnery skills are rank 2 so they aren't that hard to train.
Of course with there are other helpful skills for hybrids like Energy Management (since hybrids are capacitor monsters), High Speed Maneuvering (for blasters), and Engineering/Electronics/Weapon Upgrades, but everybody trains those regardless of weapons used. |

Zaldiri
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Posted - 2005.04.19 18:20:00 -
[15]
The main reason people choose caldiri is becuase they look fairly normal.
Rise of Valhalla is now recruiting. We are looking for players of any level of experience. Please contact me or SSJ2VEGETA |

Soulis
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Posted - 2005.04.19 19:40:00 -
[16]
Originally by: Zaldiri The main reason people choose caldiri is becuase they look fairly normal.
roleplay on
As a gallente (fairly normal looking) i take great offence to that comment.....but that is the atitude i have come to expect from caldari thugs. 
roleplay off
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F'nog
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Posted - 2005.04.19 19:55:00 -
[17]
How do you know what I look like under this hood?
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Scroto Baggins
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Posted - 2005.04.21 15:56:00 -
[18]
Originally by: Zaldiri The main reason people choose caldiri is becuase they look fairly normal.
True. And some of us (myself, for example) are quite sexy. *flexes*
Much easier to meet girls in EvE as a Caldari, instead of some pale Gallante or trollish Minmatar.
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Jerebaldo
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Posted - 2005.04.21 16:48:00 -
[19]
Bahhh, Gallente are far better with the ladies. After all they are Neo-Frenchmen. You simply can't beat that romantic potential.
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Kordesh
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Posted - 2005.04.21 17:33:00 -
[20]
Edited by: Kordesh on 21/04/2005 17:34:08 Minmatar are wild But for some reason we're not that into BSDM  ------------------------------------------- "What's it like being a turtle?" "It's a lot like being a walking house that eats lettuce." (Hurray temp sig!) |

F'nog
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Posted - 2005.04.22 00:53:00 -
[21]
Minmatar either look like Rastafarians or vampires. They don't seem to have any middle ground.
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Flavious Acbarr
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Posted - 2005.04.22 01:15:00 -
[22]
i started as caldari because a friend was also (not because of missles though) and began with their ships,i started seeing alot of kestrels...alot of caracals,even alot of ravens..then i started reading the forums...i noted how caldari ships are *****d to high heaven,and how they make missions all too easy,sicne then i completly migrated to minmatar ships,and now fly them exclusivly,never regret it either,it makes the game alot of challenging than sitting at 2 times you enemies range and lobbing missles at them,its nice to actually get hit,not to mention the fact that i cant fit a large shield extender on matari ships (caracal with 2,159 shields..that shouldnt happen,but i made it happen,which means it needs balancing) not only that though,but my artillary,4 720mm howitzer 1s,can deal out more DPS than my caracal ever could,plus no travel time,and overall i just enjoy minmatar more than the other races,missles are cheap,railguns suck,and amarr are jsut as overused as caldari
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Miner's Bane
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Posted - 2005.04.22 04:00:00 -
[23]
Reading the forums will give you the impression that things are far less balanced then they really are.
But feel free to fly the 'overpowered' raven into combat, and I'll feel free to kill you before your second volley hits me. ------------------------------------------------------------------
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Tony Fats
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Posted - 2005.04.22 06:41:00 -
[24]
Edited by: Tony Fats on 22/04/2005 06:41:06
Originally by: F'nog Minmatar either look like Rastafarians or vampires. They don't seem to have any middle ground.
<--- Tell me this guy doesn't bear a striking resemblance to The Rock
Bah stupid portrait hasnt been showing up for 2 weeks now.
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Scroto Baggins
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Posted - 2005.04.22 08:09:00 -
[25]
Originally by: Tony Fats Edited by: Tony Fats on
<--- Tell me this guy doesn't bear a striking resemblance to The Rock
I don't know about that. You look more like an exclimation point to me.
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