| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Cearain
Imperial Outlaws
649
|
Posted - 2012.11.17 17:27:00 -
[1] - Quote
subtle turtle wrote:David Devant wrote:With the coming of Retribution we will be getting some lovely new toys. Everybody is excited about the new pocket fleets. A brave new world where no ship is left behind and skill matters more than skill points. No one should be more excited than we servants of empire. Faction warfare is surely what these changes were meant for. Where in null sec people will still say 'lol augoror' and blap your ass lickety spilt, in faction warfare we have the opportunity for a more beautiful game. Well formed gangs will be protected from hideous overships and strategic play will rule the day. But this will only happen if we fight for territory; if we fight for plexes. I have a dream! But it's not coming true. Please, please, please make it happen people. And if you don't think it will, say why not, and say what needs to change. Thx.  Keep in mind, part of our "new toys" will be a revamp of plex mechanics to encourage fighting. In particular, moving the warp in closer to the button should help. We often won't warp into a roughly equal fleet because they have had a chance to "set up" within the plex, and jumping in on them would be suicidal..
This won't change the advantage of being in the plex first. Only one person needs to be on the button. The rest of the fleet can be anywhere.
This change will just lead to more ganks not more fights. I'm not sure ccp really understands the difference, since they just count explosions. It will just mean that people flying cheaper ships will find they are getting ganked by tech 2 and pirate ships more often.
And having tech 2 ships in every plex will also mean people will need to ship up to more expensive ships and therefore be more risk adverse.
The timer roll back on the whole will be good but combined with the closer warp in, and the new plex restrictions, it won't be that great. Again it will mean if you want to make isk you will have to fly the absolute best ship the plex can take. That means more expensive hulls and more risk aversion and risk averse strategies. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
649
|
Posted - 2012.11.17 17:33:00 -
[2] - Quote
David Devant wrote:So far:
- Station lockouts are bad - LP as a motivation is bad
I don't agree that defensive placement is too much of a advantage, should be easier to break with new ewar and logi.
For myself, as I have said elsewhere, plex fighting has no meaningful purpose for gangs and I think this needs to change. Other than to get a fight why would you bother. Some sense of shared purpose needs to be fostered.
Lp is a great motivator. Isk is *the* primary motivator in this game. It is a good way to help people pay for the ships they will hopefully start losing if this becomes are real pvp mechanic. But the system should be meaningful.
Here is my view on what will fix faction war:
I would like the the original inferno tier system but toned down. Instead of tier 5 being 75% discount maybe make it a 60% discount. But keep it so there is no lp for d-plexing and keep it where there is no reason to join a side that just did a tier 5 cashout because you will have just missed the boat.
The cashouts gave goals instead of this forever grind we have now. Perhaps the time between cashouts should be longer or shorter. I really don't care, but that could easilly be accomplished by changing the vp per plex. (yes i said vp not lp. vp is how much a system is contested per plex)
As for the other changes I would still recomend that they make plexing a pvp game as per my signature. But if they must have npcs I like what hans has proposed and what ccp is doing. Must kill them all etc. Another key is to start notifying us when plexes are attacked and a form of timer rollback. But these notifications and timer rollbacks will not be good if the war is lopsided. And unfortunately because they chose a lopsided financial system that sort of ruins the whole thing.
To the extent people say that there is no advantage to winning under the old system if everyone can hit tier five, I would say that if your side currently has over 50% of the systems you get full lp for pvp and a 50% bonus (over pre inferno rates) to the lp you get for missions. If your side has under 50% of the systems then you get half the lp for pvp and only preinferno pay for missions.
Plus the side that hold the majority of systems over a 12 month period would get some other perk. Perhaps an economic one like an additional item in the lp store, or just improve a unique item (make amarr plates or eg, minmatar shield worth buying) Or it could be a non-economic one like a statue in the fw system that was held by the militia long enough. The statue could be of the person who got the most kills or the most vp or the ceo or the corp with the most kills or vp or it could be a statue of all 4 or whatever. Other sorts of swag for winning could be an increase in your factions corporations in the war zone. So if minmatar win some of the carthum stations might become boundless stations. There are plenty of options.
The idea is that there would be very short term goals like capture this plex. Medium term goals like achieve a tier 5 cashout, and long term goals like memoralize our achievments permantently in the game through continued dominance. Because these goals all have different timelines people would always have more to fight for. The game would be economically balanced as long as everyside could achieve tier 5 cashouts.
If they did this and one side still couldn't hit a tier 5 cashout then they could do some tweaks like reduce the vp for d-plexing. Or they could say you can't start plexing a system for a set time after it flips, or if you do, you don't get as much vp. Which option would depend on the specific reason why a certain faction was unable to achieve any tier 5 cashouts.
FW doesn't need to be economically lopsided to make it meaningful. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
649
|
Posted - 2012.11.18 14:54:00 -
[3] - Quote
SAJUK NIGARRA wrote:I am genuinely asking, why would T2 cruisers in medium plexes would be a problem ? I mean, isk should not really be a problem in FW. As for SP, most of the people complaining here shoudl be able to fly T2/T3 no prob. ...
If I was losing t2 ships (let alone t3 ships - but I think t3 are allowed in now.) at the rate I lose t1 ships, I would be bankrupt. This means I would need to either spend more time carebearing missions or I would need to stop taking as many fights where I know I have significant chance of losing.
Thus this means less pvp for me. And I am sure I am not the only one.
SAJUK NIGARRA wrote:And even if FW should have a low entry barrier (which tbh I don;t agree with because it means agreeing with linear progression), am sure with the changes to T1 cruisers, new guys can still hep with ewar and stuff. Plus a lot of ppl in HACs and such will give newer guys something to aspire to ...
I agree fw shoudln't be marketed as something to get started in pvp. I think the frequent small scale pvp is one of the most challenging types of pvp. It should just be marketed as great pvp. Null sec alliances seem much more new player friendly.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
649
|
Posted - 2012.11.18 16:53:00 -
[4] - Quote
Zarnak Wulf wrote:Many T2 cruisers are out of favor and don't scare me that much. T2 logistics are great - but the new maulus will shut down a Guardian quite handily.  Hardly anyone flies HACs anymore as well. They need to be rebalanced. The greatest complaint you will see in the future with regards to T2 cruisers in mediums will be cloaky traps with Rapiers, Falcons, etc. And with all the new logistic ships I see that as necessary evil. If you go into a system with a WT and there is a medium open - don't go in! Upshipping as an argument I understand but it's rather moot. People will always try to bring the perfect counter. If you're known to fly an AC Thrasher and you see a condor on short scan - better get on the warp in fast or get out. The spot I'm not on board with is T3 cruisers being allowed into mediums. They have the mobility of a cruiser, the firepower of a BC, and the tank of a BS. They won't be rebalanced until down the road and off grid boosting is still at least six months away. It's just a bad call to let them into mediums.
Yes not only will we have allot of cloaky recons and logistics making plexing worse, but who wants to fight a deimos in a thorax?
The combination of them actually making the plexes involve more expensive ships and having the button closer to warp in, is a recipe for making fw even worse. I'm sure allot of people, whose only idea of pvp involves ganks, will like these changes. But for those who like frequent quality pvp fights, these changes are bad. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
649
|
Posted - 2012.11.18 19:54:00 -
[5] - Quote
Zarnak Wulf wrote:Rookie plexes - All T1 and faction frigates. No destroyers Minor Plexes - All frigates and destroyers. Medium Plexes. - All cruisers. T2 and T3 included. No BC. Major - Everything The medium is where the issue is. I also don't think moving the button is necessary anymore. But I do like using my Naga too....  Did they change plans?
There was a restricted major with bcs and t2 was allowed in minors. At least last I read Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
649
|
Posted - 2012.11.19 14:14:00 -
[6] - Quote
Trinkets friend wrote:cearain wrote: If I was losing t2 ships (let alone t3 ships - but I think t3 are allowed in now.) at the rate I lose t1 ships, I would be bankrupt. This means I would need to either spend more time carebearing missions or I would need to stop taking as many fights where I know I have significant chance of losing.
So, you are complaining that you keep losing fights...because you are bad at picking fights and don't modify your behaviour? Then, using this apparent logic, you extrapolate this to infer that there is a massive problem with EVE and FW. Several, in fact...
Actually I am happy with the current percent of fights that I win or lose. But after this patch I won't be able to afford that percent of loses, so I will have to modify my behavior. I will need to be more risk adverse. So will others. This will mean less frequent pvp.
You seem content with mechanics that will make everyone even more risk adverse in eve. I think it makes for a boring game. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
649
|
Posted - 2012.11.19 14:30:00 -
[7] - Quote
Trinkets friend wrote:There is also a lot of whining that people don't bring fights and want only ganks. Having done W-space and nullsec versus ust complained on the forums and avoided being ganked in plexes, I can tell you that this is universal throughout EVE.
A complaint that people just roll blob, well, go hunt up the Wormholes forum and see what w-space sov fights are about. Its all masses of alts, masses of blues-list batphones and you have 15 guys online, you are locked out, and 75 guys rub their sacks on your face and don't even care about the good fights, just the copious tears and the utter degradation of your corp. If its not being blobbed and skull humped, people just POS up forever, then come and blob you harder. And you are complaining about an apparent sorry state of PVP in FW?
Dudes, it is the state of PVP in EVE and if you don't like the fact you can't undock and get a thrilling fight you really ought to have FRAPSed, every time....get out of EVE and go play COD or whatever.
This is why faction war improvements are not making a huge change in the number of subscriptions that they could have made. The bar they are trying to reach for, is that the small gang pvp in fw should be slightly better than in wormholes or null sec.
If fw went away tomorrow there is no reason I would ever bother with this game. CCP is not looking to see if they can provide a gaming experience for anyone who might not have 20 hours a week to dedicate to a computer game. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
650
|
Posted - 2012.11.19 14:44:00 -
[8] - Quote
agharaster wrote:RTSAvalance, Mua'Dib and friends are plexing in auga with a vigilant, some cynabals and rudex in his tengu since 3-4 weeks ago, and that is honestly ruining the game..
We had a similar problem when there were dramiels in every minor - until they got a nerf and destroyers and frigates got a buff. Now they are just exagerating the problem in 3 ways. 1) the button is closer so you have to be hitting the dscan like an ocd case or you will need to bring the top ship. 2) they are making it so there are even a wider variety of expensive ships that can come gank you. 3) the timer roll back(which starts counting back anytime you leave the plex even if an enemy is not even on grid or at the accel gate) means that if you are not flying the most expensive ship you will likely find allot of your time is wasted in plexing.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
650
|
Posted - 2012.11.19 15:58:00 -
[9] - Quote
Aln Al-Thalab wrote:Trinkets friend wrote:
What is holding FW back in my opinion is more the OGB alts which allow a static player to camp plexes in ships which punch twice or three times above their weight, which gets very boring very quickly, so no one engages them and the situation gets rather tired. Whenever CCP brings the nerf bat onto this will really address alt proliferation and allow small gangs to attack certain other players faction fit pimped cruisers with the booster on the field. You'll get most of the benefit with all of the risk you should be taking for paying two subs and only ever risking nything with one.
Because I can't say it better myself. +1
While I completely agree with ending ogb. I don't think it is going to be a watershed change in faction war. Assuming it even happens.
The mechanics of faction war will still not yield that much more quality pvp per hour to make any significant difference to the number of subscribers in eve as a whole. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
653
|
Posted - 2012.11.20 03:59:00 -
[10] - Quote
I actually like the extra level of complexity boosts can add to ship fittings. The problem I have with them is you are required to have an alt to use them. I wouldn't mind at all if we could buy racial ship crews that offered the same bonuses as ogbs. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
653
|
Posted - 2012.11.20 15:08:00 -
[11] - Quote
Veshta Yoshida wrote:The presence of OGB's is the primary factor involved when it comes to not getting the individual fight (microscale) but is merely a contributing factor when it comes to fights as a whole (macroscale).
The large plex fights from days of old is not coming back as long as the dock-block is in effect, they were driven by both sides ability to reship immediately and could go on for hours on end. With one side requiring 5-10x the time to reship upon ship loss the plex itself is effectively lost as enemy has repaired, re-/upshipped and at optimals in addition to timer having lost a big chunk.
Have seen "Use POS" as an argument .. in this age of alts, spies and thieves is there any corp/person willing to open their POS hangars to ragtag militia or park ships in bubble? Only instance where the use of POS is a viable 'solution' is when it comes to large-to-huge corps with paranoid recruitment personnel. Have seen "use nearby high-sec" as an argument .. 5-10x the time spent as opposed to in-system .. see above.
The dock-block is a good mechanic, but it should have been implemented as part of the upgrade paths so that it contributed to the urgency in regards to killing an attacking force rather than just waiting for ones own prime time and letting loose the alt swarm when all is clear..
You give plenty of good reasons why dock blocking is bad. But then you say it is good if it is part of the upgrade path.
Who is going to put a bunch of ships in a system when the enemy just needs to dump lp in the I hub and you are locked out of them? Making docking rights depend on upgrades is just as bad of an Idea.
Like you say people are trying to reship and fighting in plexes and all of a sudden the enemy drops lp in the ihub. Guess what? Fights over.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
653
|
Posted - 2012.11.20 16:10:00 -
[12] - Quote
Veshta Yoshida wrote:Cearain wrote:You give plenty of good reasons why dock blocking is bad. But then you say it is good if it is part of the upgrade path.
Who is going to put a bunch of ships in a system when the enemy just needs to dump lp in the I hub and you are locked out of them? Making docking rights depend on upgrades is just as bad of an Idea.... It is assuming a system cannot receive LP towards its upgrades if it is contested (that is how it is now, right?) .. idea is that one side or another makes a determined assault on a system and once it hits 50% contested or something the attackers can start stockpiling in system thus making the final push all the more ferocious. If however things are as you insinuate, that LP can be dumped at any time, then oh my ******* God what the hell is wrong with CCP (and me for assuming logic behind design and not triple-checking  ) .. doubly so now that bleeds are a fraction of previously ..
Ok yeah that explains your post.
Sadly, I think it is as I insinuate.
But having docking rights depend on the system being contested is something I could live with. In other words run one minor plex and the system is contested. Then you can get your ships. Beyond that I don't have allot of time to be constantly moving my ships around. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
653
|
Posted - 2012.11.20 21:09:00 -
[13] - Quote
Veshta Yoshida wrote:Not only that but if the ability to upgrade was restricted by contested status it would also mean they'd have to aggressively defend to get those awesome prodcution slots!!!! = PEW!  Taking one minor and getting docking rights might be a tad useless though, if set that low then the dock-block might as well be removed .. was thinking something like must by less than 5% contested for system to accept LP dumps and dock-block is tied to level 2-3 which should be around 50% contested with current bleed rates
If they did your rules I still wouldn't dock ships in enemy space. Maybe others who have more time to micromanage this game would but not me.
Make it based on being contested - completing a minor plex and I am ok. Of course the enemy could run a minor plex and make it uncontested but that would be good.
If ccp must have dock blocking make it so only stable systems block you. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
653
|
Posted - 2012.11.21 00:29:00 -
[14] - Quote
roigon wrote:in my own personal opinion, the worst thing about faction war is faction war. I like the plexes since they promote equal hardware battles to some extent but that's about it.
Any game system that introduces a strategic goal will get in the way of good fights because it introduces a stimulus to win fights. People who just want to win fights don't create good fights. LP/tiers/system control. It can all be canned imho.
In a great game pursuing the strategic goals should naturally lead to great fights.
IMO fw never accomplished this. The pvp and the plexing are still 2 seperate things. Someone may use a plex to get pvp. But if anyone really wanted to plex as efficiently as possible they would best accomplish this with no pvp. Go hide in a back water system and plex.
This divide between the rvb strategically meaningless pvp and the stated purpose for the war (gaining space) is why fw has always been broken. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
654
|
Posted - 2012.11.21 18:02:00 -
[15] - Quote
Bad Messenger wrote:there is no point to think about solution to fix FW, clearly it will not work with little tweaks, and CCP will never use enough resources to make it work.
better to forget whole FW and do something else.
With the resources they used already they could have made faction war golden three times over. The resources are/were there. They were just misdirected.
Twiddling with npcs, instead of giving players tools to defend their space through pvp. First give the players the tools they need to defend space in pvp, then if they still absolutely need npcs create them.
CCP is doing this backwards. They are creating npcs based on the notion that players can't defend their space in pvp. But that is because they still haven't given players any tools to help them. FW occupancy is too much of a pve mechanic and this has been the problem players have had with it, from within several months of it coming into existance.
CCP could have tweaked the inferno tier system and had a great economic system. But intstead they trashed the whole system and started a worse one.
They are spending resources. The problem is they using those resources to create more new problems instead on just focusing on what is broken and fixing that.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
| |
|