| Pages: 1 2 [3] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Martin Mckenna
|
Posted - 2005.05.08 11:40:00 -
[61]
signed PLYT
(\_/) (X.x) (> <) This is DEAD Bunny. Copy DEAD Bunny into your signature or kill your existing one to end it's stupidness. |

Marius Pyre
|
Posted - 2005.05.08 14:07:00 -
[62]
Radio crystals barely did any damage in the first place. Now they are worthless. Pulses needed tweaking I guess. And beams definitely take too much grid.
Radio Nerf - Bad Pulse Nerf - Okay Beam Weapons - Need lower grid requirements
So does this count as a 2/3rds signed?
|

El Yatta
|
Posted - 2005.05.08 14:14:00 -
[63]
Originally by: Marius Pyre Radio crystals barely did any damage in the first place. Now they are worthless. Pulses needed tweaking I guess. And beams definitely take too much grid.
Radio Nerf - Bad Pulse Nerf - Okay Beam Weapons - Need lower grid requirements
So does this count as a 2/3rds signed?
Rubbish! Radio crystals used to do 1 MORE damage than any other long range ammo. Now they do 1 less and have an extra 12.5% range over Iron and Carbonised Lead, with Microwave filling in for the 'normal' longest range ammo. Seems fine to me - with the addition of proper standard crystals, lasers are easily the most versatile at range changing, so having this abnormal *but now balanced* radio is better than the old destructively overpowered radio. ---:::---
|

Fearn
|
Posted - 2005.05.08 16:13:00 -
[64]
el yatta stop talking or i will gank you tonight!! 
|

Nafri
|
Posted - 2005.05.08 16:50:00 -
[65]
Originally by: El Yatta
Originally by: Marius Pyre Radio crystals barely did any damage in the first place. Now they are worthless. Pulses needed tweaking I guess. And beams definitely take too much grid.
Radio Nerf - Bad Pulse Nerf - Okay Beam Weapons - Need lower grid requirements
So does this count as a 2/3rds signed?
Rubbish! Radio crystals used to do 1 MORE damage than any other long range ammo. Now they do 1 less and have an extra 12.5% range over Iron and Carbonised Lead, with Microwave filling in for the 'normal' longest range ammo. Seems fine to me - with the addition of proper standard crystals, lasers are easily the most versatile at range changing, so having this abnormal *but now balanced* radio is better than the old destructively overpowered radio.
finally
people seem to forget that the microwave is the normal long range ammo
Radio is just an bonus
Wanna fly with me?
|

StinkFinger
|
Posted - 2005.05.08 17:04:00 -
[66]
Bottom line:
BS sized pulses are fine, crusier and frig are NOT; beam pg needs to be 'balanced'; crystals were nerfed for no reason, fix them ASAP. --
|

Ravenge
|
Posted - 2005.05.08 17:52:00 -
[67]
Originally by: StinkFinger Bottom line:
BS sized pulses are fine, crusier and frig are NOT; beam pg needs to be 'balanced'; crystals were nerfed for no reason, fix them ASAP.
Is that what the bottom line is? I always thought it, was learn to adapt and quit whining about something that was brought in, to balance things out.. after all a tempest can't fit a rack of 1400's with out add some mods to bring it online.
Radio crystals as has been pointed out are a bonus.. but hey lets say the nerf was to balance out the instant swap you have with crystals.
And pulse lasers was over powered.
In short no you can't have the uber gank-a-geddon back, and now you might have to start fitting pg mods to run that full rack of beams.
|

Mac Knife
|
Posted - 2005.05.08 20:56:00 -
[68]
Right my friend flies a Zealot.
Pre patch he had about 11km range with them on heavy pulse II's
Afer the patch he has about 9km range with Heavy Pulse II's
Why are people complaining? You had one of the most damaging guns for months and now that they are more along the lines of other guns, Pulse being more like blaster and autos but still being longer range then both, more ppl are moaning about them then there were ppl moaning about howies when they got nerfed a few months back. Just adapt, get new setups, everyone has had to do it at some point. I've used Hybrids since i started and still use them, i was using them thro the good and bad times, just had to change my setups every now and then.
So Not Signed.
|

Zegna Mirage
|
Posted - 2005.05.08 21:55:00 -
[69]
OK.. now.. I'm going to give a few comparisons of weapon&tank fittings of ships:
Mega:
You can fit 7 blasters + fit any tank modules without any need of cpu or pg enhancers.
Apoc: Ok, now apocalypse should be the ultimate ship to fit everything right? OK.. I can't even fit 6x Tachyon2's on my apoc without anythning else fitted. I need at least one rcu to fit 6 guns. Tank? LoL.. Apoc used to be the best tanking ship in the game.. but only with pulse weapons.. which now totally suck. We have to use mega beams.. Mega beams are not that good from close range.. and to be good from close range you have to have a tank and maybe you can with mega beams but you still need extra place for at least one rcu. Let's asume that's acceptable, what's with the tachyons then? My tachyon2 needs 4125 pg.. That's just unacceptable. Tachyon's should deal great amounts of damage because of the fitting requirements it has. And with all my laser skills maxed out, it still gives less damage than a blaster.
So bottomline: Tachyons: either decrease their fitting requirements considerably or increase their damage considerably.. 4125pg for crappy damage is just not acceptable.
All other laser weapons: DECREASE THE FITTING REQUIREMENTS! NOT ALL AMARR SHIPS ARE LIKE APOCALYPSE'S. ------------------------------------
"..The power you need is hidden deep within your glorious blood, running through your veins.." -Mustafa Kemal Atat³rk
Ne mutlu T³rk³m diyene!
|

Nafri
|
Posted - 2005.05.08 22:12:00 -
[70]
Originally by: Zegna Mirage OK.. now.. I'm going to give a few comparisons of weapon&tank fittings of ships:
Mega:
You can fit 7 blasters + fit any tank modules without any need of cpu or pg enhancers.
Apoc: Ok, now apocalypse should be the ultimate ship to fit everything right? OK.. I can't even fit 6x Tachyon2's on my apoc without anythning else fitted. I need at least one rcu to fit 6 guns. Tank? LoL.. Apoc used to be the best tanking ship in the game.. but only with pulse weapons.. which now totally suck. We have to use mega beams.. Mega beams are not that good from close range.. and to be good from close range you have to have a tank and maybe you can with mega beams but you still need extra place for at least one rcu. Let's asume that's acceptable, what's with the tachyons then? My tachyon2 needs 4125 pg.. That's just unacceptable. Tachyon's should deal great amounts of damage because of the fitting requirements it has. And with all my laser skills maxed out, it still gives less damage than a blaster.
So bottomline: Tachyons: either decrease their fitting requirements considerably or increase their damage considerably.. 4125pg for crappy damage is just not acceptable.
All other laser weapons: DECREASE THE FITTING REQUIREMENTS! NOT ALL AMARR SHIPS ARE LIKE APOCALYPSE'S.
tachyons have no ingame counterpart
thy would be like 600mm rails and 2000mm howitzers
Wanna fly with me?
|

laserc
|
Posted - 2005.05.08 22:30:00 -
[71]
Originally by: Nafri
Originally by: Zegna Mirage OK.. now.. I'm going to give a few comparisons of weapon&tank fittings of ships:
Mega:
You can fit 7 blasters + fit any tank modules without any need of cpu or pg enhancers.
Apoc: Ok, now apocalypse should be the ultimate ship to fit everything right? OK.. I can't even fit 6x Tachyon2's on my apoc without anythning else fitted. I need at least one rcu to fit 6 guns. Tank? LoL.. Apoc used to be the best tanking ship in the game.. but only with pulse weapons.. which now totally suck. We have to use mega beams.. Mega beams are not that good from close range.. and to be good from close range you have to have a tank and maybe you can with mega beams but you still need extra place for at least one rcu. Let's asume that's acceptable, what's with the tachyons then? My tachyon2 needs 4125 pg.. That's just unacceptable. Tachyon's should deal great amounts of damage because of the fitting requirements it has. And with all my laser skills maxed out, it still gives less damage than a blaster.
So bottomline: Tachyons: either decrease their fitting requirements considerably or increase their damage considerably.. 4125pg for crappy damage is just not acceptable.
All other laser weapons: DECREASE THE FITTING REQUIREMENTS! NOT ALL AMARR SHIPS ARE LIKE APOCALYPSE'S.
tachyons have no ingame counterpart
thy would be like 600mm rails and 2000mm howitzers
But the damage of a Tachyon is actually very close to the damage of a Megabeam. With the extra powergrid a Tachyon isn't really worth fitting with the extra rcu you will need insted of a heatsink, or extra gun you can fit. So the only reason a Tachyon would be worth fitting is for range, when the megabeam outdamages it by a considerable bit.
|

Meridius
|
Posted - 2005.05.08 22:55:00 -
[72]
Edited by: Meridius on 08/05/2005 22:55:31
Originally by: Nafri
Originally by: El Yatta
Rubbish! Radio crystals used to do 1 MORE damage than any other long range ammo. Now they do 1 less and have an extra 12.5% range over Iron and Carbonised Lead, with Microwave filling in for the 'normal' longest range ammo. Seems fine to me - with the addition of proper standard crystals, lasers are easily the most versatile at range changing, so having this abnormal *but now balanced* radio is better than the old destructively overpowered radio.
finally
people seem to forget that the microwave is the normal long range ammo
Radio is just an bonus
Are you guys blind or just dumb, or perhaps both?
Iron: 60% range bonus, does a total of 20 damage but does 2 damage types
Carbonized Lead: 60% range bonus, does a total of 24 damage across 2 damage types
Radio: 60% range bonus, total of 20 damage but only 1 damage type
Where is this 12.5% range you are talking about      ________________________________________________________
|

Haleuth
|
Posted - 2005.05.09 15:51:00 -
[73]
Pulses in my opinion are fine now. However, i think tachyons should have a lower PG. The PG on the tachyon beam II is especially rediculous. I mean you may as well go for mega beams and a HS II as it deals more dmg i found.
|

pardux
|
Posted - 2005.05.09 16:01:00 -
[74]
Originally by: Haleuth Pulses in my opinion are fine now. However, i think tachyons should have a lower PG. The PG on the tachyon beam II is especially rediculous. I mean you may as well go for mega beams and a HS II as it deals more dmg i found.
if large beams\medium would get less grid howitzers should also :I or more grid on minmtar ships ^_^ Fluffy carebear (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

stripey bob
|
Posted - 2005.05.09 16:40:00 -
[75]
I actually dont mind most of the changesafter all the range of the pulse lasers were too much
but i feel that the damage types are wrong less em and more thermal after all shine a light beam on a computer and the ecm pulse wont hurt it but you will melt a hole in its side if the beam was focussed so decrease ecm and increase thermal
|

xenorx
|
Posted - 2005.05.09 18:39:00 -
[76]
I have to agree with the ppl calling for a pwr grid reduction on beams. -3 or 4 pg would be ideal on a medium beam II.
Currently in order to fit 4 medium beam IIs on my retribution I have to fit 2 M.A.P.C's and that still does not leave much grid to work with for anything else. 1 M.A.P.C would be more fair. I have excellent fitting skills so there is nothing I can do skill wise to improve that.
I dont mind the range nerf on pulses. I can adapt to that. If I want range I have to fit beams and give up tracking speed. If I want Rof and fast tracking I have to fit pulses at the expense of range. No problem there. The problem is fitting requirements for beams are crazy for PG. It makes adapting almost impossible if you want to stick to lasers on Amarr ships.
|

keepiru
|
Posted - 2005.05.09 18:45:00 -
[77]
Originally by: xenorx I have to agree with the ppl calling for a pwr grid reduction on beams. -3 or 4 pg would be ideal on a medium beam II.
Currently in order to fit 4 medium beam IIs on my retribution I have to fit 2 M.A.P.C's and that still does not leave much grid to work with for anything else. 1 M.A.P.C would be more fair. I have excellent fitting skills so there is nothing I can do skill wise to improve that.
I dont mind the range nerf on pulses. I can adapt to that. If I want range I have to fit beams and give up tracking speed. If I want Rof and fast tracking I have to fit pulses at the expense of range. No problem there. The problem is fitting requirements for beams are crazy for PG. It makes adapting almost impossible if you want to stick to lasers on Amarr ships.
this has been said over and over and over
wolf enyo and harpy can fit a full rack of the biggest long range guns and have pg spare. its not a flexible setup, but its doable.
retribution needs 2 mapcs.
its not an issue of balance, it's an issue of medium beams fitting requirements being BROKEN, the same way pulses were BROKEN before.
TomB did say something along the lines of "small beam fitting rquirements will be looked at" but we all know how much that means  -------------
Originally by: Gnauton It was purely accidental. We really don't have a sense of humour at all.
|

Zarks
|
Posted - 2005.05.09 21:28:00 -
[78]
Maybe people should try other lasers then heavy pulse II on their zealots, I use the probably least used medium sized laser turret in the game on mine, works wonders.
|

Lodhi
|
Posted - 2005.05.09 21:49:00 -
[79]
Got a retri, and this is my setup. High 4*Tech II Small Beams Med Named AB Low 2*micro aux Tech II small armor rep True sancha Thermic Warp stab
Does pretty good dmg, tanks like mad. But it aint a ship i would take out and fly with when im on my own. I see it more like a support ship tbh.
Cowboy > Mal you stay and daddy CB will buy you a new white and pink dress with lace |

Lord Titanus
|
Posted - 2005.05.10 01:33:00 -
[80]
Edited by: Lord Titanus on 10/05/2005 01:34:21 Doh, wrong forum >.<
|
| |
|
| Pages: 1 2 [3] :: one page |
| First page | Previous page | Next page | Last page |