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1. The Energy Economy - in Player Features and Ideas Discussion [original thread]
The next aspect of this involves orbitting structures which process this energy and gather it themselves. The size and technological advancement of the factories and quality and abundance of material to which they have access determines their grow...
- by Tisiph0ne - at 2005.05.09 07:59:00
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2. The Energy Economy - in Player Features and Ideas Discussion [original thread]
Edited by: Tisiph0ne on 09/05/2005 07:59:04 Even fusion has to give out sometime, and not many ships can carry a star's mass worth of unobtanium, some sub-sub-atomic thingy the is quite beyond an understanding of the categories of "hydrogen" o...
- by Tisiph0ne - at 2005.05.09 07:57:00
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3. market idea for the over board prices. - in Player Features and Ideas Discussion [original thread]
Well, technically that just resets the problem for awhile. The miracle is that anyone attempts to sell any tech1 products at all in hub systems. I suspect 90% what is sold is from npc drops. Thus it is largely an npc economy. I never thought I'd...
- by Tisiph0ne - at 2005.05.09 06:37:00
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4. The Purpose of the Features and Ideas Discussion Forum - in Player Features and Ideas Discussion [original thread]
Edited by: Tisiph0ne on 09/05/2005 07:04:11 Purpose Some people may look at EVE and see a finished product created by people who deserve all the rights to authorship imaginable. Other's may dream of creating vast, and unique empires and t...
- by Tisiph0ne - at 2005.05.09 06:27:00
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5. Defeat the Gankers - in EVE General Discussion [original thread]
Heh. Carebears in 0.0 love gate campers.. keeps the riff raff out for free. (\\ (<0.) (|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|) (> <) ("("("("("("("("("("("("("("("("("("("("("("("("(")
- by Tisiph0ne - at 2005.05.09 04:05:00
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6. Don't rush to join player corp - in EVE New Citizens Q&A [original thread]
Join a narrowly focused corp. That is the key to happiness. Recruiters and corp leaders: aim for a narrowly focused corp and recruit on those principles. (\\ (<0.) (|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|) (> <) ("("("("("("(...
- by Tisiph0ne - at 2005.05.09 03:47:00
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7. Updated Titan Pics with local & logs info - in EVE General Discussion [original thread]
Originally by: Gan Howorth People should be able to take whatever action they desire, but in the case of the people defending the titan, shouldn't they get a massive Serp faction standings boost and an equaly massive gallente fed hit? ...
- by Tisiph0ne - at 2005.05.08 21:52:00
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8. Manufacturer Traceability - in Player Features and Ideas Discussion [original thread]
I agree and have recommended the same thing in the past. That should be the main purpose of killmails. Parts and hulls should be stamped with a manufacturer. Kill enough of an enemy's throwaway vessels and you can assemble a real target portfoli...
- by Tisiph0ne - at 2005.05.08 21:32:00
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9. Stealing ore, what ever happened to... - in Player Features and Ideas Discussion [original thread]
I used to be in your shoes. No, really. I was "happily" mining scordite every day in my omen until I finally mined enough to get my first armageddon. I went out to mine some more in it, it was shiny brand new and thinking pleasantly how much more ...
- by Tisiph0ne - at 2005.05.08 21:21:00
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10. Encouraging Piracy - in Player Features and Ideas Discussion [original thread]
Did you read the whole post? Nothing in it discourages the current mode of blowing up everything that moves. It just gives an added in-between advantage for pursuing other modes of discourse, and politics through the barrel of a blaster. (\\ (&l...
- by Tisiph0ne - at 2005.05.08 21:07:00
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11. Possible changes to increase depth of gameplay and - in Player Features and Ideas Discussion [original thread]
This is mostly a tracking and locking issue now that missiles are being mended. Large turrets have considerable advantages over frigates at great range. BS pilots think this is good, frigate and cruiser pilots do not. Already, Battleships take a...
- by Tisiph0ne - at 2005.05.08 21:00:00
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12. market idea for the over board prices. - in Player Features and Ideas Discussion [original thread]
They are not overpriced. Those are the new prices. Minerals prices are unreasonably suppressed. 1st order Taxes should be by volume moved in a given station. Fewer sellers = less taxes. 2nd order Taxes should be by the range of the sale. Statio...
- by Tisiph0ne - at 2005.05.08 20:28:00
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13. Decoy Cargo. A Nasty Surprise for Predictable Piracy. - in Player Features and Ideas Discussion [original thread]
Sovereignty needs a huge amount of development. I've been considering and reconsidering it for months, off and on for years I guess. Kindof sad actually. Anyhow, my thinking generally returns to the precondition that we need a different system of ...
- by Tisiph0ne - at 2005.05.08 20:20:00
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14. Encouraging Piracy - in Player Features and Ideas Discussion [original thread]
Yeah, you are right about that. But the people who actually ransom (and park within range of retaliation) get a boon, whereas the people who insta-snipe you (only maybe to gather your cargo) do not. There is a place in EvE for piracy, there is on...
- by Tisiph0ne - at 2005.05.08 19:44:00
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15. Encouraging Piracy - in Player Features and Ideas Discussion [original thread]
Here the idea: No more sec hits for attacking a ship in empire. Aggression timer still counts as normal as for Concord or gate batteries. Corollary: Sec hits only come when you destroy a ship. ---- If you lose everytime, well then the autho...
- by Tisiph0ne - at 2005.05.08 07:06:00
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16. Do ECM, webbers etc work against NPC?? - in EVE New Citizens Q&A [original thread]
ECM, however, will not work against NPCs in the current build. As you may notice, most NPCs have max sensor strengths. Not sure about ECM Burst, but I am doubtful. You should also know that bursts do not stack. ECCM, except against disruptors/s...
- by Tisiph0ne - at 2005.05.08 06:55:00
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17. 0.0 and why CCP has a tough time getting people out there - in EVE General Discussion [original thread]
I don't even think about visiting 0.0 for a simple reason. It's not because I worry about losing anything, because for the most part I have little to lose anyway. The main thing is that I have nothing to gain that other people will appreciate. T...
- by Tisiph0ne - at 2005.05.08 02:49:00
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18. Can Somebody Explain This To Me??? - in Player Features and Ideas Discussion [original thread]
Bullets will cost 5000isk; And there will be no innocent bystanders. (\\ (<0.) (|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|) (> <) ("("("("("("("("("("("("("("("("("("("("("("("("(")
- by Tisiph0ne - at 2005.05.08 02:09:00
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19. Decoy Cargo. A Nasty Surprise for Predictable Piracy. - in Player Features and Ideas Discussion [original thread]
Piracy to me is swooping out of nowhere and taking down one out of dozens of vessels passing through a popular and relatively safe area and then disappearing into the night again. It's hard to apply this model to EVE if you ask me. There's the w...
- by Tisiph0ne - at 2005.05.08 02:02:00
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20. Decoy Cargo. A Nasty Surprise for Predictable Piracy. - in Player Features and Ideas Discussion [original thread]
One main trouble with the criminal element these days is the relationship between their material acquisitions and the predictabiity of their actions. You keep hammering a single node and you'd think that civil authorities would do something about...
- by Tisiph0ne - at 2005.05.08 01:33:00
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