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1. Mining Crystal - Fix? - in Ships and Modules [original thread]
I think I read somewhere that crystals do deteriorate but you only see it if they are on escrow. Did you check that? I don't know if its true
- by Hellek - at 2005.08.16 07:36:00
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2. Why do tachyons exist? - in Ships and Modules [original thread]
Originally by: Dionysus Davinci Edited by: Dionysus Davinci on 19/07/2005 14:58:31 Edited by: Dionysus Davinci on 19/07/2005 14:58:05 Its there to give the Amarr an option of long range siege warefare to compete with 425mm and 1400...
- by Hellek - at 2005.07.20 09:36:00
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3. Please Boost the Vengence - in Ships and Modules [original thread]
a bit more speed could not hurt. its slow like a cruiser
- by Hellek - at 2005.07.16 16:52:00
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4. Zealot PVP Setup - in Ships and Modules [original thread]
hehe, my setup is almost the same as well seems to be pretty much a standard setup
- by Hellek - at 2005.07.10 19:09:00
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5. Apoc setup - in Ships and Modules [original thread]
Edited by: Hellek on 10/07/2005 14:03:02 I would choose mega beams instead of tachyons, should make it possible to remove a RCU or at least make it possible to put in a PDU instead (some extra cap is always good) dps of mega beams is almost e...
- by Hellek - at 2005.07.10 14:02:00
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6. total annihilation supreme commander ! - in Out of Pod Experience [original thread]
thanks for the post, I almost forgot about TA although it was my favourite game back in the good old days that website is pretty empty though, but ok, they must be working so hard on the game that they have no time for anything else :P
- by Hellek - at 2005.07.08 14:40:00
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7. Most overpowerd and most gimped ships of each class. - in Ships and Modules [original thread]
Most gimped: Tier2 BS: Apoc top-end-Cruiser: Maller top-end-Frigate: Punisher
- by Hellek - at 2005.06.03 00:40:00
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8. best turreted BS ? - in Ships and Modules [original thread]
Originally by: slothe Originally by: MadGaz Originally by: Bellicose Megathron Can fit fullset of 425mm II rails without grid increasements (RCU¦s PDU¦s) Yep, rediculous imo. not really, even with 7 fitted, with ma...
- by Hellek - at 2005.05.05 15:49:00
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9. best turreted BS ? - in Ships and Modules [original thread]
Edited by: Hellek on 05/05/2005 15:46:57 Quote: Apoc with 8 TachyIIs is by far and away the best. yeah and the 3 RCU II you need to fit that are absolutely no drawback
- by Hellek - at 2005.05.05 15:47:00
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10. Petition !!!! REDO LASERS !! - in Ships and Modules [original thread]
just increase grid on amarr frigs and cruisers, like it was done on the BS. they are enough challenged by their extremely low CPU anyway.
- by Hellek - at 2005.05.05 12:43:00
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11. The Zealot - in Ships and Modules [original thread]
a grid and cpu upgrade, so that it has no difficulties fitting 4 heavy beam II would be another possibility to boost it a bit / give it more versatility.
- by Hellek - at 2005.05.02 16:43:00
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12. Can I get a modern Prophecy build? - in Ships and Modules [original thread]
Originally by: Safaomae Edited by: Safaomae on 14/04/2005 17:19:31 I've not played with my prophecy in a while, but surely the pulse laser nerf will only mean you'll have to be slightly closer to your target...? which means you n...
- by Hellek - at 2005.04.16 10:15:00
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13. pulse nerf - in Ships and Modules [original thread]
Originally by: Noriath There was no nerf, pulse lasers are still better then any other of the short range weapons, and before the change they were just so much better that it was ridiculous. Blasters and ACs do more damage and track be...
- by Hellek - at 2005.04.13 23:40:00
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14. Sniper Apoc Suggestions - in Ships and Modules [original thread]
7 Tachyon Beam II need about 29000 grid, so you need either 2 RCU I, or 1 RCU II and one Power Diagnostic.
- by Hellek - at 2005.03.29 08:18:00
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15. Wolf Vs Vengence - in Ships and Modules [original thread]
the best ship to kill a wolf sure is a wolf. it has insane EM/thermic resistances so vengeance vs. wolf with equally good pilots sure ends in a win of the wolf.
- by Hellek - at 2005.03.26 23:09:00
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16. [Closed] True Sanshas Stuff: TS Mega Pulse, TS Armor Hardener, TS Tag - in Sell Orders [original thread]
only 2 hours left!!!
- by Hellek - at 2005.03.24 18:58:00
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17. [Closed] True Sanshas Stuff: TS Mega Pulse, TS Armor Hardener, TS Tag - in Sell Orders [original thread]
Edited by: Hellek on 23/03/2005 21:30:30 A bit less than a day left Reserve price has been met for 1 and 2
- by Hellek - at 2005.03.23 21:30:00
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18. [Closed] True Sanshas Stuff: TS Mega Pulse, TS Armor Hardener, TS Tag - in Sell Orders [original thread]
Edited by: Hellek on 24/03/2005 20:03:23 Auction ends on Thursday 24th March, 21:00 GMT (=Eve-Time) 1.) True Sansha Mega Pulse Laser 3.75 damage mod 7.88 sec ROF 33km range 40 CPU use 2750 grid use required skill: Large energy turret lvl1 M...
- by Hellek - at 2005.03.22 21:04:00
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19. NAGA ShopÖ : Tech II ?! : on-line orders - in Sell Orders [original thread]
Edited by: Hellek on 22/03/2005 14:42:05 I'd like to buy a Zealot please. I also eve-mailed Freewheeling about that order. Please oh great emperor Kor-Azor, please make it that the waiting list is not too long yet EDIT: My account just got a...
- by Hellek - at 2005.03.22 11:00:00
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20. Pulses nerf, OK! But why not Torp nerf? - in Ships and Modules [original thread]
Edited by: Hellek on 16/03/2005 23:19:25 Yep, missiles definately need a big nerf. I don't have that much problems with their damage output, the thing I hate is that they have no problems killing frigates or cruisers, that there are missiles t...
- by Hellek - at 2005.03.16 23:16:00
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