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DeepScarlet
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Posted - 2005.04.20 11:14:00 -
[1]
One of the reasons i think piracy is not profitable atm is that ransom is pointless, to make it worth it u need to ransom a certain amount, and its very easy to say '**** you' and just buy another ship on ur insurance.
The same applies to wars, its hard to actually hurt ur opponent cos 30 mil here or there for bs insurance is nothing these days to a corp.
How about reducing all insurance payouts by 20% or something around that mark, maybe we'll have to risk something again when we go into combat.
Discuss! 
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qapchure
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Posted - 2005.04.20 17:20:00 -
[2]
nice. :) how about we just remove insurance all together and make it player owned. This would open the door for fraud 
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Red Raider
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Posted - 2005.04.20 20:03:00 -
[3]
Maybe someone forgot to tell you that pirates never had it easy. Even when the British built Port Royal for pirates, they still had a very rough existance. Maybe you should try doing something useful instead of destructive if you want profit. Hmmmm......Freighters, cant wait. |

Miner's Bane
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Posted - 2005.04.20 20:44:00 -
[4]
Originally by: Red Raider Maybe someone forgot to tell you that pirates never had it easy. Even when the British built Port Royal for pirates, they still had a very rough existance. Maybe you should try doing something useful instead of destructive if you want profit.
Perhaps RL analogies are the idiotic bastions of poor arguments?
Ganking people in low-sec empire has never been less dangerous. Ransom piracy has been completely obliterated. Shortsighted people much like yourself have in the past caused these changes. Now you get to reap what your ignorant ilk has sown.
And yes, low-sec empire is in drastic need of reworking, because the current game mechanics benefit noone. However, the lastest CSM very clearly stated that CCP did not and does not consider it any kind of a priority. ------------------------------------------------------------------
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Nicholai Pestot
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Posted - 2005.04.20 21:18:00 -
[5]
Most people go for maximum insurance, so simply ransom them for the same value as their insurance.
They save money by paying you, as if you destroy them they effectivly loose the money they paid for insurance, AND the value of their modules+cargo.
If they are not insured this still works, as they stand to loose even more money.
So my vote goes for-no, its fine 
I have supped the milk of human kindness, and discovered i am lactose intolerant |

Ank Myrandor
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Posted - 2005.04.21 09:44:00 -
[6]
like the word pirate sais it's not easy to get money unless you're hitting a bestower with zydrine ( never had the luck though )
but when there are a lot of pirates no one will take risks and yes ransoms are only in handy when they have implants. so personally i think ransom is only good in 0.0 where a lot of people spent money on implants like buying candy ...
if you want to make some money just pod people and take there stuff, hoping that their setup is worth something.
everytime you're loosing a bs it will give you a setback for about 29 mil if you want another insurance and a little decent noob-setup. so sure they have setbacks but they just refuse to let a pirate make some isk 
True Amarrians are Dutch !!
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James Draekn
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Posted - 2005.04.21 11:49:00 -
[7]
Add Bounty Hunting licenses to the game. This option will allow a character with a Security rating of 2.0 to hunt characters with a security rating of -1.1 and below in ANY system, once they buy the license. That will solve your security problem in empire space, and move the pirates back to where they belong, 0.0 space.
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Mr Crowley
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Posted - 2005.04.21 12:25:00 -
[8]
Both PvPers and people in corp wars have a higher risk of losing thier ships then anyone else.
Insurance is always available, however premiums are often higher for "risky" policys.
I used to have a nice sig but it keeps getting removed by somone with no explanation. Typical isnt it. |

Mancer
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Posted - 2005.04.21 15:56:00 -
[9]
Edited by: Mancer on 21/04/2005 15:58:30 In the real world Insurance premiums go up everytime a person claims, perhaps the same mathematics occurs in Eve or perhaps not?
(It also goes down if you don't claim over a period of time that you are fully insured.)
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Lost Dragon
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Posted - 2005.04.30 10:30:00 -
[10]
the problem with the insurance is that they did too much at one time. People were griping so they instated the 40% base and the 3 month long plans... I say keep the 3 month or even drop it to 1 month and DROP the 40% base insurance its just fn pointless adn it takes alot of the danger away from not being prepared.. expecially with insurance in almost every station now.... THE 40% HAS TO GO PLEASEEEE I have gone to find myself If i return before i get back keep me here fore i have many things to tell myself |

Alexi Borizkova
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Posted - 2005.04.30 10:58:00 -
[11]
The current insurance system is totally ludicrous. It in no way works from an in game perspective, as how could this venerable organization insure the vessels of pirates, and pay out for when the ship is lost in teh commission of a crime?
I think premiums should be related security status, as well as the payout conditions limited to acts that are not crimes, such as any time you are losing security status for a fight, in a war you declared, or are mutually agreed on.
As well there should be some incentive for letting policies run their course, such as premiums increasing in amount as you cash in on policies(dependant on situation) as well as potentially beign lowered for beign a safe pilot whose policies regularly expire(on equivelant ships, no "farming" premium reductions with dozens of frigates).
But of course I have always been an advocate of game mechanics being overshadowed by ingame reality.
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Tisiph0ne
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Posted - 2005.04.30 19:16:00 -
[12]
Nobody in a warship is likely to agree to a ransom even without insurance. You aren't technically a pirate either if you engage them. It doesn't matter how much gistii gear they have.
The only people who are liable to pay ransoms are pilots flying commercial ships like luxury yachts or industrials. The system needs some development.
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