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ammargal
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Posted - 2005.05.05 09:03:00 -
[1]
as you all know... ccp has NERFED lasers like friggin hell, now ships like zealots, that were initially designed for the hard hitting heavy pulse lasers are worthless now ... this is a petition to let CCP know that we're not happy with the changes ! please revise the changes to the lasers...
everyone who agrees plz write something in below 
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Jim Steele
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Posted - 2005.05.05 09:18:00 -
[2]
I think lasers are ok its just the beams use too much grid and need a little loving.
Death to the Galante |

Khaldorn Murino
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Posted - 2005.05.05 09:19:00 -
[3]
No, there just not super uber anymore.
They are, what we like to call in the trade... balanced. They were overpowered, they got balanced so they are now not.
Now, take those toys, and put them back in the prams. -
"Whenever I hear any one arguing for slavery I feel a strong impulse to see it tried on him personally." - Unknown Warrior
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Na'Axin
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Posted - 2005.05.05 09:34:00 -
[4]
Originally by: Twin blade wow this is all i can see what i read crap like this
OMG my short range weapon is no longer mega overpowerd i can no longer hit form 1km to 45km with my weapons thats so unfair that i can not own every one.
You morons need to open your eyes you can not see how overpowerd they was so you come and cry.
it's not the short range weapons that's bugging me... it's the insane reduction in long range damage that came with the EM nerf.... which was totally not needed since the pulses already got a range reduction
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Rodj Blake
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Posted - 2005.05.05 09:41:00 -
[5]
Edited by: Rodj Blake on 05/05/2005 09:41:48 I happen to think that it was a mistake to nerf the crystals, which affect beams as well as pulses.
Pulses were a little uber, but beams were not.
Beams should have a slight powergrid reduction (or maybe an increase to their damage mod) to compensate, as they're sometimes hard to fit on frigates and cruisers.
Dolce et decorum est pro imperator mori |

Twin blade
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Posted - 2005.05.05 09:41:00 -
[6]
Originally by: Na'Axin
Originally by: Twin blade wow this is all i can see what i read crap like this
OMG my short range weapon is no longer mega overpowerd i can no longer hit form 1km to 45km with my weapons thats so unfair that i can not own every one.
You morons need to open your eyes you can not see how overpowerd they was so you come and cry.
it's not the short range weapons that's bugging me... it's the insane reduction in long range damage that came with the EM nerf.... which was totally not needed since the pulses already got a range reduction
That post was for them crying about the range not the long range EM damage they want to put a short range weapon back to like 4 time's the range of auto cannons and blaster's.
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Nafri
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Posted - 2005.05.05 10:17:00 -
[7]
pulse laser have still increadible range
and I had a zealot hitting me from 55km for about 150 damage, should be ok, shouldnt it? Wanna fly with me?
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Eyeshadow
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Posted - 2005.05.05 10:30:00 -
[8]
and they are still medium range. They have greater range than blasters and auto cannons, they just dont kick the ass out of anything and near long range weapons
/NOT SIGNED
Lasers are now well balanced versus the other turrets. It was an extremely well done and well handed balance
Forums: Sharks - MC |

Shirei
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Posted - 2005.05.05 10:37:00 -
[9]
The only thing lasers could use without becoming overpowered again is a slight reduction in the PG need of Frig and Cruiser beams. But they're not really that gimped, so I don't think it would justify any major change.
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Rod Blaine
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Posted - 2005.05.05 10:42:00 -
[10]
Originally by: Shirei The only thing lasers could use without becoming overpowered again is a slight reduction in the PG need of Frig and Cruiser beams. But they're not really that gimped, so I don't think it would justify any major change.
Agreed. Reduce grid requirements of small beams a bit and reduce apoc grid a bit to compensate for the fact that this change in small beams will filter through to large beams as well seeing Hammer's insistence on keeping the small to large connection in place (like done in the pulse nerf).
Pulses are perfectly fine now, beams are perfectly fine in terms of long range damage. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

benwallace
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Posted - 2005.05.05 11:06:00 -
[11]
Originally by: Nafri pulse laser have still increadible range
and I had a zealot hitting me from 55km for about 150 damage, should be ok, shouldnt it?
you were probably getting hit with a beam as heavy pulse II range is like 35km max --------------------------
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Nafri
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Posted - 2005.05.05 11:10:00 -
[12]
Originally by: benwallace
Originally by: Nafri pulse laser have still increadible range
and I had a zealot hitting me from 55km for about 150 damage, should be ok, shouldnt it?
you were probably getting hit with a beam as heavy pulse II range is like 35km max
I know, but why are people whining? the damage seems ok to me, and he was able to fit beams on his ship
sad enough that zealots didnt had to fit an mwd to operate Wanna fly with me?
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Arkanis
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Posted - 2005.05.05 11:17:00 -
[13]
Zealot with beams isn't actually that bad.
Although I do wish that frigate beams got their grid tweaked.
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Nafri
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Posted - 2005.05.05 11:28:00 -
[14]
Originally by: Arkanis Zealot with beams isn't actually that bad.
Although I do wish that frigate beams got their grid tweaked.
frigate beams could need a little tweak, but medium and large beams are pretty fine Wanna fly with me?
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Nicholai Pestot
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Posted - 2005.05.05 12:01:00 -
[15]
/signed
My medium blasters only fire out to about 2k, and barely do more damage than pulse lasers that can fire out to 35k
Oh..hangon, this is about improving med/small LASERS...
In that case /notsigned for the reason i said above I have supped the milk of human kindness, and discovered i am lactose intolerant |

Cell Satimo
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Posted - 2005.05.05 12:02:00 -
[16]
No problem on my propehcy setups. Adapt. | Join eve-webring.com to promote your site. |

Gabriel Karade
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Posted - 2005.05.05 12:10:00 -
[17]
err...no, use beams if you want long range...
Taking the example of the An Apocalypse with tachyons, it can still out-damage a Tempest with 1400mm at equal skills, and that isnÆt even the Amarr damage-dealing battleship...
(\_/) (O.o) (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on" |

Hellek
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Posted - 2005.05.05 12:43:00 -
[18]
just increase grid on amarr frigs and cruisers, like it was done on the BS. they are enough challenged by their extremely low CPU anyway.
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lythos miralbar
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Posted - 2005.05.05 12:44:00 -
[19]
Errrrrrrr if your going to reduce the fitting requirements for beams then me and several thousand rail users want power grid reductions in rails aswell!!
You cant fit a full rack of 250mm rails on any caldari cruiser or the ferox without a reactor control (two if you want 4x 250mm and 2x heavy launchers on a Moa).
Whats that?? that wouldnt be right/fair?? fitting the biggest guns without low slot support modules ............
Nope.. leave beams exactly as they are ty very much or buff everything else if you buff beams.
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Arkanis
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Posted - 2005.05.05 12:52:00 -
[20]
Edited by: Arkanis on 05/05/2005 12:54:27 The retribution can't fit 4x medium beam laser II's and struggles to fit 4x dual light beam laser II's.
While I think the pulse balance, hurt the wrong ships and left the reason for it (armageddon) alone. I do believe it was justified.
However, those people crying that we have to use beams for range and then cry more because we apparently can't fit our ships.
Amarr ships generally don't have the luxury of fitting a micro aux core. Expecially as beams use more cpu and more powergrid than pulse do.
I'm not asking for an 'I win' button. I just want to be able to fit 3x medium beam II's to a retribution and fourth with an enhancement module.
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Cadman Weyland
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Posted - 2005.05.05 13:43:00 -
[21]
Originally by: Arkanis Only if you'll do everyone a favour and drown in it.
I just want people to actually make proper contributions.
Malediction, Crusader, Vengeance and Retribution.
All of these ships and their tech one counterparts can't fit beam lasers without being little more than a flying coffin.
I can fly harpies and hawks. They can fit blasters, rails and missiles along with a tank. Why does Amarrian ships only have the option of pulse?
Agreed. Large and Med beams seem for the most part ok. Small beams need a good tweak, cant really use them on my Inties. Though a Coercer can handle them (dual lights)
Director of Empire Ops and Chief Carebear |

Death Merchant
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Posted - 2005.05.05 14:11:00 -
[22]
P-U-L-S-E-S WERE O-V-E-R-P-O-W-E-R-E-D.
tweak small beams grid requirements.(a smidgen).. Thats it.
NOT SIGNED\
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Ithildin
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Posted - 2005.05.05 14:52:00 -
[23]
I don't care. Not signed. Get back to reality. Same damage as Blasters, no need for MWD (+1 med slot and a lot of fitting), as well as awesome to overpowering tanking ability on the ships they are used on. Yeah. Underpowered... Try to fly a blaster ship and get back to me (hint the most effective blaster ship uses the "strip fitting" button and fits railguns)
Originally by: Bad'Boy ops
Septuple post, how'd one manage that? --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

X'Alor
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Posted - 2005.05.05 15:11:00 -
[24]
Signed.
The crusader been way outta whack since the AB nerf.
After the AB nerf you couldn't fit 4 T2 pulses in a combat ready ship ..... with a T2 AB T2 armor ripper and a named Micro Aux and how many slots that leave on that thing.
To use T2 modules down low meant only T1 guns when it comes to pulses. and the AB nerf makes that veryy difficult on the Crusader.
dual beams only way to go and they suck.
great to have a pricey T2 frigate that can't rightfully fit T2 guns in a valid battle readyset up. now it's pwnbait.
and the best part is all the pulse whine was from the megapulse and CCP said the large guns are off shoots of the small guns characteristics so they all have to be adjusted.
The problem is they did two nerfs not one to lasers.
They nerfed the pulse range ..... fine.
but they also nerf the ammo capabilities. not fine
the combination of both nerfs at same time overdoes the pulse nerf for sure.
and as far as small beams compared to big beams, well if the big lasers are offshoots of the small lasers characteristics and none of the small ships can fit beams barely at all then the grid issues are way out of whack and the need to be adjusted and damage of beams need to be increased slightly
When my T2 beams with t2 heat sink does 400 to 450 damage in wreckers with multi's and medium projectile 2's(i think 720's) do upwards 600 to 700 damage wreckers not using their most damaging ammo ...... I would say they need a grid adjustment and a damage increase to beams to bring them inline with medium projectiles.
same note medium rails could use a slight damage increase too
And to think that pilot has 8 mill gunnery in only lasers too. the projectile pilot had to be comparable skills and I know it wasn't a gank setup.
When will CCP one nerf at a time. double nerfs have bad double affects and always go past your intended slight nerf.
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Khaldorn Murino
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Posted - 2005.05.05 15:14:00 -
[25]
Originally by: Alowishus
Originally by: Khaldorn Murino No, there just not super uber anymore.
Like projectiles are now? CCP always does this, and it sucks. They use a jackhammer where they should use a scalpel. They've learned abselutely nothing from past mistakes.
I assure you, projectiles are far from uber. Have you ever used them? I personally, still think our ships need a decent change in some direction.
Look man, you had mega pulses, which were overpowered, for ages and ages. I mean, cmon, take a step back and look at it. -
"Whenever I hear any one arguing for slavery I feel a strong impulse to see it tried on him personally." - Unknown Warrior
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Akuma Ichiro
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Posted - 2005.05.05 15:19:00 -
[26]
Originally by: Kiyoshi Aphelion Signed by me, the nerf was way too hardcore man. No point to flying Amarrian ships now if you don't use Tachs.
My Megapulse still pwn. 
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Alowishus
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Posted - 2005.05.05 15:25:00 -
[27]
Originally by: Khaldorn Murino Have you ever used them?
Yes, asbelutely. My Minmatar/Projectile skills are equal to that of my Amarr/Laser skills. The new projectiles rock. If you're having trouble with them maybe it's you.
Raven 4TW! Rank(1) SP: 243745/256000 |

X'Alor
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Posted - 2005.05.05 15:28:00 -
[28]
Edited by: X''Alor on 05/05/2005 15:29:43 People don't seem to understand that large beams are made on a multiplier from the small beam stats. no matter what they fit like on large ships.
The issues are that small beam 2's can't readily be fit on T2 small ships.
CAN NOT BE FIT.....
unless you devote the entire set up to fitting them.
So no matter what they fit like on big ships. They need to be adjusted to fit on the small ships. Atleast make it so the tech one meta named beams can fit on small ships somewhat in a usable fashion.
If beam fitting on small ships is out of whack then no matter how they fit on larger ships due to the way they are made are out of whack as well.
Still think the pulse nerf AND the ammo nerf at same time was a bit too much. The combination of the two was too much.
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slapp
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Posted - 2005.05.05 15:31:00 -
[29]
/not signed i like my dual light pulse lasers II on my crusader just fine. and i like my medium pulse laser II on my retribution just fine. i don't know about zealot and armageddon, but with zealot's bonus you can get 10 km of optimal with multies on heavy pulse II lasers and 14 km of optimal with multies on mega pulse laser II. what i'd like to see tho is just a little tweaking to small beams. i mean, c'mon, 18 MW to fit medium beam laser II? and 8 MW to fit dual light beam laser II? at least tech II ships should be able to fit full rack of tech II weapons on their high slots. that's why we call them tech II.
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ElDiablo
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Posted - 2005.05.05 15:44:00 -
[30]
This was a well balanced patch and they did the right thing.
Posts like this are such a waste of time, they are not going to go back and change it. Train some other guns if you don't like lasers now, or learn to adjust.
You are very limited in life if you do not learn how to adjust to change.
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