Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
12
|
Posted - 2012.11.14 17:11:00 -
[1] - Quote
Heres an idea I thought of after reading a few of the other Drone based threads. I have voiced it previously, but I wanted to setup a seperate thread to discus it and not detract from said threads:
Modular Drones
Totally replace the current drones with a new 'sleeper inspired' modular drone template.
Have 2 hull types per size of drone, a combat hull and an attack hull. (In keeping with the new role principals being used by CCP.). Combat drones are the brawlers, doing more damage or stronger utilities and have more EHP. Attack drones are the nippy ones, focusing on speed, range and tracking.
These hulls can be outfitted to either deal 1 of the 4 damage types or use a utility function depending on the desired role.
This option is chosen when a stack of hulls are assembled, with a popup menu. You can choose how many hulls in the stack to assemble and what system to add at this point. Think of them as a sort of 'scripted' drone hulls.
In this way you could customise drones to a specific need. No one damage type would have advantages over another, but none would be inferior either. You could tailor them to your own play style.
The racial drone skills can add dps to specific damage types and improve the usage of racial ewar types and utilities.
T2 Combat Drone would have marginally better speed, tracking and range with a bit more damage and EHP. T2 Attack Drones would have marginally better damage and EHP with a bit more speed, tracking and range.
I also suggest that should this be implemented, that all drones and blueprints should be swapped out:
- Amarr Drones become appropriate sized Attack Hulls, with EM damage 'modules'. Their BPOs and BPCs should be split to become a BPO and/or BPC for the appropriate sized Attack Hulls and another for EM damage 'modules'.
- Caldari Drones become appropriate sized Combat Hulls, with kinetic damage 'modules'. Their BPOs and BPCs should be split to become a BPO and/or BPC for the appropriate sized Combat Hulls and another for kinetic damage 'modules'.
- Gallente Drones become appropriate sized Combat Hulls, with thermal damage 'modules'. Their BPOs and BPCs should be split to become a BPO and/or BPC for the appropriate sized Combat Hulls and another for thermal damage 'modules'.
- Minmatar Drones become appropriate sized Attack Hulls, with explosive damage 'modules'. Their BPOs and BPCs should be split to become a BPO and/or BPC for the appropriate sized Attack Hulls and another for explosive damage 'modules'.
Personally I think this would be pretty damn cool. So, what are your opinions? |
Souisa
WESCORP 2.0
36
|
Posted - 2012.11.14 17:12:00 -
[2] - Quote
What is wrong with the current drones? o/ |
Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
12
|
Posted - 2012.11.14 17:23:00 -
[3] - Quote
Their imbalanced, outdated and in need of an overhaul.
This is just something I thought would do that and be very cool at the same time. |
Captain CarlCosmogasm
Cosmogasm
3
|
Posted - 2012.11.15 14:59:00 -
[4] - Quote
In general I like the idea. I don't think CCP needs to ditch the old drones. Also the "2 hull types per size" is redundant. Where this might open up game play is allowing drones to be retooled in a drone bay.
Logistics can be a real draw back in this game. To gain versatility while undocked, you have to drag around a carrier or some super cap with you. I think any system that allows for a bit of adaptability on the fly would mitigate the misbalance between PvP and PvE fittings. |
Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
16
|
Posted - 2012.11.15 16:27:00 -
[5] - Quote
So, 'scriptable drones' over 'modular drones'. Do you suggest ditching the Combat/Attack principles in favour of a singular specification? Would you suggest making these a T3 drone platorm? MODULAR DRONES
MORE ORE SHIPS |
Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
23
|
Posted - 2012.11.18 19:46:00 -
[6] - Quote
bump MODULAR DRONES
MORE ORE SHIPS |
Oregin
Aliastra Gallente Federation
47
|
Posted - 2012.11.18 19:56:00 -
[7] - Quote
Please no more T3...
Much as I love flexibility and giving players the tools to specialise their equipment for a specific job, I think the cruisers messed up a hell of a lot of things.
Now CCP is having to buff command ships because T3 were too good at it and even after this proposed rebalancing, there still isn't an awful lot of difference between the CSs and the T3s.
It leads to too much watering down of the specialisations and makes a lot of things redundant.
At present I feel that there is a drone for all occasions (in combat) and no need to complicate matters. |
Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
23
|
Posted - 2012.11.18 20:07:00 -
[8] - Quote
I agree with your points about the current state of T3. They are too good at too much, (even if I do run missions in a Tengu.) That said, I would like to see more T3 stuff, but I think it needs toning down first.
But do you feel that Amaar and Caldari Drones are of worth at the moment? Would it not be better and fairer to be able to choose a combination of damage type, speed, tracking, range, durability and damage multiplier to suit your own needs and playstyle?
Thats what I'm looking for with Modular Drones. (More T2.1 than T3 in my eyes.) MODULAR DRONES
MORE ORE SHIPS |
tankus2
Endless Destruction Tribal Band
67
|
Posted - 2012.11.18 20:18:00 -
[9] - Quote
how about keeping the Combat/Attack principles but implementing them into a script? So you'd basically get three t2 drones:
unscripted drones are simply a super t1
Combat scripted drones are your close-quarters wreaking your stuffing though having to slow down (not microwarp) to actually deal damage, something that would be quite handy against a smartbomber, actually.
Attack scripted drones who sit back, though still run like hell, and take potshots at their targets just outside of smartbomb range, which makes them more annoying since they also would take that damage penalty to attack at such a range*.
Now, I like the idea of a T3 drone, with swapoutable subsystems, though I'd limit the number of subsystems to Offensive and Defensive. Offensive drone subsystem would handle things that normally on our cruisers both the Offensive and Electronics subsystems would do while the drone's Defensive subsystem would act as a combination of Defensive and Propulsion Subsystem.
I do agree that this would make them less customizable since invariably someone will try a high defense/ low speed and high damage/ short range drone combo and end up losing them before they can close the distance and end up crying on this very sub-forum, but it would help keep the game's size down and make balancing easier since you have fewer fits to think about. Two subsystem types, anywhere from three to six of each (so a Light, Medium, Heavy, Sentry, Ewar, and Logi offensive max with matching, possibly fewer defensive)
*Sentries are another matter which need special consideration. Where the science gets done |
Oregin
Aliastra Gallente Federation
47
|
Posted - 2012.11.18 20:27:00 -
[10] - Quote
Hakan MacTrew wrote:I agree with your points about the current state of T3. They are too good at too much, (even if I do run missions in a Tengu.) That said, I would like to see more T3 stuff, but I think it needs toning down first.
But do you feel that Amaar and Caldari Drones are of worth at the moment? Would it not be better and fairer to be able to choose a combination of damage type, speed, tracking, range, durability and damage multiplier to suit your own needs and playstyle?
Thats what I'm looking for with Modular Drones. (More T2.1 than T3 in my eyes.)
Hmm... I'll admit that the 'middle ones' are not overly used but perhaps this is more to do with the way that the difference in speed and damage between Min and Gal drones is not enough?
That's ultimately the beef here I reckon. I take warriors to deal with things I know will be fast but use hobgoblins anywhere else, for example.
Why not make the Gal drones very slow and a bit harder hitting, with less tracking, and give the warriors a bit better tracking while keeping them the same otherwise? Then just spread out the others to fill the space? |
|
tankus2
Endless Destruction Tribal Band
67
|
Posted - 2012.11.19 03:44:00 -
[11] - Quote
you'd be surprised how well hornet IIs survive a near-direct bomb hit (as in from a stealth bomber) without max skills.
That said, Amarrian drones seem to be quite fast (2nd) as well as offensively powerful (also 2nd), but weak defensively (3rd, and do please correct me), while Caldari drones are slow (slowest) and offensively weak (3rd or last), but the best defensively. It can pay dividends to have a vexor lead the way in a lv 4 mission using his wasps to tank for everyone (while providing the drones with RR) or use some infiltrators to mop up blood raiders/ sansha faster than hammerheads, or the occasional shield-tanked pirate nub Where the science gets done |
Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
28
|
Posted - 2012.11.21 21:40:00 -
[12] - Quote
Don't get me wrong, each of the current Drones has it's uses. But they are far from balanced and Drones in general need alot of work to update them. I personally would like to see more options for how I use Drones with regards to their maneuverability, durability and what damage type is used. I don't think that rebalancing Drones will allow for that, but these Modular Drones would.
Anyone else got any thought's on these Modular Drones? I'm happy to hear and debate opinions and constructive comments both for and against. MODULAR DRONES
MORE ORE SHIPS |
Nahkep Narmelion
The Scope Gallente Federation
0
|
Posted - 2012.11.21 22:13:00 -
[13] - Quote
Hakan MacTrew wrote:Their imbalanced, outdated and in need of an overhaul.
This is just something I thought would do that and be very cool at the same time.
How are they imbalanced, aside from structure grinding and a few other instances I rarely see them as being critical to pvp. |
Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
28
|
Posted - 2012.11.21 22:50:00 -
[14] - Quote
They are imbalanced between each other. It's not my opinon, it's the concensus of many of the people on this board. The differences in damage, tracking and speed have left Amarr and Caldari Drones all but redundant compared to Gallente and Minmatar Drones.
And as for not being critical to pvp, I'm sure several Pilgim, Curse, Arbitrator, Myrmidon and Dominix pilots, (to name but a few,) not to mention future Tristan, Algos and Dragoon pilots, would disagree. They are a valid weapon system, the same as all the others.
On top of the actual Drones themselves, the interface for them is draconian to say the least. Everything about them needs working on. And if its going to get done right, I say it should be done from the ground up. Total overhaul. And if your doing that witht he Interface, why not give us all new drones to boot? Ones that can be tailored to a specific task and need. You can swap out ammo types to change damage type, range and tracking to suit specific needs. Why shouldn't the same option be available for drones? MODULAR DRONES
MORE ORE SHIPS |
Commander Ted
Caldari Provisions Caldari State
52
|
Posted - 2012.11.21 23:17:00 -
[15] - Quote
Sounds redundant, any dedicated drone boat already has enough space for multiple types. Drones require a mechanic overhaul in how they fly and track so they actually hit things, and maybe some new stats for the base damage drones. UI needs to be changed also, but it isn't "draconian" I'm not sure how draconian applies to the poorly designed UI at all. ECM drones need to have their cycle times reduced, they are the only OP thing drones have going for them.
I already have a choice of high ehp drones, being able to do 4 different damage types, all forms of ewar, high speed, high shields,high armor, high damage,long range,three different size classes, and logistics. Why do i need drones that can do those things at the same time? |
Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
28
|
Posted - 2012.11.22 06:33:00 -
[16] - Quote
Quote:Draconian; An adjective meaning great severity, that derives from Draco, an Athenian law scribe under whom small offences had heavy punishments. I used the term due to how the interface is so ungainly and cumbersome to use. Any other weapon system is nice and easy to use. Pick your target, start firing. Hell, with the info when you hover over it now you even get told ranges and DPS for the ammo you have loaded. With Drones you have to expand the tab, (which closes again if theres none left after launch,) right click, clcik launch, select your target, tell the drones to attack. And thats only if you have grouped each of the Drones as you want them used. Even when you have them grouped, its far too easy to send out Drones that have been damaged earlier on rather than ones that are fully functional. A complete new UI is needed, we all agree. But this thread isn't about the UI, there are already several about that.
As for the Modular Drones being a redundant idea, its true that there is already a very wide choice of Drones. Not including T2's ther are 12 damage 'combat hulls' spread across 3 size groups. Each one doing a different damage type and having different speeds, ranges, tracking abilities and EHP. Then there are 4 sentries, again with a huge difference in ranges, tracking, DPS and EHP. Then you have 6 different maintainance Drones, again over 3 sizes. Finally, there are 15 EWAR Drones (if you include webs,) spread over 3 sizes. In short, there are 37 different Drones, not including the new salvage drone or the 2 mining drones. What I am suggesting is to reduce that down to 8, (2 Light, 2 Medium, 2 Heavy, 2 Sentry,) using one of 11 scripts at a time, (EM, Thermal, Kinetic, Explosive, ECM, SD, TD, TP, Web, Shield Rep or Armour Rep.) Obviously, Sentries would only be able to use damage scripts but that would still mean that there would be 74 different combinations of Drones, allowing for greater tactical flexability. You could carry spare scripts in your cargo hold, dock up and swap them around depending on what you needed at the time.
Want a flight of fast drones that will track well and do kinetic damage? Tough luck, they don't exist. Want a flight of tough high DPS drones that do EM? Sorry, they don't exist. Want to snipe long ranges with Sentry Drones doing thermal damage? Guess what, they don't exist! But they would under a Modular system. MODULAR DRONES
MORE ORE SHIPS |
Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
32
|
Posted - 2012.11.25 01:41:00 -
[17] - Quote
bump MODULAR DRONES
MORE ORE SHIPS |
Alundil
Seniors Clan Get Off My Lawn
179
|
Posted - 2012.11.30 19:27:00 -
[18] - Quote
I like the idea of modular drones (being a drone user myself).
Here are my suggestions to CCP for drones
1. Fix the drone attack/tracking issue first. Without this all buff/nerf (aside from ECM) discussions about drones are premature because the true combat capabilities are rather unclear due to the way the drone mechanics currently work.
2. Fix the drone UI. It is a real PITA to use. POS management and reactions being the only things that come time mind with worse UI/workflow/useability.
Once these are done (or at least begun) I'd support, fully, CCP looks at these types of modifications as it would be pretty cool imo. |
Seranova Farreach
DEEP-SPACE CO-OP LTD Exhale.
32
|
Posted - 2012.12.12 17:26:00 -
[19] - Quote
Hakan MacTrew wrote:Heres an idea I thought of after reading a few of the other Drone based threads. I have voiced it previously, but I wanted to setup a seperate thread to discus it and not detract from said threads: Modular DronesTotally replace the current drones with a new 'sleeper inspired' modular drone template. Have 2 hull types per size of drone, a combat hull and an attack hull. (In keeping with the new role principals being used by CCP.). Combat drones are the brawlers, doing more damage or stronger utilities and have more EHP. Attack drones are the nippy ones, focusing on speed, range and tracking. These hulls can be outfitted to either deal 1 of the 4 damage types or use a utility function depending on the desired role. This option is chosen when a stack of hulls are assembled, with a popup menu. You can choose how many hulls in the stack to assemble and what system to add at this point. Think of them as a sort of 'scripted' drone hulls. In this way you could customise drones to a specific need. No one damage type would have advantages over another, but none would be inferior either. You could tailor them to your own play style. The racial drone skills can add dps to specific damage types and improve the usage of racial ewar types and utilities. T2 Combat Drone would have marginally better speed, tracking and range with a bit more damage and EHP. T2 Attack Drones would have marginally better damage and EHP with a bit more speed, tracking and range. I also suggest that should this be implemented, that all drones and blueprints should be swapped out:
- Amarr Drones become appropriate sized Attack Hulls, with EM damage 'modules'. Their BPOs and BPCs should be split to become a BPO and/or BPC for the appropriate sized Attack Hulls and another for EM damage 'modules'.
- Caldari Drones become appropriate sized Combat Hulls, with kinetic damage 'modules'. Their BPOs and BPCs should be split to become a BPO and/or BPC for the appropriate sized Combat Hulls and another for kinetic damage 'modules'.
- Gallente Drones become appropriate sized Combat Hulls, with thermal damage 'modules'. Their BPOs and BPCs should be split to become a BPO and/or BPC for the appropriate sized Combat Hulls and another for thermal damage 'modules'.
- Minmatar Drones become appropriate sized Attack Hulls, with explosive damage 'modules'. Their BPOs and BPCs should be split to become a BPO and/or BPC for the appropriate sized Attack Hulls and another for explosive damage 'modules'.
Personally I think this would be pretty damn cool. So, what are your opinions?
TBH i think with recent AI changes to rats we may be forced to use the Augmented / intergrated droens for more ehp on the drones. |
Commander Ted
Dookie on the flowah
134
|
Posted - 2012.12.12 18:25:00 -
[20] - Quote
Hakan MacTrew wrote:Draconian; An adjective meaning great severity, that derives from Draco, an Athenian law scribe under whom small offences had heavy punishments.
How on earth does that term apply to a **** UI? https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
|
Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
211
|
Posted - 2012.12.12 20:09:00 -
[21] - Quote
Commander Ted wrote:Hakan MacTrew wrote:Draconian; An adjective meaning great severity, that derives from Draco, an Athenian law scribe under whom small offences had heavy punishments. How on earth does that term apply to a **** UI? Because using it is like a punishment.
MODULAR DRONES
MORE ORE SHIPS |
Benjamin Hamburg
Kernel of War Goonswarm Federation
7
|
Posted - 2013.01.12 20:50:00 -
[22] - Quote
I'm not sure about the ''completly replace'' part but it would be nice to add modular drone only if it add a litle more diversity without being totally op. 2-sub seem not enough tough, it don't add a lot of possibility. If you want a lot of possible combinaison you need at least 3-sub with mutiple choice for each.
Let's say:
a Propulsion sub
(AB drones? MWD?)
an Attack sub
(Damage type? Missile? Gun? Tracking or range?)
a Defense sub
(Shield tanked drone, armor? Less hp but a lower sig?)
You see, if you can choose what drone you really want, you can choose to have a blaster shield tanked drones with a low sig to better rat-**** these mean Guristas. |
Sam Korak
State War Academy Caldari State
5
|
Posted - 2013.01.15 04:20:00 -
[23] - Quote
Souisa wrote:What is wrong with the current drones? Oh I don't know man. Real men don't use drones. |
Lugia3
Pirates Incorporated
253
|
Posted - 2013.01.23 21:41:00 -
[24] - Quote
Sam Korak wrote:Souisa wrote:What is wrong with the current drones? Oh I don't know man. Real men don't use drones.
Real men also hull tank, which is a daft idea, causing real men to die a lot.
I use premium gas. Give drones some love: https://forums.eveonline.com/default.aspx?g=posts&m=2176396&#post2176396 |
Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
250
|
Posted - 2013.01.24 11:36:00 -
[25] - Quote
I noticed someone had suggested drones with subsystem slots like T3s. Personally, I see that as overcomplicating them.
Right now, drones fall into into one of 4 slots on a scale from brawler to kiter. That is supposed to be balanced by damage types and speed/tracking as well as hp. That systems pretty broken and it has really left only Minmatar or Gallente drones being usable.
I would like to see a system where I can choose whether my drones are kiters or brawlers as well as specifying their damage type. I don't think that's too much to ask for. Even if these drones do not fully replace the current ones, I would like the option to use something like these, even if they match T2 drones in abilities and cost 2 or 3 times as much. In fact, even if they didn't quite match T2 drones, I would probably still be happy to pay the extra for the versatility.
Does anyone agree? MODULAR DRONES
MORE ORE SHIPS |
ORCACommander
Obsidian Firelance Technologies
19
|
Posted - 2013.02.03 18:29:00 -
[26] - Quote
I like this concept but the how to implement this into a UI is rather difficult. they would need to come up with a new fitting window and wa way to access it without being in the drone as an active ship. Designing them like tech 3's would be pretty interesting but complicates the hell out of things. I think basic hull type with a 6 slots total might work |
Major Hawke
Sons of Ivaldi Zero Hour Alliance
9
|
Posted - 2013.02.03 21:51:00 -
[27] - Quote
Hakan MacTrew wrote:I noticed someone had suggested drones with subsystem slots like T3s. Personally, I see that as overcomplicating them.
Right now, drones fall into into one of 4 slots on a scale from brawler to kiter. That is supposed to be balanced by damage types and speed/tracking as well as hp. That systems pretty broken and it has really left only Minmatar or Gallente drones being usable.
I would like to see a system where I can choose whether my drones are kiters or brawlers as well as specifying their damage type. I don't think that's too much to ask for. Even if these drones do not fully replace the current ones, I would like the option to use something like these, even if they match T2 drones in abilities and cost 2 or 3 times as much. In fact, even if they didn't quite match T2 drones, I would probably still be happy to pay the extra for the versatility.
Does anyone agree?
+1 Drones need to be brought up to date with more advanced/intricate features. |
Hakan MacTrew
Caledonian Light Industries
286
|
Posted - 2013.02.03 22:15:00 -
[28] - Quote
ORCACommander wrote:I like this concept but the how to implement this into a UI is rather difficult. they would need to come up with a new fitting window and wa way to access it without being in the drone as an active ship. Designing them like tech 3's would be pretty interesting but complicates the hell out of things. I think basic hull type with a 6 slots total might work 6 slots is complicating things way too far.
My idea was to give all the veratility we look for in a weaponsystem, without going overboard by making the use of the plaform complicated. I only really see a need for 3 choices: Size, damage or utility and speed/tracking/range or dps/tank.
If a T3 drone did come about, I would hate using it, if for no other reason than this: If I use a navy dominix, I am probably going to need to fit 30 drones, each with 6 slots... Fitting 180 modules is not my idea of havin fun. MODULAR DRONES
MORE ORE SHIPS |
ORCACommander
Obsidian Firelance Technologies
20
|
Posted - 2013.02.03 22:49:00 -
[29] - Quote
perhaps used in conjunction with the saved fittings window to mass fit the drones. |
Hakan MacTrew
Caledonian Light Industries
287
|
Posted - 2013.02.04 07:09:00 -
[30] - Quote
ORCACommander wrote:perhaps used in conjunction with the saved fittings window to mass fit the drones. Even so, that's 30 of the little bastards and if I want to change something I still have to **** around.
How is your idea preferable to mine? There is already an abandoned thread for your mini-ship drones, don't try to hijack mine. MODULAR DRONES
MORE ORE SHIPS |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |