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Vicath
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Posted - 2005.04.13 00:44:00 -
[1]
Edited by: Vicath on 13/04/2005 00:57:24 .....bit of a pointless edit to be honest, 20k for megapulse.... id be aswell use blasters, if anything nerf torps the damage on them is stupid torps level 1 and your dealing atleast 450 a hit, 20k for a battleship gun... COME ON!!!! i was maybe expecting 23k or 24k but 25.... what a P**s take
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Kaylona Tso
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Posted - 2005.04.13 01:42:00 -
[2]
you can't do 450hp damage in a torpedo unless it is an EM torpedo on a shield that has no hardner. Natural resistance is a beautiful thing then come them pesky items called hardners that even work against missiles and torpedos -----
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4 LOM
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Posted - 2005.04.13 01:51:00 -
[3]
Edited by: 4 LOM on 13/04/2005 01:52:28
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Lord Cyric
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Posted - 2005.04.13 02:13:00 -
[4]
Well yay, since crystals now do more em and less thermal damage I guess I'd rather have the 450 guaranteed damage from the torp....amarr 4tw...not.
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Lorth
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Posted - 2005.04.13 02:50:00 -
[5]
You know, every time I see a pulse thread like this... I want to hard wire them into a blasterthron. Not only can you do more damage, but you can do it at 5X the range of a blaster. Now your complaining about a 20km optimal?
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Lord Cyric
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Posted - 2005.04.13 03:04:00 -
[6]
Nah, I plan to take my armageddon, fit it with blasters and a tank and still be better than a megathron.
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Hyey
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Posted - 2005.04.13 03:05:00 -
[7]
450 damage? REALLY? ...  ~~ Hyey
I just payed 15 dollars this month just to be able to respond on the forums... stupid cancellation error.
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Calyn
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Posted - 2005.04.13 03:08:00 -
[8]
I agree with the original poster that CCP overdid the range reduction. If they want to keep this range they could at least increase pulse damage multiplier compared to beams. _________________________________________________ War transcends all barriers of species, race, religion, and civilization. |

YuuKnow
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Posted - 2005.04.13 03:11:00 -
[9]
guess you'll have to use megabeams.
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Skelator
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Posted - 2005.04.13 03:17:00 -
[10]
Originally by: Lorth You know, every time I see a pulse thread like this... I want to hard wire them into a blasterthron. Not only can you do more damage, but you can do it at 5X the range of a blaster. Now your complaining about a 20km optimal?
No Lorth they are complaing about how they cant gank anymore at 200-300 away from target.
They are whining about their NO RISK attack setups getting nerfed back to resonable levels.
I agree with you let them fly a Blasterthron then they will appreciate their Megapulses. Ohh wait most Gankers and snipers wouldnt have the balls to use a Blasterthron it might ENTAIL SOME RISK

They have us Surrounded again.. the Poor Bastards |

jamesw
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Posted - 2005.04.13 03:33:00 -
[11]
wait... You're saying I have to risk my ship to kill something??? OHNOOESQUITGAMENOW!!11one -- jamesw Rubra Libertas Militia
Originally by: RollinDutchMasters I fly a dominix, its like a portable blob in a can
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Deileon
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Posted - 2005.04.13 03:51:00 -
[12]
Edited by: Deileon on 13/04/2005 03:56:08 I seem to recall people saying "my blasters can't hit anything they don't track fast enough":
TRACKING:
Neutron Blaster : .043 rad/s Electron Blaster: .05 rad/s Mega Pulse : .027 rad/s
Thanks CCP, Mega Pulse is the new short range weapon I always wanted!!
Now you mission people, explain how you aggro a group of web/scramble frigs, battleships, and cruisers and manage to fight at "medium range." What fantastic things do I need to stay at this magical "medium range", while moving at 1m/s, so my guns can hit?
P.S. Give me a guide on how to expand the slots on my ship, so I can fit these magical things in and still maintain my tank. Thanks a bunch.
They say bananas are a dish best served cold... |

Skelator
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Posted - 2005.04.13 03:51:00 -
[13]
Originally by: jamesw wait... You're saying I have to risk my ship to kill something??? OHNOOESQUITGAMENOW!!11one
Hey M8.. Lets go kill some CHON ships since their 3 on 1 attack from 400 away megapulse gank with no Risk Feh Teh Win tactic is now useless.. 
They have us Surrounded again.. the Poor Bastards |

Lord Cyric
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Posted - 2005.04.13 04:08:00 -
[14]
Originally by: Skelator
Originally by: jamesw wait... You're saying I have to risk my ship to kill something??? OHNOOESQUITGAMENOW!!11one
Hey M8.. Lets go kill some CHON ships since their 3 on 1 attack from 400 away megapulse gank with no Risk Feh Teh Win tactic is now useless.. 
Help me out here, how do you set up a ship with megapulse to hit from 400km away?
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Noriath
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Posted - 2005.04.13 04:54:00 -
[15]
Edited by: Noriath on 13/04/2005 04:55:05
You don't... someone is just exaturating again.
And as for the people complaining about their lasers... There was no nerf, pulse lasers are still better then any other of the short range weapons, and before the change they were just so much better that it was ridiculous.
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Lorth
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Posted - 2005.04.13 05:05:00 -
[16]
Originally by: Deileon Edited by: Deileon on 13/04/2005 03:56:08 I seem to recall people saying "my blasters can't hit anything they don't track fast enough":
TRACKING:
Neutron Blaster : .043 rad/s Electron Blaster: .05 rad/s Mega Pulse : .027 rad/s
Wow I'm getting really sick of people mistakenly claiming that blasters track better then pulse.
Go back to high school and learn basic trigonometry.
As for your fitting.. well welcome to what every other pilot has dealt with over the lst year. The I win at everything gun is gone and onoes your going to have to think about what you want on your ship now.
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RollinDutchMasters
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Posted - 2005.04.13 05:21:00 -
[17]
Originally by: Deileon Edited by: Deileon on 13/04/2005 03:56:08 I seem to recall people saying "my blasters can't hit anything they don't track fast enough":
TRACKING:
Neutron Blaster : .043 rad/s Electron Blaster: .05 rad/s Mega Pulse : .027 rad/s
Thanks CCP, Mega Pulse is the new short range weapon I always wanted!!
This comparison is so brilliant that it leads me to another - how unfair is it that 1400s have a 5.75x damage mod and megapulse only have a 3x damage mod? Thats totally unbalanced, thanks a lot whiners...
Blasters have double the tracking but a quarter the range. Pre-nerf, taking into account optimals, megapulse tracked more then twice as well as blasters.
Oh, and those webbing/scrambling frigs you refer to? Go get some blasters, have fun shooting at them.It'll be a fun learning experience for you.
This is the biggest problem I have with overpowered ships and modules. While everyone who uses them isnt an idiot, most idiots use them. And we get arguments like 'missiles instaganking frigates is a good balance' and other fun gems... like this.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Bad'Boy
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Posted - 2005.04.13 05:29:00 -
[18]
Originally by: RollinDutchMasters
Originally by: Deileon Edited by: Deileon on 13/04/2005 03:56:08 I seem to recall people saying "my blasters can't hit anything they don't track fast enough":
TRACKING:
Neutron Blaster : .043 rad/s Electron Blaster: .05 rad/s Mega Pulse : .027 rad/s
Thanks CCP, Mega Pulse is the new short range weapon I always wanted!!
This comparison is so brilliant that it leads me to another - how unfair is it that 1400s have a 5.75x damage mod and megapulse only have a 3x damage mod? Thats totally unbalanced, thanks a lot whiners...
Blasters have double the tracking but a quarter the range. Pre-nerf, taking into account optimals, megapulse tracked more then twice as well as blasters.
Oh, and those webbing/scrambling frigs you refer to? Go get some blasters, have fun shooting at them.It'll be a fun learning experience for you.
This is the biggest problem I have with overpowered ships and modules. While everyone who uses them isnt an idiot, most idiots use them. And we get arguments like 'missiles instaganking frigates is a good balance' and other fun gems... like this.
rofl
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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jamesw
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Posted - 2005.04.13 05:33:00 -
[19]
Originally by: RollinDutchMasters
Originally by: Deileon Edited by: Deileon on 13/04/2005 03:56:08 I seem to recall people saying "my blasters can't hit anything they don't track fast enough":
TRACKING:
Neutron Blaster : .043 rad/s Electron Blaster: .05 rad/s Mega Pulse : .027 rad/s
Thanks CCP, Mega Pulse is the new short range weapon I always wanted!!
This comparison is so brilliant that it leads me to another - how unfair is it that 1400s have a 5.75x damage mod and megapulse only have a 3x damage mod? Thats totally unbalanced, thanks a lot whiners...
Blasters have double the tracking but a quarter the range. Pre-nerf, taking into account optimals, megapulse tracked more then twice as well as blasters.
Oh, and those webbing/scrambling frigs you refer to? Go get some blasters, have fun shooting at them.It'll be a fun learning experience for you.
This is the biggest problem I have with overpowered ships and modules. While everyone who uses them isnt an idiot, most idiots use them. And we get arguments like 'missiles instaganking frigates is a good balance' and other fun gems... like this.
owned...  -- jamesw Rubra Libertas Militia
Originally by: RollinDutchMasters I fly a dominix, its like a portable blob in a can
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Noriath
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Posted - 2005.04.13 05:35:00 -
[20]
The best thing is that those FOTM players that just use whatever is the most overpowered at the moment never have any idea how it is to play the game with equipment and ships that aren't in some way unbalanced. Then they start whining as soon as some degree of balance is implemented that they are now "Useless" ...
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Kaylona Tso
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Posted - 2005.04.13 05:41:00 -
[21]
They should be glad that their is such a thing as a megapulse. Try Dual 250mm and cry me a river... try pre-boosted 1200s and play that tiny violin. Megapulses were found on every type of BS in the game before projectiles were boosted and people complain now that the mega's are brought back into reality.
Here is some food for thought :
Now we see people using Tempests with NO DEFENSE and being happy. But most people didn't care that knew what they were doing because they used the SAME ideology with Megapulses on Tempests when proj sucked to attain better numbers than 1400s at the time could even hope to achieve. Its still not uncommon to find a tempest with 6 megapulses, 2 Siege, 5 cap charger 2s, 5 Heatsink 2s and a cap relay! Why don't you do some Dps or DoT math on that setup and see the pulse was too good in its prime compared to other setups. Us projectile users dealt withit... waited it out... and even appreciated out of the box thinking. Its about time you laser lubbers did the same. -----
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Skelator
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Posted - 2005.04.13 05:58:00 -
[22]
Originally by: Lord Cyric
Originally by: Skelator
Originally by: jamesw wait... You're saying I have to risk my ship to kill something??? OHNOOESQUITGAMENOW!!11one
Hey M8.. Lets go kill some CHON ships since their 3 on 1 attack from 400 away megapulse gank with no Risk Feh Teh Win tactic is now useless.. 
Help me out here, how do you set up a ship with megapulse to hit from 400km away?
I was JOKING about the range 
they do sit a loong way off with radios though..
They have us Surrounded again.. the Poor Bastards |

Skelator
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Posted - 2005.04.13 06:00:00 -
[23]
Originally by: Noriath The best thing is that those FOTM players that just use whatever is the most overpowered at the moment never have any idea how it is to play the game with equipment and ships that aren't in some way unbalanced. Then they start whining as soon as some degree of balance is implemented that they are now "Useless" ...
Hence my statement of NO RISK INVOLVED I like your FOTM statement though too 
They have us Surrounded again.. the Poor Bastards |

Selim
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Posted - 2005.04.13 06:07:00 -
[24]
Originally by: Kaylona Tso They should be glad that their is such a thing as a megapulse. Try Dual 250mm and cry me a river... try pre-boosted 1200s and play that tiny violin. Megapulses were found on every type of BS in the game before projectiles were boosted and people complain now that the mega's are brought back into reality.
Here is some food for thought :
Now we see people using Tempests with NO DEFENSE and being happy. But most people didn't care that knew what they were doing because they used the SAME ideology with Megapulses on Tempests when proj sucked to attain better numbers than 1400s at the time could even hope to achieve. Its still not uncommon to find a tempest with 6 megapulses, 2 Siege, 5 cap charger 2s, 5 Heatsink 2s and a cap relay! Why don't you do some Dps or DoT math on that setup and see the pulse was too good in its prime compared to other setups. Us projectile users dealt withit... waited it out... and even appreciated out of the box thinking. Its about time you laser lubbers did the same.
Unfortunately Kaylona, you're making it seem as though lasers are in the same position that projectiles were before the nerf. Nothing can even come close to being in that position now. Lasers are still top-dog of the turret foodchain.
The only circumstances where projectiles or hybrids are better than lasers are:
Artillery - alpha strike Blasters - omfgdamage
Everything else they have the advantage in. No ammo usage/quick reloading and no need for training to get full damage, are probably the two biggies. And the megapulse, of course. Megapulses are still loads better than 800mms or 1200mms or dual 250mms or ion blasters damage wise and comparable range wise to the 1200mm/dual 250mms.
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Noriath
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Posted - 2005.04.13 06:14:00 -
[25]
Blaster damage is not all that high, it's high, but not as godlike as most people think... That's just a myth created by the geddon gankers to mislead CCP for a while so it takes them longer to make close range ships useful in any way.
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ErrorS
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Posted - 2005.04.13 06:21:00 -
[26]
dont forget lasers still have much better traking and with radio the range exceeds that of 425mm rails with iron.
it's ok though, lasers are tough as hell to fit. Their biggest drawback.. but don't act like they're crap now, they still have plenty of advantages. ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

RollinDutchMasters
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Posted - 2005.04.13 06:26:00 -
[27]
Edited by: RollinDutchMasters on 13/04/2005 06:27:11
Originally by: Noriath Blaster damage is not all that high, it's high, but not as godlike as most people think... That's just a myth created by the geddon gankers to mislead CCP for a while so it takes them longer to make close range ships useful in any way.
7 Neutron IIs. 7 Magnetic Stab IIs.
With my skills, it wrecks over 1500 and I had a RoF under 3.8s. I was talking to a friend of mine about his fastest battleship kill pre-patch with a gankathron, and he mentioned that it took him 3 volleys, or a little over 7 seconds to go from start to finish.
The reduction in hybrid grid means that blasterthrons at close range are now as deadly as they deserve to be. Getting into that range is not fun though, so they are now fairly well balanced IMO. That is a first-look impression, and not something that I'm willing to hang my hat on for good.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Bad'Boy
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Posted - 2005.04.13 06:33:00 -
[28]
Originally by: RollinDutchMasters Edited by: RollinDutchMasters on 13/04/2005 06:27:11
Originally by: Noriath Blaster damage is not all that high, it's high, but not as godlike as most people think... That's just a myth created by the geddon gankers to mislead CCP for a while so it takes them longer to make close range ships useful in any way.
7 Neutron IIs. 7 Magnetic Stab IIs.
With my skills, it wrecks over 1500 and I had a RoF under 3.8s. I was talking to a friend of mine about his fastest battleship kill pre-patch with a gankathron, and he mentioned that it took him 3 volleys, or a little over 7 seconds to go from start to finish.
The reduction in hybrid grid means that blasterthrons at close range are now as deadly as they deserve to be. Getting into that range is not fun though, so they are now fairly well balanced IMO. That is a first-look impression, and not something that I'm willing to hang my hat on for good.
you'r forgetting CPU
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Selim
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Posted - 2005.04.13 06:37:00 -
[29]
Edited by: Selim on 13/04/2005 06:39:11 Damn it Rollin, its those kinds of posts that make me go on my 'boost projectiles' tyrades. God... 800mms totally suck in comparison to neutrons. Only 6 guns and 6 lowslots for damage mods on a tempest too 
When you're up close you need to do damage to survive. autocannons just dont do that damage, and the fact that they use less cap than blasters doesnt balance it out. you're not going to last long enough to have the cap benefit be an advantage in an autocannon ship, and you kill fast enough before the cap is a problem in a blaster ship, it seems. Don't get me started on the ammo usage either...
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RollinDutchMasters
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Posted - 2005.04.13 06:39:00 -
[30]
Originally by: Bad'Boy you'r forgetting CPU
No. You only need to worry about CPU with a MWD. With a ganking setup like this, you'll want a covert ops to warp to anyway. Throw 3 sensor booster IIs and a webber in midslots, and if you land within 10k of someone there is a very good chance they will die before they can lock you.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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