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Hast
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Posted - 2005.04.19 12:26:00 -
[1]
Its time for my rant again.
This time I'm going to address something other then logging.
this time its frigates that gets a look at.
First off I'm going to start with the bombers.
I'm possibly the first one in eve who has lost a bomber in pvp. Not confirmed but I'm pretty sure. Most likely since I'm the only one that has bothered to fly one into pvp.
Here's the problem with the Bombers as I see them.
Its really slow, and I mean really slow! in several ways;
1. They move slowly while cloaked.
2. Fitting a mwd on it is hard if you want to fit something else on. plus its suicide since it doesent even break the 1000m/s barrier because of its horrid mass.
3. its not exactly a blockade runner since it aligns slower than a cruiser.
4. it only warps at 3AU/sec
5. With my skills I could barely warp 30AU in the manticore. The enslaver who has top cap skills and warp drive op lvl5 could only warp 50 AU aswell.
It was so bad that I got lagged behind a BS fleet. 
then its the firepower that gets a stab.
1. Rof is horrid if it doesent die in the first volley you are pretty much dead. forget cloaking since you cant move away or warp away while cloaked. Its just too darn slow to move away and any able pilot in a interceptor/frig should be able to uncloak you.
2. you dont have a missile velocity bonus so if you see a interceptor get the hell out of dodge or hope taht he comes within webrange. I died to a crow that orbitted at 15 with a 20km scrambler. didnt have a chance.
3. its got ok locking range (got 134km with a t2 sensor booster) but at that range you die instantly that any long range BS that looks in your direction.
4. Sensor recalibration time. with cloaking lvl4 its 12 seconds with a improved cloak II. either the target has killed you, locked you or left by the time you can kill it.
5. Firing and then cloaking. You cant cloak till the cruise missiles are 2km away from you giving the target good time to see where you are and uncloak you. and then to relock it you have to wait 12seconds aka you are dead, please selfdestruct.
What saved me and let me live as long as I did was that people either thought it was a kestrel and ignored it or thought "ah, its a new uber cruisemissile ship, I dont think I should engage it". ofc all of them were wrong. When I died I had allready named my ship "the flying coffin".
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Hast
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Posted - 2005.04.19 12:31:00 -
[2]
then its the new EW changes and what this has done to tacklers and frigs in general.
The cap usage and duration of the scramblers post patch is horrid.
On my crow I used to have 2 7.5km scramblers and do flyby's
this is now impossible since when you have cleared the target the 5 seconds is allready up. Also I used two cap relays in lows and a bcu for some added firepower. With this setup I cant run two 7.5scramblers anymore... so now Ravens are even harder to tackle and most frigs are basicly useless.
The interceptor that struggles even more now is the stilletto. Alof of people I know flies a Stilletto since its "the tackler."
Not anymore, since it doesent have the cap to run a -6points tackling setup.
it seems to me that frigs are rapidly turning into fast shutttles for BS pilots to get to their ships.
also anything less then a BS has trouble running a good EW setup. especially the Blackbird is struggling with cap troubles these days.
ok, that finishes up my topic for now.
please discuss!
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Hast
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Posted - 2005.04.19 12:48:00 -
[3]
well, I found that bombers had one good use in pvp...
it made a mean shuttlekiller 
before that crow ended my killing spree I got 2 shuttles 1 rifter and 3 pods. I also helped kill a armageddon but It would have gone down fast had I been in a interceptor or my BS...
the main point about this rant was also 5sec cycle on scramblers and too much cap usage = bad
First off Tacklers was a good way for "noobs" to learn the ropes but now they cant even do that properly 
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Hast
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Posted - 2005.04.19 13:17:00 -
[4]
Originally by: P1rate Dave cap use of tackling mods is now less than before the patch
warp disruptor 50?cap/10s 1.2*10=12 50/12= 4.2 cap/s
warp disruptor 25cap/5s 0.8*25=20 20/5 = 4
warp scrambler 5cap/5s 0.8*5=4 4/5=.8cap/s x 3 = 2.4 cap/s now if you cant run that on an interceptor then you need better skils 
(my calcs maybe wrong however )
then please explain to me why everyone has troubles running 7.5km scramblers on frigs then 
cap usage is the same if you have lvl5 skills btw...
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Hast
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Posted - 2005.04.20 08:14:00 -
[5]
well, as it stands cruise missiles make a pretty bang, but I would rather have a frig thatds uber with light missiles or have a seperate weapon associated with it.
one of the reasons the bomber stink is the fact that the Cruise launcher is one of the worst modules I can think of fitting on my battleship.
and doesent matter what firepower it has cos its too slow, you got more firepower and maneuverability in a bs. 
I was speeding like a madman on instas but I still could not keep up with the main fleet. 
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