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Thread Statistics | Show CCP posts - 1 post(s) |

Crimeo Khamsi
AirHogs Zulu People
15
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Posted - 2012.11.18 23:13:00 -
[31] - Quote
Didn't read all of the thread, but a very simple way to place a control on this would be to require a certain NUMBER of systems that are 1.0 and a certain number that must be 0.9, etc.
Then, the ones that end up being 1.0 are the ones that had the LEAST (relatively) criminal activity in the last week or so on average, and the ones that end up being 0.1 are those that had the most (relatively) criminal activity.
If it's relative, not absolute, then players can never make everything 1.0 or everything 0.1. Only shift things around. Also, since shifting things in one direction will be good for some players and bad for others by nature, there's already competition amongst players that will ensure it doesn't stay too static. |

Corey Fumimasa
The Advent of Faith
36
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Posted - 2013.01.20 22:16:00 -
[32] - Quote
Great idea with a lot of possibility.
Maybe have a limit to how far a status can shift, say .2. So .7 will always be highsec but .5 and .6 systems could be forced lower. I guess you would need a base sec status and then a temp one. this would help to make more of a difference between the highsec systems as far as risk.
On of the best Eve adventures that I had was when I found a highsec WH that led deep into null. We went through and spent the day hunting the big rats in the belts out there. I would love to see more of those, and even better would be ones that would stay open for a week or 2 with no weight limit. And CONCORD support on the far side. Once highsec players get a taste of those big bounties and the shiny rocks out there they might make more of an effort to get out into null.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Dolorous Tremmens
The Scope Gallente Federation
5
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Posted - 2013.01.20 23:03:00 -
[33] - Quote
Sure sure, next will be pirates of the Carebearia where really low truesec (-0.1) turn to islands of lowsec in the nullsec sea Input is that this isn't a good idea, just like everything it will be gamed. Do you really want carriers in .5 space? they just drop fighters, assign them to griefers, and recall them after one miner/whatever is down. velators getting suicide ganks.
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Feer Truelight
93
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Posted - 2013.01.21 09:12:00 -
[34] - Quote
What about constellations that get lowered/increased in sec status? This way they have more meaning and not single systems are going to get lower/higher but entire groups. Killed by Brothel: http://i.imgur.com/WyR1x.png BC skill changes coming this summer: https://forums.eveonline.com/default.aspx?g=posts&m=2442879#post2442879 |
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