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NGRU Rix
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Posted - 2005.04.20 10:37:00 -
[1]
Edited by: NGRU Rix on 20/04/2005 14:34:45
I actually got this idea from what someone else posted in another thread, but here it is...
If you are in a corp that has declared war, during this war declaration time, insurance companies should not pay you if you lose your ship. Would an insurer really insure someones ship knowing hes going to take it to war and probably lose it? And then they have to pay him so he can buy another? NO i certainly think not.
This would fix many problems in EVE, the main one would be less isk being injected into the economy. It would remove the "all win, no lose" situation that aggressors currently have. A pure fighter corp can attack an industrial corp, insure all there ships, carry never nothing of value, meanwhile the industrial corp has 2 choices, try to go about business as usual, and experience some hefty finanical losses, or stop all productions and try to fight back with lesser prepared pilots, not good.
A few threads below i wrote this - for people who dont read beyond the first post
I've never had any problems with war, this is a good way to help get rid of all the isk being injected into the economy. Insurance payouts is not a good idea, its probably one of the main things that has injected so much isk into the economy, people build ships with mined minerels, people insure the ship for 30 mill, they then die in the ship and get paid 100 mill. Not good, the ship should be gone, or perhaps some key ship components could be left as loot, that can be refined down into minerels (a percentage of the total minerels used to make the ship).
If you want pvp combat to be better in this game, there needs to be more of a loss to losing a ship, and more of a gain to killing someone elses. The gain would be whatever mods survive (usually worth zilch) but also the surviving ship components that can be refined into quite a hefty amount of minerels.
My main source of income is npc killing (not agents) and I would be most pleased if they removed insurance altogether.
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Jakk Graiseach
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Posted - 2005.04.20 10:41:00 -
[2]
1) Try the IDEAS forum
2) Don't like the idea anyway...  -- ** All accounts cancelled - have fun guys ** |

IamBen
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Posted - 2005.04.20 10:42:00 -
[3]
This is a terrible idea. This will make people less likely to fight. Isnt the idea to have more fighting? Fighting = fun?
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Liquid Metal
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Posted - 2005.04.20 11:00:00 -
[4]
Stupid idea.
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
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Raem Civrie
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Posted - 2005.04.20 11:08:00 -
[5]
That's a terrible idea.
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DEVILSENIGMA
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Posted - 2005.04.20 11:09:00 -
[6]
Stupid.
Let me guess your from a mining/trade/industry based corp  ~
[My Blog] | [Roving Guns Kill List] |

Riddari
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Posted - 2005.04.20 11:12:00 -
[7]
Logical idea from the perspective of an insurance company.
¼©¼ a history |

NGRU Rix
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Posted - 2005.04.20 11:16:00 -
[8]
Edited by: NGRU Rix on 20/04/2005 11:18:22 No, actually, im not, and i've never had any problems with war either, this is a good way to help get rid of all the isk being injected into the economy. Insurance payouts is not a good idea, its probably one of the main things that has injected so much isk into the economy, people build ships with mined minerels, people insure the ship for 30 mill, they then die in the ship and get paid 100 mill. Not good, the ship should be gone, or perhaps some key ship components could be left as loot, that can be refined down into minerels (a percentage of the total minerels used to make the ship).
If you want pvp combat to be better in this game, there needs to be more of a loss to losing a ship, and more of a gain to killing someone elses. The gain would be whatever mods survive (usually worth zilch) but also the surviving ship components that can be refined into quite a hefty amount of minerels.
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Tethis
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Posted - 2005.04.20 11:21:00 -
[9]
i see your point, but let me give you a scenario. a trading/mining corp is being griefed by some nefarious types. this mining corp hires a merc corp to help them out. without insurance for the merc corp, the mining corp now has to foot the bill for any ships the merc corp lose. so they get their money and the employer loses out.
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Joram McRory
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Posted - 2005.04.20 11:43:00 -
[10]
I can understand your logic - but I don't think insurance has as big an impact as you think. Thake my Harpy: 17 mil to buy 20 mil to fit insurance payout 3.5 (ish) mil - not even woth insuring
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Sleazy Cabbie
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Posted - 2005.04.20 11:54:00 -
[11]
I think this is a great idea.
You want to be an aggressor? Risk something.
It's not Eve's job to make your fight risk-free. You want to fight? It's your job to make sure you can win, or suffer for being wrong.
Where's risk vs reward for merc corps. Its all reward and no risk. You can start a fight, lose, and just get your insurance back and try to attack the next corp until you find someone timid enough to buy out your bogus "contract."
Hey look ma, I have a contract. No you don't, you're a college student looking to kill as many non-combatants as possible to enlarge your e-peen, you're going to declare anybody that looks defenseless, because it only costs 2 mil, you can gain some combat experience, and insurance makes it risk free.
How's that for truth-in-advertising.
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Raem Civrie
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Posted - 2005.04.20 11:59:00 -
[12]
This is a stupid idea because it's not only exploitable, but also one-sided and only thought-out from one perspective.
If anything, insurance should be changed as a whole. If you lose alot of ships, your premium goes down, and your insurance cost increases. If you die in 0.0, the insurance company refuses to pay the full bill (you went into 0.0 in the first place), paying maybe a certain percentage. Either that or have a pre-paid plan that includes coverage in 0.0 space.
Just slapping this on empire wars is nonsensical.
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Phoenix Mulderdart
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Posted - 2005.04.20 12:04:00 -
[13]
I have said in another thread that I think this is a good idea. Also that insurance should be invalid for both parties in 0.0 and for people who attack first.
It's all part of the risk/reward balance. You want to PVP fine, but put your ship on the line for it. If you want to go into low sec fine but take the insurance hit for it. However, if you want to stay insured, stay in empire but the rewards should be much less.
If people want to survive in 0.0 they will have to kit their ship out better to make sure that they don't die. That way the loot will be worth more when they do :)
As for the payouts. I know that T2 ships are over priced but you need to ask yourself why? Is it the component cost or the markup, I don't honestly know?
Just my 2p
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Lucre
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Posted - 2005.04.20 12:23:00 -
[14]
Insurance has long needed fixing, if only to "make sense" from a commercial viewpoint. [I would love to see CCP publish the premiums vs payouts figures for the in-game insurers!] This idea might be a step in the right direction but only that.
Most obvious problem is that for most T2 ships, insurance isn't worth having anyway. And most war declarers I've seen around Empire are in interceptors, assaults and heavy assaults.
And what of mutual wars? Presumably you'd want to void insurance on both sides?
And wouldn't insurance rates go up for someone with wars declared on them too? Or indeed not be insurable at all? Would make sense from a RL perspective but not be much fun for the victim corp in game.
Meanwhile, the idea of insurance not being valid in 0.0 might have made sense a few months back - but not now. Because with level 4 missions, complexes and empire wars, there's probably more ships being lost in Empire than in 0.0 now!
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ALPHA12125
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Posted - 2005.04.20 12:38:00 -
[15]
Originally by: Lucre Insurance has long needed fixing, if only to "make sense" from a commercial viewpoint. [I would love to see CCP publish the premiums vs payouts figures for the in-game insurers!] This idea might be a step in the right direction but only that.
Most obvious problem is that for most T2 ships, insurance isn't worth having anyway. And most war declarers I've seen around Empire are in interceptors, assaults and heavy assaults.
And what of mutual wars? Presumably you'd want to void insurance on both sides?
And wouldn't insurance rates go up for someone with wars declared on them too? Or indeed not be insurable at all? Would make sense from a RL perspective but not be much fun for the victim corp in game.
Meanwhile, the idea of insurance not being valid in 0.0 might have made sense a few months back - but not now. Because with level 4 missions, complexes and empire wars, there's probably more ships being lost in Empire than in 0.0 now!
you cant insure t2 ships because eg. a deimos cost barely more than a thorax in production. so u could insure it for a 100 million and build it for 5. people would build them and kill them rightaway 
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The Enslaver
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Posted - 2005.04.20 12:42:00 -
[16]
Hmm...
How about remove it from both the declarer and the declared? Much better.
Oh, and remove insurance when NPC's kill you.
Much better  --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |

Fattus
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Posted - 2005.04.20 12:57:00 -
[17]
This will increase potential cost of wars. Hence fewer wars will be declared. Sounds boring to me.
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Garia666
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Posted - 2005.04.20 13:00:00 -
[18]
Badest idea ever
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Ryy Kishin
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Posted - 2005.04.20 13:05:00 -
[19]
Ghey! Live Hard Die Young Leave A Good Looking Corpse!
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Loka
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Posted - 2005.04.20 13:16:00 -
[20]
Edited by: Loka on 20/04/2005 13:17:15 Sorry but i dunno wtf has told you its risk free.
Let me give you some numbers.
Megathron = 115mil isk Poor man loadout 7xlarge Rails = 7mil isk 2xlarge armor rep = 1mil isk 3x hardeners = 1mil isk 10 heavy drones = 1mil isk ammo + normal modules like dmg mod = 500k isk Platinum Insurance = 31 mil isk
Summary = 156,5 mil isk payback by your Insurance Company will be 105 mil.
Suma sumaron you will loose 51,5 mil isk each time someone is releasing your cursed soul from your ship.
You can easily make your math how much you would loose if you fit Tech 2 Weapons and Modules. If that isnt a drawback for you, for most other players it is. _____________________________________ Dead or Alive
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Morkus Rex
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Posted - 2005.04.20 13:19:00 -
[21]
I have always wondered why the Insurance is valid in both 1.0 and 0.0 systems. And how can it be possible to get insurance on a warship...  It is build to fight and therefore stand very high risk of being destroyed  By filing this bug report you have challenged the honor of my family. Prepare to die! |

Elenia Kheynes
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Posted - 2005.04.20 14:04:00 -
[22]
Edited by: Elenia Kheynes on 20/04/2005 14:04:32 I'd say insurrance prices should depend of the security level of system: -insurrance for 1.0 to 0.5 would be the same (afterall, noobs like it) -insurrance from 0.4 to 0.1 would cost 30% more (it would be an insurrance for all system that have a security status between 1.0 and 0.1) -insurrance in 0.0 would cost 60% more (basicly you would get much less isk from it, without getting ruined ^^) basic insurrance in 0.0 would cost isk. (this insurrance would include all systems)
Dear friendly customer... Can I have your money ?
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Arimas Talasko
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Posted - 2005.04.20 14:08:00 -
[23]
Logical idea from the perspective of a Xetic.
Supremacy Keepin it Real |

Sonorra Baki
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Posted - 2005.04.20 14:14:00 -
[24]
Originally by: Elenia Kheynes
-insurrance for 1.0 to 0.5 would be the same (afterall, noobs like it) -insurrance from 0.4 to 0.1 would cost 30% more (it would be an insurrance for all system that have a security status between 1.0 and 0.1) -insurrance in 0.0 would cost 60% more (basicly you would get much less isk from it, without getting ruined ^^) basic insurrance in 0.0 would cost isk. (this insurrance would include all systems)
Actually it should be the other way around, so insurrance in 1.0 cost more and payout less, and insurrance in 0.0 cost less and give more... That would make more ppl come to 0.0, and want to stay. This is In relation to fighters in 0.0 having a harder time making ISK in between fights, and collecting ships and loadouts, than average emp-joe.
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anter
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Posted - 2005.04.20 14:19:00 -
[25]
Not sure about this, but would prefer that there was some way to win a war, so trade/industrial corp could hire mercs to complete some objective.
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Nervar
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Posted - 2005.04.20 14:20:00 -
[26]
Originally by: Loka Edited by: Loka on 20/04/2005 13:17:15 Sorry but i dunno wtf has told you its risk free.
Let me give you some numbers.
Megathron = 115mil isk Poor man loadout 7xlarge Rails = 7mil isk 2xlarge armor rep = 1mil isk 3x hardeners = 1mil isk 10 heavy drones = 1mil isk ammo + normal modules like dmg mod = 500k isk Platinum Insurance = 31 mil isk
Summary = 156,5 mil isk payback by your Insurance Company will be 105 mil.
Suma sumaron you will loose 51,5 mil isk each time someone is releasing your cursed soul from your ship.
You can easily make your math how much you would loose if you fit Tech 2 Weapons and Modules. If that isnt a drawback for you, for most other players it is.
Its so simple that one would think everyone understood it. Meh i just think the post starter is tired of having people war decing on them inn empire disturbing his precious lvl4 mission running.
And as Loka over here said loosing 60-80++ million per bs is quite a big deal for a very large population of players that dont do missions,mine or ***** agents all day -------------------------------------------------> What I look forward to is continued immaturity followed by death.
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Ghost Red
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Posted - 2005.04.20 14:25:00 -
[27]
People are quick to state "well, if there was no insurance during war decs, no one would fight", well, most people don't fight during wars anyway. It ends up as a cat and mouse blobfest and when any action does take place, people log off 
TBH, I don't think its that bad an idea, but then I also acknowledge that its pretty much untenable. Insurance needs to be reworked from the ground up anyways. Should be a brokered system where you are insured for the value of your ship, not the market rate. So when you want to insure your ubermega BS, you go to the broker, select from a drop down the value of your ship to insure then pay the premium on it. That would be very easy to implement, non?
--------------------------------------------
Misomusic! |

KIAInkZ
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Posted - 2005.04.20 14:45:00 -
[28]
I remember in Jumpgate your insurance would get worse the more ships you lost. Was a pain in the ass seeing I'd crash 4/5 times trying to manually dock, or watching tv, only to turn around and see the jump gate at the last minute :| ---
Forums/Killboard - http://www.kia-corp.co.uk |

Winterblink
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Posted - 2005.04.20 14:50:00 -
[29]
Originally by: Riddari Logical idea from the perspective of an insurance company.
This is a totally horrible idea from the standpoint of someone getting insured, but yeah... from the insurance company's perspective, they'd never touch you with a 10 ft pole if they knew you were at war.
Though... in WWII, American soldiers were given life insurance by the military. Maybe instead of having the game drop your insurance completely, they formalize something in the game that gives the alliance/corp/whatever the option of offering insurance policies that come from corp/alliance funds.
Now before you cringe at that, think about it. If you're an alliance and you want people to fight for you, it's nice for those people to know the alliance will take care of them financially for their losses. Those that fight will be approved, those that don't will no doubt be rejected. No free insurance for those who aren't supporting the cause and get caught up in the crossfire, in other words.
Dunno, maybe that idea stinks too. :)
___winterblink/warp_drive_active/eve_nature_vraie// |

Jasmine Constantine
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Posted - 2005.04.20 14:51:00 -
[30]
No insurance payments in 0.0 ... no insurance payments for ships lost in concord sanctioned wars.
That'd be my pitch.
I don't believe for one minute this would lead to less fighting, but it would lead to less use of battleships and expensive ships in fighting.
Star Fraction
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OSughhi
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Posted - 2005.04.20 15:06:00 -
[31]
By the way... Why are you fighting for? Inssurance??? 
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Persia
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Posted - 2005.04.20 16:15:00 -
[32]
Originally by: Jasmine Constantine
No insurance payments in 0.0 ... no insurance payments for ships lost in concord sanctioned wars.
That'd be my pitch.
I don't believe for one minute this would lead to less fighting, but it would lead to less use of battleships and expensive ships in fighting.
This is so true, we'd get more people using the ships they can afford to lose: Cruisers. Remember? Those are the ships that were supposed to form the majority of a fleet.
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Persia
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Posted - 2005.04.20 16:18:00 -
[33]
Edited by: Persia on 20/04/2005 16:17:48 I think this is one of those short term bad, long term good decisions that could be made in an MMORPGs life. (If anyone read that article going around last year.)
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Zandramus
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Posted - 2005.04.20 16:20:00 -
[34]
Right up until the point where some carebears battleship gets ganked by a 30 frigate fleet. then all hell will break loose on teh forums.
Zandramus Zandramus Parking Violations Officer Geminate Division S.A.S
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Zandramus
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Posted - 2005.04.20 16:22:00 -
[35]
oh and none of this no insurance only for teh declarer of the war, if you want to get rind of insurance it should be for all parties involved in a war, not just the declarer.
Zandramus Zandramus Parking Violations Officer Geminate Division S.A.S
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Cloned Mark
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Posted - 2005.04.20 16:27:00 -
[36]
Quote: GOOD IDEA!
lol ----------------------------- Latrodectus hesperus
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Sleazy Cabbie
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Posted - 2005.04.20 20:19:00 -
[37]
Edited by: Sleazy Cabbie on 20/04/2005 20:19:34 If you can't afford to war with your Megathron, fly something you can afford to lose.
Remember those ships that start with F? Remember rocket launchers and sm hybrid turrets?
Any competent small team flying tech 1 frigates can effectively SHUT DOWN a production corp 10 times its size, I've seen it happen.
I'm not sure what aspects of this game give asymmetric warfare a HUGE advantage, but 4 experienced guerilla fighters in dirt cheap ships are worth more than a dozen half-wits from one of these giant 200 man corps that pass out Ravens like candy.
Okay so you have 200 guys in ravens. Now let's see you try to operate your core business without an alt corp. What are you gonna do, mine veld in ravens?
Now add in no insurance for aggressors.
Suddenly the 200 man corp has a chance against 3 man guerilla warfare.
Capiche?
Teamwork and corporate structure should be supported and encouraged. It should not be a liability to recruit newbies into an organized large corporate structure.
Currenly, size is a liability, speed and guile is everything.
No insurance for aggressors would balance the scales between huge megacorps and tiny little bands of guerillas.
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Miner's Bane
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Posted - 2005.04.20 20:37:00 -
[38]
Edited by: Miner''s Bane on 20/04/2005 20:37:41 Either:
Remove all insurance everywhere from everyone.
Remove all insurance from 0.0-0.4 and in CONCORD wars, but if you get killed there your premium is refunded.
Change insurance back to 3 week policies and bury the default payout. ------------------------------------------------------------------
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Kingpenn
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Posted - 2005.04.20 20:56:00 -
[39]
Originally by: IamBen This is a terrible idea. This will make people less likely to fight. Isnt the idea to have more fighting? Fighting = fun?
sorry to break it to you. Not all of eve wants the pvp aspect. Forcing all to fight will cause ccp to lose subs...
The idea behind eve, is to have fun in one or more of the ASPECTS of the game (pvp is only 1 aspect, not the only way to play).
Tell you what, keep killing all those haulers and miners, and the labrats that make the stuff, and soon, you wont be able to buy anything because nothing will be made (or the cost is soo high you need to do lvl 4's for a year to buy a kessy)...
No miners = no pvp players in ships = no eve (unless npcs take over ALL mfg task, including mining, and we know that wont happen...)
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Selim
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Posted - 2005.04.20 21:01:00 -
[40]
Personally, I think insurance should only pay out when you are killed by npcs, or by someone you are not at war with in empire.
So it would not pay out, ever, if a player kills you:
- in 0.0 - as part of a concord-sanctioned war
Not just that, but insurance needs to be totally reworked, its probably tied with npc bounties as the biggest source of inflation in EVE.
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Miner's Bane
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Posted - 2005.04.20 21:02:00 -
[41]
Originally by: Kingpenn No miners = no pvp players in ships = no eve (unless npcs take over ALL mfg task, including mining, and we know that wont happen...)
Odd, I'm a PvP player, and thanks to your shiny lvl 4 missions dropping me metric tons of minerals (thanks rogue drones!), I dont buy from the market anymore anyway. I have ~200k industry SP and I build every tech1 ship/module/ammo necessary.
When it comes down to it, you 'non-PvPers' are now completely superfluous. You could all catch fire and disappear tomorrow and the only reason I'd notice is that the server magically became less laggy. ------------------------------------------------------------------
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Kingpenn
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Posted - 2005.04.20 22:17:00 -
[42]
Originally by: Miner's Bane
Originally by: Kingpenn No miners = no pvp players in ships = no eve (unless npcs take over ALL mfg task, including mining, and we know that wont happen...)
Odd, I'm a PvP player, and thanks to your shiny lvl 4 missions dropping me metric tons of minerals (thanks rogue drones!), I dont buy from the market anymore anyway. I have ~200k industry SP and I build every tech1 ship/module/ammo necessary.
When it comes down to it, you 'non-PvPers' are now completely superfluous. You could all catch fire and disappear tomorrow and the only reason I'd notice is that the server magically became less laggy.
lv 4 missions are PVP , oh wow, geeeeee, never woulda thought of that.....omfgwhatsnextroidsarepvp)
stop trying to twist the meaning so you can attempt a lame insult....
pull head out of that dark warm stinky place, look around and see that EVE is not PVP, it has PVP as an aspect, but it is not a PVP only game (for the dense idiots like you out there, PVP = player vs player fighting)
You build you mine you run missions
....and you think you are a pvp player??? You sound like the typical carebear type with delusions...
EVE's universe revolves around the players that mine for minerals, via shooting a rock, or collecting drone alloys...so things are built...remove this type of player, and the PVP players (not those with delusions of being pvp) wont have anything to buy when they get blown up...subs get canceled...eve goes byby...
you want pvp, goto 0.0 space...unless you are afraid...
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Nero Scuro
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Posted - 2005.04.20 22:23:00 -
[43]
Originally by: Selim Personally, I think insurance should only pay out when you are killed by npcs, or by someone you are not at war with in empire.
So it would not pay out, ever, if a player kills you:
- in 0.0 - as part of a concord-sanctioned war
Not just that, but insurance needs to be totally reworked, its probably tied with npc bounties as the biggest source of inflation in EVE.
Yeah, I'd have to agree with this. This protects all those level-4-mission-whoring empire-hugging carebears from the ebil pie-rats (GOD I hate that word. Almost as much as I hate this smiley --> ).
Only give insurance in 0.0. Not in empire, whether you're at war or not. OR from NPCs. It might not make sense from a realistic point of view, but who the hell cares!? Do you want a realistic, unbalanced crap game or an unrealistic, balanced one? Yeah, thought so.
Empire 4tl. ---------------- Haha, stupid monkey! Now I'VE got the Oscar! Enjoy your worthless gun! |

Brutor Slave
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Posted - 2005.04.20 22:46:00 -
[44]
bad idea
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Jane Vladmir
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Posted - 2005.04.20 22:46:00 -
[45]
stupid carebear idea.
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SBO Braveloco
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Posted - 2005.04.20 23:10:00 -
[46]
Quote: GHOST RED: Insurance needs to be reworked from the ground up anyways. Should be a brokered system where you are insured for the value of your ship, not the market rate. So when you want to insure your ubermega BS, you go to the broker, select from a drop down the value of your ship to insure then pay the premium on it.
I totally agre with this. Otherwise why be a mission running carebare in Empire space for months going after a Navy Raven or Apoc? The insurance payout is exactly the same as the base battleship. Any real SMART player would never use the thing in a situation where its plus' could really come in handy in PvP cause thats just TOO FREAKING much money to lose for one mistake. As I see it, they exist for one reason...to sell to some retard with ISK burning a hole in his pocket so you can be seet for a very long time. Otherwise thats billions of ISK and tons of your time spent running missions down the tube for nothing!
-loco
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Zoner Diode
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Posted - 2005.04.20 23:17:00 -
[47]
None of my RL insurance policies cover acts of war, its completely silly that insurance would cover such a loss in the game.
The insurance companies would go bankrupt so fast.

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Miner's Bane
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Posted - 2005.04.21 00:24:00 -
[48]
Originally by: Kingpenn lv 4 missions are PVP , oh wow, geeeeee, never woulda thought of that.....omfgwhatsnextroidsarepvp)
stop trying to twist the meaning so you can attempt a lame insult....
pull head out of that dark warm stinky place, look around and see that EVE is not PVP, it has PVP as an aspect, but it is not a PVP only game (for the dense idiots like you out there, PVP = player vs player fighting)
You build you mine you run missions
....and you think you are a pvp player??? You sound like the typical carebear type with delusions...
EVE's universe revolves around the players that mine for minerals, via shooting a rock, or collecting drone alloys...so things are built...remove this type of player, and the PVP players (not those with delusions of being pvp) wont have anything to buy when they get blown up...subs get canceled...eve goes byby...
you want pvp, goto 0.0 space...unless you are afraid...
Because if anyone ever runs agent missions (given that theyre the best source of isk there is), they cant ever PvP again?
Don't answer. Youre an idiot, whatever your reply is, itll be stupid. ------------------------------------------------------------------
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rastalin highcort
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Posted - 2005.04.21 00:38:00 -
[49]
yer lets make eve insurance like RL were they rip you off big time and cancel peoples policys just when they want to claim and the isk revinue could just be deleated by CCP. What about tolls on gates and dont forget taxes. Hey come to think of it why are there no supernovas that wipe out whole corps. Damm Do gooders kill em all
ps i love you all maybe i should be pope
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Morkus Rex
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Posted - 2005.04.21 07:40:00 -
[50]
I would not mind if insurance worked just a little like RL. The more ships that are destroyed, the higher the price of insurance for that type of ship should be. Maybe also a lower payout if you fly into low-sec or a war zone.
My motto has always been, don't fly a ship you cannot afford to loose!
I usually don't insure my ships  By filing this bug report you have challenged the honor of my family. Prepare to die! |
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Vel Kyri
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Posted - 2005.04.21 07:54:00 -
[51]
I think i qualify as a PvPer (can't use a t2 miner, only can do simple agents, fly interceptors, etc)
peraonslly, i hate insurance as it is - i would be all for removing the NPC insurance completely.
I would loke it cause it would mean that to be an effective PvP corp, we need the "carebears" to mine and build for us - we would need to be sure to protect our own industry so we can continue fighting. It would give a bonus for being organised. A reason to be part of a good corp.
It would also make people stop to think before blobbing up where they would loose their ships to lag... and give more reason for people to be using the old t1 frigs and cruisers rather than only battleships.
If you cant afford to lose it - dont fly it!!! -----
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Starbuck
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Posted - 2005.04.21 08:04:00 -
[52]
I'm all for this idea. I'd also back a removal of the insurance system. Make ship loss mean something for everyone. --------------------------------------------------- mom'n'pop hasn't made me a cool sig yet :)
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NGRU Rix
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Posted - 2005.04.21 08:11:00 -
[53]
Originally by: Jane Vladmir stupid carebear idea.
Out of me and you, and i would say the bigger carebear is you, jane - need your precious insurance to fight? I dont even insure my ships and never have.
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meowcat
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Posted - 2005.04.21 08:13:00 -
[54]
remove insurance from the game completely.
~~~~)\~~~~~\o/~~~~
yeah but no but yeah but no but |

Vel Kyri
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Posted - 2005.04.21 08:14:00 -
[55]
i think its funny - lots of the merc and other PvP corps are all for removing insurance from game completely..
umm - they are the ones who actually risk their ships daily.
just saying.... -----
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Sanaen Eydanwadh
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Posted - 2005.04.21 13:25:00 -
[56]
Originally by: Vel Kyri personally, i hate insurance as it is - i would be all for removing the NPC insurance completely.
It would give a bonus for being organised. A reason to be part of a good corp.
I might be crazy, but I quite agree with that... just have to add: AND wars would finally have a sense, when you can inflict real damages to your foe. More and more players fit loads of T2 modules in each and every slot tho, so they are already "hurted" when they lose ships. That's not going to happen though, for too many people think that would be an uber-nerf to the pvp - and they may be right... lots of BS-only pilots today would never even think at using cheaper ships when they're getting short on wallet BS-blobs or nothing I guess...
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Vel Kyri
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Posted - 2005.04.21 14:15:00 -
[57]
well, a number of good, organised corps already offer their own ship replacement schemes - low cost ships to members etc...
i am sure that enterprising players would come up with their own replacement to insurance... once those NPCs with botomless pockets are taken out of the equation. -----
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Starbuck
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Posted - 2005.04.21 15:27:00 -
[58]
There we go. remove NPC insurance and lets go with PC insurance. --------------------------------------------------- mom'n'pop hasn't made me a cool sig yet :)
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Raven1x
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Posted - 2005.04.21 18:53:00 -
[59]
Good idea from an RP/storyline point of view. Utterly unworkable idea from a player point of view.
And I think the pvpers and mercs are campaigning for the removal of insurance entirely because they mostly pick on peaceful players who don't pose any real threat to them and are more interested in making the carebears in-game time miserable than in protecting themselves.
Go on, flame me...
____________________________________________ There is no such thing as too much cynicism.
Beware of geeks bearing gifs. |

Corvus Dove
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Posted - 2005.04.21 19:00:00 -
[60]
Lousy, Lousy idea.
Getting rid of insurance would be hella discouraging for new players, which is bad for business.
Additionally, it would further truncate new players moving into 0.0.....
Don't F with insurance. Its one of the few things in this game that requires no tweaking and actually reacts to player market construction costs.
There are much more important things out there to code. "You Griefer!!!" = "You Doodyhead!!!" |
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Corvus Dove
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Posted - 2005.04.21 19:05:00 -
[61]
I will say I'm all for PC organizations offering competitive insurance. Maybe remove NPC insurance from ships designed only for combat? (i.e. Battlecruisers and Battleships, and Elite ships).
That way you get a realistic spin on insurance and remove nub benefits from experienced players. "You Griefer!!!" = "You Doodyhead!!!" |

Harry Voyager
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Posted - 2005.04.21 20:10:00 -
[62]
Wait, wasn't there a time when insurance was extremely expensive, short lived, and overall worthless?
Anyone remember why that was changed? Doesn't seem like it. I'll give you a hint: it didn't work.
Many ideas sound great and wonderful until you actually try them. Then they don't, at least, not until you forgot why they went so horribly wrong the first dozen times.
Harry Voyager
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NGRU Rix
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Posted - 2005.04.21 20:14:00 -
[63]
Originally by: Harry Voyager Wait, wasn't there a time when insurance was extremely expensive, short lived, and overall worthless?
Anyone remember why that was changed? Doesn't seem like it. I'll give you a hint: it didn't work.
Many ideas sound great and wonderful until you actually try them. Then they don't, at least, not until you forgot why they went so horribly wrong the first dozen times.
Harry Voyager
Yes I remember that time, and that was the time when ISK was actually worth something, now it costs billions just to buy the some of the best mods, back then peoples wallets were not bloated with isk. It doesn't make the game more fun having most people disgustingly rich you know.
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Shaelin Corpius
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Posted - 2005.04.21 20:16:00 -
[64]
Pretty much every ship in this game can be used for combat, and only a select few don't have any use for it, I.E. mining barges and elite indies.
You take away insurance, you take away the mojo from %90 of teh community, even the ones who love to fight everyday.
Even a well kitted cruiser can make you lose 50mil+ isk easy, Especially any of the tech II ships.
You think 0.0 is empty now? Take away insurance payouts there. It will have only the super rich ppl who can afford to lose tons of isk.
That will definitely kill the drive to fight by anyone who doesn't play much, doesn't make much money, and isn't really versed in PvP.
Insurance doesn't cover crap in comparison to the costs of what goes on the ship. And don't give me the "Well you shouldn't have bought such expensive mods rant!!"
Cause regardless of the mods, if you can't even get your ship partially replaced, any ship, you'd quit pvp really quick.
Some of us who work on a smaller scale would be ruined by no insurance.
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Schani Kratnorr
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Posted - 2005.04.21 22:46:00 -
[65]
Edited by: Schani Kratnorr on 21/04/2005 22:46:39 I read the topic and didn't even bother reading the rest, you're obvisouly retarded and should have your posting rights revoked, nuff said...
EDIT some typing errors cleaned.. -- "I am an expert in not caring. The trick is to stop giving a rat's ass about anyone else and start thinking about what YOU want, what YOU diserve, what the world ows YOU!" - Bender |
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