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41. Damage too high? - in Ships and Modules [original thread]
Some defensive modules need to be combined and others improved. Defensive plates/extenders need to give passive bonuses to repairers/booster. In the case of shields, this means more that passive recharge, but a boost to booster efficiency. Normal...
- by Tisiph0ne - at 2005.05.05 22:16:00
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42. Petition !!!! REDO LASERS !! - in Ships and Modules [original thread]
Originally by: Neon Genesis For once can't people just deal Disagreement is the point at which thought begins. (\\ (<0.) (|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|) (> <) ("("("("("("("("("("("("("("("("("("("("("(...
- by Tisiph0ne - at 2005.05.05 22:01:00
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43. Raising the insurance level - in Ships and Modules [original thread]
Originally by: Evad jr My thread got hijacked! lol Couldn't be helped with such a provocative title as "Raising the insurance level." (\\ (<0.) (|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|) (> <) ("("("("("("("("("(...
- by Tisiph0ne - at 2005.05.05 21:33:00
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44. Revamp Warp Core Stablizers. - in Ships and Modules [original thread]
Alternatives I've seen: 1)Extend warp disruptor range massively ~100km; nerf all turret range dramatically; increase speed on a bunch of stuff; change gates warp in points. = Fun for the whole family. 2)Incorporate a warp core or propulsion HP. ...
- by Tisiph0ne - at 2005.05.05 20:53:00
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45. mods for not getting webbed - in Ships and Modules [original thread]
Originally by: Weirda ECM Frigate based ECM 4tz! (\\ (<0.) (|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|) (> <) ("("("("("("("("("("("("("("("("("("("("("("("("(")
- by Tisiph0ne - at 2005.05.05 20:44:00
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46. Logistics ships: Mobile Jumpgate - in Player Features and Ideas Discussion [original thread]
I think many specialized ships need options in the drop down menus specific to them. Imagine if you had your tech 2 auguror (whee.) and you approach a gate in 0.0 (it only works in 0.0) and right click on it. At the bottom of the list it says "sy...
- by Tisiph0ne - at 2005.05.05 19:41:00
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47. A few things that would vastly improve Eve Online in my opinion - in Player Features and Ideas Discussion [original thread]
1) You probably woudn't run a repairer on auto unless it was an undersized booster. It is more efficient to run a full sized repairer when your cap regen is in its sweet spot. If it is an undersized booster then you wouldn't want it to shut off.. ...
- by Tisiph0ne - at 2005.05.05 19:32:00
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48. 24 hour stasis period...why? - in Player Features and Ideas Discussion [original thread]
The 24 hour timer is there to make the avoidance of sanctioned warfare less facile. At one point, a number of pirate or PvP groups were hopping corps to pursue and avoid sanctioned wars at their leisure. Sorry, I thought that was obvious. (\\ (...
- by Tisiph0ne - at 2005.05.05 19:25:00
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49. mods for not getting webbed - in Ships and Modules [original thread]
What about to counter Nos. Guess we're SOL again eh? Nos and similar modules should perform according to sig radius. Target painters 4tw. (\\ (<0.) (|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|) (> <) ("("("("("("("("("("("("("("(...
- by Tisiph0ne - at 2005.05.05 19:11:00
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50. Raising the insurance level - in Ships and Modules [original thread]
Naw. Frig insurance especially has such a limited impact on the economy that it is harmless to pay them more. "But people are gonna sometimes buy them to blow them up moron." Yeah, at what 5k isk profit per? And they have to warp to a belt each ...
- by Tisiph0ne - at 2005.05.05 19:07:00
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51. Raising the insurance level - in Ships and Modules [original thread]
Nope, you can't upgrade to the country club level. That said, I think frig payouts need to be boosted and cruiser and battleship payouts nerfzored given the new and never changing state of affairs. A poor man's ride should be treated as a poor ma...
- by Tisiph0ne - at 2005.05.05 18:43:00
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52. Capacitor Boosters - in Ships and Modules [original thread]
They are fairly useful on a ship that doesn't rely on ammo. They certainly have higher output than a cap recharger II. They aren't too useful for PvE unless you only depend on them for emergencies though. It wouldn't hurt for CCP to make the char...
- by Tisiph0ne - at 2005.05.05 18:32:00
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53. More camera controls - in Player Features and Ideas Discussion [original thread]
I think it would be nice if we had more complex camera controls, especially for frapsing and the like. I know about the inverting the camera and remote zooming. However, what is really lacking is the ability to fix a camera for a ship or missile...
- by Tisiph0ne - at 2005.05.05 18:28:00
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54. Queue Skill Training. - in Player Features and Ideas Discussion [original thread]
There is no point. But now we can't get rid of them because some silly people put points into theirs. Sp needs to be a common pool that is then distributed to skills. Then CCP can have more flexibility with rollbacks and game adjustments. Plus GM...
- by Tisiph0ne - at 2005.05.05 18:18:00
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55. cargo containers... - in Player Features and Ideas Discussion [original thread]
It is a deliberate time sink for PvE. If they make can collection easier, they'll need to decrease spawn rate or loot drop rates to compensate. If they don't, then they'll make PvE too popular. (\\ (<0.) (|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(...
- by Tisiph0ne - at 2005.05.05 18:11:00
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56. Instead of missle nerfs... - in Player Features and Ideas Discussion [original thread]
These are good and needed changes. Next I would like to see more EW weapons, nosferatus and the like, and remote armor repair all affected by sig radius. The target painter should become a more precipitous influence in the game. Frigates and cru...
- by Tisiph0ne - at 2005.05.05 18:09:00
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57. How About Some Real Player News? - in Player Features and Ideas Discussion [original thread]
We used to be able to self publish, but it was abused along the lines of spam cans. What we should have instead is allow the alliances the perk of publishing news items in a webspace connected with the main news. Having a central newspaper is cri...
- by Tisiph0ne - at 2005.05.05 18:07:00
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58. how many on a ship? :P - in EVE General Discussion [original thread]
Generally, the same people who favor the wet grave thesis are the same as those who oppose ship fuel demands. Personally, I find it inadequate. -- I seriously wish this game had different servers. A logistical server which is the same as an RP s...
- by Tisiph0ne - at 2005.05.05 18:00:00
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59. I have to get this out. - in EVE General Discussion [original thread]
Only advocates of the status quo are categorically oppressors. The hatred of politics is in truth the affront one feels that anyone could possibly disagree with you. (\\ (<0.) (|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|) (> <) ...
- by Tisiph0ne - at 2005.05.05 17:46:00
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60. who gave concord power to judge? - in EVE General Discussion [original thread]
It's a conspiracy of solidarity amongst the capitalist elite to enforce an ostensibly liberal and colonialist regime throughout the galaxy. You never saw me. I'll deny everything. (\\ (<0.) (|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|(|)...
- by Tisiph0ne - at 2005.05.05 17:43:00
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