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Seraph Demon
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Posted - 2005.07.19 14:55:00 -
[1]
they're no precedent in the smaller beam lasers, yet coming into large sized weapons, amarr just magically get a high power long range laser to replace what would have been a scaled up version of the terribly inneffective quad-light-beam laser...
am I missing something? why isn't there a 550mm railgun to replace the dual 250 or a 2200mm arty to replace the gawd-awful 1200mm?
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Avalon Beholder
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Posted - 2005.07.19 14:56:00 -
[2]
They were supposed to be the best of the best of the best.
As opposed to only marginally good like they are now
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Dionysus Davinci
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Posted - 2005.07.19 14:57:00 -
[3]
Edited by: Dionysus Davinci on 19/07/2005 14:58:31 Edited by: Dionysus Davinci on 19/07/2005 14:58:05 Its there to give the Amarr an option of long range siege warefare to compete with 425mm and 1400mm.
Of course, they use to be god like and vaporize 425mm and 1400 users that where forced to load rubber bullets. Thankfully that got nerfed. Sometimes I wonder if to much though.
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Zaintiraris
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Posted - 2005.07.19 15:02:00 -
[4]
Every weapons class has a type of weapon that is really a little different from others. Gatling Railguns. Assault Missile Launchers. Howitzers.
Its just adding a little extra flavor. And I doubt they'd thought to move to Giga Beam lasers at that point. But now you can get a Dual Giga Beam laser for your dreadnaught iirc. ---
Originally by: CCP Hammer This game was so much better back before people knew math.
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Seraph Demon
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Posted - 2005.07.19 16:52:00 -
[5]
Originally by: Dionysus Davinci Edited by: Dionysus Davinci on 19/07/2005 14:58:31 Its there to give the Amarr an option of long range siege warefare to compete with 425mm and 1400mm.
ok this makes sense, but then where is the large equiv of the quad light beam (not to imply that it's needed mind you)
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Meridius
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Posted - 2005.07.19 17:07:00 -
[6]
You want a 2200mm artillery.
I really can't say anything that wouldn't get me banned
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Ortu Konsinni
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Posted - 2005.07.19 17:17:00 -
[7]
- Dual Heavy Beam Laser - Mega Beam Laser - Tachyon Beam Laser
Now compare... - Dual 250mm Railgun - 350mm Railgun - 425mm Railgun
And... - 1200mm Artillery - 1400mm Artillery
Admittedly the Minmatars are missing one in that regard. But I don't see what's wrong with what you described.
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Goberth Ludwig
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Posted - 2005.07.19 18:06:00 -
[8]
yeah outrageous...
damn those ammarr really get all the goodstuffs dont they?

- Gob |

Seraph Demon
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Posted - 2005.07.19 18:27:00 -
[9]
Originally by: Ortu Konsinni
- Dual Heavy Beam Laser - Mega Beam Laser - Tachyon Beam Laser
The point isn't that they have three guns... the point is they have the 'tachyon beam laser' with a 4.2x damage mod and a 12.5 second cool-down, but there is no medium beam with a 4.2x damage mod and a 8.3 second cool-down (or a small beam with 4.2x damage mod and 5.5 second cooldown).
but for caldari, there is the 425mm rail (2.75/9.536) which is a scaled up 250mm rail (2.75/6.375), which is in turn a scaled up 150mm rail (2.75/4.25)
just as for minmatar there is the 1400 (6/23.625) which is a scaled up 720 (6/15.75), which in turn is a scaled up 280 (6/10.5)
Every medium/large gun except the Tachyon, is a scaled up version of its smaller counterparts with the same damage mod (but uses ammo that does 2x damage), 1.5x cool-down, 2x opt. range and falloff, and tracking randomly assigned by CCP using a suitable high-entropy random number generator, like a lava-lamp (kidding of course!).
Now, the argument that amarr need a good long-range high-damage weapon for BS engagements is fine by me, but why don't they have smaller counterparts for the tachyon then? (instead of useless weapons like the wuad light beam and gattling pulse)
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Arimas Talasko
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Posted - 2005.07.19 18:43:00 -
[10]
I wouldn't call the gatling pulse useless
Supremacy Keepin it Real |

theRaptor
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Posted - 2005.07.19 21:00:00 -
[11]
Originally by: Seraph Demon
Originally by: Ortu Konsinni
- Dual Heavy Beam Laser - Mega Beam Laser - Tachyon Beam Laser
The point isn't that they have three guns... the point is they have the 'tachyon beam laser' with a 4.2x damage mod and a 12.5 second cool-down, but there is no medium beam with a 4.2x damage mod and a 8.3 second cool-down (or a small beam with 4.2x damage mod and 5.5 second cooldown).
Now, the argument that amarr need a good long-range high-damage weapon for BS engagements is fine by me, but why don't they have smaller counterparts for the tachyon then? (instead of useless weapons like the wuad light beam and gattling pulse)
It is for background fluff. The Amarr are supposed to use battleships fitted with Tachyon beams for siege work. If someone at CCP hadn't written stories with the Amarr using tachyon beams they wouldn't be ingame. They are supposed to be the ultimate weapon but can't be shrunk down for use on cruisers or frigs.
That is not dead which can eternal lie, And with strange aeons even death may die. -- Ancient "Dirt" Religious figure. |

Sangxianc
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Posted - 2005.07.19 21:10:00 -
[12]
They also have a really awesome name.
- Any man's death diminishes me, as I am involved in mankinde; And therefore never send to know for whom the bell tolls; It tolls for thee. |

Serret
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Posted - 2005.07.19 22:34:00 -
[13]
The Amarr spent a fortune developing Tachyon Beam technology because tachyons travel so quickly that they gank the target before you even open fire.
Minmatar had no such technology; they have compensated by mass producing 1400mm Artillery with slave labor.
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Grimpak
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Posted - 2005.07.19 22:45:00 -
[14]
Edited by: Grimpak on 19/07/2005 22:46:19 oh and if you are going to compare, the right way is: medium beam laser 150mm rail 280mm howie
heavy beam laser 250mm rail 720mm howie
mega beam laser 425mm rail 1400mm howie.
the tachyon is supposed to be a class above all these, just because that's how amarr are suposed to be: damn nasty warmongers with a softspot for very hi-powered weapons -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Meridius
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Posted - 2005.07.19 23:17:00 -
[15]
Originally by: Grimpak
the tachyon is supposed to be a class above all these, just because that's how amarr are suposed to be: damn nasty warmongers with a softspot for very hi-powered weapons
Yeah too bad it's not ________________________________________________________
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lollerskates
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Posted - 2005.07.20 03:48:00 -
[16]
I was messing around with a geddon, put a few damage mods on it and compared a megabeam laser II, and a tachyon beam laser II. The megabeam did 88DPS and the tachyon did 90dps. I think it's kind of rediculous how you have to use much more grid just to fit a weapon that goes slightly further and does more volley damage, but with the amount of reactor controls you would need to fit a half-decent tachyon setup, you'd be pulling out damage mods actually reducing your DPS. The tachyons should have their damage upped ;_;.
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DigitalCommunist
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Posted - 2005.07.20 03:57:00 -
[17]
DPS of Megabeam II with max skills: ~40 DPS of Tachyon II with max skills: ~41 Grid & Cap difference = HEH
Tachs used to be end game, but not anymore. You're about two years too late on the whining  _____________________________________ Perpetually driven, your end is our beginning.
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Harry Voyager
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Posted - 2005.07.20 05:29:00 -
[18]
There are no compairable weapons to the Neutron Blasters either.
Prior to the blaster buff, Neutron Blasters used considerably more grid than either 800mm Repeatings or Mega Pulse Lasers and did compairably more damage. 800mm's were compairable in requirements and damage to the Ion Blaster Cannon, and the Electron Blaster cannon was matched to the Dual 650 and Dual Heavy Pulse. Likewise, the Minmatar Dual 425mm was the only light large autocannon.
Every weapon class has a weapon or two that no other class has a compairason to. It's one of the tradeoffs for each specialty.
Harry Voyager
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DEVILSENIGMA
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Posted - 2005.07.20 08:08:00 -
[19]
From a RP point of view all guns should not be equal. All of them have their advantages and disadvantages. Tachs are good for extreme ranges apoc + tachs make good snipers. In camps a Apoc with a sniper setup can be deployed to counter the enemy's snipers as well. Also extreme values are usually used with largest of all guns thats why u have Tachs for large and nothing much for lower sized guns.
My Blog |

Hellek
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Posted - 2005.07.20 09:36:00 -
[20]
Originally by: Dionysus Davinci Edited by: Dionysus Davinci on 19/07/2005 14:58:31 Edited by: Dionysus Davinci on 19/07/2005 14:58:05 Its there to give the Amarr an option of long range siege warefare to compete with 425mm and 1400mm.
Of course, they use to be god like and vaporize 425mm and 1400 users that where forced to load rubber bullets. Thankfully that got nerfed. Sometimes I wonder if to much though.
Definately too much. Assuming lvl4+ BS skills, 425mm rails deal more damage than tachyons and have more range. On the other side, they have much lower fitting requirements (on grid at least, I think they use slightly more CPU) and lower cap use (tachyon cap use is insane).
I think tachyons would need a small boost, either in range (+10% or +15%) or in damage (something like 5% more than they have now) but not both.
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Flash Landsraad
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Posted - 2005.07.20 22:14:00 -
[21]
Originally by: Goberth Ludwig yeah outrageous...
damn those ammarr really get all the goodstuffs dont they?

This made me chuckle - lol  ________________________________________________
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Meridius
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Posted - 2005.07.20 22:49:00 -
[22]
Originally by: DEVILSENIGMA Tachs are good for extreme ranges apoc + tachs make good snipers. In camps a Apoc with a sniper setup can be deployed to counter the enemy's snipers as well.
Eh, a 425mm thron is better then any apoc/geddon tach boat.
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Naal Morno
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Posted - 2005.07.21 04:17:00 -
[23]
Originally by: Seraph Demon
Originally by: Ortu Konsinni
- Dual Heavy Beam Laser - Mega Beam Laser - Tachyon Beam Laser
The point isn't that they have three guns... the point is they have the 'tachyon beam laser' with a 4.2x damage mod and a 12.5 second cool-down, but there is no medium beam with a 4.2x damage mod and a 8.3 second cool-down (or a small beam with 4.2x damage mod and 5.5 second cooldown).
but for caldari, there is the 425mm rail (2.75/9.536) which is a scaled up 250mm rail (2.75/6.375), which is in turn a scaled up 150mm rail (2.75/4.25)
just as for minmatar there is the 1400 (6/23.625) which is a scaled up 720 (6/15.75), which in turn is a scaled up 280 (6/10.5)
Every medium/large gun except the Tachyon, is a scaled up version of its smaller counterparts with the same damage mod (but uses ammo that does 2x damage), 1.5x cool-down, 2x opt. range and falloff, and tracking randomly assigned by CCP using a suitable high-entropy random number generator, like a lava-lamp (kidding of course!).
Now, the argument that amarr need a good long-range high-damage weapon for BS engagements is fine by me, but why don't they have smaller counterparts for the tachyon then? (instead of useless weapons like the wuad light beam and gattling pulse)
Reading particular post I just relized Gallente have 0 guns and don't complain, hehe Your Heavy Neutron Blaster II perfectly strikes Serpentis Chief Sentinel, wrecking for 660.4 damage.
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ELECTR0FREAK
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Posted - 2005.07.21 04:21:00 -
[24]
Actually, the poster is wrong in associating 425mm and 350mm railguns with the Caldari. What Caldari realistically uses BS railguns? Gallente use them on the Dominix and the Megathron, but you don't see a whole lot of Railguns on Caldari BS. They just don't have the grid for it.
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