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1. Interceptors - in Ships and Modules [original thread]
I do not think it's a good idea, they are fine as they are. Each race has 2 ceptors, one to - uhm, intercept - and deal with incoming threats such as other ceptors, bombers etc. And another one that is a more general tackler. I think the bonuses r...
- by Calyn - at 2005.04.20 14:35:00
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2. Move Target Painters to high slot ? - in Ships and Modules [original thread]
I also agree that they need to be high slot modules. As I only fly Amarr ships (by choice), and many of the are - to say the least - low on med slots. Especially the Retribution, Coercer and Zealot come to mind. Amarr ships could really use some ...
- by Calyn - at 2005.04.16 05:25:00
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3. pulse nerf - in Ships and Modules [original thread]
Originally by: Hellek Blasters and ACs do more damage and track better. So why should pulses be the best short range weapon? they now suck, they'd at least need more tracking to fit their new role They do need something to fit the new ...
- by Calyn - at 2005.04.14 01:28:00
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4. pulse nerf - in Ships and Modules [original thread]
I agree with the original poster that CCP overdid the range reduction. If they want to keep this range they could at least increase pulse damage multiplier compared to beams. _________________________________________________ War transcends all bar...
- by Calyn - at 2005.04.13 03:08:00
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5. Updating Destroyers - in Ships and Modules [original thread]
Originally by: Bazman Remove the Destroyers ROF penalty, and they will finally be worth something Couldn't agree more. _________________________________________________ War transcends all barriers of species, race, religion, and civi...
- by Calyn - at 2005.04.09 13:26:00
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6. Updating Destroyers - in Ships and Modules [original thread]
Originally by: Bazman Remove the Destroyers ROF penalty, and they will finally be worth something Couldn't agree more. _________________________________________________ War transcends all barriers of species, race, religion, and civi...
- by Calyn - at 2005.04.09 13:26:00
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7. Prophecy Setup Help, for a returning player - in Ships and Modules [original thread]
Originally by: Jack Blank Originally by: Cadman Weyland T2 Proph, omg thats just pant wettingly scary...i want one Id imagine it would need Amarr Cruiser 5 and Battlecruiser 5 Not that hard to meet, most would have cruis...
- by Calyn - at 2005.04.08 19:18:00
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8. Comments on the Amarr HAC's - in Ships and Modules [original thread]
Edited by: Calyn on 28/03/2005 12:09:37 Quote: Omen 5 Highs (3 turrets 3 launchers) 4 Meds 5 Lows (upped from my initial 4, as it's after all an Amarr ship) 25% laser rof and 25% launcher rof 5 - 25% laser damage and 5 - 25% launcher da...
- by Calyn - at 2005.03.28 12:08:00
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9. Comments on the Amarr HAC's - in Ships and Modules [original thread]
6 lasers with the Zealots' bonuses? Never said that. It would lose the Zealots bonuses, no more RoF or damage. Instead it would have the Mallers bonuses and the basic T2 armour bonuses. As for the HAC skill bonus it would have a 5% cap recharge r...
- by Calyn - at 2005.03.28 11:23:00
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10. Comments on the Amarr HAC's - in Ships and Modules [original thread]
Edited by: Calyn on 28/03/2005 11:06:00 Originally by: Elve Sorrow Edited by: Elve Sorrow on 28/03/2005 10:50:25 The thing is, the only thing making the Sacrilege more usefull at tanking then the Zealot is the resistance bonus. Rem...
- by Calyn - at 2005.03.28 11:05:00
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11. Comments on the Amarr HAC's - in Ships and Modules [original thread]
Originally by: Meridius The slot layouts you have there are horrible. 5 highs with 3 turrets and 2 launchers, 4 mids, 4 lows, utter crap. A 2 midslot maller I suppose you like the Retributions slot layout then? (the Zealot is made by V...
- by Calyn - at 2005.03.28 10:41:00
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12. Doriam II Emperor of Amarr, so what? - in Player Gatherings and Events [original thread]
If Sarum had become Emperor we would likely have increased tension with the Gallente and outright war with the Matari. The Reclamation would have picked up it's pace, and the Navy would have a vastly increased budget. All in all a huge change from...
- by Calyn - at 2005.03.28 08:15:00
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13. Cruiser Agility Fix - in Ships and Modules [original thread]
Can I sign again? Was just thinking how nice it would be to sit in a cruiser and actually move and turn faster than a hauler... One can dream, can't one? Truly, cruisers really do feel like a forgotten ship class, used as a transition point an...
- by Calyn - at 2005.03.28 07:38:00
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14. YARRRR!!! Find out your pirate name here... - in Crime and Punishment [original thread]
Captain Jack Bonney Even though there's no legal rank on a pirate ship, everyone recognizes you're the one in charge. You can be a little bit unpredictable, but a pirate's life is far from full of certainties, so that fits in pretty well. Arr! _...
- by Calyn - at 2005.03.28 07:18:00
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15. Malediction - in Ships and Modules [original thread]
Originally by: Zanthiuse if you want to npc, get a retribution or crusader. And use a 1mn ab atleast if you keep using the malediction. Agreed, the Crusader is great for npc hunting if you like 'ceptors. _______________________________...
- by Calyn - at 2005.03.28 06:11:00
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16. Comments on the Amarr HAC's - in Ships and Modules [original thread]
This has been annoying me since the HAC's were "invented". Don't get me wrong, I do like the Amarr HAC's, I just think that CCP has deviated enormously from the lore they created regarding the Amarr HAC's. Essentially I have the impression that HA...
- by Calyn - at 2005.03.28 06:09:00
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17. Capacitor Batteries... - in Ships and Modules [original thread]
I agree that the cap batteries need a small increase in yield, and the T2 large needs to be made available. _________________________________________________ War transcends all barriers of species, race, religion, and civilization.
- by Calyn - at 2005.03.24 02:28:00
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18. Cruiser Agility Fix - in Ships and Modules [original thread]
I agree that cruisers could use a boost in both the speed and agility department. It's funny, but my Sigil (a friggin' hauler) handles better than a cruiser, so something must be wrong. _________________________________________________ War transce...
- by Calyn - at 2005.03.23 03:24:00
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19. I need help....Everyone laughs at me destroyer obsession - in Ships and Modules [original thread]
Originally by: Bazman Its the destroyers crappy rate of fire thats the main problem, a dessie with 7 or 8 turrets effectively becomes a ship with the damage output of 4-5 turrets due to the RoF penalty. For a ship that costs 5x more than a...
- by Calyn - at 2005.02.11 15:47:00
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20. Armageddon, Apoc, Scorp, or Raven?????. - in Ships and Modules [original thread]
As you are making a new ship anyway, get a prophecy to run missions, it's faster and a lot less expensive than a BS, and more than enough for even the hardest level 3 missions. Tank it, then fit whatever pulses you can without drying up cap. Leve...
- by Calyn - at 2005.02.08 19:03:00
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