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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Falcon
743
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Posted - 2012.11.14 15:14:00 -
[1] - Quote
Good afternoon internet spaceship pilots!
I have wonderful news! CCP Fozzie is here again, to give you more awesome ship balancing information and a breakdown of the changes that are coming with EVE Online: Retribution.
You can read all about it in his new Dev Blog.
CCP Falcon -á-á||-á-áEVE Community Team -á|| -á-áEVE Illuminati -á || -á-á@CCP_Falcon -á || -á-á@EVE_LiveEvents
-á-- Disciple Of The Delicious Tea -- |
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CCP Phantom
C C P C C P Alliance
2394
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Posted - 2012.11.14 15:40:00 -
[2] - Quote
Double slammer!
Two devblogs on the same day. This shows how much content is coming with EVE Online: Retribution at December 4 - and the month is not over yet. CCP Phantom - German Community Coordinator |
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CCP Fozzie
C C P C C P Alliance
2395
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Posted - 2012.11.14 15:44:00 -
[3] - Quote
Easily takes the "longest dev blog of Retribution" crown from Masterplan. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Manifest
C C P C C P Alliance
559
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Posted - 2012.11.14 16:28:00 -
[4] - Quote
CCP Fozzie wrote:Easily takes the "longest dev blog of Retribution" crown from Masterplan.
I am the undisputed king of TLDR at CCP. I'm going to write a devblog just to unseat you!
======== o7 CCP Manifest | Public Relations and Social Media | @ccp_manifest |
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CCP Fozzie
C C P C C P Alliance
2402
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Posted - 2012.11.14 17:52:00 -
[5] - Quote
Sgt Napalm wrote:This is pretty important. Fozzie, update teh blog dude.
Bah, knew I missed adding something.
Time to make the dev blog even longer! Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2403
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Posted - 2012.11.14 18:04:00 -
[6] - Quote
OlRotGut wrote:I am still trying to figure out how you 'buffed' torpedoes. Besides eluding to the fact that GMP now affects all missiles, and a single tweak to Rage damage - (but nerfed explosion radius).
Am I not seeing all of the correct info in the Features forum missile thread?
If you have GMP to level 4 that's a 20% buff to Torp explosion radius. And on top of that the explosion radius implants and rigs also affect it now. That's a very significant buff and the T2 ammo changes are just icing on the cake (and a great way to kill supercaps). Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Masterplan
C C P C C P Alliance
878
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Posted - 2012.11.14 19:32:00 -
[7] - Quote
CCP Fozzie wrote:Easily takes the "longest dev blog of Retribution" crown from Masterplan. I'm still reading this one - haven't reached the end yet... "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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CCP Fozzie
C C P C C P Alliance
2416
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Posted - 2012.11.15 12:45:00 -
[8] - Quote
Sgt Napalm wrote:This is pretty important. Fozzie, update teh blog dude. Done. My bad.
Haifisch Zahne wrote:The Corax will have a kinetic misile dmg bonus, now unlike all other Caldari missile boats? Odd.
Otherwise, happy happy, joy joy! The proof is in the pudding, but these seem good. (What do I know?) We're removing the kinetic only bonus on some, but not all of the Caldari ships.
Ila Gant wrote:Nirnaeth Ornoediad wrote:If the Micro Jump Drive (MJD?) works in bubbles, how will gate camps ever catch anyone? With no need to align, and nothing able to point with a Scram at 100km from gate (or even 85km from a gate), it's just jump gate, MJD, align, warp away. You just made an invulnerable blockade runner. I saw MJD and the only thing that popped into my head is "Michael Jackson Dance" "Yeah, my Apoc moonwalked out of that bubble." Come to think of it, the MJD really should jump directly backwards. I'm never going to be able to think about them in any other way. Thanks a lot.
I'm Down wrote:Did you guys consider removing warping on grid as a means of enhancing the use of Micro Jump Drives (MJD) Nothing is changing with on grid warping in Retribution. We are investigating some ideas but they would much more likely end up changing the minimum warp distance rather than completely removing on grid warping.
I'm Down wrote: Did you guys remember to make them unusable to capital ships?
Yeah we triple checked. MJDing Titans would not be a good thing.
Arronicus wrote: With that aside, you (CCP dev blog writers) have DIRECTLY stated that there will be no changes or rebalancing to a number of battleships, as you think they are perfect, and then in this post, you have said ALL ships in eve will be rebalanced.
We never said there would be no changes to any ship, although for quite a few ships the role may stay the same. There's an important distinction there.
Arronicus wrote: Also, how do you plan to rebalance freighters and jumpfreighters? Will we ever finally see any module fitting ability on freighters?
Everything will be getting close looks. There's some stuff we know we want to change with freighters and that list may get added to, although I can't promise module fitting.
Fon Revedhort wrote:So Cruise Missiles are left behind for further expansions/patches? Yep, we can only get so much done in each patch so we are leaving the specific focus on Cruise missiles until we also hit battleships. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Eterne
C C P C C P Alliance
597
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Posted - 2012.11.21 15:01:00 -
[9] - Quote
Deleted some personal attacks here. Keep dev blog threads clean, folks. Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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