| Author |
Thread Statistics | Show CCP posts - 12 post(s) |
|

CCP Falcon
741

|
Posted - 2012.11.14 13:32:00 -
[1] - Quote
There are more awesome UI changes coming with EVE Online: Retribution including new targeting brackets, re-worked damage notifications and all kinds of eye-pleasing goodness.
CCP Sisyphus is here on behalf of Team Pony Express to tell you all about them in his new Dev Blog.*
*Please Note - For your reading pleasure, we suggest that you read this upside down, while drunk. CCP Falcon -á-á||-á-áEVE Community Team -á|| -á-áEVE Illuminati -á || -á-á@CCP_Falcon -á || -á-á@EVE_LiveEvents
-á-- Disciple Of The Delicious Tea -- |
|
|

CCP Prism X
C C P C C P Alliance
970

|
Posted - 2012.11.14 13:50:00 -
[2] - Quote
I can't do an aussie accent. So I read it in my French accent. So I didn't understand anything.. ..which one is shield?  @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
|
|

CCP Sisyphus
C C P C C P Alliance
169

|
Posted - 2012.11.14 13:52:00 -
[3] - Quote
Bonzer!
We're still trying to give the last bugs the flick right now, so please dont knock it till you've tried it out :)
Thanks to everyone who tgave it a burl on Buckingham yesterday - lots of great feedback there which we're exploring now. CCP Sisyphus | Team PE |@CCP_Sisyphus |
|
|

CCP Masheen
C C P C C P Alliance
112

|
Posted - 2012.11.14 13:56:00 -
[4] - Quote
Big thank you to all the fine scallywags that hang out on Duality and Buckingham, the public test servers we've testing our new features on. Especially those who show up for the mass tests! The detailed and constructive feedback we've received has really helped get these features to where they are today and will help get them to the quality they'll be on December 4th! <3
(but please keep the feedback coming if you've never see these changes before) - EVE Online Quality Assurance - |
|
|

ISD Suvetar
ISD Community Communications Liaisons
1025

|
Posted - 2012.11.14 13:59:00 -
[5] - Quote
I saw some of this in action on Buckingham last night; have to say that I was most impressed.
Thank you for your great work! ISD Suvetar,-áCaptain Community Communication Liaisons (CCLs) Interstellar Services Department We are hiring! |
|
|

CCP Masheen
C C P C C P Alliance
113

|
Posted - 2012.11.14 14:24:00 -
[6] - Quote
Benny Ohu wrote:Quote:Resistance types on hardeners. What does this mean? A little picture of the damage type in the tooltip or something?
The icons for the hardeners now include images to indicate that they are EM, Thermal etc. - EVE Online Quality Assurance - |
|
|

CCP Masheen
C C P C C P Alliance
114

|
Posted - 2012.11.14 14:45:00 -
[7] - Quote
Terh Rumnatarn wrote:I know it is very hard to please all the players at the same time, and beside the target icon, all the other improvements are splendid. But please CCP, reconsider this http://mirage-sg.com/hpbars.png.I understand the need for an improved UI, more slick and rounder, which I fully agree on. But THAT icon, not only it looks bad, but it is very hard to read. On large scale (the shield/arm/hull for your own ship) it looks ok, but on a smaller scale doesn't fit with eve concept. That white/red marble chain around the ship icon is wrong. For me the original concept (from the 1st blog) was beautiful and easy to read (even if it displeased a no. of players with left and right orientation problems). I would accept almost any other concept, that has some transparancy, gray/ not so gray style, etc. but not this. Hope we won`t see this introduced in Tranq. It would make me very sad when pew pew. For everything else, only thumbs up, very good useful improvements, and very intuitive. Thank you for EVE, and keep up the good work.
I get where you're coming from, I too had some affection for the previous design but having had a week with this one I'm learning to love it all the more and it has some clear advantages as it's much more accurate than anything we've had before.
We found from mass-testing that this layered design causes much less confusion and was loads more popular. We're now working on fine-tuning the design to make it easier to differentiate between layers. I hope that will help to mitigate any reservations you still have - EVE Online Quality Assurance - |
|
|

CCP Masheen
C C P C C P Alliance
115

|
Posted - 2012.11.14 15:25:00 -
[8] - Quote
Rek Seven wrote:I'm claiming responsibility for the new camera settings. I suggested it multiple times but didn't get so much as a "yeah, good idea" from CCP.... You are welcome by the way  When are you going to let use move the damage notifications from the center of the screen?
I've never heard of you but you seem like a cool guy so I'm going to take your word for it. :brofist:
You can already on Buckingham move the damage and general notifications. The route is a bit hidden but we'll put a shortcut in the HUD menu:
1. Neocom 2. Accessories 3. Log 4. Settings tab 5. Press button that says 'Enter moving mode for messages ' 6. Drag the two boxes to your preferred location 7. Press button again to Exit mode - EVE Online Quality Assurance - |
|
|

CCP Prism X
C C P C C P Alliance
975

|
Posted - 2012.11.14 16:12:00 -
[9] - Quote
Inquisitor Kitchner wrote:Yeah, because this approach worked so well last time as EVE-O players can't tell when CCP Devs are trolling 
Hah! You don't know the half of it. Our analysis software that runs on feedback threads ranked me as the most negative poster of that thread. Not only was I most negative but I didn't have a shred of neutral or positive feedback. I have never seen that before in my six years here. So seeing as my shenanigans fool software that doesn't read between lines, misunderstand things or have any other basic features HumanityGäó includes, I cant fault anybody. Well other than myself of course.
Either way... "Yay!" for me?  @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
|
|

CCP Sisyphus
C C P C C P Alliance
173

|
Posted - 2012.11.14 19:52:00 -
[10] - Quote
Midnight Hope wrote:Will I be able to toggle the camera mode using a keyboard shortcut? Or do I have to navigate tiny menu options in the heat of battle?
There is a keyboard shortcut (unassigned), I use the "C" key :)
Also - the hairlines work both ways - mouseover on module, and also on the icon next to the targetted symbol. CCP Sisyphus | Team PE |@CCP_Sisyphus |
|
|

CCP Sisyphus
C C P C C P Alliance
176

|
Posted - 2012.11.15 20:54:00 -
[11] - Quote
Hakaru Ishiwara wrote:Crap. Forgot to comment on the automatic moving of the camera: Please allow us to disable that feature.
Having the camera view jerk around and change my point of view was damn confusing AND for a game where I need to double click in the direction in which I want my ship to travel this is very bad.
Being able to disable the 'focus camera on whatever your mouse may be over in the overview' is critical for those who manually micro-manage their ship's flight path. This is differentiated from those who use "Approach" or "Orbit" as their default means of on-grid navigation.
Yes, you dont need to ask us to put this in, as its been there from the start. click on the selected item window - the little settings meny - uncheck the checkbox. No more tracking :) CCP Sisyphus | Team PE |@CCP_Sisyphus |
|
|

CCP Sisyphus
C C P C C P Alliance
176

|
Posted - 2012.11.16 00:53:00 -
[12] - Quote
Rek Seven wrote:Is it possible to use the tracking camera without having the target locked? For example, can you apply this camera setting to the "Look at " function?
The tracking works on any selected item. Like gates, stations, wrecks, cloaking ships, etc. CCP Sisyphus | Team PE |@CCP_Sisyphus |
|
| |
|